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CONSOLE(4)							    CONSOLE(4)

NAME
       console, keyboard, log - system console

DESCRIPTION
       The  TTY	 device	 driver	 manages  two devices related to the main user
       interface, the system screen and the keyboard.  These two together  are
       named "the Console".

   The Screen
       The  screen  of	a PC can be managed by a Monochrome Display Adapter, a
       Hercules card, a Color Graphics Adapter, an Enhanced Graphics  Adapter,
       or  a  Video  Graphics  Array.  To the console driver these devices are
       seen as a block of video memory into which characters can be written to
       be  displayed, an I/O register that sets the video memory origin to the
       character that is to be displayed  on  the  top-left  position  of  the
       screen, and an I/O register that sets the position of the hardware cur‐
       sor.  Each character within video memory is a two-byte word.   The  low
       byte  is the character code, and the high byte is the "attribute byte",
       a set of bits that controls the way the character is displayed, charac‐
       ter  and	 background  colours  for  a  colour card, or intensity/under‐
       line/reverse video for monochrome.

       These are the characteristics of the adapters in text mode:

	      Adapter	     Usable memory  Mono/Colour
	       MDA	      4K	     M
	       Hercules	      4K	     M
	       CGA	      16K	     C
	       EGA	      32K	     M or C
	       VGA	      32K	     M or C

       MDA and Hercules are the same to the console driver, because the graph‐
       ics mode of the Hercules is of no use to MINIX 3.  EGA and VGA are also
       mostly seen as the same in text mode.  An EGA adapter is either a mono‐
       chrome  or  a  colour device depending on the screen attached to it.  A
       VGA adapter can run in either monochrome	 or  colour  (grayscale)  mode
       depending on how the Boot Monitor has initialized it.

       The  driver  uses the video origin to avoid copying the screen contents
       when scrolling up or down.  Instead the	origin	is  simply  moved  one
       line.   This  is named "hardware scrolling", as opposed to copying mem‐
       ory: "software scrolling".

       The video origin is also used to	 implement  several  virtual  consoles
       inside  the  video  memory of the adapter.  Each virtual console gets a
       segment of video memory.	 The driver chooses which console  to  display
       by  moving  the video origin.  Note that an MDA or Hercules adapter can
       only support one console.  CGA can support up to four  80x25  consoles,
       and  EGA and VGA can have eight.	 It is best to configure one less con‐
       sole to leave some video memory free so	that  hardware	scrolling  has
       some space to work in.

       Character  codes are used as indices into a display font that is stored
       in the adapter.	The default font is the IBM character set, which is an
       ASCII character set in the low 128 codes, and a number of mathematical,
       greek, silly graphics, and accented characters in the upper 128	codes.
       This  font  is  fixed in the MDA, Hercules and CGA adapters, but can be
       replaced by a user selected font for the EGA and VGA adapters.

       A number of control characters and escape sequences are implemented  by
       the  driver.   The  result  is upward compatible with the ANSI standard
       terminal.  The termcap(5) type is minix.	 Normal characters written  to
       the  console  are  displayed  at	 the cursor position and the cursor is
       advanced one column to the right.  If an entire line is filled then the
       cursor wraps to the first column of the next line when the next charac‐
       ter must be displayed.  The screen is scrolled up if needed to start  a
       new  line.   Some characters have special effects when sent to the con‐
       sole.  Some even have arguments in the form of comma separated  decimal
       numbers.	 These numbers default to the lowest possible value when omit‐
       ted.  The top-left character is at position (1, 1).  The following con‐
       trol characters and escape sequences are implemented by the console:

       Sequence	 Name		     Function
	^@	  Null		      Ignored (padding character)
	^G	  Bell		      Produce a short tone from the speaker
	^H	  Backspace	      Move  the	 cursor back one column, wrap‐
				      ping from the left edge up one  line  to
				      the right edge
	^I	  Horizontal Tab      Move to the next tab stop, with each tab
				      stop at columns 1, 9, 25, etc.  Wrap  to
				      the next line if necessary.
	^J	  Line Feed	      Move one line down, scrolling the screen
				      up if necessary
	^K	  Vertical Tab	      Same as LF
	^L	  Form Feed	      Same as LF
	^M	  Carriage Return     Move to column 1
	^[	  Escape	      Start of an escape sequence
	^[M	  Reverse Index	      Move one line up, scrolling  the	screen
				      down if necessary
	^[[nA	  Cursor Up	      Move the cursor up n lines
	^[[nB	  Cursor Down	      Move the cursor down n lines
	^[[nC	  Cursor Forward      Move the cursor right n columns
	^[[nD	  Cursor Backward     Move the cursor left n columns
	^[[m;nH	  Cursor Position     Move the cursor to line m, column n
	^[[sJ	  Erase in Display    Clear characters as follows:
				      s = 0: From cursor to end of screen
				      s = 1: From start of screen to cursor
				      s = 2: Entire screen
	^[[sK	  Erase in Line	      Clear characters as follows:
				      s = 0: From cursor to end of line
				      s = 1: From start of line to cursor
				      s = 2: Entire line
	^[[nL	  Insert Lines	      Insert n blank lines
	^[[nM	  Delete Lines	      Delete n lines
	^[[n@	  Insert Characters   Insert n blank characters
	^[[nP	  Delete Characters   Delete n characters
	^[[nm	  Character Attribute Set character attribute as follows:
				      n = 0: Normal (default) attribute
				      n = 1: Bold (high intensity fg colour)
				      n = 4: Underline (mono) / Cyan (colour)
				      n = 5: Blinking
				      n = 7: Reverse Video
				      n = 30: Black foreground colour
				      n = 31: Red
				      n = 32: Green
				      n = 33: Brown
				      n = 34: Blue
				      n = 35: Magenta
				      n = 36: Cyan
				      n = 37: Light Gray
				      n = 39: Default fg colour (lt gray)
				      n = 40-47: Same for background colour
				      n = 49: Default bg colour (black)
				      Note:  The  "bold"  versions  of	black,
				      brown and lt gray become dark gray, yel‐
				      low and white.

       The  console  device implements the following ioctl to copy a font into
       font memory on EGA and VGA adapters:

	      ioctl(fd, TIOCSFON, u8_t font[256][32]);

       Font memory consists of 256 character definitions of 32 lines per char‐
       acter and 8 pixels per line.  The first line is the topmost line of the
       character.  The leftmost pixel is lit if the most significant bit of  a
       line is set, etc.  How many lines are used depends on the current video
       mode.  The 80x25 video mode used by MINIX 3 has an 8x16 character cell,
       80x28  has  8x14	 characters,  and 132x43 or 132x50 has 8x8 characters.
       The boot variable console is used by both the Boot Monitor and the con‐
       sole  driver  to set the video mode, software scrolling on/off, and VGA
       screen blank timeout.  See boot(8).

   The Keyboard
       The keyboard produces key codes for each key that  is  pressed.	 These
       keys are transformed into character codes or sequences according to the
       current keyboard translation  table.   The  format  of  this  table  is
       described  in keymap(5).	 The character codes can be read from the con‐
       sole device unless they map to special hotkeys.	 The  hotkeys  are  as
       follows:

       Name		KeyFunction
	CTRL-ALT-DEL	 Send  an abort signal to process 1 (init).  Init then
			 halts the system
	CTRL-ALT-KP-.	 Likewise for keypad period
	F1		 Process table dump
	F2		 Show memory map
	F3		 Toggle software/hardware scrolling
	F5		 Show network statistics
	CTRL-F7		 Send a quit signal to all processes connected to  the
			 console
	CTRL-F8		 Send an interrupt signal
	CTRL-F9		 Send  a kill signal.  If CTRL-F8 or CTRL-F7 don't get
			 'em, then this surely will.  These keys are for  dis‐
			 aster	recovery.   You	 would	normally  use  DEL and
			 CTRL-\ to send interrupt and quit signals.
	ALT-F1		 Select virtual console 0 (/dev/console)
	ALT-F2		 Select virtual console 1 (/dev/ttyc1)
	ALT-F(n+1)	 Select virtual console n (/dev/ttycn)
	ALT-Left	 Select previous virtual console
	ALT-Right	 Select next virtual console

       The keyboard map is set with the KIOCSMAP ioctl whose  precise  details
       are currently hidden in the loadkeys utility.

   Log device
       The  log	 device	 can be used by processes to print debug messages onto
       the console.  The console is a terminal type device,  so	 it  is	 taken
       from  processes when a session leader exits.  This does not happen with
       the log device.

SEE ALSO
       tty(4), loadkeys(1), keymap(5), boot(8).

NOTES
       Output processing turns Line Feeds into CR  LF  sequences.   Don't  let
       this surprise you.  Either turn off output processing or use one of the
       synonyms for LF.

AUTHOR
       Kees J. Bot (kjb@cs.vu.nl)

								    CONSOLE(4)
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