penetrate man page on aLinux

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penetrate(6)		      XScreenSaver manual		  penetrate(6)

NAME
       penetrate - simulates a classic arcade shooting game

SYNOPSIS
       penetrate  [-display  host:display.screen] [-root] [-window] [-install]
       [-noinstall] [-visual visual] [-bgrowth microseconds]  [-lrate  number]
       [-smart number] [-fps]

DESCRIPTION
       Penetrate  simulates  the  arcade classic with the cities and the stuff
       shooting down from the sky  and	stuff.	 The  computer	plays  against
       itself, desperately defending the forces of good against those thingies
       raining down.  Bonus cities are awarded at  ever-increasing  intervals.
       Every five levels appears a bonus round.	 The computer player gets pro‐
       gressively more intelligent as the game progresses.  Better  aim,  more
       economical  with	 ammo, and better target selection.  Points are in the
       bottom right, and high score is in the bottom left.  Start with	-smart
       to have the computer player skip the learning process.

OPTIONS
       -display host:display.screen
	       Specifies which X display we should use.

       -root   Draw on the root window.

       -window Draw on a newly-created window.	This is the default.

       -install
	       Install a private colormap for the window.

       -noinstall
	       Don't install a private colormap for the window.

       -visual visual
	       Specify	which  visual  to use.	Legal values are the name of a
	       visual class, or the id number (decimal or hex) of  a  specific
	       visual.	Possible choices include

	       default, best, mono, monochrome, gray, grey, color, staticgray,
	       staticcolor,  truecolor,	 grayscale,  greyscale,	  pseudocolor,
	       directcolor, number

	       If  a decimal or hexadecimal number is used, XGetVisualInfo(3X)
	       is consulted to obtain the required visual.

       -foreground color
	       Specifies the default foreground color.

       -background color
	       Specifies the default background color.

       -bgrowth integer
	       Specifies the growth rate of the bomb explosions.

       -lrate integer
	       Set the initial rate of laser fire.

       -smart  Have the computer player skip the learning process.

       -fps    Display the current frame rate and CPU load.

BUGS
       The layout of the screen isn't quite the same as the game this  program
       tries  to  emulate.  In this this program, the missiles come out of the
       cities; when really, there are supposed to be three  missile  bases  on
       hills, with the cities in the valleys between them.

       See http://www.mame.net/ for details.

COPYRIGHT
       Copyright  ©  1999  Adam Miller.	 Permission to use, copy, modify, dis‐
       tribute, and sell this software and its documentation for  any  purpose
       is hereby granted without fee, provided that the above copyright notice
       appear in all copies and that both that copyright notice and this  per‐
       mission	notice appear in supporting documentation.  No representations
       are made about the suitability of this software for any purpose.	 It is
       provided "as is" without express or implied warranty.

AUTHOR
       Adam Miller <adum@aya.yale.edu>, 1999.

X Version 11		      5.07 (10-Aug-2008)		  penetrate(6)
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