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ST(3)									 ST(3)

NAME
       libst - Sound Tools : sound sample file and effects libraries.

SYNOPSIS
       cc file.c -o file libst.a

DESCRIPTION
       Sound Tools  is	a  library of sound sample file format readers/writers
       and sound effects processors.

       Sound Tools includes skeleton C files to assist you in writing new for‐
       mats  and  effects.   The full skeleton driver, skel.c, helps you write
       drivers for a new format which has data structures.  The simple	skele‐
       ton  drivers  help you write a new driver for raw (headerless) formats,
       or for formats which just have a simple header followed by raw data.

       Most sound sample formats are fairly simple: they are just a string  of
       bytes  or  words	 and  are presumed to be sampled at a known data rate.
       Most of them have a short data structure at the beginning of the file.

INTERNALS
       The Sound Tools formats and effects operate on an internal buffer  for‐
       mat  of	signed	32-bit longs.  The data processing routines are called
       with buffers of these samples, and buffer sizes which refer to the num‐
       ber of samples processed, not the number of bytes.  File readers trans‐
       late the input samples to signed longs and return the number  of	 longs
       read.   For  example, data in linear signed byte format is left-shifted
       24 bits.

       This does cause problems in processing the data.	 For example:
	    *obuf++ = (*ibuf++ + *ibuf++)/2;
       would not mix down left and right channels into one monophonic channel,
       because	the  resulting	samples	 would overflow 32 bits.  Instead, the
       ``avg'' effects must use:
	    *obuf++ = *ibuf++/2 + *ibuf++/2;

       Stereo data is stored with the left and right speaker data  in  succes‐
       sive  samples.	Quadraphonic data is stored in this order: left front,
       right front, left rear, right rear.

FORMATS
       A format is responsible for translating between sound sample files  and
       an  internal buffer.  The internal buffer is store in signed longs with
       a fixed sampling rate.  The format operates from two data structures: a
       format structure, and a private structure.

       The format structure contains a list of control parameters for the sam‐
       ple: sampling rate, data size (bytes, words,  floats,  etc.),  encoding
       (unsigned,  signed,  logarithmic),  number  of sound channels.  It also
       contains other state information: whether the sample file needs	to  be
       byte-swapped,  whether  fseek()	will work, its suffix, its file stream
       pointer, its format pointer, and the private structure for the format .

       The private area is just a preallocated data array for  the  format  to
       use  however  it	 wishes.   It should have a defined data structure and
       cast the array to that structure.  See voc.c for the use of  a  private
       data area.  Voc.c has to track the number of samples it writes and when
       finishing, seek back to the beginning of the file  and  write  it  out.
       The  private  area  is not very large.  The ``echo'' effect has to mal‐
       loc() a much larger area for its delay line buffers.

       A format has 6 routines:

       startread	   Set up the format parameters, or  read  in  a  data
			   header, or do what needs to be done.

       read		   Given  a  buffer and a length: read up to that many
			   samples, transform them into signed long  integers,
			   and	copy  them into the buffer.  Return the number
			   of samples actually read.

       stopread		   Do what needs to be done.

       startwrite	   Set up the format parameters, or write out  a  data
			   header, or do what needs to be done.

       write		   Given a buffer and a length: copy that many samples
			   out of the buffer, convert them from	 signed	 longs
			   to  the  appropriate	 data,	and  write them to the
			   file.  If it can't write out all the samples, fail.

       stopwrite	   Fix up any file header, or  do  what	 needs	to  be
			   done.

EFFECTS
       An  effects  loop  has  one input and one output stream.	 It has 5 rou‐
       tines.

       getopts		   is called with a character string argument list for
			   the effect.

       start		   is  called with the signal parameters for the input
			   and output streams.

       flow		   is called with input and output data	 buffers,  and
			   (by	reference)  the	 input	and output data buffer
			   sizes.  It processes the input buffer into the out‐
			   put buffer, and sets the size variables to the num‐
			   bers of samples actually processed.	It is under no
			   obligation  to  read from the input buffer or write
			   to the output buffer during the same call.  If  the
			   call	 returns ST_EOF then this should be used as an
			   indication that this effect will no longer read any
			   data	 and  can  be  used  to	 switch	 to drain mode
			   sooner.

       drain		   is called after there are no more input  data  sam‐
			   ples.   If  the effect wishes to generate more data
			   samples it copies the generated data into  a	 given
			   buffer and returns the number of samples generated.
			   If it fills the buffer, it will  be	called	again,
			   etc.	 The echo effect uses this to fade away.

       stop		   is  called  when there are no more input samples to
			   process.  stop may generate output samples  on  its
			   own.	  See  echo.c for how to do this, and see that
			   what it does is absolutely bogus.

COMMENTS
       Theoretically, formats can be used to manipulate several	 files	inside
       one  program.   Multi-sample files, for example the download for a sam‐
       pling keyboard, can be handled cleanly with this feature.

PORTABILITY PROBLEMS
       Many computers don't supply arithmetic shifting, so do  multiplies  and
       divides	instead of << and >>.  The compiler will do the right thing if
       the CPU supplies arithmetic shifting.

       Do all arithmetic conversions one stage at a time.  I've had  too  many
       problems with "obviously clean" combinations.

       In  general, don't worry about "efficiency".  The sox.c base translator
       is disk-bound on any machine (other than a 8088 PC  with	 an  SMD  disk
       controller).   Just comment your code and make sure it's clean and sim‐
       ple.  You'll find that DSP code is extremely painful to write as it is.

BUGS
       The HCOM format is not re-entrant; it can only be used once in  a  pro‐
       gram.

       The  program/library interface is pretty weak.  There's too much ad-hoc
       information which a program is supposed	to  gather  up.	  Sound	 Tools
       wants to be an object-oriented dataflow architecture.

				October 15 1996				 ST(3)
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