HUNTD(6)HUNTD(6)NAMEhuntd - hunt daemon, back-end for hunt game
SYNOPSIS
/usr/games/lib/huntd [ -s ] [ -p port ]
DESCRIPTIONhuntd controls the multi-player hunt(6) game. When it starts up, it
tries to notify all members of the hunt-players mailing list (see send‐
mail(8)) by faking a talk(1) request from user ``Hunt Game''.
The -s option is for running huntd forever (server mode). This is sim‐
ilar to running it under the control of inetd (see below), but it con‐
sumes a process table entry when no one is playing.
The -p option changes the udp port number used to rendezvous with the
player process and thus allows for private games of hunt. This option
turns off the notification of players on the hunt-players mailing list.
INETD
To run huntd from inetd, you'll need to put the hunt service in
/etc/services:
hunt 26740/udp # multi-player/multi-host mazewars
and add a line in /etc/inetd.conf:
hunt dgram udp wait nobody /usr/games/lib/huntd HUNT
except for Suns which use /etc/servers:
hunt udp /usr/games/lib/huntd
Do not use any of the command line options — if you want inetd to start
up huntd on a private port, change the port listed in /etc/services.
NETWORK RENDEZVOUS
When hunt(6) starts up, it broadcasts on the local area net (using the
broadcast address for each interface) to find a hunt game in progress.
If a huntd hears the request, it sends back the port number for the
hunt process to connect to. Otherwise, the hunt process starts up a
huntd on the local machine and trys to rendezvous with it.
SEE ALSOhunt(6), talk(1), sendmail(8)AUTHORS
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab
4th Berkeley Distribution 21 August 1986 HUNTD(6)