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mwm(1X)								       mwm(1X)

NAME
       mwm - The Motif Window Manager

SYNOPSIS
       mwm [flags]

OPTIONS
       Specifies  the  display to use; see X(1X).  Specifies a resource string
       to use.	Causes mwm to manage all screens on the display.  The  default
       is  to  manage  only  a	single	screen.	  Causes  mwm  to retrieve its
       resources using the specified name, as in name*resource.	 Specifies the
       resource	 names to use for the screens managed by mwm. If mwm is manag‐
       ing a single screen, only the first name in the list is used. If mwm is
       managing	 multiple  screens,  the  names are assigned to the screens in
       order, starting with screen 0. Screen 0 gets the first name,  screen  1
       the second name, and so on.

DESCRIPTION
       The  mwm utility is an X Window System client that provides window man‐
       agement functionality and some  session	management  functionality.  It
       provides	 functions  that  facilitate control (by the user and the pro‐
       grammer) of elements of window state such as placement, size, icon/nor‐
       mal  display,  and input-focus ownership. It also provides session man‐
       agement functions such as stopping a client.

   Appearance
       The following sections describe the basic default behaviors of windows,
       icons,  the icon box, input focus, and window stacking.	The appearance
       and behavior of the window manager can be altered by changing the  con‐
       figuration  of  specific	 resources.   Resources	 are defined under the
       heading “X Defaults”.

   Screens
       By default, mwm manages only the single screen specified by  the	 -dis‐
       play option or the DISPLAY environment variable (by default, screen 0).
       If the -multiscreen option is specified or if the multiScreen  resource
       is True, mwm tries to manage all the screens on the display.

       When  mwm is managing multiple screens, the -screens option can be used
       to give each screen a unique resource name. The names are separated  by
       blanks, for example, -screens mwm0 mwm1. If there are more screens than
       names, resources for the remaining screens will be retrieved using  the
       first name. By default, the screen number is used for the screen name.

   Windows
       Default	mwm  window  frames  have  distinct components with associated
       functions: In addition to displaying the client's title, the title area
       is used to move the window.  To move the window, place the pointer over
       the title area, press button 1 and drag the window to a	new  location.
       By  default,  a wire frame is moved during the drag to indicate the new
       location.  When the button is released, the window is moved to the  new
       location.   The title bar includes the title area, the minimize button,
       the maximize button, and the window menu	 button.  In  shaped  windows,
       such  as round windows, the title bar floats above the window.  To turn
       the window into an icon, click button 1 on  the	minimize  button  (the
       frame  box  with	 a  small  square in it).  To make the window fill the
       screen (or enlarge to the largest size  allowed	by  the	 configuration
       files),	click  button  1  on the maximize button (the frame box with a
       large square in it).  The window menu button is the frame  box  with  a
       horizontal  bar	in  it.	 To pull down the window menu, press button 1.
       While pressing, drag the pointer on the menu to	your  selection,  then
       release	the button when your selection is highlighted. Pressing button
       3 in the title bar or resize border handles also posts the window menu.
       Alternately,  you  can click button 1 to pull down the menu and keep it
       posted; then position the pointer and select.  You can  also  post  the
       window  menu by pressing [Shift] [Esc] or [Alt] [Space].	 Double-click‐
       ing button 1 with the pointer on the window menu button closes the win‐
       dow. The following table lists the contents of the window menu.

	      ────────────────────────────────────────────────────────
	      Default Window Menu
	      Selection	  Accelerator	Description
	      ────────────────────────────────────────────────────────
	      Restore	  Alt+F5	Restores  the  window  to its
					size  before  minimizing   or
					maximizing
	      Move	  Alt+F7	Allows the window to be moved
					with keys or mouse
	      Size	  Alt+F8	Allows	the  window   to   be
					resized
	      Minimize	  Alt+F9	Turns the window into an icon
	      Maximize	  Alt+F10	Makes  the  window  fill  the
					screen
	      Lower	  Alt+F3	Moves  window  to  bottom  of
					window stack
	      Close	  Alt+F4	Causes client to terminate
	      ────────────────────────────────────────────────────────
	      To  change  the size of a window, move the pointer over a resize
	      border handle (the cursor changes), press button 1, and drag the
	      window  to  a new size.  When the button is released, the window
	      is resized.  While dragging is being done, a rubber-band outline
	      is displayed to indicate the new window size.  An optional matte
	      decoration can be added between the client area and  the	window
	      frame.  A matte is not actually part of the window frame.	 There
	      is no functionality associated with a matte.

   Icons
       Icons are small graphic representations of windows.  A  window  can  be
       minimized  (iconified)  using  the minimize button on the window frame.
       Icons provide a way to reduce clutter on the screen.

       Pressing mouse button 1 when the pointer is over	 an  icon  causes  the
       icon's  window  menu  to pop up.	 Releasing the button (press + release
       without moving mouse = click) causes the menu to stay posted. The  menu
       contains the following selections:

       ────────────────────────────────────────────────────────────────────
       Icon Window Menu
       Selection   Accelerator	 Description
       ────────────────────────────────────────────────────────────────────
       Restore	   Alt+F5	 Opens the associated window
       Move	   Alt+F7	 Allows the icon to be moved with keys
       Size	   Alt+F8	 Inactive (not an option for icons)
       Minimize	   Alt+F9	 Inactive (not an option for icons)
       Maximize	   Alt+F10	 Opens	the associated window and makes it
				 fill the screen
       Lower	   Alt+F3	 Moves icon to bottom of icon stack
       Close	   Alt+F4	 Removes client from mwm management
       ────────────────────────────────────────────────────────────────────

       Note that pressing button 3 over an icon also causes the icon's	window
       menu  to	 pop  up.  To make a menu selection, drag the pointer over the
       menu and release button 3 when the desired item is highlighted.

       Double-clicking button 1 on an  icon  invokes  the  f.restore_and_raise
       function	 and  restores	the  icon's  associated window to its previous
       state. For example, if a maximized window is  iconified,	 then  double-
       clicking	 button	 1 restores it to its maximized state. Double-clicking
       button 1 on the icon box's icon opens the icon box and allows access to
       the  contained icons.  (In general, double-clicking a mouse button is a
       quick way to perform a function.)  Pressing  [Shift]  [Esc]  or	[Menu]
       (the  pop-up  menu  key)	 causes	 the icon window menu of the currently
       selected icon to pop up.

   Icon Box
       When icons begin to clutter the screen, they can be packed into an icon
       box.   (To  use an icon box, mwm must be started with the icon box con‐
       figuration already set.) The icon box is a mwm window that holds client
       icons.  It  includes one or more scroll bars when there are more window
       icons than the icon box can show at the same time.

       Icons in the icon box can be manipulated with the mouse. The  following
       table  summarizes the behavior of this interface.  Button actions apply
       whenever the pointer is on any part of  the  icon.  Note	 that  double-
       clicking	 an icon in the icon box invokes the f.restore_and_raise func‐
       tion.

       ───────────────────────────────────────────────────────────────────────────
       Button Action	       Description
       ───────────────────────────────────────────────────────────────────────────
       Button 1 click	       Selects the icon
       Button 1 double-click   Normalizes (opens) the associated window
			       Raises an already open window to the  top  of  the
			       stack
       Button 1 drag	       Moves the icon
       Button 3 press	       Causes the menu for that icon to pop up
       Button 3 drag	       Highlights  items  as the pointer moves across the
			       menu
       ───────────────────────────────────────────────────────────────────────────

       Pressing mouse button 3 when the pointer is over	 an  icon  causes  the
       menu for that icon to pop up.

       ────────────────────────────────────────────────────────────────────
       Icon Menu for the Icon Box
       Selection   Accelerator	 Description
       ────────────────────────────────────────────────────────────────────
       Restore	   Alt+F5	 Opens	 the  associated  window  (if  not
				 already open)
       Move	   Alt+F7	 Allows the icon to be moved with keys
       Size	   Alt+F8	 Inactive
       Minimize	   Alt+F9	 Inactive
       Maximize	   Alt+F10	 Opens	the  associated	 window	 (if   not
				 already open) and maximizes its size
       Lower	   Alt+F3	 Inactive
       Close	   Alt+F4	 Removes client from mwm management
       ────────────────────────────────────────────────────────────────────

       To  pull	 down  the window menu for the icon box itself, press button 1
       with the pointer over the menu button for the icon box. The window menu
       of  the	icon  box differs from the window menu of a client window: The
       “Close” selection is replaced with the “PackIcons Shift+Alt+F7”	selec‐
       tion.   When  selected, PackIcons packs the icons in the box to achieve
       neat rows with no empty slots.

       You can also post the window menu by pressing [Shift]  [Esc]  or	 [Alt]
       [Space].	 Pressing  [Menu] (the pop-up menu key) causes the icon window
       menu of the currently selected icon to pop up.

   Input Focus
       mwm supports (by default) a keyboard input  focus  policy  of  explicit
       selection.  This means when a window is selected to get keyboard input,
       it continues to get keyboard input until the window is  withdrawn  from
       window  management,  another  window is explicitly selected to get key‐
       board input, or the window is iconified.	 Several resources control the
       input  focus.  The  client window with the keyboard input focus has the
       active window appearance with a visually distinct window frame.

       The following tables  summarize	the  keyboard  input  focus  selection
       behavior:

       ──────────────────────────────────────────────────────────────────
       Button Action	Object			Function Description
       ──────────────────────────────────────────────────────────────────
       Button 1 press	Window / window frame	Keyboard focus selection
       Button 1 press	Icon			Keyboard focus selection
       ──────────────────────────────────────────────────────────────────

       ───────────────────────────────────────────────────────────────────────────
       Key Action	   Function Description
       ───────────────────────────────────────────────────────────────────────────
       [Alt][Tab]	   Move	 input	focus  to  next	 window	 in  window stack
			   (available only in explicit focus mode)
       [Alt][Shift][Tab]   Move input focus to previous window	in  window  stack
			   (available only in explicit focus mode)
       ───────────────────────────────────────────────────────────────────────────

   Window Stacking
       There  are  two	types  of  window stacks:  global window stacks and an
       application's local family window stack.

       The global stacking order of windows may be changed as a result of set‐
       ting  the  keyboard  input  focus, iconifying a window, or performing a
       window manager window stacking function.	 When keyboard focus policy is
       explicit	 the  default  value  of  the focusAutoRaise resource is True.
       This causes a window to be raised to the	 top  of  the  stack  when  it
       receives	 input	focus,	for example, by pressing button 1 on the title
       bar.  The key actions defined in the previous table will thus raise the
       window receiving focus to the top of the stack.

       In pointer mode, the default value of focusAutoRaise is False, that is,
       the window stacking order is not changed when a	window	receives  key‐
       board  input  focus.   The  following  key actions can be used to cycle
       through the global window stack.

       ────────────────────────────────────────────────────────
       Key Action	   Function Description
       ────────────────────────────────────────────────────────
       [Alt][ESC]	   Place top window on bottom of stack
       [Alt][Shift][ESC]   Place bottom window on top of stack
       ────────────────────────────────────────────────────────

       By default, a window's icon is placed on the bottom of the  stack  when
       the  window  is	iconified;  however, the default can be changed by the
       lowerOnIconify resource.

       Transient windows (secondary windows such a dialog  boxes)  stay	 above
       their  parent windows by default.  However, an application's local fam‐
       ily stacking order may be changed to allow a  transient	window	to  be
       placed  below  its  parent  top-level window.  The following parameters
       show the modification of the stacking order for the  f.lower  function.
       Lowers  the  transient window within the family (staying above the par‐
       ent) and lowers the family in the  global  window  stack.   Lowers  the
       transient  window within the family (staying above the parent) but does
       not lower the family in the global window  stack.   Lowers  the	window
       free  from  its family stack (below the parent), but does not lower the
       family in the global window stack.

       The parameters within and freeFamily can also be used with f.raise  and
       f.raise_lower.

   X Defaults
       mwm  is	configured  from its resource database. This database is built
       from the following sources. They are listed in order of precedence, low
       to high:

       /usr/lib/X11/app-defaults/Mwm
       $HOME/Mwm
       RESOURCE_MANAGER root window property or $HOME/.Xdefaults
	  XENVIRONMENT variable or $HOME/.Xdefaults-host
       mwm command line options

       The  file  names	 /usr/lib/X11/app-defaults/Mwm and $HOME/Mwm represent
       customary locations for these files. The actual location of the system-
       wide  class resource file may depend on the XFILESEARCHPATH environment
       variable and the current language environment. The actual  location  of
       the  user-specific  class  resource  file  may depend on the XUSERFILE‐
       SEARCHPATH and XAPPLRESDIR environment variables and the	 current  lan‐
       guage environment.

       Entries	in the resource database may refer to other resource files for
       specific types of resources. These include files that contain  bitmaps,
       fonts, and mwm specific resources such as menus and behavior specifica‐
       tions (for example, button and key bindings).

       Mwm is the resource class name of mwm and mwm is the  default  resource
       name used by mwm to look up resources. the -screens command line option
       specifies resource names, such as “mwm_b+w” and “mwm_color”.)   In  the
       following  discussion  of  resource specification, “Mwm” and “mwm” (and
       the aliased mwm resource names) can be used interchangeably, but	 “mwm”
       takes precedence over “Mwm”.

       mwm uses the following types of resources:

       Component Appearance Resources:

       These  resources	 specify  appearance attributes of window manager user
       interface components. They can be applied to the appearance  of	window
       manager	menus,	feedback windows (for example, the window reconfigura‐
       tion feedback window), client window frames, and icons.

       General Appearance and Behavior Resources:

       These resources specify mwm appearance and behavior (for example,  win‐
       dow management policies). They are not set separately for different mwm
       user interface components.

       Client Specific Resources:

       These mwm resources can be set for a particular client window or	 class
       of  client windows. They specify client-specific icon and client window
       frame appearance and behavior.

       Resource identifiers can be either a resource name (for example,	 fore‐
       ground)	or a resource class (for example, Foreground). If the value of
       a resource is a filename and if the filename is prefixed by "~/",  then
       it  is  relative to the path contained in the HOME environment variable
       (generally the user's home directory).

   Component Appearance Resources
       The syntax for specifying component appearance resources that apply  to
       window manager icons, menus, and client window frames is:

       Mwm*resource_id

       For example, Mwm*foreground is used to specify the foreground color for
       mwm menus, icons, client window frames, and feedback dialogs.

       The syntax for specifying component appearance resources that apply  to
       a particular mwm component is:

       Mwm*[menu|icon|client|feedback]*resource_id

       If  menu	 is  specified,	 the resource is applied only to mwm menus; if
       icon is specified, the resource is applied to icons; and if  client  is
       specified,  the	resource is applied to client window frames. For exam‐
       ple, Mwm*icon*foreground is used to specify the	foreground  color  for
       mwm  icons,  Mwm*menu*foreground specifies the foreground color for mwm
       menus, and Mwm*client*foreground is  used  to  specify  the  foreground
       color for mwm client window frames.

       The  appearance	of  the title area of a client window frame (including
       window management buttons) can be separately  configured.   The	syntax
       for configuring the title area of a client window frame is

       Mwm*client*title*resource_id

       For example, Mwm*client*title*foreground specifies the foreground color
       for the title area. Defaults for title area resources are based on  the
       values of the corresponding client window frame resources.

       The  appearance	of  menus  can	be configured based on the name of the
       menu.  The syntax for specifying menu appearance by name is

       Mwm*menu*menu_name*resource_id

       For example, Mwm*menu*my_menu*foreground specifies the foreground color
       for  the	 menu  named  my_menu. The user can also specify resources for
       window manager menu components, that is, the gadgets which comprise the
       menu.   These  may  include for example, a menu title, title separator,
       one or more buttons, and separators.  If a menu contains more than  one
       instance	 of  a	class, such as multiple PushButtonGadgets, the name of
       the first instance is “PushButtonGadget1”, the second  is  “PushButton‐
       Gadget2”,  and so on.  The following list identifies the naming conven‐
       tion used for window manager  menu  components:	Menu  Title  LabelGad‐
       get--“TitleName”	 Menu Title SeparatorGadget--“TitleSeparator” Cascade‐
       ButtonGadget--“CascadeButtonGadget<n>”	PushButtonGadget--“PushButton‐
       Gadget<n>” SeparatorGadget--“SeparatorGadget<n>”

       Refer  to the man page for each class for a list of resources which can
       be specified.

       The following component appearance resources that apply to  all	window
       manager parts can be specified:

       ─────────────────────────────────────────────────────────────────────
       Component Appearance Resources--All Window Manager Parts
       Name		    Class		 Value Type   Default
       ─────────────────────────────────────────────────────────────────────
       background	    Background		 color	      varies*
       backgroundPixmap	    BackgroundPixmap	 string**     varies*
       bottomShadowColor    Foreground		 color	      varies*
       bottomShadowPixmap   BottomShadowPixmap	 string**     varies*
       fontList		    FontList		 string***    “fixed”
       foreground	    Foreground		 color	      varies*
       saveUnder	    SaveUnder		 T/F	      F
       topShadowColor	    Background		 color	      varies*
       topShadowPixmap	    TopShadowPixmap	 string**     varies*
       ─────────────────────────────────────────────────────────────────────

       * The default is chosen based on the visual type of the screen.
       ** Image name.  See  XmInstallImage(3X).
       *** X11 X Logical Font Description

       This  resource specifies the background color. Any legal X color may be
       specified.  The default value is chosen based on the visual type of the
       screen.	This resource specifies the background Pixmap of the mwm deco‐
       ration when the window is inactive (does not have the keyboard  focus).
       The  default  value  is	chosen based on the visual type of the screen.
       This resource specifies the bottom shadow color. This color is used for
       the  lower and right bevels of the window manager decoration. Any legal
       X color may be specified.  The default value is	chosen	based  on  the
       visual  type  of the screen.  This resource specifies the bottom shadow
       Pixmap. This Pixmap is used for the lower and right bevels of the  win‐
       dow  manager decoration. The default is chosen based on the visual type
       of the screen.  This resource specifies the font	 used  in  the	window
       manager decoration. The character encoding of the font should match the
       character encoding of  the  strings  that  are  used.  The  default  is
       “fixed.”	  This resource specifies the foreground color. The default is
       chosen based on the visual type of the screen.  This is used  to	 indi‐
       cate  whether  “save  unders” are used for mwm components.  For this to
       have any effect, save unders must be implemented by the X  server.   If
       save unders are implemented, the X server saves the contents of windows
       obscured by windows that have the save under  attribute	set.   If  the
       saveUnder  resource  is	True, mwm will set the save under attribute on
       the window manager frame of any client that has it set.	 If  saveUnder
       is  False,  save	 unders will not be used on any window manager frames.
       The default value is False.  This resource  specifies  the  top	shadow
       color.  This  color is used for the upper and left bevels of the window
       manager decoration. The default is chosen based on the visual  type  of
       the screen.  This resource specifies the top shadow Pixmap. This Pixmap
       is used for the upper and left bevels of the window manager decoration.
       The default is chosen based on the visual type of the screen.

       The  following  component  appearance resources that apply to frame and
       icons can be specified:

       ───────────────────────────────────────────────────────────────
       Frame and Icon Components
       Name		      Class		 Value Type   Default
       ───────────────────────────────────────────────────────────────
       activeBackground	      Background	 color	      varies*
       activeBackground‐      BackgroundPixmap	 string**     varies*
       Pixmap
       activeBottomShadow‐    Foreground	 color	      varies*
       Color
       activeBottomShadow‐    BottomShadow‐	 string**     varies*
       Pixmap		      Pixmap
       activeForeground	      Foreground	 color	      varies*
       activeTopShadowColor   Background	 color	      varies*
       activeTopShadow‐	      TopShadowPixmap	 string**     varies*
       Pixmap
       ───────────────────────────────────────────────────────────────

       * The default is chosen based on the visual type of the screen.
       ** See  XmInstallImage(3X).

       This resource specifies the background color of the mwm decoration when
       the window is active (has the keyboard focus).  The default  is	chosen
       based  on  the  visual type of the screen.  This resource specifies the
       background Pixmap of the mwm decoration when the window is active  (has
       the keyboard focus).  The default is chosen based on the visual type of
       the screen.  This resource specifies the bottom shadow color of the mwm
       decoration  when	 the  window  is active (has the keyboard focus).  The
       default is chosen based	on  the	 visual	 type  of  the	screen.	  This
       resource	 specifies the bottom shadow Pixmap of the mwm decoration when
       the window is active (has the keyboard focus).  The default  is	chosen
       based  on  the  visual type of the screen.  This resource specifies the
       foreground color of the mwm decoration when the window is  active  (has
       the keyboard focus).  The default is chosen based on the visual type of
       the screen.  This resource specifies the top shadow color  of  the  mwm
       decoration  when	 the  window  is active (has the keyboard focus).  The
       default is chosen based	on  the	 visual	 type  of  the	screen.	  This
       resource specifies the top shadow Pixmap of the mwm decoration when the
       window is active (has the keyboard focus).  The default is chosen based
       on the visual type of the screen.

   General Appearance and Behavior Resources
       The syntax for specifying general appearance and behavior resources is:

       Mwm*resource_id

       For  example, Mwm*keyboardFocusPolicy specifies the window manager pol‐
       icy for setting the keyboard focus to a particular client window.

       The following general appearance and behavior resources can  be	speci‐
       fied:

       ───────────────────────────────────────────────────────────────────────
       General Appearance and Behavior Resources
       Name		    Class		Value Type     Default
       ───────────────────────────────────────────────────────────────────────
       autoKeyFocus	    AutoKeyFocus	T/F	       T
       autoRaiseDelay	    AutoRaiseDelay	millisec       500
       bitmapDirectory	    BitmapDirectory	directory      /usr/include/\
							       X11/bitmaps

       buttonBindings	    ButtonBindings	string	       “DefaultBut\
							       tonBindings”
       cleanText	    CleanText		T/F	       T
       clientAutoPlace	    ClientAutoPlace	T/F	       T
       colormapFocusPol‐    ColormapFocusPol‐	string	       keyboard
       icy		    icy
       configFile	    ConfigFile		file	       .mwmrc
       deiconifyKeyFocus    DeiconifyKeyFocus	T/F	       T
       doubleClickTime	    DoubleClickTime	millisec.      multi-click
							       time
       enableWarp	    enableWarp		T/F	       T
       enforceKeyFocus	    EnforceKeyFocus	T/F	       T
       fadeNormalIcon	    FadeNormalIcon	T/F	       F
       feedbackGeometry	    FeedbackGeometry	string	       center	   on
							       screen
       frameBorderWidth	    FrameBorderWidth	pixels	       varies
       iconAutoPlace	    IconAutoPlace	T/F	       T
       iconBoxGeometry	    IconBoxGeometry	string	       6x1+0-0
       iconBoxName	    IconBoxName		string	       iconbox
       iconBoxSBDisplay‐    IconBoxSBDisplay‐	string	       all
       Policy		    Policy
       iconBoxTitle	    IconBoxTitle	XmString       Icons
       iconClick	    IconClick		T/F	       T
       iconDecoration	    IconDecoration	string	       varies
       iconImageMaximum	    IconImageMaximum	wxh	       50x50
       iconImageMinimum	    IconImageMinimum	wxh	       16x16
       iconPlacement	    IconPlacement	string	       left bottom
       iconPlacementMar‐    IconPlacementMar‐	pixels	       varies
       gin		    gin
       interactivePlace‐    InteractivePlace‐	T/F	       F
       ment		    ment
       keyBindings	    KeyBindings		string	       “DefaultKey\
							       Bindings”
       keyboardFocusPol‐    KeyboardFocusPol‐	string	       explicit
       icy		    icy
       limitResize	    LimitResize		T/F	       T
       lowerOnIconify	    LowerOnIconify	T/F	       T
       maximumMaximumSize   MaximumMaximum‐	wxh (pixels)   2X screen w&h
			    Size
       moveThreshold	    MoveThreshold	pixels	       4
       moveOpaque	    MoveOpaque		T/F	       F
       multiScreen	    MultiScreen		T/F	       F
       passButtons	    PassButtons		T/F	       F
       passSelectButton	    PassSelectButton	T/F	       T
       positionIsFrame	    PositionIsFrame	T/F	       T
       positionOnScreen	    PositionOnScreen	T/F	       T
       quitTimeout	    QuitTimeout		millisec.      1000
       raiseKeyFocus	    RaiseKeyFocus	T/F	       F
       resizeBorderWidth    ResizeBorderWidth	pixels	       varies
       resizeCursors	    ResizeCursors	T/F	       T
       screens		    Screens		string	       varies
       showFeedback	    ShowFeedback	string	       all
       startupKeyFocus	    StartupKeyFocus	T/F	       T
       transientDecora‐	    TransientDecora‐	string	       menu title
       tion		    tion
       transientFunctions   TransientFunc‐	string	       -minimize
			    tions			       -maximize
       useIconBox	    UseIconBox		T/F	       F
       wMenuButtonClick	    WMenuButtonClick	T/F	       T
       wMenuButtonClick2    WMenuButtonClick2	T/F	       T
       ───────────────────────────────────────────────────────────────────────

       This resource is available only when the keyboard input focus policy is
       explicit.  If autoKeyFocus is given a value of True, then when a window
       with the keyboard input focus is withdrawn from window management or is
       iconified, the focus is set to the previous window that had the	focus.
       If  the value given is False, there is no automatic setting of the key‐
       board input focus. It is recommended that both autoKeyFocus  and	 star‐
       tupKeyFocus  be True to work with tear off menus.  The default value is
       True.  This resource is available only when the focusAutoRaise resource
       is  True	 and  the keyboard focus policy is pointer. The autoRaiseDelay
       resource specifies the amount of time (in milliseconds) that  mwm  will
       wait  before  raising  a	 window	 after it gets the keyboard focus. The
       default value of this resource is 500 (ms).  This resource identifies a
       directory  to be searched for bitmaps referenced by mwm resources. This
       directory is searched if a bitmap  is  specified	 without  an  absolute
       pathname.  The default value for this resource is /usr/include/X11/bit‐
       maps. The directory /usr/include/X11/bitmaps represents	the  customary
       locations for this directory. The actual location of this directory may
       vary on some systems.  If the bitmap is	not  found  in	the  specified
       directory,  XBMLANGPATH	is searched.  This resource identifies the set
       of button bindings for window management functions. The	named  set  of
       button  bindings	 is  specified	in  the mwm resource description file.
       These button bindings are merged with the  built-in  default  bindings.
       The  default  value for this resource is “DefaultButtonBindings”.  This
       resource controls the display of window	manager	 text  in  the	client
       title  and  feedback windows. If the default value of True is used, the
       text is drawn with a clear (no stipple) background.   This  makes  text
       easier to read on monochrome systems where a backgroundPixmap is speci‐
       fied. Only the stippling in the area immediately	 around	 the  text  is
       cleared.	  If  False, the text is drawn directly on top of the existing
       background.  This resource determines the position of a window when the
       window  has not been given a program- or user-specified position.  With
       a value of True, windows are positioned with the top  left  corners  of
       the frames offset horizontally and vertically.  A value of False causes
       the currently configured position of the window to be used.  In	either
       case,  mwm  will	 attempt  to  place the windows totally on-screen. The
       default value is True.  This resource indicates the colormap focus pol‐
       icy  that  is to be used. If the resource value is explicit, a colormap
       selection action is done on a client window to set the  colormap	 focus
       to  that	 window. If the value is pointer, the client window containing
       the pointer has the colormap focus.  If	the  value  is	keyboard,  the
       client window that has the keyboard input focus has the colormap focus.
       The default value for this resource is keyboard.	 The resource value is
       the pathname for an mwm resource description file.

	      If  the  pathname begins with "~/", mwm considers it to be rela‐
	      tive to the user's home directory	 (as  specified	 by  the  HOME
	      environment  variable). If the LANG environment variable is set,
	      mwm looks for $HOME/$LANG/configFile.  If	 that  file  does  not
	      exist or if LANG is not set, mwm looks for $HOME/configFile.

	      If the configFile pathname does not begin with ~/, mwm considers
	      it to be relative to the current working directory.

	      If the configFile resource is not specified or if that file does
	      not  exist,  mwm uses several default paths to find a configura‐
	      tion file. If the LANG environment variable is  set,  mwm	 looks
	      for  the configuration file first in $HOME/$LANG/.mwmrc. If that
	      file does not exist or  if  LANG	is  not	 set,  mwm  looks  for
	      $HOME/.mwmrc.  If	 that  file does not exist and if LANG is set,
	      mwm next looks for the file system.mwmrc in the $LANG  subdirec‐
	      tory  of an implementation-dependent directory. (The default for
	      this  directory,	if  not	 changed  by  the  implementation,  is
	      /usr/lib/X11.)  If  that	file  does not exist or if LANG is not
	      set, mwm looks for the file system.mwmrc in the same implementa‐
	      tion-dependent  directory.   This resource applies only when the
	      keyboard input focus policy is explicit.	If a value of True  is
	      used, a window receives the keyboard input focus when it is nor‐
	      malized  (deiconified).	True  is  the  default	value.	  This
	      resource	is  used  to  set the maximum time (in ms) between the
	      clicks (button presses) that make up a double-click. The default
	      value  of	 this resource is the display's multi-click time.  The
	      default value of this resource, True, causes  mwm	 to  warp  the
	      pointer  to  the	center of the selected window during keyboard-
	      controlled resize and move operations.   Setting	the  value  to
	      False  causes  mwm to leave the pointer at its original place on
	      the screen, unless the user explicitly moves it with the	cursor
	      keys  or	pointing device.  If this resource is given a value of
	      True, the keyboard input	focus  is  always  explicitly  set  to
	      selected	windows	 even  if there is an indication that they are
	      “globally active” input windows.	 (An  example  of  a  globally
	      active  window is a scroll bar that can be operated without set‐
	      ting the focus to that client.)  If the resource is  False,  the
	      keyboard	input  focus  is not explicitly set to globally active
	      windows. The default value is True.  If this resource is given a
	      value  of	 True, an icon is grayed out whenever it has been nor‐
	      malized (its window has been  opened).   The  default  value  is
	      False.   This  resource sets the position of the move and resize
	      feedback window. If this resource is not specified, the  default
	      is to place the feedback window at the center of the screen. The
	      value of the resource is a standard window geometry string  with
	      the following syntax:

	      [=]{+-}xoffset{+-}yoffset] This resource specifies the width (in
	      pixels) of a client window frame border without resize  handles.
	      The  border width includes the 3-D shadows. The default value is
	      based on the size and resolution of the screen.	This  resource
	      indicates whether the window manager arranges icons in a partic‐
	      ular area of the screen or places each icon where the window was
	      when  it was iconified.  The value True indicates that icons are
	      arranged in a particular area of the screen, determined  by  the
	      iconPlacement  resource.	The value False indicates that an icon
	      is placed at the location of the window when  it	is  iconified.
	      The  default is True.  This resource indicates the initial posi‐
	      tion and size of the icon box.  The value of the resource	 is  a
	      standard window geometry string with the following syntax:

	      [=][widthxheight][{+-}xoffset{+-}yoffset]

	      If  the  offsets	are  not provided, the iconPlacement policy is
	      used to determine the initial placement.	The  units  for	 width
	      and height are columns and rows.

	      The  actual  screen  size	 of the icon box window depends on the
	      iconImageMaximum	(size)	and  iconDecoration  resources.	   The
	      default value for size is (6 * iconWidth + padding) wide by (1 *
	      iconHeight + padding) high.  The default value of	 the  location
	      is +0 -0.	 This resource specifies the name that is used to look
	      up icon box resources.  The default  name	 is  “iconbox”.	  This
	      resource	specifies  the scroll bar display policy of the window
	      manager in the icon box. The resource has three possible values:
	      all,  vertical, and horizontal. The default value, “all”, causes
	      both vertical and horizontal scroll bars always to  appear.  The
	      value  “vertical”	 causes a single vertical scroll bar to appear
	      in the icon box and sets the orientation of the icon box to hor‐
	      izontal  (regardless  of the iconBoxGeometry specification). The
	      value “horizontal” causes a  single  horizontal  scroll  bar  to
	      appear  in the icon box and sets the orientation of the icon box
	      to vertical (regardless of the  iconBoxGeometry  specification).
	      This  resource specifies the name that is used in the title area
	      of the icon box frame.  The default value is “Icons”.  When this
	      resource	is  given the value of True, the system menu is posted
	      and left posted when an icon is clicked.	The default  value  is
	      True.   This resource specifies the general icon decoration. The
	      resource value is label (only the label part  is	displayed)  or
	      image  (only  the	 image part is displayed) or label image (both
	      the label and image parts are displayed).	 A value of  activela‐
	      bel  can	also be specified to get a label (not truncated to the
	      width of the icon) when the icon is selected. The	 default  icon
	      decoration for icon box icons is that each icon has a label part
	      and an image part (label image). The default icon decoration for
	      stand  alone icons is that each icon has an active label part, a
	      label part, and an image part (activelabel label	image).	  This
	      resource	specifies  the	maximum	 size  of  the icon image. The
	      resource value is widthxheight (for example, 64x64). The maximum
	      supported size is 128x128. The default value of this resource is
	      50x50.  This resource specifies the minimum  size	 of  the  icon
	      image.  The resource value is widthxheight (for example, 32x50).
	      The minimum supported size is 16x16. The default value  of  this
	      resource	is  16x16.  This resource specifies the icon placement
	      scheme to be used.  The resource value has the following syntax:

	      primary_layout  secondary_layout	[tight]

	      The layout values are one of the following:

	      ──────────────────────────────────────────
	      Value    Description
	      ──────────────────────────────────────────
	      top      Lay the icons out top to bottom.
	      bottom   Lay the icons out bottom to top.
	      left     Lay the icons out left to right.
	      right    Lay the icons out right to left.
	      ──────────────────────────────────────────

	      A horizontal (vertical) layout value should not be used for both
	      the  primary_layout and the secondary_layout (for example, don't
	      use top for the primary_layout and bottom for the secondary_lay‐
	      out).  The primary_layout indicates whether, when an icon place‐
	      ment is done, the icon is placed in a row or a  column  and  the
	      direction of placement.  The secondary_layout indicates where to
	      place new rows or columns. For example, top right indicates that
	      icons should be placed top to bottom on the screen and that col‐
	      umns should be added from right  to  left	 on  the  screen.  The
	      default placement is left bottom (icons are placed left to right
	      on the screen, with the first row on the bottom of  the  screen,
	      and  new	rows added from the bottom of the screen to the top of
	      the screen).  A tight value places icons with  zero  spacing  in
	      between  icons.	This value is useful for aesthetic reasons, as
	      well as X-terminals with small screens.  This resource sets  the
	      distance	between	 the edge of the screen and the icons that are
	      placed along the edge of the screen. The value should be greater
	      than  or	equal to 0. A default value (see below) is used if the
	      value specified is invalid. The default value for this  resource
	      is  equal	 to  the space between icons as they are placed on the
	      screen (this space is based on maximizing the number of icons in
	      each row and column).  This resource controls the initial place‐
	      ment of new windows on the screen. If the	 value	is  True,  the
	      pointer  shape  changes  before  a  new  window is placed on the
	      screen to indicate  to  the  user	 that  a  position  should  be
	      selected	for  the  upper-left hand corner of the window. If the
	      value is False, windows are placed according to the initial win‐
	      dow configuration attributes. The default value of this resource
	      is False.	 This resource identifies the set of key bindings  for
	      window  management  functions.  If specified, these key bindings
	      replace the built-in default bindings.  The  named  set  of  key
	      bindings	is  specified  in  mwm	resource description file. The
	      default value for this resource is “DefaultKeyBindings”.	If set
	      to  pointer,  the	 keyboard focus policy is to have the keyboard
	      focus set to the client window that contains  the	 pointer  (the
	      pointer  could  also be in the client window decoration that mwm
	      adds). If set to explicit, the policy is to  have	 the  keyboard
	      focus set to a client window when the user presses button 1 with
	      the pointer on the client window or any part of  the  associated
	      mwm decoration. The default value for this resource is explicit.
	      If this resource is True, the user is not allowed	 to  resize  a
	      window  to  greater than the maximum size. The default value for
	      this resource is True.  If this resource is  given  the  default
	      value of True, a window's icon appears on the bottom of the win‐
	      dow stack when the window is minimized (iconified).  A value  of
	      False places the icon in the stacking order at the same place as
	      its associated window. The default value	of  this  resource  is
	      True.   This  resource  is  used	to limit the maximum size of a
	      client window as set by the user or client. The  resource	 value
	      is  widthxheight	(for  example,	1024x1024) where the width and
	      height are in pixels. The default	 value	of  this  resource  is
	      twice  the  screen  width	 and  height.	This resource controls
	      whether the actual window is moved or a rectangular  outline  of
	      the  window  is moved.  A default value of False displays a rec‐
	      tangular outline on moves.  This resource is used to control the
	      sensitivity  of dragging operations that move windows and icons.
	      The value of this resource is the	 number	 of  pixels  that  the
	      locator is moved with a button down before the move operation is
	      initiated. This is used to prevent window/icon movement when you
	      click  or	 double-click and there is unintentional pointer move‐
	      ment with the button down. The default value of this resource is
	      4	 (pixels).   This  resource, if True, causes mwm to manage all
	      the screens on the display. If False, mwm manages only a	single
	      screen.  The  default  value  is False.  This resource indicates
	      whether or not button press events are passed to	clients	 after
	      they are used to do a window manager function in the client con‐
	      text. If the resource value is False, the button	press  is  not
	      passed  to the client. If the value is True, the button press is
	      passed to the client window. The window manager function is done
	      in  either  case.	 The default value for this resource is False.
	      This resource indicates whether or not to pass the select button
	      press  events to clients after they are used to do a window man‐
	      ager function in the client context.  If the resource  value  is
	      False,  then  the button press will not be passed to the client.
	      If the value is True, the button press is passed to  the	client
	      window.	The  window  manager  function is done in either case.
	      The default value for this  resource  is	True.	This  resource
	      indicates	 how  client  window  position	information  (from the
	      WM_NORMAL_HINTS property and from configuration requests) is  to
	      be  interpreted.	If the resource value is True, the information
	      is interpreted as the position of the MWM client	window	frame.
	      If  the  value is False, it is interpreted as being the position
	      of the client area of the window.	 The  default  value  of  this
	      resource	is  True.  This resource is used to indicate that win‐
	      dows should initially be placed (if possible) so that  they  are
	      not  clipped by the edge of the screen (if the resource value is
	      True). If a window is larger than the size  of  the  screen,  at
	      least  the  upper-left corner of the window is on-screen. If the
	      resource value is False, windows are  placed  in	the  requested
	      position	even  if totally off-screen. The default value of this
	      resource is True.	 This resource specifies the  amount  of  time
	      (in  milliseconds) that mwm will wait for a client to update the
	      WM_COMMAND property after mwm has sent the WM_SAVE_YOURSELF mes‐
	      sage.   The  default value of this resource is 1000 (ms). (Refer
	      to the f.kill function description for additional	 information.)
	      This  resource  is  available only when the keyboard input focus
	      policy is explicit. When set to True,  this  resource  specifies
	      that a window raised by means of the f.normalize_and_raise func‐
	      tion also receives the input focus. The default  value  of  this
	      resource	is  False.  This resource specifies the width (in pix‐
	      els) of a client window frame border with resize	handles.   The
	      specified	 border	 width	includes  the 3-D shadows. The default
	      value is based on the size and resolution of the	screen.	  This
	      is  used	to indicate whether the resize cursors are always dis‐
	      played when the pointer is in the window size border.  If	 True,
	      the  cursors  are	 shown, otherwise the window manager cursor is
	      shown. The default value is True.	 This resource	specifies  the
	      resource	names to use for the screens managed by mwm. If mwm is
	      managing a single screen, only the first name  in	 the  list  is
	      used.  If	 mwm  is  managing  multiple  screens,	the  names are
	      assigned to the screens in order, starting with screen 0. Screen
	      0	 gets the first name, screen 1 the second name, and so on. The
	      default screen names are 0, 1, and so on.	  This	resource  con‐
	      trols  whether  or  not feedback windows or confirmation dialogs
	      are displayed.  A feedback window shows a client	window's  ini‐
	      tial  placement  and  shows  position  and  size during move and
	      resize operations.  Confirmation dialogs can  be	displayed  for
	      certain operations.

	      The  value  for this resource is a list of names of the feedback
	      options to be enabled or disabled; the names must	 be  separated
	      by  a  space.  If	 an  option  is preceded by a minus sign, that
	      option is excluded from the list. The sign of the first item  in
	      the  list	 determines the initial set of options. If the sign of
	      the first option is minus, mwm assumes all options  are  present
	      and  starts  subtracting from that set. If the sign of the first
	      decoration is plus  (or  not  specified),	 mwm  starts  with  no
	      options and builds up a list from the resource.

	      The names of the feedback options are shown below:

	      ────────────────────────────────────────────────────────────
	      Name	  Description
	      ────────────────────────────────────────────────────────────
	      all	  Show all feedback (Default value)
	      behavior	  Confirm behavior switch
	      kill	  Confirm on receipt of KILL signal
	      move	  Show position during move
	      none	  Show no feedback
	      placement	  Show position and size during initial placement
	      quit	  Confirm quitting mwm
	      resize	  Show size during resize
	      restart	  Confirm mwm restart
	      ────────────────────────────────────────────────────────────

	      The  following command line illustrates the syntax for showFeed‐
	      back:

	      Mwm*showFeedback: placement resize behavior restart

	      This resource specification provides feedback for initial client
	      placement	 and  resize,  and enables the dialog boxes to confirm
	      the restart and set behavior functions.	It  disables  feedback
	      for  the	move  function. The default value for this resource is
	      all.  This resource is available only when  the  keyboard	 input
	      focus policy is explicit.	 When given the default value of True,
	      a window gets the keyboard input focus when the window is mapped
	      (that is, initially managed by the window manager). It is recom‐
	      mended that both autoKeyFocus and	 startupKeyFocus  be  True  to
	      work with tear off menus.	 The default value is True.  This con‐
	      trols the amount of decoration that mwm puts on  transient  win‐
	      dows.  The  decoration  specification is exactly the same as for
	      the clientDecoration (client specific) resource.	Transient win‐
	      dows  are	 identified by the WM_TRANSIENT_FOR property, which is
	      added by the client to indicate a relatively  temporary  window.
	      The  default  value  for	this  resource is menu title (that is,
	      transient windows have frame borders and a titlebar with a  win‐
	      dow menu button).

	      An  application  can  also  specify which decorations mwm should
	      apply to its windows. If it does so, mwm applies only those dec‐
	      orations indicated by both the application and the transientDec‐
	      oration resource. Otherwise, mwm applies the  decorations	 indi‐
	      cated  by the transientDecoration resource. For more information
	      see the description of XmNmwmDecorations on the  VendorShell(3X)
	      reference	 page.	This resource is used to indicate which window
	      management functions are applicable (or not applicable) to tran‐
	      sient windows. The function specification is exactly the same as
	      for the clientFunctions (client specific) resource. The  default
	      value for this resource is -minimize -maximize.

	      An application can also specify which functions mwm should apply
	      to its windows. If it does so, mwm applies only those  functions
	      indicated	 by  both  the	application and the transientFunctions
	      resource. Otherwise, mwm applies the functions indicated by  the
	      transientFunctions   resource.  For  more	 information  see  the
	      description of XmNmwmFunctions on the VendorShell(3X)  reference
	      page.   If  this	resource  is  given a value of True, icons are
	      placed in an icon box.  When an icon box is not used, the	 icons
	      are  placed  on  the root window (default value).	 This resource
	      indicates whether a click of the mouse when the pointer is  over
	      the  window menu button posts and leaves posted the window menu.
	      If the value given this  resource	 is  True,  the	 menu  remains
	      posted.  True is the default value for this resource.  When this
	      resource is given the default  value  of	True,  a  double-click
	      action on the window menu button does an f.kill function.

   Client Specific Resources
       The syntax for specifying client specific resources is:

       Mwm*client_name_or_class*resource_id

       For example, Mwm*mterm*windowMenu is used to specify the window menu to
       be used with mterm clients. The syntax for specifying  client  specific
       resources for all classes of clients is:

       Mwm*resource_id

       Specific	 client specifications take precedence over the specifications
       for all clients. For example, Mwm*windowMenu is	used  to  specify  the
       window  menu  to	 be  used for all classes of clients that don't have a
       window menu specified.

       The syntax for specifying resource values  for  windows	that  have  an
       unknown	name  and  class (that is, windows that do not have a WM_CLASS
       property associated with them) is:

       Mwm*defaults*resource_id

       For example, Mwm*defaults*iconImage is used to specify the  icon	 image
       to be used for windows that have an unknown name and class.

       The following client specific resources can be specified:

       ────────────────────────────────────────────────────────────────────────────
       Client Specific Resources
       Name		   Class		 Value Type	     Default
       ────────────────────────────────────────────────────────────────────────────
       clientDecoration	   ClientDecoration	 string		     all
       clientFunctions	   ClientFunctions	 string		     all
       focusAutoRaise	   FocusAutoRaise	 T/F		     varies
       iconImage	   IconImage		 pathname	     (image)
       iconImageBack‐	   Background		 color		     icon    back‐
       ground							     ground
       iconImageBot‐	   Foreground		 color		     icon   bottom
       tomShadowColor						     shadow
       iconImageBot‐	   BottomShadow-	 color		     icon   bottom
       tomShadowPixmap	   Pixmap				     shadow pixmap
       iconImageFore‐	   Foreground		 color		     varies
       ground

       iconImageTopShad‐   Background		 color		     icon      top
       owColor							     shadow color
       iconImageTopShad‐   TopShadow- Pixmap	 color		     icon      top
       owPixmap							     shadow pixmap
       matteBackground	   Background		 color		     background
       matteBottomShad‐	   Foreground		 color		     bottom shadow
       owColor							     color
       matteBottomShad‐	   BottomShadow-	 color		     bottom shadow
       owPixmap		   Pixmap				     pixmap
       matteForeground	   Foreground		 color		     foreground
       matteTopShadow‐	   Background		 color		     top    shadow
       Color							     color
       matteTopShadow‐	   TopShadow- Pixmap	 color		     top    shadow
       Pixmap							     pixmap
       matteWidth	   MatteWidth		 pixels		     0
       maximumClientSize   MaximumClientSize	 wxh vertical hor‐   fill      the
						 izontal	     screen
       useClientIcon	   UseClientIcon	 T/F		     F
       usePPosition	   UsePPosition		 string		     nonzero
       windowMenu	   WindowMenu		 string		     “Default-
								     Window- Menu”
       ────────────────────────────────────────────────────────────────────────────

       This  resource  controls	 the  amount  of window frame decoration.  The
       resource is specified as a list of decorations to specify their	inclu‐
       sion  in	 the  frame. If a decoration is preceded by a minus sign, that
       decoration is excluded from the frame. The sign of the  first  item  in
       the  list  determines  the initial amount of decoration. If the sign of
       the first decoration is minus, mwm assumes all decorations are  present
       and  starts subtracting from that set. If the sign of the first decora‐
       tion is plus (or not specified), then mwm starts with no decoration and
       builds up a list from the resource.

	      An  application  can  also  specify which decorations mwm should
	      apply to its windows. If it does so, mwm applies only those dec‐
	      orations indicated by both the application and the clientDecora‐
	      tion resource. Otherwise, mwm applies the decorations  indicated
	      by  the  clientDecoration resource. For more information see the
	      description of XmNmwmDecorations on the  VendorShell(3X)	refer‐
	      ence page.

	      ───────────────────────────────────────────────────
	      Name	 Description
	      ───────────────────────────────────────────────────
	      all	 Include all decorations (default value)
	      border	 Window border
	      maximize	 Maximize button (includes title bar)
	      minimize	 Minimize button (includes title bar)
	      none	 No decorations
	      resizeh	 Border resize handles (includes border)
	      menu	 Window menu button (includes title bar)
	      title	 Title bar (includes border)
	      ───────────────────────────────────────────────────

       Examples:  This	example removes the resize handles and maximize button
       from XClock windows.  This examples does the same thing as the previous
       one. Note that either menu or minimize implies title.  This resource is
       used to indicate which mwm functions are applicable (or not applicable)
       to  the	client	window.	 The value for the resource is a list of func‐
       tions. If the first function in the list has a minus sign in  front  of
       it,  then mwm starts with all functions and subtracts from that set. If
       the first function in the list has a plus sign in front of it, then mwm
       starts  with  no	 functions  and builds up a list. Each function in the
       list must be preceded by the appropriate plus or minus sign  and	 sepa‐
       rated from the next function by a space.

	      An application can also specify which functions mwm should apply
	      to its windows. If it does so, mwm applies only those  functions
	      indicated	 by  both  the	application  and  the  clientFunctions
	      resource. Otherwise, mwm applies the functions indicated by  the
	      clientFunctions  resource. For more information see the descrip‐
	      tion of XmNmwmFunctions on the VendorShell(3X) reference page.

	      The table below lists the functions available for this resource:

	      ─────────────────────────────────────────────────
	      Name	 Description
	      ─────────────────────────────────────────────────
	      all	 Include all functions (default value)
	      none	 No functions
	      resize	 f.resize
	      move	 f.move
	      minimize	 f.minimize
	      maximize	 f.maximize

	      close	 f.kill
	      ─────────────────────────────────────────────────
	      When the value of this resource is True, clients are raised when
	      they  get the keyboard input focus.  If the value is False,  the
	      stacking of windows on the display is not changed when a	window
	      gets  the	 keyboard  input focus. The default value is True when
	      the keyboardFocusPolicy is explicit and False when the keyboard‐
	      FocusPolicy is pointer.  This resource can be used to specify an
	      icon image for a client (for example,  "Mwm*myclock*iconImage").
	      The resource value is a pathname for a bitmap file. The value of
	      the (client specific) useClientIcon resource is used  to	deter‐
	      mine  whether  or not user supplied icon images are used instead
	      of client supplied icon images. The default value is to  display
	      a	 built-in  window manager icon image.  This resource specifies
	      the background color of the icon image that is displayed in  the
	      image part of an icon. The default value of this resource is the
	      icon background color (that is, specified by "Mwm*background  or
	      Mwm*icon*background).  This resource specifies the bottom shadow
	      color of the icon image that is displayed in the image  part  of
	      an  icon.	 The default value of this resource is the icon bottom
	      shadow color (that is, specified by Mwm*icon*bottomShadowColor).
	      This  resource  specifies	 the  bottom shadow Pixmap of the icon
	      image that is displayed in  the  image  part  of	an  icon.  The
	      default  value of this resource is the icon bottom shadow Pixmap
	      (that  is,  specified  by	 Mwm*icon*bottomShadowPixmap).	  This
	      resource	specifies  the foreground color of the icon image that
	      is displayed in the image part of an icon. The default value  of
	      this  resource  varies  depending	 on the icon background.  This
	      resource specifies the top shadow color of the icon  image  that
	      is  displayed in the image part of an icon. The default value of
	      this resource is the icon top shadow color (that	is,  specified
	      by  Mwm*icon*topShadowColor).   This  resource specifies the top
	      shadow Pixmap of the icon image that is displayed in  the	 image
	      part  of an icon. The default value of this resource is the icon
	      top shadow pixmap (that  is,  specified  by  Mwm*icon*topShadow‐
	      Pixmap).	 This  resource	 specifies the background color of the
	      matte, when matteWidth is positive. The default  value  of  this
	      resource	is  the client background color (that is, specified by
	      "Mwm*background or Mwm*client*background).  This resource speci‐
	      fies  the	 bottom	 shadow color of the matte, when matteWidth is
	      positive. The default value of this resource is the client  bot‐
	      tom  shadow  color (that is, specified by "Mwm*bottomShadowColor
	      or Mwm*client*bottomShadowColor).	 This resource	specifies  the
	      bottom  shadow Pixmap of the matte, when matteWidth is positive.
	      The default value of this resource is the client	bottom	shadow
	      pixmap   (that   is,  specified  by  "Mwm*bottomShadowPixmap  or
	      Mwm*client*bottomShadowPixmap).	This  resource	specifies  the
	      foreground  color of the matte, when matteWidth is positive. The
	      default value of this resource is the  client  foreground	 color
	      (that  is,  specified  by	 "Mwm*foreground  or  Mwm*client*fore‐
	      ground).	This resource specifies the top shadow	color  of  the
	      matte,  when  matteWidth	is positive. The default value of this
	      resource is the client top shadow color (that is,	 specified  by
	      "Mwm*topShadowColor    or	   Mwm*client*topShadowColor).	  This
	      resource specifies the top shadow pixmap of the matte, when mat‐
	      teWidth  is  positive. The default value of this resource is the
	      client top shadow pixmap (that is, specified by  "Mwm*topShadow‐
	      Pixmap  or Mwm*client*topShadowPixmap).  This resource specifies
	      the width of the optional matte. The default value is  0,	 which
	      effectively  disables the matte.	This resource is either a size
	      specification or a direction that indicates how a client	window
	      is  to  be  maximized.  The resource value can be specified as a
	      size specification  widthxheight.	  The  width  and  height  are
	      interpreted  in the units that the client uses (for example, for
	      terminal emulators this is generally characters).	  Alternately,
	      “vertical”  or  “horizontal”  can	 be  specified to indicate the
	      direction in which the client maximizes.

	      If this resource is not specified, the  maximum  size  from  the
	      WM_NORMAL_HINTS  property	 is used if set. Otherwise the default
	      value is the size where the client window with window management
	      borders  fills  the screen.  When the maximum client size is not
	      determined by the maximumClientSize resource,  the  maximumMaxi‐
	      mumSize  resource	 value	is used as a constraint on the maximum
	      size.  If the value given for this resource is True,  a  client-
	      supplied	icon  image takes precedence over a user-supplied icon
	      image.  The default value is  False,  giving  the	 user-supplied
	      icon  image  higher  precedence  than  the  client-supplied icon
	      image.  This resource specifies whether Mwm honors program spec‐
	      ified  position PPosition specified in the WM_NORMAL_HINTS prop‐
	      erty in the absence of an user specified position.  Setting this
	      resource	to  on,	 causes	 mwm to always honor program specified
	      position.	 Setting this resource to off, causes  mwm  to	always
	      ignore program specified position.  Setting this resource to the
	      default value of nonzero cause mwm to  honor  program  specified
	      position	other than (0,0).  This resource indicates the name of
	      the menu pane that is posted when the window menu is  popped  up
	      (usually	by  pressing button 1 on the window menu button on the
	      client window frame).  Menu  panes  are  specified  in  the  MWM
	      resource	description file.  Window menus can be customized on a
	      client  class  basis  by	specifying  resources  of   the	  form
	      Mwm*client_name_or_class*windowMenu  (see “Mwm Resource Descrip‐
	      tion File Syntax”).  The	default	 value	of  this  resource  is
	      “DefaultWindowMenu”.

   Resource Description File
       The MWM resource description file is a supplementary resource file that
       contains resource descriptions that are referred to by entries  in  the
       defaults	 files	(.Xdefaults,  app-defaults/Mwm).  It contains descrip‐
       tions of resources that are to be used by mwm, and that cannot be  eas‐
       ily  encoded  in the defaults files (a bitmap file is an analogous type
       of resource description file). A particular mwm	resource  description‐
       file can be selected using the configFile resource.

       The  following  types of resources can be described in the mwm resource
       description file: Window manager functions can  be  bound  (associated)
       with button events.  Window manager functions can be bound (associated)
       with key press events.  Menu panes can be used for the window menu  and
       other menus posted with key bindings and button bindings.

   mwm Resource Description File Syntax
       The mwm resource description file is a standard text file that contains
       items of information separated by blanks, tabs, and newline characters.
       Blank  lines  are  ignored.  Items or characters can be quoted to avoid
       special interpretation (for  example,  the  comment  character  can  be
       quoted  to prevent it from being interpreted as the comment character).
       A quoted item can be contained in double quotes ("). Single  characters
       can  be	quoted	by preceding them by the backslash character (\).  All
       text from an unquoted # to the end of the line is regarded as a comment
       and  is not interpreted as part of a resource description. If !	is the
       first character in a line, the line is regarded as  a  comment.	 If  a
       line  ends  in a backslash character (\), the next line is considered a
       continuation of that line. Window manager  functions  can  be  accessed
       with  button and key bindings, and with window manager menus. Functions
       are indicated as part of the specifications for button and key  binding
       sets, and menu panes. The function specification has the following syn‐
       tax:

       function =	function_name [function_args] function_name =	window
       manager function function_args =	 {quoted_item | unquoted_item}

       The  following functions are supported. If a function is specified that
       isn't one of the supported functions, then it is interpreted by mwm  as
       f.nop.	This  function causes a beep.  This function causes the window
       or icon that is on the top of the window stack to be put on the	bottom
       of  the window stack (so that it no longer obscures any other window or
       icon). This function affects only those windows and icons that  obscure
       other  windows  and  icons,  or	that are obscured by other windows and
       icons. Secondary windows (that is,  transient  windows)	are  restacked
       with  their associated primary window. Secondary windows always stay on
       top of the associated primary window and there can be no other  primary
       windows	between the secondary windows and their primary window.	 If an
       icon function argument is  specified,  the  function  applies  only  to
       icons. If a window function argument is specified, the function applies
       only to windows.	 This function raises the window or icon on the bottom
       of  the window stack (so that it is not obscured by any other windows).
       This function affects only those windows and icons that	obscure	 other
       windows	and  icons,  or	 that are obscured by other windows and icons.
       Secondary windows (that is, transient windows) are restacked with their
       associated  primary  window. If an icon function argument is specified,
       the function applies only to icons. If a window	function  argument  is
       specified,  the function applies only to windows.  This function causes
       command to be executed (using the value	of  the	 MWMSHELL  environment
       variable	 if  it	 is  set, otherwise the value of the SHELL environment
       variable if it is set, otherwise /bin/sh). The !	 notation can be  used
       in  place of the f.exec function name.  This function sets the colormap
       focus to a client window.  If this function is done in a root  context,
       the  default  colormap  (set  up	 by the X Window System for the screen
       where MWM is running) is installed and there is no specific client win‐
       dow  colormap  focus.  This function is treated as f.nop if colormapFo‐
       cusPolicy is not explicit.  This function sets the keyboard input focus
       to  a  client window or icon. This function is treated as f.nop if key‐
       boardFocusPolicy is not explicit or the function is executed in a  root
       context.	  This	function  is  used  to	terminate  a  client.  If  the
       WM_DELETE_WINDOW protocol is set up, the client is sent a  client  mes‐
       sage event, indicating that the client window should be deleted. If the
       WM_SAVE_YOURSELF protocol is set up, the client is sent a  client  mes‐
       sage  event,  indicating	 that the client needs to prepare to be termi‐
       nated.  If  the	client	does  not   have   the	 WM_DELETE_WINDOW   or
       WM_SAVE_YOURSELF	 protocol  set	up,  this function causes a client's X
       connection to be terminated (usually resulting in  termination  of  the
       client).	 Refer	to the description of the quitTimeout resource and the
       WM_PROTOCOLS property.  This function lowers a primary  window  to  the
       bottom  of  the global window stack (where it obscures no other window)
       and lowers the secondary window (transient window or dialog box) within
       the  client family.  The arguments to this function are mutually exclu‐
       sive.

	      The client argument indicates the name or class of a  client  to
	      lower. If the client argument is not specified, the context that
	      the function was invoked in indicates  the  window  or  icon  to
	      lower.

	      Specifying  within lowers the secondary window within the family
	      (staying above the parent) but does not lower the client	family
	      in the global window stack.

	      Specifying  freeFamily  lowers  the  window to the bottom of the
	      global windows stack from its local family stack.	 This function
	      causes  a	 client	 window to be displayed with its maximum size.
	      This function associates a cascading (pull-right)	 menu  with  a
	      menu  pane  entry	 or  a	menu with a button or key binding. The
	      menu_name function argument identifies  the  menu	 to  be	 used.
	      This  function  causes  a	 client window to be minimized (iconi‐
	      fied).  When a window is minimized when no icon box is used, its
	      icon  is	placed	on  the bottom of the window stack (so that it
	      obscures no other window).  If an icon box is used, the client's
	      icon  changes  to	 its  iconified form inside the icon box. Sec‐
	      ondary windows (that is, transient windows) are  minimized  with
	      their  associated	 primary  window. There is only one icon for a
	      primary window and all its  secondary  windows.	This  function
	      causes a client window to be interactively moved.	 This function
	      installs the next colormap in the list of colormaps for the win‐
	      dow  with	 the  colormap focus.  This function sets the keyboard
	      input focus to the next window/icon in the set of	 windows/icons
	      managed by the window manager (the ordering of this set is based
	      on the stacking of windows on  the  screen).  This  function  is
	      treated  as  f.nop  if  keyboardFocusPolicy is not explicit. The
	      keyboard input focus is moved only to windows that do  not  have
	      an associated secondary window that is application modal. If the
	      transient argument is specified, transient  (secondary)  windows
	      are traversed (otherwise, if only window is specified, traversal
	      is done only to the last focused window in a  transient  group).
	      If  an icon function argument is specified, the function applies
	      only to icons. If a window function argument is  specified,  the
	      function	applies	 only to windows.  This function does nothing.
	      This function causes a client window to be  displayed  with  its
	      normal  size. Secondary windows (that is, transient windows) are
	      placed in their normal state along with their associated primary
	      window.  This function causes the corresponding client window to
	      be displayed with its normal size and raised to the top  of  the
	      window  stack.   Secondary  windows (that is, transient windows)
	      are placed in their normal state	along  with  their  associated
	      primary  window.	This function is used to relayout icons (based
	      on the layout policy being used) on the root window  or  in  the
	      icon  box.  In general this causes icons to be “packed” into the
	      icon grid.  This function is  used  to  enable/disable  (toggle)
	      processing  of  key bindings for window manager functions.  When
	      it disables key binding processing, all keys are	passed	on  to
	      the  window  with the keyboard input focus and no window manager
	      functions are invoked. If the f.pass_keys	 function  is  invoked
	      with  a  key binding to disable key-binding processing, the same
	      key binding can be used to enable key-binding processing.	  This
	      function	is  used to post the window menu.  If a key is used to
	      post the window menu and a window menu button  is	 present,  the
	      window  menu is automatically placed with its top-left corner at
	      the bottom-left corner of the window menu button for the	client
	      window.	If  no window menu button is present,  the window menu
	      is placed at the top-left corner of  the	client	window.	  This
	      function installs the previous colormap in the list of colormaps
	      for the window with the colormap focus.  This function sets  the
	      keyboard	input  focus to the previous window/icon in the set of
	      windows/icons managed by the window  manager  (the  ordering  of
	      this  set	 is  based  on the stacking of windows on the screen).
	      This function is treated as f.nop if keyboardFocusPolicy is  not
	      explicit. The keyboard input focus is moved only to windows that
	      do not have an associated secondary window that  is  application
	      modal.  If  the transient argument is specified, transient (sec‐
	      ondary) windows are traversed  (otherwise,  if  only  window  is
	      specified,  traversal is done only to the last focused window in
	      a transient group). If an icon function argument	is  specified,
	      the  function applies only to icons. If an window function argu‐
	      ment is specified, the function applies only to  windows.	  This
	      function	terminates  mwm	 (but  NOT the X window system).  This
	      function raises a primary window to the top of the global window
	      stack  (where  it is obscured by no other window) and raises the
	      secondary window (transient window or  dialog  box)  within  the
	      client  family.	The  arguments	to  this function are mutually
	      exclusive.

	      The client argument indicates the name or class of a  client  to
	      lower.  If  the  client  is  not specified, the context that the
	      function was invoked in indicates the window or icon to lower.

	      Specifying within raises the secondary window within the	family
	      but does not raise the client family in the global window stack.

	      Specifying  freeFamily raises the window to the top of its local
	      family stack and raises the family to the top of the global win‐
	      dow  stack.  This function raises a primary window to the top of
	      the global window stack if it is partially obscured  by  another
	      window;  otherwise,  it  lowers  the window to the bottom of the
	      window stack.  The  arguments  to	 this  function	 are  mutually
	      exclusive.

	      Specifying  within  raises  a secondary window within the family
	      (staying above the parent window), if it is  partially  obscured
	      by  another  window  in  the application's family; otherwise, it
	      lowers the window to the bottom of the family stack.  It has  no
	      effect on the global window stacking order.

	      Specifying  freeFamily raises the window to the top of its local
	      family stack, if obscured by another window, and raises the fam‐
	      ily  to the top of the global window stack; otherwise, it lowers
	      the window to the bottom of its local family  stack  and	lowers
	      the family to the bottom of the global window stack.  This func‐
	      tion causes all windows to be redrawn.  This function  causes  a
	      client window to be redrawn.  This function causes a client win‐
	      dow to be interactively resized.	 This  function	 restores  the
	      previous	state  of  an icon's associated window. If a maximized
	      window is iconified, then f.restore restores it to its maximized
	      state.  If a normal window is iconified, then f.restore restores
	      it to its normalized state.  This function restores the previous
	      state  of	 an  icon's associated window and raises the window to
	      the top of the window stack. If a maximized window is iconified,
	      then  f.restore_and_raise restores it to its maximized state and
	      raises it to the top of the window stack.	 If a normal window is
	      iconified,  then	f.restore_and_raise restores it to its normal‐
	      ized state and raises it to the top of the window	 stack.	  This
	      function	causes mwm to be restarted (effectively terminated and
	      re-executed).  This function causes the pointer to be warp to  a
	      specific screen number or to the next, previous, or last visited
	      (back) screen. The  arguments  to	 this  function	 are  mutually
	      exclusive.

	      The  screen_number argument indicates the screen number that the
	      pointer is to be warped.	Screens	 are  numbered	starting  from
	      screen 0.

	      Specifying  next	cause  the pointer to warp to the next managed
	      screen (skipping over any unmanaged screens).

	      Specifying prev cause the pointer to warp to the	previous  man‐
	      aged screen (skipping over any unmanaged screens).

	      Specifying  back	cause  the pointer to warp to the last visited
	      screen.  This function  sends  a	client	message	 of  the  type
	      _MOTIF_WM_MESSAGES  with	the message_type indicated by the mes‐
	      sage_number function argument. The client message is  sent  only
	      if message_number is included in the client's _MOTIF_WM_MESSAGES
	      property.	 A menu item label is grayed out if the menu  item  is
	      used  to	do f.send_msg of a message that is not included in the
	      client's _MOTIF_WM_MESSAGES property.  This  function  causes  a
	      menu separator to be put in the menu pane at the specified loca‐
	      tion (the label is ignored).  This function  causes  the	window
	      manager to restart with the default behavior (if a custom behav‐
	      ior is configured) or revert to the custom behavior. By  default
	      this  is bound to Shift Ctrl Meta <Key>!.	 This function inserts
	      a title in the menu pane at the specified location.

       Each function may be constrained as to which resource types can specify
       the  function  (for example, menu pane) and also what context the func‐
       tion can be used in (for example, the function is done to the  selected
       client  window).	  Function  contexts are: No client window or icon has
       been selected as an object for the function.  A client window has  been
       selected	 as  an	 object	 for the function.  This includes the window's
       title bar and frame. Some functions are applied only when the window is
       in  its	normalized  state  (for	 example, f.maximize) or its maximized
       state (for example, f.normalize).  An icon  has	been  selected	as  an
       object for the function.

       If a function's context has been specified as icon|window and the func‐
       tion is invoked in an icon box, the function applies to the  icon  box,
       not to the icons inside.

       If  a  function is specified in a type of resource where it is not sup‐
       ported or is invoked in a context that does not apply, the function  is
       treated	as f.nop. The following table indicates the resource types and
       function contexts in which window manager functions apply.

       ──────────────────────────────────────────────────────────────────────────
       Function		       Contexts			 Resources
       ──────────────────────────────────────────────────────────────────────────
       f.beep		       root, icon, window	 button, key, menu
       f.circle_down	       root, icon, window	 button, key, menu
       f.circle_up	       root, icon, window	 button, key, menu
       f.exec		       root, icon, window	 button, key, menu
       f.focus_color	       root, icon, window	 button, key, menu
       f.focus_key	       root, icon, window	 button, key, menu
       f.kill		       icon, window		 button, key, menu
       f.lower		       icon, window		 button, key, menu
       f.maximize	       icon, window(normal)	 button, key, menu
       f.menu		       root, icon, window	 button, key, menu
       f.minimize	       window			 button, key, menu
       f.move		       icon, window		 button, key, menu
       f.next_cmap	       root, icon, window	 button, key, menu
       f.next_key	       root, icon, window	 button, key, menu
       f.nop		       root, icon, window	 button, key, menu
       f.normalize	       icon, window(maximized)	 button, key, menu
       f.normalize_and_raise   icon, window		 button, key, menu
       f.pack_icons	       root, icon, window	 button, key, menu
       f.pass_keys	       root, icon, window	 button, key, menu
       f.post_wmenu	       root, icon, window	 button, key
       f.prev_cmap	       root, icon, window	 button, key, menu
       f.prev_key	       root, icon, window	 button, key, menu
       f.quit_mwm	       root, icon, window	 button, key, menu (root
							 only)
       f.raise		       icon, window		 button, key, menu
       f.raise_lower	       icon, window		 button, key, menu
       f.refresh	       root, icon, window	 button, key, menu
       f.refresh_win	       window			 button, key, menu
       f.resize		       window			 button, key, menu
       f.restore	       icon, window		 button, key, menu
       f.restore_and_raise     icon, window		 button, key, menu
       f.restart	       root, icon, window	 button, key, menu (root
							 only)
       f.screen		       root, icon, window	 button, key, menu
       f.send_msg	       icon, window		 button, key, menu
       f.separator	       root, icon, window	 menu
       f.set_behavior	       root, icon, window	 button, key, menu
       f.title		       root, icon, window	 menu
       ──────────────────────────────────────────────────────────────────────────

   Window Manager Event Specification
       Events are indicated as part of the specifications for button and  key-
       binding sets, and menu panes.

       Button events have the following syntax:

       button =@[modifier_list]<button_event_name>

       modifier_list =@modifier_name {modifier_name}

       All  modifiers specified are interpreted as being exclusive (this means
       that only the specified modifiers can be present when the button	 event
       occurs).	 The following table indicates the values that can be used for
       modifier_name. The [Alt] key is frequently labeled [Extend] or  [Meta].
       Alt and Meta can be used interchangeably in event specification.

       ────────────────────────
       Modifier	  Description
       ────────────────────────
       Ctrl	  Control Key
       Shift	  Shift Key
       Alt	  Alt/Meta Key
       Meta	  Meta/Alt Key
       Lock	  Lock Key
       Mod1	  Modifier1
       Mod2	  Modifier2
       Mod3	  Modifier3
       Mod4	  Modifier4
       Mod5	  Modifier5
       ────────────────────────

       The  following  table  indicates	 the  values that can be used for but‐
       ton_event_name.

       ────────────────────────────────────────
       Button	    Description
       ────────────────────────────────────────
       Btn1Down	    Button 1 Press
       Btn1Up	    Button 1 Release
       Btn1Click    Button 1 Press and Release
       Btn1Click2   Button 1 Double-Click
       Btn2Down	    Button 2 Press
       Btn2Up	    Button 2 Release
       Btn2Click    Button 2 Press and Release
       Btn2Click2   Button 2 Double-Click
       Btn3Down	    Button 3 Press
       Btn3Up	    Button 3 Release
       Btn3Click    Button 3 Press and Release
       Btn3Click2   Button 3 Double-Click
       Btn4Down	    Button 4 Press
       Btn4Up	    Button 4 Release
       Btn4Click    Button 4 Press and Release
       Btn4Click2   Button 4 Double-Click
       Btn5Down	    Button 5 Press
       Btn5Up	    Button 5 Release
       Btn5Click    Button 5 Press and Release
       Btn5Click2   Button 5 Double-Click
       ────────────────────────────────────────

       Key events that are used by the window manager for menu	mnemonics  and
       for  binding  to	 window	 manager functions are single key presses; key
       releases are ignored. Key events have the following syntax:

       key =@[modifier_list]<Key>key_name

       modifier_list =@modifier_name {modifier_name}

       All modifiers specified are interpreted as being exclusive (this	 means
       that  only  the	specified  modifiers can be present when the key event
       occurs).	 Modifiers for keys are the same as those that apply  to  but‐
       tons.  The key_name is an X11 keysym name. Keysym names can be found in
       the keysymdef.h file (remove the XK_ prefix).

   Button Bindings
       The buttonBindings resource value is the name of a set of button	 bind‐
       ings  that are used to configure window manager behavior. A window man‐
       ager function can be done when a button press occurs with  the  pointer
       over  a	framed client window, an icon, or the root window. The context
       for indicating where the button press applies is also the  context  for
       invoking	 the  window  manager  function	 when the button press is done
       (significant for functions that are context sensitive).

       The button binding syntax is:

       Buttons bindings_set_name {
	 button	   context    function
	 button	   context    function
		     .
		     .
	 button	   context    function }

       The syntax for the context specification is:

       context =  object[ | context] object =	root | icon | window | title |
       frame | border | app

       The  context  specification indicates where the pointer must be for the
       button binding to be effective. For example, a context of window	 indi‐
       cates  that  the pointer must be over a client window or window manage‐
       ment frame for the button binding to be effective. The frame context is
       for  the	 window management frame around a client window (including the
       border and titlebar), the border context is for the border part of  the
       window management frame (not including the titlebar), the title context
       is for the title area of the window management frame, and the app  con‐
       text is for the application window (not including the window management
       frame).

       If an f.nop function is specified for  a	 button	 binding,  the	button
       binding is not done.

   Key Bindings
       The  keyBindings	 resource  value  is the name of a set of key bindings
       that are used to configure window manager behavior.  A  window  manager
       function	 can  be done when a particular key is pressed. The context in
       which the key binding applies is indicated in the key binding  specifi‐
       cation.	The  valid contexts are the same as those that apply to button
       bindings.

       The key binding syntax is:

       Keys bindings_set_name { key    context	  function
	 key	context	   function
		  .
		  .
	 key	context	   function }

       If an f.nop function is specified for a key binding, the key binding is
       not  done. If an f.post_wmenu or f.menu function is bound to a key, mwm
       will automatically use the same key for	removing  the  menu  from  the
       screen after it has been popped up.

       The  context  specification  syntax is the same as for button bindings.
       For key bindings, the frame, title, border, and app contexts are equiv‐
       alent  to the window context. The context for a key event is the window
       or icon that has the keyboard input focus (root if no  window  or  icon
       has the keyboard input focus).

   Menu Panes
       Menus can be popped up using the f.post_wmenu and f.menu window manager
       functions. The context for window manager functions that are done  from
       a menu is root, icon or window depending on how the menu was popped up.
       In the case of the window menu or menus popped up with a	 key  binding,
       the  location  of  the  keyboard input focus indicates the context. For
       menus popped up using a button binding, the context of the button bind‐
       ing is the context of the menu.

       The menu pane specification syntax is:

       Menu menu_name { label  [mnemonic]  [accelerator]   function
	 label	[mnemonic]  [accelerator]   function
		.
		.
	 label	[mnemonic]  [accelerator]   function }

       Each  line  in  the  Menu specification identifies the label for a menu
       item and the function to be done if the menu item is selected.  Option‐
       ally  a menu button mnemonic and a menu button keyboard accelerator may
       be specified. Mnemonics are functional only when the menu is posted and
       keyboard traversal applies.

       The  label  may	be a string or a bitmap file.  The label specification
       has the following syntax:

       label =	      text | bitmap_file bitmap_file = text  =		quoted
       item | unquoted item

       The  string  encoding  for labels must be compatible with the menu font
       that is used. Labels are greyed out for menu items that	do  the	 f.nop
       function or an invalid function or a function that doesn't apply in the
       current context.

       A mnemonic specification has the following syntax:

       mnemonic =  _character

       The first matching character in the label is underlined. If there is no
       matching	 character  in	the  label, no mnemonic is registered with the
       window manager for that label.  Although	 the  character	 must  exactly
       match  a	 character  in the label, the mnemonic does not execute if any
       modifier (such as Shift) is pressed with the character key.

       The accelerator specification is a key  event  specification  with  the
       same syntax as is used for key bindings to window manager functions.

   Environment
       mwm  uses  the  environment  variable  HOME  specifying the user's home
       directory.

       mwm uses the environment variable LANG specifying the user's choice  of
       language	 for  the mwm message catalog and the mwm resource description
       file.

       mwm uses the environment	 variables  XFILESEARCHPATH,  XUSERFILESEARCH‐
       PATH,  XAPPLRESDIR,  XENVIRONMENT, LANG, and HOME in determining search
       paths for resource defaults files.  mwm may  also  use  XBMLANGPATH  to
       search for bitmap files.

       mwm  reads  the $HOME/.motifbind file if it exists to install a virtual
       key bindings property on the root window.  For more information on  the
       content of the file, see VirtualBindings(3X).

       mwm  uses  the  environment variable MWMSHELL (or SHELL, if MWMSHELL is
       not set), specifying the shell to use when executing commands  via  the
       f.exec function.

FILES
SEE ALSO
       VendorShell(3X), VirtualBindings(3X), X(1X), XmInstallImage(3X)

								       mwm(1X)
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