masked_stretch_blit man page on DragonFly

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masked_stretch_blit(3)		Allegro manual		masked_stretch_blit(3)

NAME
       masked_stretch_blit  -  Scales  a rectangular area skipping pixels with
       the mask color. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       void masked_stretch_blit(BITMAP *source, BITMAP	*dest,	int  source_x,
       source_y, source_w, source_h, int dest_x, dest_y, dest_w, dest_h);

DESCRIPTION
       Like  masked_blit(), except it can scale images (so the source and des‐
       tination rectangles don't need to  be  the  same	 size).	 This  routine
       doesn't	do  as	much  safety checking as the regular masked_blit(): in
       particular you must take care not to copy from areas outside the source
       bitmap. Moreover, the source must be a memory bitmap. Example:

	  BITMAP *hud_overlay;
	  ...
	  /* Stretch hud overlay over the screen. */
	  masked_stretch_blit(hud_overlay, screen, 0, 0,
			      hud_overlay->w, hud_overlay->h,
			      0, 0, SCREEN_W, SCREEN_H);

SEE ALSO
       blit(3), masked_blit(3), stretch_blit(3), stretch_sprite(3)

Allegro				 version 4.4.2		masked_stretch_blit(3)
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