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mwm(1X)				   OSF/Motif			       mwm(1X)

NAME
       mwm - The Motif Window Manager

SYNOPSIS
       mwm [ options ]

DESCRIPTION
       mwm  is an X Window System client that provides window management func‐
       tionality and some session management functionality.  It provides func‐
       tions  that facilitate control (by the user and the programmer) of ele‐
       ments of window state such as placement, size, icon/normal display, and
       input-focus  ownership.	 It also provides session management functions
       such as stopping a client.

   Options
       This option specifies the display to use; see X(1).  This option speci‐
       fies  a	resource  string to use.  This option causes mwm to manage all
       screens on the display.	The default is to manage only a single screen.
       This  option  causes  mwm to retrieve its resources using the specified
       name, as in name*resource.  This option specifies the resource names to
       use  for	 the  screens  managed	by  mwm.   If mwm is managing a single
       screen, only the first name in the list is used.	 If  mwm  is  managing
       multiple	 screens,  the	names  are  assigned  to the screens in order,
       starting with screen 0.	Screen 0 gets the first	 name,	screen	1  the
       second name, and so on.

   Appearance
       The following sections describe the basic default behaviors of windows,
       icons, the icon box, input focus, and window stacking.  The  appearance
       and  behavior of the window manager can be altered by changing the con‐
       figuration of specific resources.   Resources  are  defined  under  the
       heading "X DEFAULTS."

   Screens
       By  default,  mwm manages only the single screen specified by the -dis‐
       play option or the DISPLAY environment variable (by default, screen 0).
       If  the -multiscreen option is specified or if the multiScreen resource
       is True, mwm tries to manage all the screens on the display.

       When mwm is managing multiple screens, the -screens option can be  used
       to give each screen a unique resource name.  The names are separated by
       blanks, for example, -screens mwm0 mwm1.	 If  there  are	 more  screens
       than names, resources for the remaining screens will be retrieved using
       the first name.	By default, the screen number is used for  the	screen
       name.

   Windows
       Default	mwm  window  frames  have  distinct components with associated
       functions: In addition to displaying the client's title, the title area
       is used to move the window.  To move the window, place the pointer over
       the title area, press button 1 and drag the window to a	new  location.
       By  default,  a wire frame is moved during the drag to indicate the new
       location.  When the button is released, the window is moved to the  new
       location.   The title bar includes the title area, the minimize button,
       the maximize button, and the window menu button.	  In  shaped  windows,
       such  as round windows, the title bar floats above the window.  To turn
       the window into an icon, click button 1 on  the	minimize  button  (the
       frame  box  with	 a  small  square in it).  To make the window fill the
       screen (or enlarge to the largest size  allowed	by  the	 configuration
       files),	click  button  1  on the maximize button (the frame box with a
       large square in it).  The window menu button is the frame  box  with  a
       horizontal  bar	in  it.	 To pull down the window menu, press button 1.
       While pressing, drag the pointer on the menu to	your  selection,  then
       release the button when your selection is highlighted.  Pressing button
       3 in the title bar or resize border handles also posts the window menu.
       Alternately,  you  can click button 1 to pull down the menu and keep it
       posted; then position the pointer and select.  You can  also  post  the
       window menu by pressing or Double-clicking button 1 with the pointer on
       the window menu button closes the window.  The  following  table	 lists
       the contents of the window menu.

				Default Window Menu
	     Selection	 Accelerator   Description
	     ───────────────────────────────────────────────────────────
	     Restore	 Alt+F5	       Restores	 the window to its size
				       before minimizing or maximizing
	     Move	 Alt+F7	       Allows the window  to  be  moved
				       with keys or mouse
	     Size	 Alt+F8	       Allows the window to be resized
	     Minimize	 Alt+F9	       Turns the window into an icon
	     Maximize	 Alt+F10       Makes the window fill the screen
	     Lower	 Alt+F3	       Moves window to bottom of window
				       stack
	     Close	 Alt+F4	       Causes client to terminate
       To change the size of a window, move the pointer over a	resize	border
       handle  (the  cursor changes), press button 1, and drag the window to a
       new size.  When the button is released, the window is  resized.	 While
       dragging	 is being done, a rubber-band outline is displayed to indicate
       the new window size.  An optional matte decoration can be added between
       the  client area and the window frame.  A matte is not actually part of
       the window frame.  There is no functionality associated with a matte.

   Icons
       Icons are small graphic representations of windows.  A  window  can  be
       minimized  (iconified)  using  the minimize button on the window frame.
       Icons provide a way to reduce clutter on the screen.

       Pressing mouse button 1 when the pointer is over	 an  icon  causes  the
       icon's  window  menu  to pop up.	 Releasing the button (press + release
       without moving mouse = click) causes the menu to stay posted.  The menu
       contains the following selections:

				  Icon Window Menu
	   Selection   Accelerator   Description
	   ────────────────────────────────────────────────────────────────
	   Restore     Alt+F5	     Opens the associated window
	   Move	       Alt+F7	     Allows the icon to be moved with keys
	   Size	       Alt+F8	     Inactive (not an option for icons)
	   Minimize    Alt+F9	     Inactive (not an option for icons)
	   Maximize    Alt+F10	     Opens the associated window and makes
				     it fill the screen
	   Lower       Alt+F3	     Moves icon to bottom of icon stack
	   Close       Alt+F4	     Removes client from mwm management

       Note that pressing button 3 over an icon also causes the icon's	window
       menu  to	 pop  up.  To make a menu selection, drag the pointer over the
       menu and release button 3 when the desired item is highlighted.

       Double-clicking button 1 on an  icon  invokes  the  f.restore_and_raise
       function	 and  restores	the  icon's  associated window to its previous
       state.  For example, if a maximized window is iconified,	 then  double-
       clicking	 button 1 restores it to its maximized state.  Double-clicking
       button 1 on the icon box's icon opens the icon box and allows access to
       the  contained icons.  (In general, double-clicking a mouse button is a
       quick way to perform a function.)  Pressing or (the  pop-up  menu  key)
       causes the icon window menu of the currently selected icon to pop up.

   Icon Box
       When icons begin to clutter the screen, they can be packed into an icon
       box.  (To use an icon box, mwm must be started with the icon  box  con‐
       figuration  already  set.)   The	 icon  box  is a mwm window that holds
       client icons.  It includes one or more scroll bars when there are  more
       window icons than the icon box can show at the same time.

       Icons in the icon box can be manipulated with the mouse.	 The following
       table summarizes the behavior of this interface.	 Button actions	 apply
       whenever	 the  pointer  is  on any part of the icon.  Note that double-
       clicking an icon in the icon box invokes the f.restore_and_raise	 func‐
       tion.

	   Button Action	   Description
	   ────────────────────────────────────────────────────────────────
	   Button 1 click	   Selects the icon
	   ────────────────────────────────────────────────────────────────
	   Button 1 double-click   Normalizes  (opens) the associated win‐
				   dow
				   Raises an already open  window  to  the
				   top of the stack
	   ────────────────────────────────────────────────────────────────
	   Button 1 drag	   Moves the icon
	   ────────────────────────────────────────────────────────────────
	   Button 3 press	   Causes the menu for that icon to pop up
	   ────────────────────────────────────────────────────────────────
	   Button 3 drag	   Highlights  items  as the pointer moves
				   across the menu

       Pressing mouse button 3 when the pointer is over	 an  icon  causes  the
       menu for that icon to pop up.

			      Icon Menu for the Icon Box
     Selection	  Accelerator	Description
     ─────────────────────────────────────────────────────────────────────────────
     Restore	  Alt+F5	Opens the associated window (if not already open)
     Move	  Alt+F7	Allows the icon to be moved with keys
     Size\h'|312u'Alt+F8	Inactive
     Minimize	  Alt+F9	Inactive
     Maximize	  Alt+F10	Opens the associated window (if not already open)
				and maximizes its size
     Lower	  Alt+F3	Inactive
     Close	  Alt+F4	Removes client from mwm management

       To pull down the window menu for the icon box itself,  press  button  1
       with  the  pointer  over	 the menu button for the icon box.  The window
       menu of the icon box differs from the window menu of a  client  window:
       The  "Close"  selection	is  replaced with the "PackIcons Shift+Alt+F7"
       selection.  When selected, PackIcons packs the  icons  in  the  box  to
       achieve neat rows with no empty slots.

       You  can	 also post the window menu by pressing or Pressing (the pop-up
       menu key) causes the icon window menu of the currently selected icon to
       pop up.

   Input Focus
       mwm  supports  (by  default)  a keyboard input focus policy of explicit
       selection.  This means when a window is selected to get keyboard input,
       it  continues  to get keyboard input until the window is withdrawn from
       window management, another window is explicitly selected	 to  get  key‐
       board input, or the window is iconified.	 Several resources control the
       input focus.  The client window with the keyboard input focus  has  the
       active window appearance with a visually distinct window frame.

       The  following  tables  summarize  the  keyboard	 input focus selection
       behavior:

	  Button Action	   Object		   Function Description
	  ──────────────────────────────────────────────────────────────────
	  Button 1 press   Window / window frame   Keyboard focus selection
	  Button 1 press   Icon			   Keyboard focus selection

		   Key Action	       Function Description
		   ───────────────────────────────────────────────
		   [Alt][Tab]	       Move input focus	 to  next
				       window	in  window  stack
				       (available     only     in
				       explicit focus mode)
		   ───────────────────────────────────────────────

		   [Alt][Shift][Tab]   Move input focus to previ‐
				       ous window in window stack
				       (available     only     in
				       explicit focus mode)

   Window Stacking
       There are two types of window stacks:   global  window  stacks  and  an
       application's local family window stack.

       The global stacking order of windows may be changed as a result of set‐
       ting the keyboard input focus, iconifying a  window,  or	 performing  a
       window manager window stacking function.	 When keyboard focus policy is
       explicit the default value of  the  focusAutoRaise  resource  is	 True.
       This  causes  a	window	to  be	raised to the top of the stack when it
       receives input focus, for example, by pressing button 1	on  the	 title
       bar.  The key actions defined in the previous table will thus raise the
       window receiving focus to the top of the stack.

       In pointer mode, the default value of focusAutoRaise is False, that is,
       the  window  stacking  order is not changed when a window receives key‐
       board input focus.  The following key actions  can  be  used  to	 cycle
       through the global window stack.

	      Key Action	  Function  Description
	      ─────────────────────────────────────────────────────────
	      [Alt][ESC]	  Place top window on bottom of stack
	      [Alt][Shift][ESC]	  Place bottom window on top of stack

       By  default,  a window's icon is placed on the bottom of the stack when
       the window is iconified; however, the default can  be  changed  by  the
       lowerOnIconify resource.

       Transient  windows  (secondary  windows such a dialog boxes) stay above
       their parent windows by default.	 However, an application's local  fam‐
       ily  stacking  order  may  be changed to allow a transient window to be
       placed below its parent top-level  window.   The	 following  parameters
       show the modification of the stacking order for the f.lower function.

       Lowers  the  transient window within the family (staying above the par‐
       ent) and lowers the family in the  global  window  stack.   Lowers  the
       transient  window within the family (staying above the parent) but does
       not lower the family in the global window  stack.   Lowers  the	window
       free  from  its family stack (below the parent), but does not lower the
       family in the global window stack.

       The parameters within and freeFamily can also be used with f.raise  and
       f.raise_lower.

   X Defaults
       mwm  is	configured from its resource database.	This database is built
       from the following sources. They are listed in order of precedence, low
       to high:

       /usr/lib/X11/app-defaults/Mwm $HOME/Mwm RESOURCE_MANAGER root window
       property or $HOME/.Xdefaults XENVIRONMENT variable or $HOME/.Xdefaults-
       host mwm command line options

       The  file  names	 /usr/lib/X11/app-defaults/Mwm and $HOME/Mwm represent
       customary locations for these files.  The actual location of  the  sys‐
       tem-wide class resource file may depend on the XFILESEARCHPATH environ‐
       ment variable and the current language environment.  The	 actual	 loca‐
       tion  of the user-specific class resource file may depend on the XUSER‐
       FILESEARCHPATH and XAPPLRESDIR environment variables  and  the  current
       language environment.

       Entries	in the resource database may refer to other resource files for
       specific types of resources.  These include files that contain bitmaps,
       fonts, and mwm specific resources such as menus and behavior specifica‐
       tions (for example, button and key bindings).

       Mwm is the resource class name of mwm and mwm is the  default  resource
       name  used  by  mwm  to	look  up resources.  the -screens command line
       option specifies resource names, such as	 "mwm_b+w"  and	 "mwm_color".)
       In  the following discussion of resource specification, "Mwm" and "mwm"
       (and the aliased mwm resource names) can be used	 interchangeably,  but
       "mwm" takes precedence over "Mwm".

       mwm uses the following types of resources:

       Component Appearance Resources:

       These  resources	 specify  appearance attributes of window manager user
       interface components.  They can be applied to the appearance of	window
       manager	menus,	feedback windows (for example, the window reconfigura‐
       tion feedback window), client window frames, and icons.

       General Appearance and Behavior Resources:

       These resources specify mwm appearance and behavior (for example,  win‐
       dow  management	policies).   They are not set separately for different
       mwm user interface components.

       Client Specific Resources:

       These mwm resources can be set for a particular client window or	 class
       of client windows.  They specify client-specific icon and client window
       frame appearance and behavior.

       Resource identifiers can be either a resource name (for example,	 fore‐
       ground) or a resource class (for example, Foreground).  If the value of
       a resource is a filename and if the filename is prefixed by "~/",  then
       it  is  relative to the path contained in the HOME environment variable
       (generally the user's home directory).

   Component Appearance Resources
       The syntax for specifying component appearance resources that apply  to
       window manager icons, menus, and client window frames is

       Mwm*resource_id

       For example, Mwm*foreground is used to specify the foreground color for
       mwm menus, icons, client window frames, and feedback dialogs.

       The syntax for specifying component appearance resources that apply  to
       a particular mwm component is

       Mwm*[menu|icon|client|feedback]*resource_id

       If  menu	 is  specified,	 the resource is applied only to mwm menus; if
       icon is specified, the resource is applied to icons; and if  client  is
       specified,  the resource is applied to client window frames.  For exam‐
       ple, Mwm*icon*foreground is used to specify the	foreground  color  for
       mwm  icons,  Mwm*menu*foreground specifies the foreground color for mwm
       menus, and Mwm*client*foreground is  used  to  specify  the  foreground
       color for mwm client window frames.

       The  appearance	of  the title area of a client window frame (including
       window management buttons) can be separately  configured.   The	syntax
       for configuring the title area of a client window frame is

       Mwm*client*title*resource_id

       For example, Mwm*client*title*foreground specifies the foreground color
       for the title area.  Defaults for title area resources are based on the
       values of the corresponding client window frame resources.

       The  appearance	of  menus  can	be configured based on the name of the
       menu.  The syntax for specifying menu appearance by name is

       Mwm*menu*menu_name*resource_id

       For example, Mwm*menu*my_menu*foreground specifies the foreground color
       for  the	 menu  named my_menu.  The user can also specify resources for
       window manager menu components, that is, the gadgets which comprise the
       menu.   These  may  include for example, a menu title, title separator,
       one or more buttons, and separators.  If a menu contains more than  one
       instance	 of  a	class, such as multiple PushButtonGadgets, the name of
       the first instance is "PushButtonGadget1", the second  is  "PushButton‐
       Gadget2",  and so on.  The following list identifies the naming conven‐
       tion used for window manager  menu  components:	Menu  Title  LabelGad‐
       get—"TitleName" Menu Title SeparatorGadget—"TitleSeparator" CascadeBut‐
       tonGadget—"CascadeButtonGadget<n>"     PushButtonGadget—"PushButtonGad‐
       get<n>" SeparatorGadget—"SeparatorGadget<n>"

       Refer  to the man page for each class for a list of resources which can
       be specified.

       The following component appearance resources that apply to  all	window
       manager parts can be specified:

	      Component Appearance Resources—All Window Manager Parts
	   Name			Class		     Value Type	  Default
	   ───────────────────────────────────────────────────────────────
	   background		Background	     color	  varies†
	   backgroundPixmap	BackgroundPixmap     string††	  varies†
	   bottomShadowColor	Foreground	     color	  varies†
	   bottomShadowPixmap	BottomShadowPixmap   string††	  varies†
	   fontList		FontList	     string†††	  "fixed"
	   foreground		Foreground	     color	  varies†
	   saveUnder		SaveUnder	     T/F	  F
	   topShadowColor	Background	     color	  varies†
	   topShadowPixmap	TopShadowPixmap	     string††	  varies†

       †The default is chosen based on the visual type of the screen.  ††Image
       name.  See XmInstallImage(3X).  †††X11 X Logical Font Description  This
       resource specifies the background color. Any legal X color may be spec‐
       ified.  The default value is chosen based on the	 visual	 type  of  the
       screen.

       This  resource  specifies  the  background Pixmap of the mwm decoration
       when the window is inactive (does not have the  keyboard	 focus).   The
       default	value  is chosen based on the visual type of the screen.  This
       resource specifies the bottom shadow color. This color is used for  the
       lower  and  right bevels of the window manager decoration.  Any legal X
       color may be specified.	The default value is chosen based on the  vis‐
       ual  type  of  the  screen.   This resource specifies the bottom shadow
       Pixmap.	This Pixmap is used for the lower and right bevels of the win‐
       dow manager decoration.	The default is chosen based on the visual type
       of the screen.  This resource specifies the font	 used  in  the	window
       manager	decoration.   The  character encoding of the font should match
       the character encoding of the strings that are used.   The  default  is
       "fixed."	 This resource specifies the foreground color.	The default is
       chosen based on the visual type of the screen.  This is used  to	 indi‐
       cate  whether  "save  unders" are used for mwm components.  For this to
       have any effect, save unders must be implemented by the X  server.   If
       save unders are implemented, the X server saves the contents of windows
       obscured by windows that have the save under  attribute	set.   If  the
       saveUnder  resource  is	True, mwm will set the save under attribute on
       the window manager frame of any client that has it set.	 If  saveUnder
       is  False,  save	 unders will not be used on any window manager frames.
       The default value is False.  This resource  specifies  the  top	shadow
       color.	This color is used for the upper and left bevels of the window
       manager decoration.  The default is chosen based on the visual type  of
       the  screen.   This  resource  specifies	 the  top shadow Pixmap.  This
       Pixmap is used for the upper and left bevels of the window manager dec‐
       oration.	 The default is chosen based on the visual type of the screen.

       The  following  component  appearance resources that apply to frame and
       icons can be specified:

			     Frame and Icon Components
	Name			   Class		Value Type   Default
	─────────────────────────────────────────────────────────────────────
	activeBackground	   Background		color	     varies†
	activeBackgroundPixmap	   BackgroundPixmap	string††     varies†
	activeBottomShadowColor	   Foreground		color	     varies†
	activeBottomShadowPixmap   BottomShadowPixmap	string††     varies†
	activeForeground	   Foreground		color	     varies†
	activeTopShadowColor	   Background		color	     varies†
	activeTopShadowPixmap	   TopShadowPixmap	string††     varies†

       †The default is chosen based on the visual type of the  screen.	 ††See
       XmInstallImage(3X).

       This resource specifies the background color of the mwm decoration when
       the window is active (has the keyboard focus).  The default  is	chosen
       based  on  the  visual type of the screen.  This resource specifies the
       background Pixmap of the mwm decoration when the window is active  (has
       the keyboard focus).  The default is chosen based on the visual type of
       the screen.  This resource specifies the bottom shadow color of the mwm
       decoration  when	 the  window  is active (has the keyboard focus).  The
       default is chosen based	on  the	 visual	 type  of  the	screen.	  This
       resource	 specifies the bottom shadow Pixmap of the mwm decoration when
       the window is active (has the keyboard focus).  The default  is	chosen
       based  on  the  visual type of the screen.  This resource specifies the
       foreground color of the mwm decoration when the window is  active  (has
       the keyboard focus).  The default is chosen based on the visual type of
       the screen.  This resource specifies the top shadow color  of  the  mwm
       decoration  when	 the  window  is active (has the keyboard focus).  The
       default is chosen based	on  the	 visual	 type  of  the	screen.	  This
       resource specifies the top shadow Pixmap of the mwm decoration when the
       window is active (has the keyboard focus).  The default is chosen based
       on the visual type of the screen.

   General Appearance and Behavior Resources
       The syntax for specifying general appearance and behavior resources is

       Mwm*resource_id

       For  example, Mwm*keyboardFocusPolicy specifies the window manager pol‐
       icy for setting the keyboard focus to a particular client window.

       The following general appearance and behavior resources can  be	speci‐
       fied:

		      General Appearance and Behavior Resources
  Name			   Class		    Value Type	   Default
  ──────────────────────────────────────────────────────────────────────────────────
  autoKeyFocus		   AutoKeyFocus		    T/F		   T
  autoRaiseDelay	   AutoRaiseDelay	    millisec	   500
  bitmapDirectory	   BitmapDirectory	    directory	   /usr/include/\
								   X11/bitmaps
  buttonBindings	   ButtonBindings	    string	   "DefaultBut\
								   tonBindings"
  cleanText		   CleanText		    T/F		   T
  clientAutoPlace	   ClientAutoPlace	    T/F		   T
  colormapFocusPolicy	   ColormapFocusPolicy	    string	   keyboard
  configFile		   ConfigFile		    file	   .mwmrc
  deiconifyKeyFocus	   DeiconifyKeyFocus	    T/F		   T
  doubleClickTime	   DoubleClickTime	    millisec.	   multi-click time
  enableWarp		   enableWarp		    T/F		   T
  enforceKeyFocus	   EnforceKeyFocus	    T/F		   T
  fadeNormalIcon	   FadeNormalIcon	    T/F		   F
  feedbackGeometry	   FeedbackGeometry	    string	   center on screen
  frameBorderWidth	   FrameBorderWidth	    pixels	   varies
  iconAutoPlace		   IconAutoPlace	    T/F		   T
  iconBoxGeometry	   IconBoxGeometry	    string	   6x1+0-0
  iconBoxName		   IconBoxName		    string	   iconbox
  iconBoxSBDisplayPolicy   IconBoxSBDisplayPolicy   string	   all
  iconBoxTitle		   IconBoxTitle		    XmString	   Icons
  iconClick		   IconClick		    T/F		   T
  iconDecoration	   IconDecoration	    string	   varies
  iconImageMaximum	   IconImageMaximum	    wxh		   50x50
  iconImageMinimum	   IconImageMinimum	    wxh		   16x16
  iconPlacement		   IconPlacement	    string	   left bottom
  iconPlacementMargin	   IconPlacementMargin	    pixels	   varies
  interactivePlacement	   InteractivePlacement	    T/F		   F
  keyBindings		   KeyBindings		    string	   "DefaultKey\
								   Bindings"
  keyboardFocusPolicy	   KeyboardFocusPolicy	    string	   explicit
  limitResize		   LimitResize		    T/F		   T
  lowerOnIconify	   LowerOnIconify	    T/F		   T
  maximumMaximumSize	   MaximumMaximumSize	    wxh (pixels)   2X screen w&h
  moveThreshold		   MoveThreshold	    pixels	   4
  moveOpaque		   MoveOpaque		    T/F		   F
  multiScreen		   MultiScreen		    T/F		   F
  passButtons		   PassButtons		    T/F		   F
  passSelectButton	   PassSelectButton	    T/F		   T
  positionIsFrame	   PositionIsFrame	    T/F		   T
  positionOnScreen	   PositionOnScreen	    T/F		   T
  quitTimeout		   QuitTimeout		    millisec.	   1000
  raiseKeyFocus		   RaiseKeyFocus	    T/F		   F
  resizeBorderWidth	   ResizeBorderWidth	    pixels	   varies
  resizeCursors		   ResizeCursors	    T/F		   T
  screens		   Screens		    string	   varies
  showFeedback		   ShowFeedback		    string	   all
  startupKeyFocus	   StartupKeyFocus	    T/F		   T

  transientDecoration	   TransientDecoration	    string	   menu title
  transientFunctions	   TransientFunctions	    string	   -minimize -maxi‐
								   mize
  useIconBox		   UseIconBox		    T/F		   F
  wMenuButtonClick	   WMenuButtonClick	    T/F		   T
  wMenuButtonClick2	   WMenuButtonClick2	    T/F		   T
       This resource is available only when the keyboard input focus policy is
       explicit.  If autoKeyFocus is given a value of True, then when a window
       with the keyboard input focus is withdrawn from window management or is
       iconified, the focus is set to the previous window that had the	focus.
       If  the value given is False, there is no automatic setting of the key‐
       board input focus.  It is recommended that both autoKeyFocus and	 star‐
       tupKeyFocus  be True to work with tear off menus.  The default value is
       True.  This resource is available only when the focusAutoRaise resource
       is  True	 and the keyboard focus policy is pointer.  The autoRaiseDelay
       resource specifies the amount of time (in milliseconds) that  mwm  will
       wait  before  raising  a	 window after it gets the keyboard focus.  The
       default value of this resource is 500 (ms).  This resource identifies a
       directory to be searched for bitmaps referenced by mwm resources.  This
       directory is searched if a bitmap  is  specified	 without  an  absolute
       pathname.  The default value for this resource is /usr/include/X11/bit‐
       maps.  The directory /usr/include/X11/bitmaps represents the  customary
       locations  for  this  directory.	 The actual location of this directory
       may vary on some systems.  If the bitmap is not found in the  specified
       directory,  XBMLANGPATH	is searched.  This resource identifies the set
       of button bindings for window management functions.  The named  set  of
       button  bindings	 is  specified	in  the mwm resource description file.
       These button bindings are merged with the  built-in  default  bindings.
       The  default  value for this resource is "DefaultButtonBindings".  This
       resource controls the display of window	manager	 text  in  the	client
       title  and feedback windows.  If the default value of True is used, the
       text is drawn with a clear (no stipple) background.   This  makes  text
       easier to read on monochrome systems where a backgroundPixmap is speci‐
       fied. Only the stippling in the area immediately	 around	 the  text  is
       cleared.	  If  False, the text is drawn directly on top of the existing
       background.  This resource determines the position of a window when the
       window  has not been given a program- or user-specified position.  With
       a value of True, windows are positioned with the top  left  corners  of
       the frames offset horizontally and vertically.  A value of False causes
       the currently configured position of the window to be used.  In	either
       case,  mwm  will	 attempt  to place the windows totally on-screen.  The
       default value is True.  This resource indicates the colormap focus pol‐
       icy  that is to be used.	 If the resource value is explicit, a colormap
       selection action is done on a client window to set the  colormap	 focus
       to  that window.	 If the value is pointer, the client window containing
       the pointer has the colormap focus.  If	the  value  is	keyboard,  the
       client window that has the keyboard input focus has the colormap focus.
       The default value for this resource is keyboard.	 The resource value is
       the pathname for an mwm resource description file.

       If  the	pathname  begins with "~/", mwm considers it to be relative to
       the user's home directory (as specified by the HOME  environment	 vari‐
       able).	If  the	 LANG  environment  variable  is  set,	mwm  looks for
       $HOME/$LANG/configFile.	If that file does not exist or if LANG is  not
       set, mwm looks for $HOME/configFile.

       If  the configFile pathname does not begin with ~/, mwm considers it to
       be relative to the current working directory.

       If the configFile resource is not specified or if that  file  does  not
       exist, mwm uses several default paths to find a configuration file.  If
       the LANG environment variable is set, mwm looks for  the	 configuration
       file  first  in	$HOME/$LANG/.mwmrc.  If that file does not exist or if
       LANG is not set, mwm looks for $HOME/.mwmrc.  If	 that  file  does  not
       exist  and  if LANG is set, mwm next looks for the file system.mwmrc in
       the $LANG subdirectory of an implementation-dependent directory.	  (The
       default	for  this  directory, if not changed by the implementation, is
       /usr/lib/X11.)  If that file does not exist or if LANG is not set,  mwm
       looks  for  the	file system.mwmrc in the same implementation-dependent
       directory.  This resource applies only when the	keyboard  input	 focus
       policy  is explicit.  If a value of True is used, a window receives the
       keyboard input focus when it is normalized (deiconified).  True is  the
       default	value.	 This resource is used to set the maximum time (in ms)
       between the clicks (button presses) that make up a  double-click.   The
       default	value of this resource is the display's multi-click time.  The
       default value of this resource, True, causes mwm to warp the pointer to
       the center of the selected window during keyboard-controlled resize and
       move operations.	 Setting the value to False causes mwm	to  leave  the
       pointer at its original place on the screen, unless the user explicitly
       moves it with the cursor keys or pointing device.  If this resource  is
       given  a	 value	of True, the keyboard input focus is always explicitly
       set to selected windows even if there is an indication  that  they  are
       "globally active" input windows.	 (An example of a globally active win‐
       dow is a scroll bar that can be operated without setting the  focus  to
       that  client.)	If  the resource is False, the keyboard input focus is
       not explicitly set to globally active windows.  The  default  value  is
       True.  If this resource is given a value of True, an icon is grayed out
       whenever it has been normalized (its  window  has  been	opened).   The
       default	value  is  False.  This resource sets the position of the move
       and resize feedback window.  If this resource  is  not  specified,  the
       default	is  to	place the feedback window at the center of the screen.
       The value of the resource is a standard window geometry string with the
       following syntax:

	   [=]{+-}xoffset{+-}yoffset]
       This  resource specifies the width (in pixels) of a client window frame
       border without resize handles.  The border width includes the 3-D shad‐
       ows.   The  default  value  is  based on the size and resolution of the
       screen.	This resource indicates whether the  window  manager  arranges
       icons  in a particular area of the screen or places each icon where the
       window was when it was iconified.  The value True indicates that	 icons
       are  arranged  in  a  particular	 area of the screen, determined by the
       iconPlacement resource.	The value False	 indicates  that  an  icon  is
       placed at the location of the window when it is iconified.  The default
       is True.	 This resource indicates the initial position and size of  the
       icon  box.   The	 value	of  the resource is a standard window geometry
       string with the following syntax:

	   [=][widthxheight][{+-}xoffset{+-}yoffset]

       If the offsets are not provided, the iconPlacement policy  is  used  to
       determine  the  initial	placement.  The units for width and height are
       columns and rows.

       The actual screen size of the icon box window depends on the iconImage‐
       Maximum	(size)	and  iconDecoration  resources.	 The default value for
       size is (6 * iconWidth + padding) wide by (1 *  iconHeight  +  padding)
       high.  The default value of the location is +0 -0.  This resource spec‐
       ifies the name that is used to look up icon box resources.  The default
       name is "iconbox".  This resource specifies the scroll bar display pol‐
       icy of the window manager in the icon box.  The resource has three pos‐
       sible  values:	all,  vertical,	 and  horizontal.   The default value,
       "all", causes both  vertical  and  horizontal  scroll  bars  always  to
       appear.	 The  value  "vertical" causes a single vertical scroll bar to
       appear in the icon box and sets the orientation of the icon box to hor‐
       izontal	(regardless  of the iconBoxGeometry specification).  The value
       "horizontal" causes a single horizontal scroll bar  to  appear  in  the
       icon  box and sets the orientation of the icon box to vertical (regard‐
       less of the iconBoxGeometry specification).   This  resource  specifies
       the  name  that	is  used in the title area of the icon box frame.  The
       default value is "Icons".  When this resource is	 given	the  value  of
       True,  the  system  menu	 is  posted  and  left	posted when an icon is
       clicked.	 The default value is True.  This resource specifies the  gen‐
       eral icon decoration.  The resource value is label (only the label part
       is displayed) or image (only the image  part  is	 displayed)  or	 label
       image  (both  the  label	 and  image  parts are displayed).  A value of
       activelabel can also be specified to get a label (not truncated to  the
       width of the icon) when the icon is selected.  The default icon decora‐
       tion for icon box icons is that each icon has a label part and an image
       part  (label image).  The default icon decoration for stand alone icons
       is that each icon has an active label part, a label part, and an	 image
       part  (activelabel  label  image).  This resource specifies the maximum
       size of the icon image.	The resource value is widthxheight (for	 exam‐
       ple, 64x64).  The maximum supported size is 128x128.  The default value
       of this resource is 50x50.  This resource specifies the minimum size of
       the  icon  image.   The	resource  value	 is widthxheight (for example,
       32x50).	The minimum supported size is 16x16.   The  default  value  of
       this  resource  is  16x16.   This resource specifies the icon placement
       scheme to be used.  The resource value has the following syntax:

       primary_layout  secondary_layout	 [tight]

       The layout values are one of the following:

		      Value    Description
		      ──────────────────────────────────────────
		      top      Lay the icons out top to bottom.
		      bottom   Lay the icons out bottom to top.
		      left     Lay the icons out left to right.
		      right    Lay the icons out right to left.

       A horizontal (vertical) layout value should not be used	for  both  the
       primary_layout and the secondary_layout (for example, don't use top for
       the primary_layout and bottom  for  the	secondary_layout).   The  pri‐
       mary_layout indicates whether, when an icon placement is done, the icon
       is placed in a row or a column and the  direction  of  placement.   The
       secondary_layout	 indicates  where  to  place new rows or columns.  For
       example, top right indicates that icons should be placed top to	bottom
       on  the	screen	and that columns should be added from right to left on
       the screen.  The default placement is left  bottom  (icons  are	placed
       left  to	 right	on the screen, with the first row on the bottom of the
       screen, and new rows added from the bottom of the screen to the top  of
       the  screen).   A tight value places icons with zero spacing in between
       icons.  This value is useful for aesthetic reasons, as well as X-termi‐
       nals  with  small screens.  This resource sets the distance between the
       edge of the screen and the icons that are placed along the edge of  the
       screen.	 The  value  should  be greater than or equal to 0.  A default
       value (see below) is used if  the  value	 specified  is	invalid.   The
       default	value for this resource is equal to the space between icons as
       they are placed on the screen (this space is based  on  maximizing  the
       number  of  icons  in each row and column).  This resource controls the
       initial placement of new windows on the screen.	If the value is	 True,
       the  pointer  shape changes before a new window is placed on the screen
       to indicate to the user that a position	should	be  selected  for  the
       upper-left  hand	 corner of the window.	If the value is False, windows
       are placed according to the initial  window  configuration  attributes.
       The  default value of this resource is False.  This resource identifies
       the set of key bindings for window management functions.	 If specified,
       these  key  bindings  replace the built-in default bindings.  The named
       set of key bindings is specified in mwm resource description file.  The
       default	value  for  this  resource is "DefaultKeyBindings".  If set to
       pointer, the keyboard focus policy is to have the keyboard focus set to
       the  client window that contains the pointer (the pointer could also be
       in the client window decoration that mwm adds).	If  set	 to  explicit,
       the  policy  is	to have the keyboard focus set to a client window when
       the user presses button 1 with the pointer on the client window or  any
       part  of	 the  associated  mwm  decoration.  The default value for this
       resource is explicit.  If this  resource	 is  True,  the	 user  is  not
       allowed	to  resize  a  window  to  greater than the maximum size.  The
       default value for this resource is True.	 If this resource is given the
       default	value  of  True,  a window's icon appears on the bottom of the
       window stack when the window is	minimized  (iconified).	  A  value  of
       False  places  the  icon in the stacking order at the same place as its
       associated window.  The default value of this resource is  True.	  This
       resource is used to limit the maximum size of a client window as set by
       the user or client.  The resource value is widthxheight	(for  example,
       1024x1024) where the width and height are in pixels.  The default value
       of this resource is twice the screen width and height.	This  resource
       controls whether the actual window is moved or a rectangular outline of
       the window is moved.  A default value of False displays	a  rectangular
       outline	on moves.  This resource is used to control the sensitivity of
       dragging operations that move windows and icons.	  The  value  of  this
       resource	 is the number of pixels that the locator is moved with a but‐
       ton down before the move operation is initiated.	 This is used to  pre‐
       vent  window/icon  movement when you click or double-click and there is
       unintentional pointer movement with the button down.  The default value
       of  this resource is 4 (pixels).	 This resource, if True, causes mwm to
       manage all the screens on the display.  If False, mwm  manages  only  a
       single  screen.	 The  default value is False.  This resource indicates
       whether or not button press events are passed to clients after they are
       used  to	 do  a	window manager function in the client context.	If the
       resource value is False, the button press is not passed to the  client.
       If  the value is True, the button press is passed to the client window.
       The window manager function is done in either case.  The default	 value
       for  this resource is False.  This resource indicates whether or not to
       pass the select button press events to clients after they are  used  to
       do  a  window  manager function in the client context.  If the resource
       value is False, then the button press will not be passed to the client.
       If  the value is True, the button press is passed to the client window.
       The window manager function is done in either case.  The default	 value
       for  this  resource is True.  This resource indicates how client window
       position information (from the WM_NORMAL_HINTS property and  from  con‐
       figuration  requests)  is  to be interpreted.  If the resource value is
       True, the information is interpreted as the position of the MWM	client
       window  frame.	If  the value is False, it is interpreted as being the
       position of the client area of the window.  The default value  of  this
       resource	 is  True.   This  resource  is	 used to indicate that windows
       should initially be placed (if possible) so that they are  not  clipped
       by the edge of the screen (if the resource value is True).  If a window
       is larger than the size of the screen, at least the  upper-left	corner
       of  the	window	is on-screen.  If the resource value is False, windows
       are placed in the requested position even if totally  off-screen.   The
       default	value  of  this resource is True.  This resource specifies the
       amount of time (in milliseconds) that mwm will wait  for	 a  client  to
       update  the WM_COMMAND property after mwm has sent the WM_SAVE_YOURSELF
       message.	 The default value of this resource is 1000  (ms).  (Refer  to
       the  f.kill  function  description  for	additional information.)  This
       resource is available only when the  keyboard  input  focus  policy  is
       explicit.   When	 set  to  True,	 this resource specifies that a window
       raised by means of the f.normalize_and_raise function also receives the
       input  focus.   The  default  value  of	this  resource is False.  This
       resource specifies the width (in pixels) of a client window frame  bor‐
       der  with  resize handles.  The specified border width includes the 3-D
       shadows.	 The default value is based on the size and resolution of  the
       screen.	This is used to indicate whether the resize cursors are always
       displayed when the pointer is in the window size border.	 If True,  the
       cursors	are  shown, otherwise the window manager cursor is shown.  The
       default value is True.  This resource specifies the resource  names  to
       use  for	 the  screens  managed	by  mwm.   If mwm is managing a single
       screen, only the first name in the list is used.	 If  mwm  is  managing
       multiple	 screens,  the	names  are  assigned  to the screens in order,
       starting with screen 0.	Screen 0 gets the first	 name,	screen	1  the
       second  name, and so on.	 The default screen names are 0, 1, and so on.
       This resource controls whether or not feedback windows or  confirmation
       dialogs	are displayed.	A feedback window shows a client window's ini‐
       tial placement and shows position and size during move and resize oper‐
       ations.	Confirmation dialogs can be displayed for certain operations.

       The  value for this resource is a list of names of the feedback options
       to be enabled or disabled; the names must be separated by a space.   If
       an option is preceded by a minus sign, that option is excluded from the
       list.  The sign of the first item in the list  determines  the  initial
       set  of options.	 If the sign of the first option is minus, mwm assumes
       all options are present and starts subtracting from that set.   If  the
       sign  of	 the  first  decoration is plus (or not specified), mwm starts
       with no options and builds up a list from the resource.

       The names of the feedback options are shown below:

	     Name	 Description
	     ────────────────────────────────────────────────────────────
	     all	 Show all feedback (Default value)
	     behavior	 Confirm behavior switch
	     kill	 Confirm on receipt of KILL signal
	     move	 Show position during move
	     none	 Show no feedback
	     placement	 Show position and size during initial placement
	     quit	 Confirm quitting mwm
	     resize	 Show size during resize
	     restart	 Confirm mwm restart

       The following command line illustrates the syntax for showFeedback:

	   Mwm*showFeedback: placement resize behavior restart

       This resource specification provides feedback for initial client place‐
       ment  and  resize,  and enables the dialog boxes to confirm the restart
       and set behavior functions.  It disables feedback for  the  move	 func‐
       tion.   The  default  value for this resource is all.  This resource is
       available only when the keyboard input focus policy is explicit.	  When
       given the default value of True, a window gets the keyboard input focus
       when the window is mapped (that is, initially  managed  by  the	window
       manager).  It is recommended that both autoKeyFocus and startupKeyFocus
       be True to work with tear off menus.  The default value is True.	  This
       controls	 the  amount of decoration that mwm puts on transient windows.
       The decoration specification is exactly the same as for the clientDeco‐
       ration (client specific) resource.  Transient windows are identified by
       the WM_TRANSIENT_FOR property, which is added by the client to indicate
       a  relatively temporary window.	The default value for this resource is
       menu title (that is, transient windows have frame borders and a	title‐
       bar with a window menu button).

       An  application	can also specify which decorations mwm should apply to
       its windows.  If it does so, mwm applies only those  decorations	 indi‐
       cated  by  both	the  application and the transientDecoration resource.
       Otherwise, mwm applies the decorations indicated by the	transientDeco‐
       ration  resource.   For	more  information  see the description of XmN‐
       mwmDecorations on the VendorShell(3X) reference page.  This resource is
       used  to	 indicate which window management functions are applicable (or
       not applicable) to transient windows.  The  function  specification  is
       exactly the same as for the clientFunctions (client specific) resource.
       The default value for this resource is -minimize -maximize.

       An application can also specify which functions mwm should apply to its
       windows.	  If it does so, mwm applies only those functions indicated by
       both the application and the transientFunctions	resource.   Otherwise,
       mwm applies the functions indicated by the transientFunctions resource.
       For more information see the description of XmNmwmFunctions on the Ven‐
       dorShell(3X)  reference	page.	If  this  resource is given a value of
       True, icons are placed in an icon box.  When an icon box is  not	 used,
       the icons are placed on the root window (default value).	 This resource
       indicates whether a click of the mouse when the	pointer	 is  over  the
       window  menu  button  posts  and leaves posted the window menu.	If the
       value given this resource is True, the menu remains  posted.   True  is
       the  default  value for this resource.  When this resource is given the
       default value of True, a double-click action on the window menu	button
       does an f.kill function.

   Client Specific Resources
       The syntax for specifying client specific resources is

       Mwm*client_name_or_class*resource_id

       For example, Mwm*mterm*windowMenu is used to specify the window menu to
       be used with mterm clients.  The syntax for specifying client  specific
       resources for all classes of clients is

       Mwm*resource_id

       Specific	 client specifications take precedence over the specifications
       for all clients.	 For example, Mwm*windowMenu is used  to  specify  the
       window  menu  to	 be  used for all classes of clients that don't have a
       window menu specified.

       The syntax for specifying resource values  for  windows	that  have  an
       unknown	name  and  class (that is, windows that do not have a WM_CLASS
       property associated with them) is

       Mwm*defaults*resource_id

       For example, Mwm*defaults*iconImage is used to specify the  icon	 image
       to be used for windows that have an unknown name and class.

       The following client specific resources can be specified:

			      Client Specific Resources
Name			      Class		  Value Type	     Default
──────────────────────────────────────────────────────────────────────────────────────
clientDecoration	      ClientDecoration	  string	     all
clientFunctions		      ClientFunctions	  string	     all
focusAutoRaise		      FocusAutoRaise	  T/F		     varies
iconImage		      IconImage		  pathname	     (image)
iconImageBackground	      Background	  color		     icon background
iconImageBottomShadowColor    Foreground	  color		     icon      bottom
								     shadow
iconImageBottomShadowPixmap   BottomShadow-	  color		     icon      bottom
			      Pixmap				     shadow pixmap
iconImageForeground	      Foreground	  color		     varies
iconImageTopShadowColor	      Background	  color		     icon top  shadow
								     color
iconImageTopShadowPixmap      TopShadow- Pixmap	  color		     icon  top shadow
								     pixmap
matteBackground		      Background	  color		     background

matteBottomShadowColor	      Foreground	  color		     bottom    shadow
								     color
matteBottomShadowPixmap	      BottomShadow-	  color		     bottom    shadow
			      Pixmap				     pixmap
matteForeground		      Foreground	  color		     foreground
matteTopShadowColor	      Background	  color		     top shadow color
matteTopShadowPixmap	      TopShadow- Pixmap	  color		     top       shadow
								     pixmap
matteWidth		      MatteWidth	  pixels	     0
maximumClientSize	      MaximumClientSize	  wxh	  vertical   fill the screen
						  horizontal
useClientIcon		      UseClientIcon	  T/F		     F
usePPosition		      UsePPosition	  string	     nonzero
windowMenu		      WindowMenu	  string	     "Default-	 Win‐
								     dow- Menu"

       This resource controls the amount  of  window  frame  decoration.   The
       resource	 is specified as a list of decorations to specify their inclu‐
       sion in the frame.  If a decoration is preceded by a minus  sign,  that
       decoration  is  excluded from the frame.	 The sign of the first item in
       the list determines the initial amount of decoration.  If the  sign  of
       the  first decoration is minus, mwm assumes all decorations are present
       and starts subtracting from that set.  If the sign of the first decora‐
       tion is plus (or not specified), then mwm starts with no decoration and
       builds up a list from the resource.

       An application can also specify which decorations mwm should  apply  to
       its  windows.   If it does so, mwm applies only those decorations indi‐
       cated by both the application and the clientDecoration resource.	  Oth‐
       erwise,	mwm  applies the decorations indicated by the clientDecoration
       resource.  For more information see the	description  of	 XmNmwmDecora‐
       tions on the VendorShell(3X) reference page.

		 Name	    Description
		 ───────────────────────────────────────────────────
		 all	    Include all decorations (default value)
		 border	    Window border
		 maximize   Maximize button (includes title bar)
		 minimize   Minimize button (includes title bar)
		 none	    No decorations
		 resizeh    Border resize handles (includes border)
		 menu	    Window menu button (includes title bar)
		 title	    Title bar (includes border)

       Examples:

	   Mwm*XClock.clientDecoration: -resizeh -maximize

       This  removes  the  resize handles and maximize button from XClock win‐
       dows.

	   Mwm*XClock.clientDecoration: menu minimize border

       This does the same thing as above. Note that either  menu  or  minimize
       implies	title.	 This resource is used to indicate which mwm functions
       are applicable (or not applicable) to the client window.	 The value for
       the resource is a list of functions.  If the first function in the list
       has a minus sign in front of it, then mwm starts with all functions and
       subtracts  from that set.  If the first function in the list has a plus
       sign in front of it, then mwm starts with no functions and builds up  a
       list.   Each  function  in the list must be preceded by the appropriate
       plus or minus sign and separated from the next function by a space.

       An application can also specify which functions mwm should apply to its
       windows.	  If it does so, mwm applies only those functions indicated by
       both the application and the clientFunctions resource.  Otherwise,  mwm
       applies	the  functions indicated by the clientFunctions resource.  For
       more information see the description of XmNmwmFunctions on the  Vendor‐
       Shell(3X) reference page.

       The table below lists the functions available for this resource:

		  Name	     Description
		  ─────────────────────────────────────────────────
		  all	     Include all functions (default value)
		  none	     No functions
		  resize     f.resize
		  move	     f.move
		  minimize   f.minimize
		  maximize   f.maximize
		  close	     f.kill

       When  the  value of this resource is True, clients are raised when they
       get the keyboard input focus.  If the value is False,  the stacking  of
       windows	on  the display is not changed when a window gets the keyboard
       input focus.  The default value is True when the keyboardFocusPolicy is
       explicit	 and  False  when  the	keyboardFocusPolicy  is pointer.  This
       resource can be used to specify an icon image for a client  (for	 exam‐
       ple,  "Mwm*myclock*iconImage").	The resource value is a pathname for a
       bitmap file.  The value of the (client specific) useClientIcon resource
       is  used to determine whether or not user supplied icon images are used
       instead of client supplied icon images.	The default value is  to  dis‐
       play a built-in window manager icon image.  This resource specifies the
       background color of the icon image that is displayed in the image  part
       of  an icon.  The default value of this resource is the icon background
       color (that is, specified by "Mwm*background  or	 Mwm*icon*background).
       This  resource specifies the bottom shadow color of the icon image that
       is displayed in the image part of an icon.  The default value  of  this
       resource	 is  the  icon	bottom	shadow	color  (that  is, specified by
       Mwm*icon*bottomShadowColor).  This resource specifies the bottom shadow
       Pixmap  of  the	icon  image  that is displayed in the image part of an
       icon.  The default value of this resource is  the  icon	bottom	shadow
       Pixmap  (that  is,  specified  by  Mwm*icon*bottomShadowPixmap).	  This
       resource specifies the foreground color of the icon image that is  dis‐
       played  in  the	image  part  of	 an  icon.   The default value of this
       resource varies depending on the icon background.  This resource speci‐
       fies  the  top  shadow color of the icon image that is displayed in the
       image part of an icon.  The default value of this resource is the  icon
       top shadow color (that is, specified by Mwm*icon*topShadowColor).  This
       resource specifies the top shadow Pixmap of the icon image that is dis‐
       played  in  the	image  part  of	 an  icon.   The default value of this
       resource	 is  the  icon	top  shadow  pixmap  (that  is,	 specified  by
       Mwm*icon*topShadowPixmap).   This  resource  specifies  the  background
       color of the matte, when matteWidth is positive.	 The default value  of
       this  resource  is  the	client background color (that is, specified by
       "Mwm*background or Mwm*client*background).  This resource specifies the
       bottom  shadow  color  of  the matte, when matteWidth is positive.  The
       default value of this resource is the client bottom shadow color	 (that
       is,  specified  by  "Mwm*bottomShadowColor  or Mwm*client*bottomShadow‐
       Color).	This resource specifies the bottom shadow Pixmap of the matte,
       when matteWidth is positive.  The default value of this resource is the
       client bottom shadow pixmap (that is, specified by "Mwm*bottomShadow‐
       Pixmap  or Mwm*client*bottomShadowPixmap).  This resource specifies the
       foreground color of  the	 matte,	 when  matteWidth  is  positive.   The
       default value of this resource is the client foreground color (that is,
       specified by "Mwm*foreground or Mwm*client*foreground).	This  resource
       specifies  the  top shadow color of the matte, when matteWidth is posi‐
       tive.  The default value of this resource  is  the  client  top	shadow
       color (that is, specified by "Mwm*topShadowColor or Mwm*client*topShad‐
       owColor).  This resource specifies the top shadow pixmap of the	matte,
       when matteWidth is positive.  The default value of this resource is the
       client top shadow pixmap (that is, specified by "Mwm*topShadowPixmap or
       Mwm*client*topShadowPixmap).   This resource specifies the width of the
       optional matte.	The default value is 0, which effectively disables the
       matte.	This  resource	is  either a size specification or a direction
       that indicates how a client window is to be  maximized.	 The  resource
       value can be specified as a size specification widthxheight.  The width
       and height are interpreted in the units that the client uses (for exam‐
       ple,  for  terminal  emulators  this  is generally characters).	Alter‐
       nately, "vertical" or "horizontal" can be  specified  to	 indicate  the
       direction in which the client maximizes.

       If  this	 resource  is not specified, the maximum size from the WM_NOR‐
       MAL_HINTS property is used if set.  Otherwise the default value is  the
       size  where  the client window with window management borders fills the
       screen.	When the maximum client size is not determined by the maximum‐
       ClientSize resource, the maximumMaximumSize resource value is used as a
       constraint on the maximum size.	If the value given for	this  resource
       is True, a client-supplied icon image takes precedence over a user-sup‐
       plied icon image.  The default value is False, giving the user-supplied
       icon image higher precedence than the client-supplied icon image.  This
       resource specifies whether Mwm honors program specified position PPosi‐
       tion  specified	in  the	 WM_NORMAL_HINTS property in the absence of an
       user specified position.	 Setting this resource to on,  causes  mwm  to
       always  honor program specified position. Setting this resource to off,
       causes mwm to always ignore program specified position.	 Setting  this
       resource	 to  the  default  value of nonzero cause mwm to honor program
       specified position other than (0,0).  This resource indicates the  name
       of the menu pane that is posted when the window menu is popped up (usu‐
       ally by pressing button 1 on the window menu button on the client  win‐
       dow  frame).   Menu panes are specified in the MWM resource description
       file.  Window menus can be customized on a client class basis by speci‐
       fying  resources	 of  the form Mwm*client_name_or_class*windowMenu (see
       "Mwm Resource Description File Syntax").	 The  default  value  of  this
       resource is "DefaultWindowMenu".

   Resource Description File
       The MWM resource description file is a supplementary resource file that
       contains resource descriptions that are referred to by entries  in  the
       defaults	 files	(.Xdefaults,  app-defaults/Mwm).  It contains descrip‐
       tions of resources that are to be used by mwm, and that cannot be  eas‐
       ily  encoded  in the defaults files (a bitmap file is an analogous type
       of resource description file).  A particular mwm resource  description‐
       file can be selected using the configFile resource.

       The  following  types of resources can be described in the mwm resource
       description file: Window manager functions can  be  bound  (associated)
       with button events.  Window manager functions can be bound (associated)
       with key press events.  Menu panes can be used for the window menu  and
       other menus posted with key bindings and button bindings.

   mwm Resource Description File Syntax
       The mwm resource description file is a standard text file that contains
       items of information separated by blanks, tabs, and newline characters.
       Blank  lines  are  ignored.  Items or characters can be quoted to avoid
       special interpretation (for  example,  the  comment  character  can  be
       quoted  to prevent it from being interpreted as the comment character).
       A quoted item can be contained in double quotes (").  Single characters
       can  be	quoted	by preceding them by the backslash character (\).  All
       text from an unquoted # to the end of the line is regarded as a comment
       and  is not interpreted as part of a resource description.  If ! is the
       first character in a line, the line is regarded as  a  comment.	 If  a
       line  ends  in a backslash character (\), the next line is considered a
       continuation of that line.  Window manager functions  can  be  accessed
       with button and key bindings, and with window manager menus.  Functions
       are indicated as part of the specifications for button and key  binding
       sets,  and  menu	 panes.	  The function specification has the following
       syntax:

		   function =	     function_name [function_args]
		   function_name =   window manager function
		   function_args =   {quoted_item | unquoted_item}

       The following functions are supported.  If a function is specified that
       isn't  one of the supported functions, then it is interpreted by mwm as
       f.nop.  This function causes a beep.  This function causes  the	window
       or  icon that is on the top of the window stack to be put on the bottom
       of the window stack (so that it no longer obscures any other window  or
       icon).  This function affects only those windows and icons that obscure
       other windows and icons, or that are  obscured  by  other  windows  and
       icons.	Secondary  windows  (that is, transient windows) are restacked
       with their associated primary window.  Secondary windows always stay on
       top  of the associated primary window and there can be no other primary
       windows between the secondary windows and their primary window.	If  an
       icon  function  argument	 is  specified,	 the  function applies only to
       icons.  If a  window  function  argument	 is  specified,	 the  function
       applies	only  to  windows.  This function raises the window or icon on
       the bottom of the window stack (so that it is not obscured by any other
       windows).   This	 function  affects  only  those windows and icons that
       obscure other windows and icons, or that are obscured by other  windows
       and   icons.   Secondary	 windows  (that	 is,  transient	 windows)  are
       restacked with their associated primary window.	If  an	icon  function
       argument is specified, the function applies only to icons.  If a window
       function argument is specified, the function applies only  to  windows.
       This  function  causes  command	to be executed (using the value of the
       MWMSHELL environment variable if it is set, otherwise the value of  the
       SHELL  environment  variable  if	 it is set, otherwise /bin/sh).	 The !
       notation can be used in place of the f.exec function name.  This	 func‐
       tion  sets  the colormap focus to a client window.  If this function is
       done in a root context, the default colormap (set up by	the  X	Window
       System  for  the screen where MWM is running) is installed and there is
       no specific client window colormap focus.  This function is treated  as
       f.nop  if  colormapFocusPolicy is not explicit.	This function sets the
       keyboard input focus to a client window	or  icon.   This  function  is
       treated as f.nop if keyboardFocusPolicy is not explicit or the function
       is executed in a root context.  This function is used  to  terminate  a
       client.	If the WM_DELETE_WINDOW protocol is set up, the client is sent
       a client message event, indicating that the  client  window  should  be
       deleted.	  If  the  WM_SAVE_YOURSELF  protocol is set up, the client is
       sent a client message event, indicating that the client needs  to  pre‐
       pare  to be terminated.	If the client does not have the WM_DELETE_WIN‐
       DOW or  WM_SAVE_YOURSELF	 protocol  set	up,  this  function  causes  a
       client's	 X  connection to be terminated (usually resulting in termina‐
       tion of the client).  Refer  to	the  description  of  the  quitTimeout
       resource and the WM_PROTOCOLS property.	This function lowers a primary
       window to the bottom of the global window stack (where it  obscures  no
       other window) and lowers the secondary window (transient window or dia‐
       log box) within the client family.  The arguments to this function  are
       mutually exclusive.

       The  client  argument indicates the name or class of a client to lower.
       If the client argument is not specified, the context that the  function
       was invoked in indicates the window or icon to lower.

       Specifying  within lowers the secondary window within the family (stay‐
       ing above the parent) but does not  lower  the  client  family  in  the
       global window stack.

       Specifying  freeFamily  lowers  the  window to the bottom of the global
       windows stack from its local family  stack.   This  function  causes  a
       client window to be displayed with its maximum size.  This function as‐
       sociates a cascading (pull-right) menu with a menu pane entry or a menu
       with  a button or key binding.  The menu_name function argument identi‐
       fies the menu to be used.  This function causes a client window	to  be
       minimized  (iconified).	When a window is minimized when no icon box is
       used, its icon is placed on the bottom of the window stack (so that  it
       obscures	 no  other window).  If an icon box is used, the client's icon
       changes to its iconified form inside the icon box.   Secondary  windows
       (that  is,  transient windows) are minimized with their associated pri‐
       mary window.  There is only one icon for a primary window and  all  its
       secondary windows.  This function causes a client window to be interac‐
       tively moved.  This function installs the next colormap in the list  of
       colormaps  for  the window with the colormap focus.  This function sets
       the keyboard input focus to the next window/icon in  the	 set  of  win‐
       dows/icons  managed  by the window manager (the ordering of this set is
       based on the stacking of windows on  the	 screen).   This  function  is
       treated	as f.nop if keyboardFocusPolicy is not explicit.  The keyboard
       input focus is moved only to windows that do  not  have	an  associated
       secondary  window that is application modal.  If the transient argument
       is specified, transient (secondary) windows are	traversed  (otherwise,
       if only window is specified, traversal is done only to the last focused
       window in a transient group).  If an icon function argument  is	speci‐
       fied,  the  function applies only to icons.  If a window function argu‐
       ment is specified, the function applies only to windows.	 This function
       does  nothing.	This  function	causes a client window to be displayed
       with its normal size.  Secondary windows (that is,  transient  windows)
       are  placed  in	their normal state along with their associated primary
       window.	This function causes the corresponding	client	window	to  be
       displayed  with	its  normal  size  and raised to the top of the window
       stack.  Secondary windows (that is, transient windows)  are  placed  in
       their  normal  state  along with their associated primary window.  This
       function is used to relayout icons (based on the	 layout	 policy	 being
       used)  on  the  root window or in the icon box.	In general this causes
       icons to be "packed" into the icon grid.	  This	function  is  used  to
       enable/disable  (toggle)	 processing of key bindings for window manager
       functions.  When it disables  key  binding  processing,	all  keys  are
       passed  on  to  the  window with the keyboard input focus and no window
       manager functions are invoked.  If the f.pass_keys function is  invoked
       with  a	key  binding  to  disable key-binding processing, the same key
       binding can be used to enable key-binding processing.  This function is
       used to post the window menu.  If a key is used to post the window menu
       and a window menu button is present, the window menu  is	 automatically
       placed with its top-left corner at the bottom-left corner of the window
       menu button for the  client  window.   If  no  window  menu  button  is
       present,	  the  window  menu  is	 placed	 at the top-left corner of the
       client window.  This function installs the  previous  colormap  in  the
       list  of	 colormaps for the window with the colormap focus.  This func‐
       tion sets the keyboard input focus to the previous window/icon  in  the
       set  of	windows/icons  managed	by the window manager (the ordering of
       this set is based on the stacking of  windows  on  the  screen).	  This
       function	 is  treated  as f.nop if keyboardFocusPolicy is not explicit.
       The keyboard input focus is moved only to windows that do not  have  an
       associated  secondary  window  that is application modal.  If the tran‐
       sient argument is specified, transient  (secondary)  windows  are  tra‐
       versed  (otherwise, if only window is specified, traversal is done only
       to the last focused window in a transient group).  If an icon  function
       argument	 is specified, the function applies only to icons.  If an win‐
       dow function argument is specified, the function applies only  to  win‐
       dows.   This  function  terminates  mwm	(but NOT the X window system).
       This function raises a primary window to the top of the	global	window
       stack  (where  it  is  obscured by no other window) and raises the sec‐
       ondary window (transient window or dialog box) within the  client  fam‐
       ily.  The arguments to this function are mutually exclusive.

       The  client  argument indicates the name or class of a client to lower.
       If the client is not specified,	the  context  that  the	 function  was
       invoked in indicates the window or icon to lower.

       Specifying  within  raises  the	secondary window within the family but
       does not raise the client family in the global window stack.

       Specifying freeFamily raises the window to the top of its local	family
       stack  and  raises  the	family	to the top of the global window stack.
       This function raises a primary window to the top of the	global	window
       stack if it is partially obscured by another window; otherwise, it low‐
       ers the window to the bottom of the window  stack.   The	 arguments  to
       this function are mutually exclusive.

       Specifying  within raises a secondary window within the family (staying
       above the parent window), if it is partially obscured by another window
       in  the	application's  family;	otherwise, it lowers the window to the
       bottom of the family stack.  It has no  effect  on  the	global	window
       stacking order.

       Specifying  freeFamily raises the window to the top of its local family
       stack, if obscured by another window, and raises the family to the  top
       of the global window stack; otherwise, it lowers the window to the bot‐
       tom of its local family stack and lowers the family to  the  bottom  of
       the  global  window  stack.   This  function  causes  all windows to be
       redrawn.	 This function causes a client window  to  be  redrawn.	  This
       function	 causes	 a  client  window  to be interactively resized.  This
       function restores the previous state of an  icon's  associated  window.
       If  a  maximized window is iconified, then f.restore restores it to its
       maximized state.	 If a  normal  window  is  iconified,  then  f.restore
       restores it to its normalized state.  This function restores the previ‐
       ous state of an icon's associated window and raises the window  to  the
       top  of	the  window  stack.   If a maximized window is iconified, then
       f.restore_and_raise restores it to its maximized state and raises it to
       the  top	 of  the  window stack.	 If a normal window is iconified, then
       f.restore_and_raise restores it to its normalized state and  raises  it
       to  the	top  of	 the  window  stack.   This  function causes mwm to be
       restarted (effectively terminated  and  re-executed).   screen_number]"
       This function causes the pointer to be warp to a specific screen number
       or to the next, previous, or last visited (back) screen.	 The arguments
       to this function are mutually exclusive.

       The screen_number argument indicates the screen number that the pointer
       is to be warped.	 Screens are numbered starting from screen 0.

       Specifying next cause the pointer to warp to the	 next  managed	screen
       (skipping over any unmanaged screens).

       Specifying  prev	 cause	the  pointer  to  warp to the previous managed
       screen (skipping over any unmanaged screens).

       Specifying back cause the pointer to warp to the last  visited  screen.
       This  function  sends  a	 client message of the type _MOTIF_WM_MESSAGES
       with the message_type indicated by the  message_number  function	 argu‐
       ment.  The client message is sent only if message_number is included in
       the client's _MOTIF_WM_MESSAGES property.  A menu item label is	grayed
       out  if the menu item is used to do f.send_msg of a message that is not
       included in the client's _MOTIF_WM_MESSAGES  property.	This  function
       causes  a  menu	separator  to be put in the menu pane at the specified
       location (the label is ignored).	 This function causes the window  man‐
       ager to restart with the default behavior (if a custom behavior is con‐
       figured) or revert to the custom behavior.  By default this is bound to
       Shift Ctrl Meta <Key>!.	This function inserts a title in the menu pane
       at the specified location.

       Each function may be constrained as to which resource types can specify
       the  function  (for example, menu pane) and also what context the func‐
       tion can be used in (for example, the function is done to the  selected
       client  window).	  Function  contexts  are No client window or icon has
       been selected as an object for the function.  A client window has  been
       selected	 as  an	 object	 for the function.  This includes the window's
       title bar and frame.  Some functions are applied only when  the	window
       is  in  its normalized state (for example, f.maximize) or its maximized
       state (for example, f.normalize).  An icon  has	been  selected	as  an
       object for the function.

       If a function's context has been specified as icon|window and the func‐
       tion is invoked in an icon box, the function applies to the  icon  box,
       not to the icons inside.

       If  a  function is specified in a type of resource where it is not sup‐
       ported or is invoked in a context that does not apply, the function  is
       treated as f.nop.  The following table indicates the resource types and
       function contexts in which window manager functions apply.

   Function		   Contexts		     Resources
   ────────────────────────────────────────────────────────────────────────────────
   f.beep		   root, icon, window	     button, key, menu
   f.circle_down	   root, icon, window	     button, key, menu
   f.circle_up		   root, icon, window	     button, key, menu
   f.exec		   root, icon, window	     button, key, menu
   f.focus_color	   root, icon, window	     button, key, menu
   f.focus_key		   root, icon, window	     button, key, menu
   f.kill		   icon, window		     button, key, menu
   f.lower		   icon, window		     button, key, menu
   f.maximize		   icon, window(normal)	     button, key, menu
   f.menu		   root, icon, window	     button, key, menu
   f.minimize		   window		     button, key, menu
   f.move		   icon, window		     button, key, menu
   f.next_cmap		   root, icon, window	     button, key, menu
   f.next_key		   root, icon, window	     button, key, menu
   f.nop		   root, icon, window	     button, key, menu
   f.normalize		   icon, window(maximized)   button, key, menu
   f.normalize_and_raise   icon, window		     button, key, menu
   f.pack_icons		   root, icon, window	     button, key, menu
   f.pass_keys		   root, icon, window	     button, key, menu
   f.post_wmenu		   root, icon, window	     button, key
   f.prev_cmap		   root, icon, window	     button, key, menu
   f.prev_key		   root, icon, window	     button, key, menu
   f.quit_mwm		   root, icon, window	     button, key, menu (root only)
   f.raise		   icon, window		     button, key, menu
   f.raise_lower	   icon, window		     button, key, menu
   f.refresh		   root, icon, window	     button, key, menu
   f.refresh_win	   window		     button, key, menu
   f.resize		   window		     button, key, menu
   f.restore		   icon, window		     button, key, menu
   f.restore_and_raise	   icon, window		     button, key, menu
   f.restart		   root, icon, window	     button, key, menu (root only)
   f.screen		   root, icon, window	     button, key, menu
   f.send_msg		   icon, window		     button, key, menu
   f.separator		   root, icon, window	     menu
   f.set_behavior	   root, icon, window	     button, key, menu
   f.title		   root, icon, window	     menu

   Window Manager Event Specification
       Events are indicated as part of the specifications for button and  key-
       binding sets, and menu panes.

       Button events have the following syntax:

       button =		 [modifier_list]<button_event_name>
       modifier_list =	 modifier_name {modifier_name}

       All  modifiers specified are interpreted as being exclusive (this means
       that only the specified modifiers can be present when the button	 event
       occurs).	 The following table indicates the values that can be used for
       modifier_name.  The [Alt] key is frequently labeled [Extend] or [Meta].
       Alt and Meta can be used interchangeably in event specification.

			       Modifier	  Description
			       ────────────────────────
			       Ctrl	  Control Key
			       Shift	  Shift Key
			       Alt	  Alt/Meta Key
			       Meta	  Meta/Alt Key
			       Lock	  Lock Key
			       Mod1	  Modifier1
			       Mod2	  Modifier2
			       Mod3	  Modifier3
			       Mod4	  Modifier4
			       Mod5	  Modifier5

       The  following  table  indicates	 the  values that can be used for but‐
       ton_event_name.

		       Button	    Description
		       ────────────────────────────────────────
		       Btn1Down	    Button 1 Press
		       Btn1Up	    Button 1 Release
		       Btn1Click    Button 1 Press and Release
		       Btn1Click2   Button 1 Double-Click
		       Btn2Down	    Button 2 Press
		       Btn2Up	    Button 2 Release
		       Btn2Click    Button 2 Press and Release
		       Btn2Click2   Button 2 Double-Click
		       Btn3Down	    Button 3 Press
		       Btn3Up	    Button 3 Release
		       Btn3Click    Button 3 Press and Release
		       Btn3Click2   Button 3 Double-Click
		       Btn4Down	    Button 4 Press
		       Btn4Up	    Button 4 Release
		       Btn4Click    Button 4 Press and Release
		       Btn4Click2   Button 4 Double-Click
		       Btn5Down	    Button 5 Press
		       Btn5Up	    Button 5 Release
		       Btn5Click    Button 5 Press and Release
		       Btn5Click2   Button 5 Double-Click

       Key events that are used by the window manager for menu	mnemonics  and
       for  binding  to	 window	 manager functions are single key presses; key
       releases are ignored.  Key events have the following syntax:

       key =		 [modifier_list]<Key>key_name
       modifier_list =	 modifier_name {modifier_name}

       All modifiers specified are interpreted as being exclusive (this	 means
       that  only  the	specified  modifiers can be present when the key event
       occurs).	 Modifiers for keys are the same as those that apply  to  but‐
       tons.   The  key_name is an X11 keysym name.  Keysym names can be found
       in the keysymdef.h file (remove the XK_ prefix).

   Button Bindings
       The buttonBindings resource value is the name of a set of button	 bind‐
       ings that are used to configure window manager behavior.	 A window man‐
       ager function can be done when a button press  occurs with the  pointer
       over  a framed client window, an icon, or the root window.  The context
       for indicating where the button press applies is also the  context  for
       invoking	 the  window  manager  function	 when the button press is done
       (significant for functions that are context sensitive).

       The button binding syntax is

       Buttons bindings_set_name {
	   button    context	function
	   button    context	function
				.
				.
	   button    context	function }

       The syntax for the context specification is

	   context =   object[ | context]
	   object =    root | icon | window | title | frame | border | app

       The context specification indicates where the pointer must be  for  the
       button binding to be effective.	For example, a context of window indi‐
       cates that the pointer must be over a client window or  window  manage‐
       ment  frame  for the button binding to be effective.  The frame context
       is for the window management frame around a  client  window  (including
       the  border and titlebar), the border context is for the border part of
       the window management frame (not including  the	titlebar),  the	 title
       context	is  for the title area of the window management frame, and the
       app context is for the application window  (not	including  the	window
       management frame).

       If  an  f.nop  function	is  specified for a button binding, the button
       binding is not done.

   Key Bindings
       The keyBindings resource value is the name of a	set  of	 key  bindings
       that  are  used to configure window manager behavior.  A window manager
       function can be done when a particular key is pressed.  The context  in
       which  the key binding applies is indicated in the key binding specifi‐
       cation.	The valid contexts are the same as those that apply to	button
       bindings.

       The key binding syntax is

       Keys bindings_set_name {
	   key	  context    function
	   key	  context    function
		       .
		       .
	   key	  context    function }

       If an f.nop function is specified for a key binding, the key binding is
       not done.  If an f.post_wmenu or f.menu function is bound to a key, mwm
       will  automatically  use	 the  same  key for removing the menu from the
       screen after it has been popped up.

       The context specification syntax is the same as	for  button  bindings.
       For key bindings, the frame, title, border, and app contexts are equiv‐
       alent to the window context.  The context for a key event is the window
       or  icon	 that  has the keyboard input focus (root if no window or icon
       has the keyboard input focus).

   Menu Panes
       Menus can be popped up using the f.post_wmenu and f.menu window manager
       functions.  The context for window manager functions that are done from
       a menu is root, icon or window depending on how the menu was popped up.
       In  the	case of the window menu or menus popped up with a key binding,
       the location of the keyboard input focus indicates  the	context.   For
       menus popped up using a button binding, the context of the button bind‐
       ing is the context of the menu.

       The menu pane specification syntax is

       Menu menu_name {
	   label  [mnemonic]  [accelerator]   function
	   label  [mnemonic]  [accelerator]   function
		       .
		       .
	   label  [mnemonic]  [accelerator]   function }

       Each line in the Menu specification identifies the  label  for  a  menu
       item and the function to be done if the menu item is selected.  Option‐
       ally a menu button mnemonic and a menu button keyboard accelerator  may
       be  specified.	Mnemonics  are functional only when the menu is posted
       and keyboard traversal applies.

       The label may be a string or a bitmap file.   The  label	 specification
       has the following syntax:

		     label =	     text | bitmap_file
		     bitmap_file =   @file_name
		     text =	     quoted_item | unquoted_item

       The  string  encoding  for labels must be compatible with the menu font
       that is used.  Labels are greyed out for menu items that do  the	 f.nop
       function or an invalid function or a function that doesn't apply in the
       current context.

       A mnemonic specification has the following syntax

       mnemonic =   _character

       The first matching character in the label is underlined.	 If  there  is
       no  matching character in the label, no mnemonic is registered with the
       window manager for that label.  Although	 the  character	 must  exactly
       match  a	 character  in the label, the mnemonic does not execute if any
       modifier (such as Shift) is pressed with the character key.

       The accelerator specification is a key  event  specification  with  the
       same syntax as is used for key bindings to window manager functions.

   Environment
       mwm  uses  the  environment  variable  HOME  specifying the user's home
       directory.

       mwm uses the environment variable LANG specifying the user's choice  of
       language	 for  the mwm message catalog and the mwm resource description
       file.

       mwm uses the environment	 variables  XFILESEARCHPATH,  XUSERFILESEARCH‐
       PATH,  XAPPLRESDIR,  XENVIRONMENT, LANG, and HOME in determining search
       paths for resource defaults files.  mwm may  also  use  XBMLANGPATH  to
       search for bitmap files.

       mwm  reads  the $HOME/.motifbind file if it exists to install a virtual
       key bindings property on the root window.  For more information on  the
       content of the .motifbind file, see VirtualBindings(3X).

       mwm  uses  the  environment variable MWMSHELL (or SHELL, if MWMSHELL is
       not set), specifying the shell to use when executing commands  via  the
       f.exec function.

Files
       /usr/lib/X11/$LANG/system.mwmrc /usr/lib/X11/system.mwmrc
       /usr/lib/X11/app-defaults/Mwm $HOME/Mwm $HOME/.Xdefaults
       $HOME/$LANG/.mwmrc $HOME/.mwmrc $HOME/.motifbind

RELATED INFORMATION
       VendorShell(3X), VirtualBindings(3X), X(1), and XmInstallImage(3X).

								       mwm(1X)
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