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PERLOBJ(1)							    PERLOBJ(1)

NAME
       perlobj - Perl objects

DESCRIPTION
       First of all, you need to understand what references are in Perl.  See
       the perlref manpage for that.

       Here are three very simple definitions that you should find reassuring.

       1.  An object is simply a reference that happens to know which class it
	   belongs to.

       2.  A class is simply a package that happens to provide methods to deal
	   with object references.

       3.  A method is simply a subroutine that expects an object reference
	   (or a package name, for static methods) as the first argument.

       We'll cover these points now in more depth.

       An Object is Simply a Reference

       Unlike say C++, Perl doesn't provide any special syntax for
       constructors.  A constructor is merely a subroutine that returns a
       reference that has been "blessed" into a class, generally the class
       that the subroutine is defined in.  Here is a typical constructor:

	   package Critter;
	   sub new { bless {} }

       The {} constructs a reference to an anonymous hash containing no
       key/value pairs.	 The bless() takes that reference and tells the object
       it references that it's now a Critter, and returns the reference.  This
       is for convenience, since the referenced object itself knows that it
       has been blessed, and its reference to it could have been returned
       directly, like this:

	   sub new {
	       my $self = {};
	       bless $self;
	       return $self;
	   }

       In fact, you often see such a thing in more complicated constructors
       that wish to call methods in the class as part of the construction:

	   sub new {
	       my $self = {}
	       bless $self;
	       $self->initialize();
	       $self;
	   }

       Within the class package, the methods will typically deal with the
       reference as an ordinary reference.  Outside the class package, the
       reference is generally treated as an opaque value that may only be
       accessed through the class's methods.

       A constructor may re-bless a referenced object currently belonging to
       another class, but then the new class is responsible for all cleanup
       later.  The previous blessing is forgotten, as an object may only
       belong to one class at a time.  (Although of course it's free to
       inherit methods from many classes.)

       A clarification:	 Perl objects are blessed.  References are not.
       Objects know which package they belong to.  References do not.  The
       bless() function simply uses the reference in order to find the object.
       Consider the following example:

	   $a = {};
	   $b = $a;
	   bless $a, BLAH;
	   print "\$b is a ", ref($b), "\n";

       This reports $b as being a BLAH, so obviously bless() operated on the
       object and not on the reference.

       A Class is Simply a Package

       Unlike say C++, Perl doesn't provide any special syntax for class
       definitions.  You just use a package as a class by putting method
       definitions into the class.

       There is a special array within each package called @ISA which says
       where else to look for a method if you can't find it in the current
       package.	 This is how Perl implements inheritance.  Each element of the
       @ISA array is just the name of another package that happens to be a
       class package.  The classes are searched (depth first) for missing
       methods in the order that they occur in @ISA.  The classes accessible
       through @ISA are known as base classes of the current class.

       If a missing method is found in one of the base classes, it is cached
       in the current class for efficiency.  Changing @ISA or defining new
       subroutines invalidates the cache and causes Perl to do the lookup
       again.

       If a method isn't found, but an AUTOLOAD routine is found, then that is
       called on behalf of the missing method.

       If neither a method nor an AUTOLOAD routine is found in @ISA, then one
       last try is made for the method (or an AUTOLOAD routine) in a class
       called UNIVERSAL.  If that doesn't work, Perl finally gives up and
       complains.

       Perl classes only do method inheritance.	 Data inheritance is left up
       to the class itself.  By and large, this is not a problem in Perl,
       because most classes model the attributes of their object using an
       anonymous hash, which serves as its own little namespace to be carved
       up by the various classes that might want to do something with the
       object.

       A Method is Simply a Subroutine

       Unlike say C++, Perl doesn't provide any special syntax for method
       definition.  (It does provide a little syntax for method invocation
       though.	More on that later.)  A method expects its first argument to
       be the object or package it is being invoked on.	 There are just two
       types of methods, which we'll call static and virtual, in honor of the
       two C++ method types they most closely resemble.

       A static method expects a class name as the first argument.  It
       provides functionality for the class as a whole, not for any individual
       object belonging to the class.  Constructors are typically static
       methods.	 Many static methods simply ignore their first argument, since
       they already know what package they're in, and don't care what package
       they were invoked via.  (These aren't necessarily the same, since
       static methods follow the inheritance tree just like ordinary virtual
       methods.)  Another typical use for static methods is to look up an
       object by name:

	   sub find {
	       my ($class, $name) = @_;
	       $objtable{$name};
	   }

       A virtual method expects an object reference as its first argument.
       Typically it shifts the first argument into a "self" or "this"
       variable, and then uses that as an ordinary reference.

	   sub display {
	       my $self = shift;
	       my @keys = @_ ? @_ : sort keys %$self;
	       foreach $key (@keys) {
		   print "\t$key => $self->{$key}\n";
	       }
	   }

       Method Invocation

       There are two ways to invoke a method, one of which you're already
       familiar with, and the other of which will look familiar.  Perl 4
       already had an "indirect object" syntax that you use when you say

	   print STDERR "help!!!\n";

       This same syntax can be used to call either static or virtual methods.
       We'll use the two methods defined above, the static method to lookup an
       object reference and the virtual method to print out its attributes.

	   $fred = find Critter "Fred";
	   display $fred 'Height', 'Weight';

       These could be combined into one statement by using a BLOCK in the
       indirect object slot:

	   display {find Critter "Fred"} 'Height', 'Weight';

       For C++ fans, there's also a syntax using -> notation that does exactly
       the same thing.	The parentheses are required if there are any
       arguments.

	   $fred = Critter->find("Fred");
	   $fred->display('Height', 'Weight');

       or in one statement,

	   Critter->find("Fred")->display('Height', 'Weight');

       There are times when one syntax is more readable, and times when the
       other syntax is more readable.  The indirect object syntax is less
       cluttered, but it has the same ambiguity as ordinary list operators.
       Indirect object method calls are parsed using the same rule as list
       operators: "If it looks like a function, it is a function".  (Presuming
       for the moment that you think two words in a row can look like a
       function name.  C++ programmers seem to think so with some regularity,
       especially when the first word is "new".)  Thus, the parens of

	   new Critter ('Barney', 1.5, 70)

       are assumed to surround ALL the arguments of the method call,
       regardless of what comes after.	Saying

	   new Critter ('Bam' x 2), 1.4, 45

       would be equivalent to

	   Critter->new('Bam' x 2), 1.4, 45

       which is unlikely to do what you want.

       There are times when you wish to specify which class's method to use.
       In this case, you can call your method as an ordinary subroutine call,
       being sure to pass the requisite first argument explicitly:

	   $fred =  MyCritter::find("Critter", "Fred");
	   MyCritter::display($fred, 'Height', 'Weight');

       Note however, that this does not do any inheritance.  If you merely
       wish to specify that Perl should START looking for a method in a
       particular package, use an ordinary method call, but qualify the method
       name with the package like this:

	   $fred = Critter->MyCritter::find("Fred");
	   $fred->MyCritter::display('Height', 'Weight');

       Sometimes you want to call a method when you don't know the method name
       ahead of time.  You can use the arrow form, replacing the method name
       with a simple scalar variable containing the method name:

	   $method = $fast ? "findfirst" : "findbest";
	   $fred->$method(@args);

       Destructors

       When the last reference to an object goes away, the object is
       automatically destroyed.	 (This may even be after you exit, if you've
       stored references in global variables.)	If you want to capture control
       just before the object is freed, you may define a DESTROY method in
       your class.  It will automatically be called at the appropriate moment,
       and you can do any extra cleanup you need to do.

       Perl doesn't do nested destruction for you.  If your constructor
       reblessed a reference from one of your base classes, your DESTROY may
       need to call DESTROY for any base classes that need it.	But this only
       applies to reblessed objects--an object reference that is merely
       CONTAINED in the current object will be freed and destroyed
       automatically when the current object is freed.

       WARNING

       An indirect object is limited to a name, a scalar variable, or a block,
       because it would have to do too much lookahead otherwise, just like any
       other postfix dereference in the language.  The left side of -> is not
       so limited, because it's an infix operator, not a postfix operator.

       That means that below, A and B are equivalent to each other, and C and
       D are equivalent, but AB and CD are different:

	   A: method $obref->{"fieldname"}
	   B: (method $obref)->{"fieldname"}
	   C: $obref->{"fieldname"}->method()
	   D: method {$obref->{"fieldname"}}

       Summary

       That's about all there is to it.	 Now you just need to go off and buy a
       book about object-oriented design methodology, and bang your forehead
       with it for the next six months or so.

SEE ALSO
       You should also check out the perlbot manpage for other object tricks,
       traps, and tips.

3rd Berkeley Distribution					    PERLOBJ(1)
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