huntd man page on 4.4BSD

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HUNTD(6)							      HUNTD(6)

       huntd - hunt daemon, back-end for hunt game

       /usr/games/lib/huntd [ -s ] [ -p port ]

       huntd  controls	the  multi-player hunt(6) game.	 When it starts up, it
       tries to notify all members of the hunt-players mailing list (see send‐
       mail(8)) by faking a talk(1) request from user ``Hunt Game''.

       The -s option is for running huntd forever (server mode).  This is sim‐
       ilar to running it under the control of inetd (see below), but it  con‐
       sumes a process table entry when no one is playing.

       The  -p	option changes the udp port number used to rendezvous with the
       player process and thus allows for private games of hunt.  This	option
       turns off the notification of players on the hunt-players mailing list.

       To  run	huntd  from  inetd,  you'll  need  to  put the hunt service in

	      hunt 26740/udp	  # multi-player/multi-host mazewars

       and add a line in /etc/inetd.conf:

	      hunt dgram udp wait nobody /usr/games/lib/huntd HUNT

       except for Suns which use /etc/servers:

	      hunt udp /usr/games/lib/huntd

       Do not use any of the command line options — if you want inetd to start
       up huntd on a private port, change the port listed in /etc/services.

       When  hunt(6) starts up, it broadcasts on the local area net (using the
       broadcast address for each interface) to find a hunt game in  progress.
       If  a  huntd  hears  the request, it sends back the port number for the
       hunt process to connect to.  Otherwise, the hunt process	 starts	 up  a
       huntd on the local machine and trys to rendezvous with it.

       hunt(6), talk(1), sendmail(8)

       Conrad Huang, Ken Arnold, and Greg Couch;
       University of California, San Francisco, Computer Graphics Lab

4th Berkeley Distribution	21 August 1986			      HUNTD(6)

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