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gm(1)									 gm(1)

       NAME

	      gm  - command-line utility to create, edit, compare, convert, or
	      display images

SYNOPSIS
       gm animate [ options ... ] file [ [ options ... ] file ... ]

       gm batch [ options ... ] [ script ]

       gm benchmark [ options ... ] subcommand

       gm compare [ options ... ] reference-image [  options  ...  ]  compare-
       image [ options ... ]

       gm  composite  [	 options  ... ] change-image base-image [ mask-image ]
       output-image

       gm conjure [ options ] script.msl [ [ options ] script.msl ]

       gm convert [ [ options ... ] [ input-file ...  ] [ options ... ] ] out‐
       put-file

       gm display [ options ... ] file ...  [ [options ... ]file ... ]

       gm identify file [ file ... ]

       gm import [ options ... ] file

       gm mogrify [ options ... ] file ...

       gm  montage  [  options ... ] file [ [ options ... ] file ... ] output-
       file

       gm time subcommand

       gm version

DESCRIPTION
	GraphicsMagick's gm provides a suite of utilities for  creating,  com‐
       paring,	converting, editing, and displaying images.  All of the utili‐
       ties are provided as sub-commands of a single gm executable:

       animate displays an animation (e.g. a GIF file) on any workstation dis‐
       play running an X server.

       batch  executes	an  arbitary number of the utility commands (e.g. con‐
       vert) in the form of a simple linear batch script in order  to  improve
       execution  efficiency,  and/or to allow use as a subordinate co-process
       under the control of an arbitrary script or program.

       benchmark executes one of the other utility commands (e.g. convert) for
       a specified number of iterations, or execution time, and reports execu‐
       tion time and other profiling  information  such	 as  CPU  utilization.
       Benchmark provides various operating modes including executing the com‐
       mand with a varying number of threads, and alternate reporting  formats
       such as comma-separated value (CSV).

       compare compares two images and reports difference statistics according
       to specified metrics and/or outputs an image with a visual  representa‐
       tion  of	 the  differences.   It may also be used to test if images are
       similar within a particular range and  specified	 metric,  returning  a
       truth value to the executing environment.

       composite  composites images (blends or merges images together) to cre‐
       ate new images.

       conjure interprets and executes scripts in the  Magick  Scripting  Lan‐
       guage (MSL).

       convert converts an input file using one image format to an output file
       with the same or differing image format	while  applying	 an  arbitrary
       number of image transformations.

       display is a machine architecture independent image processing and dis‐
       play facility. It can display an image on any workstation display  run‐
       ning an X server.

       identify	 describes the format and characteristics of one or more image
       files. It will also report if an image is incomplete or corrupt.

       import reads an image from any visible window on an X server  and  out‐
       puts  it	 as an image file. You can capture a single window, the entire
       screen, or any rectangular portion of the screen.

       mogrify transforms an image or a sequence of images.  These  transforms
       include image scaling, image rotation, color reduction, and others. The
       transmogrified image overwrites the original image.

       montage creates a composite by combining several separate  images.  The
       images  are  tiled  on  the  composite image with the name of the image
       optionally appearing just below the individual tile.

       time executes a subcommand and reports the user, system, and total exe‐
       cution time consumed.

       version	reports	 the  GraphicsMagick  release version, maximum sample-
       depth, copyright notice, supported features, and the options used while
       building the software.

       The GraphicsMagick utilities recognize the following image formats:

       Name  Mode Description
	o  3FR	     r-- Hasselblad Photo RAW
	o  8BIM	     rw- Photoshop resource format
	o  8BIMTEXT  rw- Photoshop resource text format
	o  8BIMWTEXT rw- Photoshop resource wide text format
	o  APP1	     rw- Raw application information
	o  APP1JPEG  rw- Raw JPEG binary data
	o  ART	     r-- PF1: 1st Publisher
	o  ARW	     r-- Sony Alpha DSLR RAW
	o  AVI	     r-- Audio/Visual Interleaved
	o  AVS	     rw+ AVS X image
	o  BIE	     rw- Joint Bi-level Image experts Group
			 interchange format
	o  BMP	     rw+ Microsoft Windows bitmap image
	o  BMP2	     -w- Microsoft Windows bitmap image v2
	o  BMP3	     -w- Microsoft Windows bitmap image v3
	o  CACHE     --- Magick Persistent Cache image format
	o  CALS	     rw- Continuous Acquisition and Life-cycle
			 Support Type 1 image
	o  CAPTION   r-- Caption (requires separate size info)
	o  CIN	     rw- Kodak Cineon Format
	o  CMYK	     rw- Raw cyan, magenta, yellow, and black
			 samples (8 or 16 bits, depending on
			 the image depth)
	o  CMYKA     rw- Raw cyan, magenta, yellow, black, and
			 matte samples (8 or 16 bits, depending
			 on the image depth)
	o  CR2	     r-- Canon Photo RAW
	o  CRW	     r-- Canon Photo RAW
	o  CUR	     r-- Microsoft Cursor Icon
	o  CUT	     r-- DR Halo
	o  DCM	     r-- Digital Imaging and Communications in
			 Medicine image
	o  DCR	     r-- Kodak Photo RAW
	o  DCX	     rw+ ZSoft IBM PC multi-page Paintbrush
	o  DNG	     r-- Adobe Digital Negative
	o  DPS	     r-- Display PostScript Interpreter
	o  DPX	     rw- Digital Moving Picture Exchange
	o  EPDF	     rw- Encapsulated Portable Document Format
	o  EPI	     rw- Adobe Encapsulated PostScript
			 Interchange format
	o  EPS	     rw- Adobe Encapsulated PostScript
	o  EPS2	     -w- Adobe Level II Encapsulated PostScript
	o  EPS3	     -w- Adobe Level III Encapsulated PostScript
	o  EPSF	     rw- Adobe Encapsulated PostScript
	o  EPSI	     rw- Adobe Encapsulated PostScript
			 Interchange format
	o  EPT	     rw- Adobe Encapsulated PostScript with MS-DOS
			 TIFF preview
	o  EPT2	     rw- Adobe Level II Encapsulated PostScript
			 with MS-DOS TIFF preview
	o  EPT3	     rw- Adobe Level III Encapsulated PostScript
			 with MS-DOS TIFF preview
	o  EXIF	     rw- Exif digital camera binary data
	o  FAX	     rw+ Group 3 FAX (Not TIFF Group3 FAX!)
	o  FITS	     rw- Flexible Image Transport System
	o  FRACTAL   r-- Plasma fractal image
	o  FPX	     rw- FlashPix Format
	o  GIF	     rw+ CompuServe graphics interchange format
	o  GIF87     rw- CompuServe graphics interchange format
			 (version 87a)
	o  GRADIENT  r-- Gradual passing from one shade to
			 another
	o  GRAY	     rw+ Raw gray samples (8/16/32 bits,
			 depending on the image depth)
	o  HISTOGRAM -w- Histogram of the image
	o  HRZ	     r-- HRZ: Slow scan TV
	o  HTML	     -w- Hypertext Markup Language and a
			 client-side image map
	o  ICB	     rw+ Truevision Targa image
	o  ICC	     rw- ICC Color Profile
	o  ICM	     rw- ICC Color Profile
	o  ICO	     r-- Microsoft icon
	o  ICON	     r-- Microsoft icon
	o  IDENTITY  r-- Hald CLUT identity image
	o  IMAGE     r-- GraphicsMagick Embedded Image
	o  INFO	     -w+ Image descriptive information and
			  statistics
	o  IPTC	     rw- IPTC Newsphoto
	o  IPTCTEXT  rw- IPTC Newsphoto text format
	o  IPTCWTEXT rw- IPTC Newsphoto wide text format
	o  JBG	     rw+ Joint Bi-level Image experts Group
			 interchange format
	o  JBIG	     rw+ Joint Bi-level Image experts Group
			 interchange format
	o  JNG	     rw- JPEG Network Graphics
	o  JP2	     rw- JPEG-2000 JP2 File Format Syntax
	o  JPC	     rw- JPEG-2000 Code Stream Syntax
	o  JPEG	     rw- Joint Photographic Experts Group
			 JFIF format
	o  JPG	     rw- Joint Photographic Experts Group
			 JFIF format
	o  K25	     r-- Kodak Photo RAW
	o  KDC	     r-- Kodak Photo RAW
	o  LABEL     r-- Text image format
	o  M2V	     rw+ MPEG-2 Video Stream
	o  MAP	     rw- Colormap intensities and indices
	o  MAT	     r-- MATLAB image format
	o  MATTE     -w+ MATTE format
	o  MIFF	     rw+ Magick Image File Format
	o  MNG	     rw+ Multiple-image Network Graphics
	o  MONO	     rw- Bi-level bitmap in least-significant-
			 -byte-first order
	o  MPC	     rw+ Magick Persistent Cache image format
	o  MPEG	     rw+ MPEG-1 Video Stream
	o  MPG	     rw+ MPEG-1 Video Stream
	o  MRW	     r-- Minolta Photo Raw
	o  MSL	     r-- Magick Scripting Language
	o  MTV	     rw+ MTV Raytracing image format
	o  MVG	     rw- Magick Vector Graphics
	o  NEF	     r-- Nikon Electronic Format
	o  NULL	     r-- Constant image of uniform color
	o  OTB	     rw- On-the-air bitmap
	o  P7	     rw+ Xv thumbnail format
	o  PAL	     rw- 16bit/pixel interleaved YUV
	o  PALM	     rw- Palm Pixmap
	o  PBM	     rw+ Portable bitmap format (black and white)
	o  PCD	     rw- Photo CD
	o  PCDS	     rw- Photo CD
	o  PCL	     -w- Page Control Language
	o  PCT	     rw- Apple Macintosh QuickDraw/PICT
	o  PCX	     rw- ZSoft IBM PC Paintbrush
	o  PDB	     rw+ Palm Database ImageViewer Format
	o  PDF	     rw+ Portable Document Format
	o  PEF	     r-- Pentax Electronic File
	o  PFA	     r-- TrueType font
	o  PFB	     r-- TrueType font
	o  PGM	     rw+ Portable graymap format (gray scale)
	o  PGX	     r-- JPEG-2000 VM Format
	o  PICON     rw- Personal Icon
	o  PICT	     rw- Apple Macintosh QuickDraw/PICT
	o  PIX	     r-- Alias/Wavefront RLE image format
	o  PLASMA    r-- Plasma fractal image
	o  PNG	     rw- Portable Network Graphics
	o  PNG24     rw- Portable Network Graphics, 24 bit RGB
			 opaque only
	o  PNG32     rw- Portable Network Graphics, 32 bit RGBA
			 semitransparency OK
	o  PNG8	     rw- Portable Network Graphics, 8-bit
			 indexed, binary transparency only
	o  PNM	     rw+ Portable anymap
	o  PPM	     rw+ Portable pixmap format (color)
	o  PREVIEW   -w- Show a preview an image enhancement,
			 effect, or f/x
	o  PS	     rw+ Adobe PostScript
	o  PS2	     -w+ Adobe Level II PostScript
	o  PS3	     -w+ Adobe Level III PostScript
	o  PSD	     rw- Adobe Photoshop bitmap
	o  PTIF	     rw- Pyramid encoded TIFF
	o  PWP	     r-- Seattle Film Works
	o  RAF	     r-- Fuji Photo RAW
	o  RAS	     rw+ SUN Rasterfile
	o  RGB	     rw+ Raw red, green, and blue samples
	o  RGBA	     rw+ Raw red, green, blue, and matte samples
	o  RLA	     r-- Alias/Wavefront image
	o  RLE	     r-- Utah Run length encoded image
	o  SCT	     r-- Scitex HandShake
	o  SFW	     r-- Seattle Film Works
	o  SGI	     rw+ Irix RGB image
	o  SHTML     -w- Hypertext Markup Language and a
			 client-side image map
	o  STEGANO   r-- Steganographic image
	o  SUN	     rw+ SUN Rasterfile
	o  SVG	     rw+ Scalable Vector Gaphics
	o  TEXT	     rw+ Raw text
	o  TGA	     rw+ Truevision Targa image
	o  TIFF	     rw+ Tagged Image File Format
	o  TILE	     r-- Tile image with a texture
	o  TIM	     r-- PSX TIM
	o  TOPOL     r-- TOPOL X Image
	o  TTF	     r-- TrueType font
	o  TXT	     rw+ Raw text
	o  UIL	     -w- X-Motif UIL table
	o  UYVY	     rw- 16bit/pixel interleaved YUV
	o  VDA	     rw+ Truevision Targa image
	o  VICAR     rw- VICAR rasterfile format
	o  VID	     rw+ Visual Image Directory
	o  VIFF	     rw+ Khoros Visualization image
	o  VST	     rw+ Truevision Targa image
	o  WBMP	     rw- Wireless Bitmap (level 0) image
	o  WMF	     r-- Windows Metafile
	o  WPG	     r-- Word Perfect Graphics
	o  X	     rw- X Image
	o  X3F	     r-- Foveon X3 (Sigma/Polaroid) RAW
	o  XBM	     rw- X Windows system bitmap (black
			 and white)
	o  XC	     r-- Constant image uniform color
	o  XCF	     r-- GIMP image
	o  XMP	     rw- Adobe XML metadata
	o  XPM	     rw- X Windows system pixmap (color)
	o  XV	     rw+ Khoros Visualization image
	o  XWD	     rw- X Windows system window dump (color)
	o  YUV	     rw- CCIR 601 4:1:1 or 4:2:2 (8-bit only)

	   Modes:
		     r	 Read
		     w	 Write
		     +	 Multi-image

       Support	for  some  of  these  formats  require	additional programs or
       libraries.  See README in the source package for where to find optional
       additional software.

       Note,  a	 format delineated with + means that if more than one image is
       specified, frames are combined into  a  single  multi-image  file.  Use
       +adjoin if you want a single image produced for each frame.

       Your installation might not support all of the formats in the list.  To
       get an accurate listing of the formats  supported  by  your  particular
       configuration, run "gm convert -list format".

       Raw  images  are	 expected to have one byte per pixel unless gm is com‐
       piled in 16-bit quantum mode or in 32-bit quantum mode. Here,  the  raw
       data  is	 expected  to  be  stored two or four bytes per pixel, respec‐
       tively, in most-significant-byte-first order.   For  example,  you  can
       tell  if	 gm was compiled in 16-bit mode by typing "gm version" without
       any options, and looking for "Q:16" in the first line of output.

FILES AND FORMATS
       By default, the image format is determined by its magic	number,	 i.e.,
       the  first few bytes of the file. To specify a particular image format,
       precede	the  filename  with  an	 image	format	name   and   a	 colon
       (i.e.ps:image)  or  specify  the	 image	type  as  the  filename suffix
       (i.e.image.ps).	The magic number takes precedence  over	 the  filename
       suffix  and  the	 prefix takes precedence over the magic number and the
       suffix in input files.  When a file is read, its magic number is stored
       in  the	"image->magick"	 string.   In  output  files, the prefix takes
       precedence over the filename suffix,  and  the  filename	 suffix	 takes
       precedence over the "image->magick" string.

       To read the "built-in" formats (GRANITE, H, LOGO, NETSCAPE, PLASMA, and
       ROSE) use a prefix (including the colon) without a filename or  suffix.
       To read the XC format, follow the colon with a color specification.  To
       read the CAPTION format, follow the colon with a text string or with  a
       filename prefixed with the at symbol (@).

       When  you  specify X as your image type, the filename has special mean‐
       ing. It specifies an X window by id, name, or root. If no  filename  is
       specified,  the window is selected by clicking the mouse in the desired
       window.

       Specify input_file as - for standard input, output_file as - for	 stan‐
       dard  output.   If  input_file has the extension .Z or .gz, the file is
       uncompressed with uncompress or gunzip  respectively.   If  output_file
       has the extension .Z or .gz, the file is compressed using with compress
       or gzip respectively.

       Finally, when running on platforms that allow  it,  precede  the	 image
       file  name  with | to pipe to or from a system command (this feature is
       not available on VMS, Win32 and Macintosh platforms). Use  a  backslash
       or quotation marks to prevent your shell from interpreting the |.

       Use  an optional index enclosed in brackets after an input file name to
       specify a desired subimage of  a	 multi-resolution  image  format  like
       Photo  CD  (e.g.	 "img0001.pcd[4]")  or	a  range for MPEG images (e.g.
       "video.mpg[50-75]"). A subimage specification  can  be  disjoint	 (e.g.
       "image.tiff[2,7,4]").  For raw images, specify a subimage with a geome‐
       try (e.g.  -size	 640x512  "image.rgb[320x256+50+50]").	 Surround  the
       image name with quotation marks to prevent your shell from interpreting
       the square brackets. Single images are written with  the	 filename  you
       specify. However, multi-part images (e.g., a multi-page PostScript doc‐
       ument with +adjoin specified) may be  written  with  the	 scene	number
       included	 as part of the filename. In order to include the scene number
       in the filename, it is necessary to include a  printf-style  %d	format
       specification in the file name and use the +adjoin option. For example,

	   image%02d.miff

       writes  files image00.miff, image01.miff, etc. Only a single specifica‐
       tion is allowed within an output filename. If more than one  specifica‐
       tion is present, it will be ignored. It is best to embed the scene num‐
       ber in the base part of the file name, not in  the  extension,  because
       the extension will not be a recognizeable image type.

       When  running  a commandline utility, you can prepend an at sign @ to a
       filename to read a list of image filenames from that file. This is con‐
       venient	in  the	 event you have too many image filenames to fit on the
       command line.

OPTIONS
       Options are processed in command line order. Any option you specify  on
       the  command line remains in effect for the set of images that follows,
       until the set is terminated by the appearance of any option  or	-noop.
       Some  options  only  affect  the decoding of images and others only the
       encoding.  The latter can appear after the final group of input images.

       This is a combined list of the command-line options used by the	Graph‐
       icsMagick  utilities  (animate,	compare,  composite, convert, display,
       identify, import, mogrify and montage).

       In this document, angle brackets ("<>")	enclose	 variables  and	 curly
       brackets	 ("{}") enclose optional parameters. For example, "-fuzz <dis‐
       tance>{%}" means you can use the option "-fuzz 10" or "-fuzz 2%".

       -adjoin
	      join images into a single multi-image file

	      By default, all images of an image sequence are  stored  in  the
	      same  file.  However,  some  formats  (e.g. JPEG) do not support
	      storing more than one image per file and only the first frame in
	      an  image	 sequence  will be saved unless the result is saved to
	      separate files. Use +adjoin to force saving multiple  frames  to
	      multiple	numbered  files.  If  +adjoin is used, then the output
	      filename must include a printf  style  formatting	 specification
	      for the numeric part of the filename.  For example,

		  image%02d.miff

       -affine <matrix>
	      drawing transform matrix

	      This  option provides a transform matrix {sx,rx,ry,sy,tx,ty} for
	      use by subsequent -draw or -transform options.

       -antialias
	      remove pixel aliasing

	      By default antialiasing algorithms are used when drawing objects
	      (e.g.  lines)  or	 rendering  vector formats (e.g. WMF and Post‐
	      script). Use +antialias to disable  use  of  antialiasing	 algo‐
	      rithms.	Reasons	  to  disable  antialiasing  include  avoiding
	      increasing colors in the image, or improving rendering speed.

       -append
	      append a set of images

	      This option creates a single image where the images in the orig‐
	      inal set are stacked top-to-bottom.  If they are not of the same
	      width, any narrow images will be expanded to fit using the back‐
	      ground  color.   Use +append to stack images left-to-right.  The
	      set of images is terminated by the appearance of any option.  If
	      the  -append  option  appears after all of the input images, all
	      images are appended.

	-asc-cdl <spec>
	      apply ASC CDL color transform

	      Applies ("bakes in") the ASC CDL, which  is  a  format  for  the
	      exchange	of  basic  primary  color  grading information between
	      equipment and software from different manufacturers. The	format
	      defines  the  math for three functions: slope, offset and power.
	      Each function uses a number for the red, green, and  blue	 color
	      channels	for  a total of nine numbers comprising a single color
	      decision. The tenth number (optional) is for chromiance (satura‐
	      tion) as specified by ASC CDL 1.2.

	      The  argument  string is comma delimited and is in the following
	      form (but without invervening spaces or line breaks)

		redslope,redoffset,redpower:
		greenslope,greenoffset,greenpower:
		blueslope,blueoffset,bluepower:
		saturation

	      with   the    unity    (no    change)    specification	being:
	      "1.0,0.0,1.0:1.0,0.0,1.0:1.0,0.0,1.0:1.0"

       -authenticate <string>
	      decrypt image with this password

	      Use  this option to supply a password for decrypting an image or
	      an image sequence, if it is being read from a format such as PDF
	      that  supports  encryption.   Encrypting images being written is
	      not supported.

       -auto-orient
	      orient (rotate) image so it is upright

	      Adjusts the image orienation so that it is suitable for viewing.
	      Uses the orientation tag obtained from the image file or as sup‐
	      plied by the -orient option.

       -average
	      average a set of images

	      The set of images is terminated by the appearance of any option.
	      If  the  -average	 option appears after all of the input images,
	      all images are averaged.

       -backdrop
	      display the image centered on a backdrop.

	      This backdrop covers the entire workstation screen and is useful
	      for  hiding other X window activity while viewing the image. The
	      color of the backdrop is specified as the foreground color  (X11
	      default is black).  Refer to "X Resources", below, for details.

       -background <color>
	      the background color

	      The  color  is  specified	 using	the format described under the
	      -fill option.

       -black-threshold red[,green][,blue][,opacity]
	      pixels below the threshold become black

	      Use -black-threshold to set pixels with values below the	speci‐
	      fied  threshold  to  minimum value (black). If only one value is
	      supplied, or the red, green, and blue values are identical, then
	      intensity	 thresholding  is  used. If the color threshold values
	      are not identical then channel-based thresholding is  used,  and
	      color  distortion will occur. Specify a negative value (e.g. -1)
	      if you want a channel to be ignored but you do want to threshold
	      a	 channel  later	 in  the  list.	 If  a	percent	 (%) symbol is
	      appended, then the values are treated as a percentage of maximum
	      range.

       -blue-primary <x>,<y>
	      blue chromaticity primary point

       -blur <radius>{x<sigma>}
	      blur the image with a Gaussian operator

	      Blur with the given radius and standard deviation (sigma).

       -border <width>x<height>
	      surround the image with a border of color

	      See -geometry for details about the geometry specification.

       -bordercolor <color>
	      the border color

	      The  color  is  specified	 using	the format described under the
	      -fill option.

       -borderwidth <geometry>
	      the border width

       -box <color>
	      set the color of the annotation bounding box

	      The color is specified using  the	 format	 described  under  the
	      -fill option.

	      See -draw for further details.

       -channel <type>
	      the type of channel

	      Choose  from:  Red,  Green, Blue, Opacity, Matte, Cyan, Magenta,
	      Yellow, Black, or Gray.

	      Use this option to extract a particular channel from the	image.
	      Opacity,	for example, is useful for extracting the opacity val‐
	      ues from an image.

       -charcoal <factor>
	      simulate a charcoal drawing

       -chop <width>x<height>{+-}<x>{+-}<y>{%}
	      remove pixels from the interior of an image

	      Width and height give the number of columns and rows to  remove,
	      and  x  and y are offsets that give the location of the leftmost
	      column and topmost row to remove.

	      The x offset normally specifies the leftmost column  to  remove.
	      If  the  -gravity	 option	 is  present  with NorthEast, East, or
	      SouthEast gravity, it gives the distance leftward from the right
	      edge of the image to the rightmost column to remove.  Similarly,
	      the y offset normally specifies the topmost row to  remove,  but
	      if  the  -gravity	 option	 is  present with SouthWest, South, or
	      SouthEast gravity, it specifies the  distance  upward  from  the
	      bottom edge of the image to the bottom row to remove.

	      The  -chop option removes entire rows and columns, and moves the
	      remaining corner blocks leftward and upward to close the gaps.

       -clip  apply the clipping path, if one is present

	      If a clipping path is present, it will be applied to  subsequent
	      operations.

	      For example, if you type the following command:

		  gm convert -clip -negate cockatoo.tif negated.tif

	      only the pixels within the clipping path are negated.

	      The  -clip feature requires the XML library.  If the XML library
	      is not present, the option is ignored.

       -coalesce
	      merge a sequence of images

	      Each image N in the sequence after Image 0 is replaced with  the
	      image created by flattening images 0 through N.

	      The set of images is terminated by the appearance of any option.
	      If the -coalesce option appears after all of the	input  images,
	      all images are coalesced.

       -colorize <value>
	      colorize the image with the pen color

	      Specify  the  amount  of	colorization  as a percentage. You can
	      apply separate colorization values to the red, green,  and  blue
	      channels	of  the image with a colorization value list delimited
	      with slashes (e.g. 0/0/50).

	      The -colorize option may be used in conjunction  with  -modulate
	      to produce a nice sepia toned image like:

		  gm convert input.ppm -modulate 115,0,100 \
			    -colorize 7,21,50 output.ppm.

       -colormap <type>
	      define the colormap type

	      Choose between shared or private.

	      This  option  only  applies  when the default X server visual is
	      PseudoColor or GRAYScale. Refer to -visual for more details.  By
	      default, a shared colormap is allocated. The image shares colors
	      with other X clients.  Some image colors could be	 approximated,
	      therefore	 your  image  may  look	 very different than intended.
	      Choose Private and the image colors appear exactly as  they  are
	      defined.	However,  other	 clients  may  go technicolor when the
	      image colormap is installed.

       -colors <value>
	      preferred number of colors in the image

	      The actual number of colors in the image may be less  than  your
	      request, but never more. Note, this is a color reduction option.
	      Images with less unique colors than specified with  this	option
	      will  have  any duplicate or unused colors removed. The ordering
	      of an existing color palette may be altered. When converting  an
	      image  from  color  to  grayscale, convert the image to the gray
	      colorspace before reducing the number of colors since  doing  so
	      is most efficient. Refer to <a href="quantize.html">quantize for
	      more details.

	      Note, options -dither, -colorspace, and  -treedepth  affect  the
	      color reduction algorithm.

       -colorspace <value>
	      the type of colorspace

	      Choices  are:  CineonLog,	 CMYK,	GRAY,  HSL,  HWB,  OHTA,  RGB,
	      Rec601Luma, Rec709Luma, Rec601YCbCr,  Rec709YCbCr,  Transparent,
	      XYZ, YCbCr, YIQ, YPbPr, or YUV.

	      Color reduction, by default, takes place in the RGB color space.
	      Empirical evidence suggests that distances in color spaces  such
	      as  YUV  or  YIQ correspond to perceptual color differences more
	      closely than do distances in RGB space.  These color spaces  may
	      give  better  results  when  color  reducing an image.  Refer to
	      quantize for more details.  Two gray colorspaces are  supported.
	      The  Rec601Luma space is based on the recommendations for legacy
	      NTSC television (ITU-R BT.601-5).	 The Rec709Luma space is based
	      on  the  recommendations	for  HDTV (Rec. ITU-R BT.709-5) and is
	      suitable for use with computer graphics,	and  for  contemporary
	      CRT   displays.	The  GRAY  colorspace  currently  selects  the
	      Rec601Luma colorspace by default for backwards  compatibly  rea‐
	      sons. This default may be re-considered in the future.

	      Two  YCbCr  colorspaces  are supported. The Rec601YCbCr space is
	      based on the recommendations for legacy NTSC  television	(ITU-R
	      BT.601-5).  The Rec709CbCr space is based on the recommendations
	      for HDTV (Rec.  ITU-R BT.709-5) and is suitable for suitable for
	      use  with	 computer graphics, and for contemporary CRT displays.
	      The YCbCr colorspace specification is equivalent toRec601YCbCr.

	      The Transparent color space behaves uniquely  in	that  it  pre‐
	      serves the matte channel of the image if it exists.

	      The  -colors  or	-monochrome option, or saving to a file format
	      which requires color reduction, is required for this  option  to
	      take effect.

       -comment <string>
	      annotate an image with a comment

	      Use  this option to assign a specific comment to the image, when
	      writing to an image  format  that	 supports  comments.  You  can
	      include  the image filename, type, width, height, or other image
	      attribute by embedding special format  characters	 listed	 under
	      the  -format option.  The comment is not drawn on the image, but
	      is embedded in the image datastream via a "Comment" tag or simi‐
	      lar  mechanism.	If  you	 want the comment to be visible on the
	      image itself, use the -draw option.

	      For example,

		   -comment "%m:%f %wx%h"

	      produces an image comment of MIFF:bird.miff 512x480 for an image
	      titled bird.miff and whose width is 512 and height is 480.

	      If the first character of string is @, the image comment is read
	      from a file titled by the remaining characters in the string.

       -compose <operator>
	      the type of image composition

	      The description of  composition  uses  abstract  terminology  in
	      order  to	 allow	the  the  description  to be more clear, while
	      avoiding constant values which  are  specific  to	 a  particular
	      build  configuration.  Each  image  pixel is represented by red,
	      green, and blue levels (which  are  equal	 for  a	 gray  pixel).
	      MaxRGB  is the maximum integral value which may be stored in the
	      red, green, or blue channels of the image. Each image pixel  may
	      also  optionally (if the image matte channel is enabled) have an
	      associated level of opacity (ranging from	 opaque	 to  transpar‐
	      ent),  which may be used to determine the influence of the pixel
	      color when compositing the pixel with another  image  pixel.  If
	      the  image  matte	 channel  is  disabled, then all pixels in the
	      image are treated as opaque.  The color of an  opaque  pixel  is
	      fully  visible  while  the color of a transparent pixel color is
	      entirely absent (pixel color is ignored).

	      By definition, raster images have a rectangular shape. All image
	      rows  are	 of  equal length, and all image columns have the same
	      number of rows. By treating the  opacity	channel	 as  a	visual
	      "mask"  the rectangular image may be given a "shape" by treating
	      the opacity channel as a cookie-cutter  for  the	image.	Pixels
	      within  the shape are opaque, while pixels outside the shape are
	      transparent. Pixels on the boundary of the shape may be  between
	      opaque and transparent in order to provide antialiasing (visual‐
	      ly smooth edges). The description of the	composition  operators
	      use  this concept of image "shape" in order to make the descrip‐
	      tion of the operators easier to understand. While it  is	conve‐
	      nient to describe the operators in terms of "shapes" they are by
	      no means limited to mask-style operations since they  are	 based
	      on  continuous  floating-point  mathematics  rather  than simple
	      boolean operations.

	      By default, the Over composite operator is used.	The  following
	      composite operators are available:

		   Over
		   In
		   Out
		   Atop
		   Xor
		   Plus
		   Minus
		   Add
		   Subtract
		   Difference
		   Divide
		   Multiply
		   Bumpmap
		   Copy
		   CopyRed
		   CopyGreen
		   CopyBlue
		   CopyOpacity
		   CopyCyan
		   CopyMagenta
		   CopyYellow
		   CopyBlack

	      The behavior of each operator is described below.

	       Over

		    The result will be the union of the two image shapes, with
		    opaque areas of change-image obscuring base-image  in  the
		    region of overlap.

	       In

		    The	 result	 is  simply  change-image  cut by the shape of
		    base-image. None of the image data of base-image  will  be
		    in the result.

	       Out

		    The	 resulting  image  is  change-image  with the shape of
		    base-image cut out.

	       Atop

		    The result is the same shape as base-image,	 with  change-
		    image obscuring base-image where the image shapes overlap.
		    Note this differs from over because the portion of change-
		    image  outside  base-image's  shape does not appear in the
		    result.

	       Xor

		    The result is the image data from  both  change-image  and
		    base-image that is outside the overlap region. The overlap
		    region will be blank.

	       Plus

		    The result is just the sum of the image data. Output  val‐
		    ues are cropped to MaxRGB (no overflow). This operation is
		    independent of the matte channels.

	       Minus

		    The result of change-image -  base-image,  with  underflow
		    cropped  to	 zero.	The  matte  channel is ignored (set to
		    opaque, full coverage).

	       Add

		    The result of change-image	+  base-image,	with  overflow
		    wrapping around (mod MaxRGB+1).

	       Subtract

		    The	 result	 of  change-image - base-image, with underflow
		    wrapping around (mod MaxRGB+1). The add and subtract oper‐
		    ators can be used to perform reversible transformations.

	       Difference

		    The result of abs(change-image - base-image). This is use‐
		    ful for comparing two very similar images.

	       Divide

		    The result of change-image / base-image.  This  is	useful
		    for	 improving the readability of text on unevenly illumi‐
		    nated photos (by using a gaussian blurred copy of  change-
		    image as base-image).

	       Multiply

		    The	 result	 of  change-image * base-image. This is useful
		    for the creation of drop-shadows.

	       Bumpmap

		    The result base-image shaded by change-image.

	       Copy

		    The resulting image is base-image  replaced	 with  change-
		    image. Here the matte information is ignored.

	       CopyRed

		    The	 resulting  image  is  the  red	 channel in base-image
		    replaced with the red channel in change-image.  The	 other
		    channels are copied untouched.

	       CopyGreen

		    The	 resulting  image  is  the green channel in base-image
		    replaced with the green channel in change-image. The other
		    channels are copied untouched.

	       CopyBlue

		    The	 resulting  image  is  the  blue channel in base-image
		    replaced with the blue channel in change-image. The	 other
		    channels are copied untouched.

	       CopyOpacity

		    The	 resulting  image is the opacity channel in base-image
		    replaced with the opacity  channel	in  change-image.  The
		    other channels are copied untouched.

	       CopyCyan

		    The	 resulting  image  is  the  cyan channel in base-image
		    replaced with the cyan channel in change-image. The	 other
		    channels  are  copied  untouched.  Use  of	this  operator
		    requires that base-image be in CMYK(A) colorspace.

	       CopyMagenta

		    The resulting image is the magenta channel	in  base-image
		    replaced  with  the	 magenta  channel in change-image. The
		    other channels are copied untouched. Use of this  operator
		    requires that base-image be in CMYK(A) colorspace.

	       CopyYellow

		    The	 resulting  image  is the yellow channel in base-image
		    replaced with the  yellow  channel	in  change-image.  The
		    other  channels are copied untouched. Use of this operator
		    requires that base-image be in CMYK(A) colorspace.

	       CopyBlack

		    The resulting image is the	black  channel	in  base-image
		    replaced with the black channel in change-image. The other
		    channels  are  copied  untouched.  Use  of	this  operator
		    requires  that  base-image	be  in	CMYK(A) colorspace. If
		    change-image is not in CMYK space, then  the  change-image
		    pixel intensities are used.

       -compress <type>
	      the type of image compression

	      Choices  are: None, BZip, Fax, Group4, JPEG, Lossless, LZW, RLE,
	      Zip, or LZMA.

	      Specify +compress to store the binary image in  an  uncompressed
	      format.	The  default  is the compression type of the specified
	      image file.

	      "Lossless" refers to lossless JPEG, which is only	 available  if
	      the JPEG library has been patched to support it. Use of lossless
	      JPEG is generally not recommended.

	      Use the -quality option to set the compression level to be  used
	      by  JPEG, PNG, MIFF, and MPEG encoders. Use the -sampling-factor
	      option to set the sampling factor to be used by the  DPX,	 JPEG,
	      MPEG, and YUV encoders for downsampling the chroma channels.

       -contrast
	      enhance or reduce the image contrast

	      This  option  enhances  the  intensity  differences  between the
	      lighter and darker elements  of  the  image.  Use	 -contrast  to
	      enhance the image or +contrast to reduce the image contrast.

	      For a more pronounced effect you can repeat the option:

		  gm convert rose: -contrast -contrast rose_c2.png

       -convolve <kernel>
	      convolve image with the specified convolution kernel

	      The  kernel  is  specified as a comma-separated list of floating
	      point values, ordered left-to right, starting with the top  row.
	      The  order of the kernel is determined by the square root of the
	      number of entries.  Presently only square kernels are supported.

       -create-directories
	      create output directory if required

	      Use this option with -output-directory if the input  paths  con‐
	      tain  subdirectories  and it is desired to create similar subdi‐
	      rectories in the output directory.  Without this option, mogrify
	      will fail if the required output directory does not exist.

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
	      preferred size and location of the cropped image

	      See -geometry for details about the geometry specification.

	      The  width  and  height  give the size of the image that remains
	      after cropping, and x and y are offsets that give	 the  location
	      of  the top left corner of the cropped image with respect to the
	      original image.  To specify the amount to be removed, use -shave
	      instead.

	      If the x and y offsets are present, a single image is generated,
	      consisting of the pixels from the cropping region.  The  offsets
	      specify  the  location  of the upper left corner of the cropping
	      region measured downward and rightward with respect to the upper
	      left  corner  of	the  image.  If the -gravity option is present
	      with NorthEast, East, or SouthEast gravity, it  gives  the  dis‐
	      tance  leftward  from  the  right edge of the image to the right
	      edge of the cropping region.  Similarly, if the -gravity	option
	      is present with SouthWest, South, or SouthEast gravity, the dis‐
	      tance is measured upward between the bottom edges.

	      If the x and y offsets are omitted, a set of tiles of the speci‐
	      fied  geometry,  covering	 the entire input image, is generated.
	      The rightmost tiles and the bottom  tiles	 are  smaller  if  the
	      specified	 geometry  extends  beyond the dimensions of the input
	      image.

       -cycle <amount>
	      displace image colormap by amount

	      Amount defines the  number  of  positions	 each  colormap	 entry
	      isshifted.

       -debug <events>
	      enable debug printout

	      The  events  parameter  specifies which events are to be logged.
	      It can be either None, All, or a comma-separated list consisting
	      of  one or more of the following domains: Annotate, Blob, Cache,
	      Coder, Configure,	 Deprecate,  Error,  Exception,	 Locale,  Ren‐
	      der,Resource,  TemporaryFile,  Transform, Warning, X11, or User.
	      For example, to log cache and blob events, use

		  gm convert -debug "Cache,Blob" rose: rose.png

	      The "User" domain is normally  empty,  but  developers  can  log
	      "User" events in their private copy of GraphicsMagick.

	      Use the -log option to specify the format for debugging output.

	      Use +debug to turn off all logging.

	      An  alternative to using -debug is to use the MAGICK_DEBUG envi‐
	      ronment variable. The allowed values for the MAGICK_DEBUG	 envi‐
	      ronment variable are the same as for the -debug option.

       -deconstruct
	      break down an image sequence into constituent parts

	      This  option compares each image with the next in a sequence and
	      returns the maximum bounding region of any pixel differences  it
	      discovers.   This	 method can undo a coalesced sequence returned
	      by the -coalesce option, and is useful  for  removing  redundant
	      information from a GIF or MNG animation.

	      The  sequence  of	 images is terminated by the appearance of any
	      option.  If the -deconstruct option appears  after  all  of  the
	      input images, all images are deconstructed.

       -define <key>{=<value>},...
	      add  coder/decoder  specific  options This option creates one or
	      more definitions for coders and decoders to  use	while  reading
	      and  writing image data. Definitions may be passed to coders and
	      decoders to control options that are specific to	certain	 image
	      formats.	If  value is missing for a definition, an empty-valued
	      definition of a flag will be created with	 that  name.  This  is
	      used  to control on/off options. Use +define <key>,... to remove
	      definitions previously created. Use +define "*"  to  remove  all
	      existing definitions.

	      The following definitions may be created:

	       cineon:colorspace={rgb|cineonlog}

		    Use	 the  cineon:colorspace	 option	 when reading a Cineon
		    file to specify the colorspace the Cineon file uses.  This
		    overrides  the  colorspace	type implied by the DPX header
		    (if any).

	       dpx:bits-per-sample=<value>

		    If the dpx:bits-per-sample key is defined,	GraphicsMagick
		    will  write DPX images with the specified bits per sample,
		    overriding any existing depth value. If this option is not
		    specified,	then  the value is based on the existing image
		    depth value from the original image file. The DPX standard
		    supports  bits  per sample values of 1, 8, 10, 12, and 16.
		    Many DPX readers demand a sample size of 10 bits with type
		    A padding (see below).

	       dpx:colorspace={rgb|cineonlog}

		    Use	 the  dpx:colorspace option when reading a DPX file to
		    specify the colorspace the DPX file uses.  This  overrides
		    the colorspace type implied by the DPX header (if any).

	       dpx:packing-method={packed|a|b|lsbpad|msbpad}

		    DPX	 samples  are  output within 32-bit words. They may be
		    tightly packed end-to-end  within  the  words  ("packed"),
		    padded  with  null bits to the right of the sample ("a" or
		    "lsbpad), or padded with null bits to the left of the sam‐
		    ple	 ("b" or "msbpad"). This option only has an effect for
		    sample sizes of 10 or 12 bits. If samples are not  packed,
		    the DPX standard recommends type A padding. Many DPX read‐
		    ers demand a sample size of 10 bits with type A padding.

	       dpx:pixel-endian={lsb|msb}

		    Allows the user to specify the endian order of the	pixels
		    when  reading  or writing the DPX files. Sometimes this is
		    useful if the file is (or must be) written incorrectly  so
		    that  the file header and the pixels use different endian‐
		    ness.

	       dpx:swap-samples={true|false}

		    GraphicsMagick strives to adhere to the DPX	 standard  but
		    certain aspects of the standard can be quite confusing. As
		    a result, some 10-bit DPX files have Red and  Blue	inter‐
		    changed,  or  Cb  and  Cr interchanged due to an different
		    interpretation of  the  standard,  or  getting  the	 wires
		    crossed.  The  swap-samples	 option	 may  be supplied when
		    reading or writing in order to read	 or  write  using  the
		    necessary sample order.

	       jp2:rate=<value>

		    Specify  the  compression  factor  to  use	while  writing
		    JPEG-2000 files. The compression factor is the  reciprocal
		    of	the  compression ratio. The valid range is 0.0 to 1.0,
		    with 1.0 indicating lossless compression. If defined, this
		    value  overrides the -quality setting. The default quality
		    setting of 75 results in a rate value of 0.06641.

	       jpeg:block-smoothing={true|false}

		    Enables or disables block smoothing when  reading  a  JPEG
		    file (default enabled).

	       jpeg:dct-method=<value>

		    Selects  the  IJG  JPEG library DCT implementation to use.
		    The encoding implementations vary in  speed	 and  encoding
		    error.  The	 available choices for value are islow, ifast,
		    float, default and fastest. Note that  fastest  might  not
		    necessarily	 be  fastest  on  your	CPU,  depending on the
		    choices made when the JPEG library was built and how  your
		    CPU behaves.

	       jpeg:fancy-upsampling={true|false}

		    Enables  or	 disables fancy upsampling when reading a JPEG
		    file (default enabled).

	       jpeg:optimize-coding={true|false}

		    Selects if huffman encoding should be used. Huffman encod‐
		    ing	 is  enabled  by default, but may be disabled for very
		    large images since it encoding requires  that  the	entire
		    image  be  buffered	 in  memory. Huffman encoding produces
		    smaller JPEG files at the  expense	of  added  compression
		    time and memory consumption.

	       jpeg:preserve-settings

		    If	the  jpeg:preserve-settings  flag is defined, the JPEG
		    encoder will use the same "quality" and  "sampling-factor"
		    settings  that  were found in the input file, if the input
		    was in JPEG format. These settings are also	 preserved  if
		    the input is a JPEG file and the output is a JNG file.  If
		    the colorspace of the output file differs from that of the
		    input  file, the quality setting is preserved but the sam‐
		    pling-factors are not.

	       pcl:fit-to-page

		    If the pcl:fit-to-page flag is defined, then  the  printer
		    is	requested  to  scale  the  image  to fit the page size
		    (width and/or height).
	       pdf:use-cropbox

		    If the pdf:use-cropbox flag is defined,  then  Ghostscript
		    is requested to apply the PDF crop box.

	       ps:imagemask

		    If	the  ps:imagemask  flag	 is  defined, the PS3 and EPS3
		    coders will create Postscript files	 that  render  bilevel
		    images  with  the Postscript imagemask operator instead of
		    the image operator.

	       tiff:alpha={unspecified|associated|unassociated}

		    Specify the TIFF alpha channel type when reading or	 writ‐
		    ing	 TIFF  files, overriding the normal value. The default
		    alpha channel type for  new	 files	is  associated	alpha.
		    Existing alpha settings are preserved when converting from
		    one TIFF file to another. When a TIFF file uses associated
		    alpha,  the image pixels are pre-multiplied (i.e. altered)
		    with the alpha  channel.  Files  with  "associated"	 alpha
		    appear  as	if they were alpha composited on a black back‐
		    ground when the matte channel is disabled. If the  unasso‐
		    ciated  alpha  type is selected, then the alpha channel is
		    saved without altering the	pixels.	 Photoshop  recognizes
		    associated	alpha as transparency information, if the file
		    is saved with unassociated alpha, the alpha information is
		    loaded  as	an  independent	 channel.   Note that for many
		    years, ImageMagick and GraphicsMagick marked TIFF files as
		    using  associated  alpha, without properly pre-multiplying
		    the pixels.

	       tiff:fill-order={msb2lsb|lsb2msb}

		    If the tiff:fill-order key is defined, GraphicsMagick will
		    use	 it to determine the bit fill order used while writing
		    TIFF files. The normal default is "msb2lsb", which matches
		    the	 native	 bit order of all modern CPUs. The only excep‐
		    tion to this is when Group3 or Group4 FAX  compression  is
		    requested  since  FAX  machines  send data in bit-reversed
		    order and therefore	 RFC  2301  recommends	using  reverse
		    order.

	       tiff:group-three-options=<value>

		    If	the tiff:group-three-options key is defined, Graphics‐
		    Magick will use it to set  the  group3  options  tag  when
		    writing group3-compressed TIFF.  Please see the TIFF spec‐
		    ification for the usage of this tag.  The default value is
		    4.

	       tiff:sample-format={unsigned|ieeefp}

		    If	the  tiff:sample-format key is defined, GraphicsMagick
		    will use it to determine  the  sample  format  used	 while
		    writing  TIFF  files.  The	default is "unsigned". Specify
		    "ieeefp" in order to write floating-point TIFF files  with
		    float   (32-bit)   or  double  (64-bit)  values.  Use  the
		    tiff:bits-per-sample  define  to  determine	 the  type  of
		    floating-point value to use.

	       tiff:max-sample-value=<value>

		    If	the tiff:max-sample-value key is defined, GraphicsMag‐
		    ick will use the assigned value as	the  maximum  floating
		    point  value  while reading or writing IEEE floating point
		    TIFFs. Otherwise the maximum value is  1.0	or  the	 value
		    obtained from the file's SMaxSampleValue tag (if present).
		    The floating  point	 data  is  currently  not  scanned  in
		    advance to determine a best maximum sample value so if the
		    range is not  1.0,	or  the	 SMaxSampleValue  tag  is  not
		    present,  it  may be necessary to (intelligently) use this
		    parameter to properly read a file.

	       tiff:min-sample-value=<value>

		    If the tiff:min-sample-value key is defined,  GraphicsMag‐
		    ick	 will  use  the assigned value as the minimum floating
		    point value while reading or writing IEEE  floating	 point
		    TIFFs.  Otherwise  the  minimum  value is 0.0 or the value
		    obtained from the file's SMinSampleValue tag (if present).

	       tiff:bits-per-sample=<value>

		    If the tiff:bits-per-sample key is defined, GraphicsMagick
		    will  write	 images	 with  the  specified bits per sample,
		    overriding any existing depth value. Value may be  any  in
		    the	 range	of  1 to 32, or 64 when the default ´unsigned'
		    format is written, or  16/32/24/64	if  IEEEFP  format  is
		    written.   Please note that the baseline TIFF 6.0 specifi‐
		    cation only requires readers to handle certain  powers  of
		    two,  and the values to be handled depend on the nature of
		    the image (e.g. colormapped, grayscale, RGB, CMYK).

	       tiff:samples-per-pixel=<value>

		    If the tiff:samples-per-pixel key is defined to  a	value,
		    the	 TIFF  coder  will  write TIFF images with the defined
		    samples per pixel, overriding  any	value  stored  in  the
		    image. This option should not normally be used.

	       tiff:rows-per-strip=<value>

		    Allows  the	 user  to  specify the number of rows per TIFF
		    strip.  Rounded up to a multiple of	 16  when  using  JPEG
		    compression. Ignored when using tiles.

	       tiff:strip-per-page=true

		    Requests that the image is written in a single TIFF strip.
		    This is normally the default when group3  or  group4  com‐
		    pression is requested within reasonable limits. Requesting
		    a single strip for large images may result in failure  due
		    to resource consumption in the writer or reader.

	       tiff:tile

		    Enable writing tiled TIFF (rather than stripped) using the
		    default tile size. Tiled TIFF organizes the	 image	as  an
		    array  of smaller images (tiles) in order to enable random
		    access.

	       tiff:tile-geometry=<width>x<height>

		    Specify the tile size to use  while	 writing  tiled	 TIFF.
		    Width  and height should be a multiple of 16. If the value
		    is not a multiple of 16, then it  will  be	rounded	 down.
		    Enables  tiled  TIFF  if  it has not already been enabled.
		    GraphicsMagick does not use tiled  storage	internally  so
		    tiles  need to be converted back and forth from the inter‐
		    nal scanline-oriented storage  to  tile-oriented  storage.
		    Testing  with  typical RGB images shows that useful square
		    tile size values range from 128x128	 to  1024x1024.	 Large
		    images  which require using a disk-based pixel cache bene‐
		    fit from large tile sizes while images which fit in memory
		    work well with smaller tile sizes.

	       tiff:tile-width=<width>

		    Specify  the  tile	width to use while writing tiled TIFF.
		    The tile height is then defaulted to an appropriate	 size.
		    Width  should  be  a multiple of 16. If the value is not a
		    multiple of 16, then it will  be  rounded  down.   Enables
		    tiled TIFF if it has not already been enabled.

	       tiff:tile-height=<height>

		    Specify  the  tile height to use while writing tiled TIFF.
		    The tile width is then defaulted to an  appropriate	 size.
		    Height  should  be a multiple of 16. If the value is not a
		    multiple of 16, then it will  be  rounded  down.   Enables
		    tiled TIFF if it has not already been enabled.

	       For  example, to create a postscript file that will render only
	       the black pixels of a bilevel image, use:

		   gm convert bilevel.tif -define ps:imagemask eps3:stencil.ps

       -delay <1/100ths of a second>
	      display the next image after pausing

	      This option is useful for	 regulating  the  animation  of	 image
	      sequences	 Delay/100  seconds  must expire before the display of
	      the next image. The default is no delay between each showing  of
	      the image sequence. The maximum delay is 65535.

	      You  can	specify	 a delay range (e.g. -delay 10-500) which sets
	      the minimum and maximum delay.

       -density <width>x<height>
	      horizontal and vertical resolution in pixels of the  image  This
	      option  specifies the image resolution to store while encoding a
	      raster image or the canvas resolution while rendering  (reading)
	      vector  formats  such  as	 Postscript,  PDF, WMF, and SVG into a
	      raster image. Image resolution provides the unit of  measure  to
	      apply  when  rendering  to an output device or raster image. The
	      default unit of measure is in dots per inch  (DPI).  The	-units
	      option may be used to select dots per centimeter instead.
	       The default resolution is 72 dots per inch, which is equivalent
	      to one point per pixel (Macintosh and Postscript standard). Com‐
	      puter screens are normally 72 or 96 dots per inch while printers
	      typically support 150, 300, 600,	or  1200  dots	per  inch.  To
	      determine the resolution of your display, use a ruler to measure
	      the width of your screen in inches, and divide by the number  of
	      horizontal  pixels  (1024	 on  a 1024x768 display).  If the file
	      format supports it, this option may be used to update the stored
	      image  resolution.  Note that Photoshop stores and obtains image
	      resolution from a proprietary embedded profile. If this  profile
	      is  not stripped from the image, then Photoshop will continue to
	      treat the image using its former resolution, ignoring the	 image
	      resolution  specified  in the standard file header.  The density
	      option is an attribute and does not alter the underlying	raster
	      image.  It  may  be used to adjust the rendered size for desktop
	      publishing purposes by adjusting the scale applied to  the  pix‐
	      els.  To	resize the image so that it is the same size at a dif‐
	      ferent resolution, use the -resample option.

       -depth <value>
	      depth of the image

	      This is the number of bits of color to preserve  in  the	image.
	      Any value between 1 and QuantumDepth (build option) may be spec‐
	      ified, although 8 or 16 are the most  common  values.  Use  this
	      option to specify the depth of raw images whose depth is unknown
	      such as GRAY, RGB, or CMYK, or to change the depth of any	 image
	      after it has been read.  The depth option is applied to the pix‐
	      els immediately so it may be used as a form of  simple  compres‐
	      sion  by	discarding  the	 least	significant bits. Reducing the
	      depth in advance may speed up color quantization, and help  cre‐
	      ate  smaller  file sizes when using a compression algorithm like
	      LZW or ZIP.

       -descend
	      obtain image by descending window hierarchy

       -despeckle
	      reduce the speckles within an image

       -displace <horizontal scale>x<vertical scale>
	      shift image pixels as defined by a displacement map

	      With this option, composite image is used as a displacement map.
	      Black,  within  the displacement map, is a maximum positive dis‐
	      placement.  White is a maximum negative displacement and	middle
	      gray  is	neutral.   The displacement is scaled to determine the
	      pixel shift.  By default, the displacement applies in  both  the
	      horizontal  and  vertical	 directions.   However, if you specify
	      mask, composite image is the horizontal X displacement and  mask
	      the vertical Y displacement.

       -display <host:display[.screen]>
	      specifies the X server to contact

	      This  option  is	used  with convert for obtaining image or font
	      from this X server.  See X(1).

       -dispose <method>
	      GIF disposal method

	      The Disposal Method indicates the way in which the graphic is to
	      be treated after being displayed.

	      Here are the valid methods:

		  Undefined	  No disposal specified.
		  None		  Do not dispose between frames.
		  Background	  Overwrite the image area with
				  the background color.
		  Previous	  Overwrite the image area with
				  what was there prior to rendering
				  the image.

       -dissolve <percent>
	      dissolve an image into another by the given percent

	      The  opacity  of	the composite image is multiplied by the given
	      percent, then it is composited over the main image.

       -dither
	      apply Floyd/Steinberg error diffusion to the image

	      The basic strategy of dithering is to trade intensity resolution
	      for  spatial  resolution by averaging the intensities of several
	      neighboring pixels.  Images which suffer from severe  contouring
	      when reducing colors can be improved with this option.

	      The -colors or -monochrome option is required for this option to
	      take effect.

	      Use +dither to turn off dithering and to render PostScript with‐
	      out text or graphic aliasing. Disabling dithering often (but not
	      always) leads to decreased processing time.

       -draw <string>
	      annotate an image with one or more graphic primitives

	      Use this option to annotate an image with one  or	 more  graphic
	      primitives.   The	 primitives  include shapes, text, transforma‐
	      tions, and pixel operations.  The shape primitives are

		   point	   x,y
		   line		   x0,y0 x1,y1
		   rectangle	   x0,y0 x1,y1
		   roundRectangle  x0,y0 x1,y1 wc,hc
		   arc		   x0,y0 x1,y1 a0,a1
		   ellipse	   x0,y0 rx,ry a0,a1
		   circle	   x0,y0 x1,y1
		   polyline	   x0,y0  ...  xn,yn
		   polygon	   x0,y0  ...  xn,yn
		   Bezier	   x0,y0  ...  xn,yn
		   path		   path specification
		   image	   operator x0,y0 w,h filename

	      The text primitive is

		   text		   x0,y0 string

	      The text gravity primitive is

		   gravity	   NorthWest, North, NorthEast, West, Center,
				   East, SouthWest, South, or SouthEast

	      The text gravity primitive only affects the  placement  of  text
	      and  does not interact with the other primitives.	 It is equiva‐
	      lent to using the -gravity commandline option, except that it is
	      limited in scope to the -draw option in which it appears.

	      The transformation primitives are

		   rotate	   degrees
		   translate	   dx,dy
		   scale	   sx,sy
		   skewX	   degrees
		   skewY	   degrees

	      The pixel operation primitives are

		   color	   x0,y0 method
		   matte	   x0,y0 method

	      The  shape  primitives  are  drawn in the color specified in the
	      preceding -stroke option. Except for the line and	 point	primi‐
	      tives, they are filled with the color specified in the preceding
	      -fill option.  For unfilled shapes, use -fill none.

	      Point requires a single coordinate.

	      Line requires a start and end coordinate.

	      Rectangle expects an upper left and lower right coordinate.

	      RoundRectangle has the upper left and  lower  right  coordinates
	      and the width and height of the corners.

	      Circle  has  a  center coordinate and a coordinate for the outer
	      edge.

	      Use Arc to inscribe an elliptical arc within a rectangle.	  Arcs
	      require  a start and end point as well as the degree of rotation
	      (e.g. 130,30 200,100 45,90).

	      Use Ellipse to draw a partial  ellipse  centered	at  the	 given
	      point with the x-axis and y-axis radius and start and end of arc
	      in degrees (e.g. 100,100 100,150 0,360).

	      Finally, polyline and polygon require three or more  coordinates
	      to define its boundaries.	 Coordinates are integers separated by
	      an optional comma.  For example, to define a circle centered  at
	      100,100 that extends to 150,150 use:

		   -draw 'circle 100,100 150,150'

	      Paths  (See  Paths)  represent  an outline of an object which is
	      defined in terms of moveto (set a	 new  current  point),	lineto
	      (draw  a	straight  line),  curveto  (draw a curve using a cubic
	      Bezier), arc (elliptical or circular arc) and  closepath	(close
	      the  current  shape  by  drawing a line to the last moveto) ele‐
	      ments. Compound paths (i.e., a path with subpaths, each consist‐
	      ing  of  a  single  moveto followed by one or more line or curve
	      operations) are possible to allow effects such as "donut	holes"
	      in objects.

	      Use  image  to composite an image with another image. Follow the
	      image keyword with the composite operator, image location, image
	      size, and filename:

		   -draw 'image Over 100,100 225,225 image.jpg'

	      You  can	use  0,0  for  the  image size, which means to use the
	      actual dimensions found in the image header. Otherwise, it  will
	      be  scaled to the given dimensions.  See -compose for a descrip‐
	      tion of the composite operators.

	      Use text to annotate an image with text. Follow the text coordi‐
	      nates  with a string. If the string has embedded spaces, enclose
	      it in single or double quotes. Optionally you  can  include  the
	      image filename, type, width, height, or other image attribute by
	      embedding special format character. See -comment for details.

	      For example,

		   -draw 'text 100,100 "%m:%f %wx%h"'

	      annotates the image with MIFF:bird.miff  512x480	for  an	 image
	      titled bird.miff and whose width is 512 and height is 480.

	      If  the  first character of string is @, the text is read from a
	      file titled by the remaining characters in the string.

	      Rotate rotates subsequent shape primitives and  text  primitives
	      about  the  origin of the main image. If the -region option pre‐
	      cedes the -draw option, the origin for  transformations  is  the
	      upper left corner of the region.

	      Translate translates them.

	      Scale scales them.

	      SkewX and SkewY skew them with respect to the origin of the main
	      image or the region.

	      The transformations modify the current affine matrix,  which  is
	      initialized  from	 the  initial  affine  matrix  defined	by the
	      -affine option.  Transformations are cumulative within the -draw
	      option.	The initial affine matrix is not affected; that matrix
	      is only changed by the appearance of another -affine option.  If
	      another  -draw  option  appears,	the  current  affine matrix is
	      reinitialized from the initial affine matrix.

	      Use color to change the color of a pixel to the fill color  (see
	      -fill). Follow the pixel coordinate with a method:

		   point
		   replace
		   floodfill
		   filltoborder
		   reset

	      Consider	the target pixel as that specified by your coordinate.
	      The point method recolors the target pixel. The  replace	method
	      recolors	any  pixel that matches the color of the target pixel.
	      Floodfill recolors any pixel that matches the color of the  tar‐
	      get  pixel  and is a neighbor, whereas filltoborder recolors any
	      neighbor pixel that is not  the  border  color.  Finally,	 reset
	      recolors all pixels.

	      Use  matte  to  the change the pixel matte value to transparent.
	      Follow the pixel coordinate with a method (see the color	primi‐
	      tive for a description of methods). The point method changes the
	      matte value of the target pixel. The replace method changes  the
	      matte  value  of	any pixel that matches the color of the target
	      pixel. Floodfill changes the  matte  value  of  any  pixel  that
	      matches the color of the target pixel and is a neighbor, whereas
	      filltoborder changes the matte value of any neighbor pixel  that
	      is  not  the border color (-bordercolor).	 Finally reset changes
	      the matte value of all pixels.

	      You can set the primitive color, font,  and  font	 bounding  box
	      color with -fill, -font, and -box respectively. Options are pro‐
	      cessed in command line order so be sure  to  use	these  options
	      before the -draw option.

       -edge <radius>
	      detect edges within an image

       -emboss <radius>
	      emboss an image

       -encoding <type>
	      specify the text encoding

	      Choose from AdobeCustom, AdobeExpert, AdobeStandard, AppleRoman,
	      BIG5, GB2312, Latin 2, None, SJIScode, Symbol, Unicode, Wansung.

       -endian <type>
	      specify endianness (MSB, LSB, or Native) of image

	      MSB indicates big-endian (e.g. SPARC, Motorola  68K)  while  LSB
	      indicates	 little-endian	(e.g.  Intel 'x86, VAX) byte ordering.
	      Native indicates to use the normal ordering for the current CPU.
	      This  option currently only influences the CMYK, DPX, GRAY, RGB,
	      and TIFF, formats.

	      Use +endian to revert to unspecified endianness.

       -enhance
	      apply a digital filter to enhance a noisy image

       -equalize
	      perform histogram equalization to the image

       -extent <width>x<height>{+-}<x>{+-}<y>
	      composite image on background color canvas image

	      This option composites the  image	 on  a	new  background	 color
	      (-background)  canvas image of size <width>x<height>. The exist‐
	      ing image content is composited at  the  position	 specified  by
	      geometry	x and y offset and/or desired gravity (-gravity) using
	      the current image	 compose  (-compose)  method.	Image  content
	      which  falls  outside  the bounds of the new image dimensions is
	      discarded.

	      For example, this command creates a thumbnail of an  image,  and
	      centers it on a red color backdrop image:

		  gm  convert  infile.jpg  -thumbnail  120x80  -background red
	      -gravity center \
			    -extent 140x100 outfile.jpg

	      This command reduces or expands  a  JPEG	image  to  fit	on  an
	      800x600 display:

		  gm convert -size 800x600 input.jpg \
			    -resize 800x600 -background black \
			    -compose Copy -gravity center \
			    -extent 800x600 \
			    -quality 92 output.jpg

	      If  the  aspect ratio of the input image isn't exactly 4:3, then
	      the image is centered on an 800x600 black canvas.

       -file <filename>
	      write annotated difference image to file

	      If -file is specified, then an  annotated	 difference  image  is
	      generated and written to the specified file. Pixels which differ
	      between the reference and compare images are modified from those
	      in  the  compare	image  so  that the changed pixels become more
	      obvious.	Some images may require use of	an  alternative	 high‐
	      light  style  (see  -highlight-style)  or	 highlight  color (see
	      -highlight-color) before the changes are obvious.

       -fill <color>
	      color to use when filling a graphic primitive

	      Colors are represented in GraphicsMagick in the same  form  used
	      by SVG. Use "gm convert -list color" to list named colors:

		  name		     (named color)
		  #RGB		     (hex numbers, 4 bits each)
		  #RRGGBB	     (8 bits each)
		  #RRRGGGBBB	     (12 bits each)
		  #RRRRGGGGBBBB	     (16 bits each)
		  #RGBA		     (4 bits each)
		  #RRGGBBAA	     (8 bits each)
		  #RRRGGGBBBAAA	     (12 bits each)
		  #RRRRGGGGBBBBAAAA  (16 bits each)
		  rgb(r,g,b)	     (r,g,b are decimal numbers)
		  rgba(r,g,b,a)	     (r,g,b,a are decimal numbers)

	      Enclose  the  color  specification in quotation marks to prevent
	      the "#" or the parentheses from being interpreted by your shell.

	      For example,

		  gm convert -fill blue ...
		  gm convert -fill "#ddddff" ...
		  gm convert -fill "rgb(65000,65000,65535)" ...

	      The shorter forms are scaled up, if  necessary  by  replication.
	      For  example,  #3af,  #33aaff, and #3333aaaaffff are all equiva‐
	      lent.

	      See -draw for further details.

       -filter <type>
	      use this type of filter when resizing an image

	      Use this option to affect the resizing  operation	 of  an	 image
	      (see -geometry).	Choose from these filters (ordered by approxi‐
	      mate increasing CPU time):

		   Point
		   Box
		   Triangle
		   Hermite
		   Hanning
		   Hamming
		   Blackman
		   Gaussian
		   Quadratic
		   Cubic
		   Catrom
		   Mitchell
		   Lanczos
		   Bessel
		   Sinc

	      The default filter is automatically selected to provide the best
	      quality  while  consuming	 a  reasonable	amount	of  time.  The
	      Mitchell filter is used if the image supports  a	palette,  sup‐
	      ports a matte channel, or is being enlarged, otherwise the Lanc‐
	      zos filter is used.

       -flatten
	      flatten a sequence of images

	      In some file formats (e.g. Photoshop's PSD) complex  images  may
	      be  represented  by  "layers" (independent images) which must be
	      composited in order to obtain the final rendition.  The -flatten
	      option accomplishes this composition.  The sequence of images is
	      replaced by a single image created by compositing each image  in
	      turn,  while  respecting composition operators and page offsets.
	      While -flatten is immediately useful for eliminating layers,  it
	      is also useful as a general-purpose composition tool.

	      The  sequence  of	 images is terminated by the appearance of any
	      option.  If the -flatten option appears after all of  the	 input
	      images,  all  images  are	 flattened.  Also see -mosaic which is
	      similar to -flatten except that it adds a suitably-sized	canvas
	      base image.

	      For example, this composites an image on top of a 640x400 trans‐
	      parent black canvas image:

		  gm convert -size 640x300 xc:transparent \
			    -compose over -page +0-100 \
			    frame.png -flatten output.png

	      and this flattens a Photoshop PSD file:

		  gm convert input.psd -flatten output.png

       -flip  create a "mirror image"

	      reflect the scanlines in the vertical direction.

       -flop  create a "mirror image"

	      reflect the scanlines in the horizontal direction.

       -font <name>
	      use this font when annotating the image with text

	      You can tag a font to specify whether it is a PostScript,	 True‐
	      Type,  or	 X11 font.  For example, Arial.ttf is a TrueType font,
	      ps:helvetica is PostScript, and x:fixed is X11.

       -foreground <color>
	      define the foreground color

	      The color is specified using  the	 format	 described  under  the
	      -fill option.

       -format <type>
	      the image format type

	      When used with the mogrify utility, this option will convert any
	      image to the image format you  specify.	See  GraphicsMagick(1)
	      for a list of image format types supported by GraphicsMagick, or
	      see the output of 'gm -list format'.

	      By default the file is written to its original  name.   However,
	      if the filename extension matches a supported format, the exten‐
	      sion is replaced with the image format type specified with -for‐
	      mat.   For  example,  if you specify tiff as the format type and
	      the input image filename is image.gif, the output image filename
	      becomes image.tiff.

       -format <string>
	      output formatted image characteristics

	      When used with the identify utility, or the convert utility with
	      output written to the  'info:-'  file  specification,  use  this
	      option  to print information about the image in a format of your
	      choosing.	 You can include  the  image  filename,	 type,	width,
	      height,  Exif  data, or other image attributes by embedding spe‐
	      cial format characters:

		   %b	file size
		   %c	comment
		   %d	directory
		   %e	filename extension
		   %f	filename
		   %h	height
		   %i	input filename
		   %k	number of unique colors
		   %l	label
		   %m	magick
		   %n	number of scenes
		   %o	output filename
		   %p	page number
		   %q	image minimum bit depth
		   %r	image type description
		   %s	scene number
		   %t	top of filename
		   %u	unique temporary filename
		   %w	width
		   %x	x resolution
		   %y	y resolution
		   %#	signature
		   \n	newline
		   \r	carriage return

	      For example,

		   -format "%m:%f %wx%h"

	      displays MIFF:bird.miff 512x480 for an  image  titled  bird.miff
	      and whose width is 512 and height is 480.

	      If the first character of string is @, the format is read from a
	      file titled by the remaining characters in the string.

	      The values of image type (%p) which may be returned include:

		   Bilevel
		   Grayscale
		   GrayscaleMatte
		   Palette
		   PaletteMatte
		   TrueColor
		   TrueColorMatte
		   ColorSeparation
		   ColorSeparationMatte
		   Optimize

	      You can also use the  following  special	formatting  syntax  to
	      print Exif information contained in the file:

		   %[EXIF:<tag>]

	      Where "<tag>" can be one of the following:

		   *  (print all Exif tags, in keyword=data format)
		   !  (print all Exif tags, in tag_number data format)
		   #hhhh (print data for Exif tag #hhhh)
		   ImageWidth
		   ImageLength
		   BitsPerSample
		   Compression
		   PhotometricInterpretation
		   FillOrder
		   DocumentName
		   ImageDescription
		   Make
		   Model
		   StripOffsets
		   Orientation
		   SamplesPerPixel
		   RowsPerStrip
		   StripByteCounts
		   XResolution
		   YResolution
		   PlanarConfiguration
		   ResolutionUnit
		   TransferFunction
		   Software
		   DateTime
		   Artist
		   WhitePoint
		   PrimaryChromaticities
		   TransferRange
		   JPEGProc
		   JPEGInterchangeFormat
		   JPEGInterchangeFormatLength
		   YCbCrCoefficients
		   YCbCrSubSampling
		   YCbCrPositioning
		   ReferenceBlackWhite
		   CFARepeatPatternDim
		   CFAPattern
		   BatteryLevel
		   Copyright
		   ExposureTime
		   FNumber
		   IPTC/NAA
		   ExifOffset
		   InterColorProfile
		   ExposureProgram
		   SpectralSensitivity
		   GPSInfo
		   ISOSpeedRatings
		   OECF
		   ExifVersion
		   DateTimeOriginal
		   DateTimeDigitized
		   ComponentsConfiguration
		   CompressedBitsPerPixel
		   ShutterSpeedValue
		   ApertureValue
		   BrightnessValue
		   ExposureBiasValue
		   MaxApertureValue
		   SubjectDistance
		   MeteringMode
		   LightSource
		   Flash
		   FocalLength
		   MakerNote
		   UserComment
		   SubSecTime
		   SubSecTimeOriginal
		   SubSecTimeDigitized
		   FlashPixVersion
		   ColorSpace
		   ExifImageWidth
		   ExifImageLength
		   InteroperabilityOffset
		   FlashEnergy
		   SpatialFrequencyResponse
		   FocalPlaneXResolution
		   FocalPlaneYResolution
		   FocalPlaneResolutionUnit
		   SubjectLocation
		   ExposureIndex
		   SensingMethod
		   FileSource
		   SceneType

	      Surround	the  format specification with quotation marks to pre‐
	      vent your shell  from  misinterpreting  any  spaces  and	square
	      brackets.

       -frame <width>x<height>+<outer bevel width>+<inner bevel width>
	      surround the image with an ornamental border

	      See -geometry for details about the geometry specification.  The
	      -frame option is not affected by the -gravity option.

	      The color of the border is specified with the  -mattecolor  com‐
	      mand line option.

       -frame include the X window frame in the imported image

       -fuzz <distance>{%}
	      colors within this Euclidean distance are considered equal

	      A number of algorithms search for a target color. By default the
	      color must be exact. Use this option to match  colors  that  are
	      close  (in  Euclidean  distance)	to  the target color in RGB 3D
	      space. For example, if you want to automatically trim the	 edges
	      of  an image with -trim but the image was scanned and the target
	      background color may differ by a small amount. This  option  can
	      account for these differences.

	      The distance can be in absolute intensity units or, by appending
	      "%", as a percentage of the  maximum  possible  intensity	 (255,
	      65535, or 4294967295).

       -gamma <value>
	      level of gamma correction

	      The same color image displayed on two different workstations may
	      look different due to differences in the	display	 monitor.  Use
	      gamma correction to adjust for this color difference. Reasonable
	      values extend from 0.8 to 2.3. Gamma less than 1.0  darkens  the
	      image  and gamma greater than 1.0 lightens it. Large adjustments
	      to image gamma may result in the loss of some image  information
	      if the pixel quantum size is only eight bits (quantum range 0 to
	      255).

	      You can apply separate gamma values to the red, green, and  blue
	      channels	of  the	 image	with a gamma value list delimited with
	      slashes (e.g., 1.7/2.3/1.2).

	      Use +gamma value to set the image gamma level  without  actually
	      adjusting	 the  image pixels. This option is useful if the image
	      is of a known gamma but not set as an image attribute (e.g.  PNG
	      images).

       -gaussian <radius>{x<sigma>}
	      blur the image with a Gaussian operator

	      Use the given radius and standard deviation (sigma).

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
	      preferred size and location of the Image window.

	      By  default,  the window size is the image size and the location
	      is chosen by you when it is mapped.

	      By default, the width and height are maximum  values.  That  is,
	      the  image is expanded or contracted to fit the width and height
	      value while maintaining the aspect ratio of the image.

	      Append a ^ to the geometry so that the image  is	resized	 while
	      maintaining  the	aspect	ratio  of the image, but the resulting
	      width or height are treated as minimum values rather than	 maxi‐
	      mum values.

	      Append  an  exclamation point to the geometry to force the image
	      size to exactly the size you specify. For example, if you	 spec‐
	      ify  640x480! the image width is set to 640 pixels and height to
	      480.

	      If only the width is specified, the width assumes the value  and
	      the  height is chosen to maintain the aspect ratio of the image.
	      Similarly, if only the  height  is  specified  (e.g.,  -geometry
	      x256), the width is chosen to maintain the aspect ratio.

	      To  specify  a percentage width or height instead, append %. The
	      image size is multiplied by the width and height percentages  to
	      obtain  the  final  image dimensions. To increase the size of an
	      image, use a value greater than 100 (e.g. 125%). To decrease  an
	      image's size, use a percentage less than 100.

	      Use @ to specify the maximum area in pixels of an image.

	      Use > to change the dimensions of the image only if its width or
	      height exceeds the geometry specification. < resizes  the	 image
	      only if both of its dimensions are less than the geometry speci‐
	      fication. For example, if you specify '640x480>' and  the	 image
	      size is 256x256, the image size does not change. However, if the
	      image is	512x512	 or  1024x1024,	 it  is	 resized  to  480x480.
	      Enclose the geometry specification in quotation marks to prevent
	      the < or > from being interpreted by your shell as a file	 redi‐
	      rection.

	      When  used  with animate and display, offsets are handled in the
	      same manner as in X(1) and the -gravity option is not used.   If
	      the  x  is  negative,  the  offset is measured leftward from the
	      right edge of the screen to the right edge of  the  image	 being
	      displayed.  Similarly, negative y is measured between the bottom
	      edges.  The offsets are not affected by  "%";  they  are	always
	      measured in pixels.

	      When  used as a composite option, -geometry gives the dimensions
	      of the image and its location  with  respect  to	the  composite
	      image.   If the -gravity option is present with NorthEast, East,
	      or SouthEast gravity, the x represents  the  distance  from  the
	      right  edge  of  the  image  to  the right edge of the composite
	      image.  Similarly, if the -gravity option is present with South‐
	      West,  South,  or	 SouthEast  gravity, y is measured between the
	      bottom edges. Accordingly, a positive offset will never point in
	      the  direction  outside  of  the	image.	 The  offsets  are not
	      affected by "%"; they are always measured in pixels.  To specify
	      the dimensions of the composite image, use the -resize option.

	      When  used  as a convert, import or mogrify option, -geometry is
	      synonymous with -resize and specifies the	 size  of  the	output
	      image.  The offsets, if present, are ignored.

	      When  used  as  a	 montage option, -geometry specifies the image
	      size and border size for	each  tile;  default  is  256x256+0+0.
	      Negative	offsets	 (border  dimensions)  are  meaningless.   The
	      -gravity option affects the placement of the  image  within  the
	      tile;  the  default  gravity for this purpose is Center.	If the
	      "%" sign appears in the geometry specification, the tile size is
	      the specified percentage of the original dimensions of the first
	      tile.  To specify the dimensions of the montage, use the -resize
	      option.

       -gravity <type>
	      direction primitive  gravitates to when annotating the image.

	      Choices  are:  NorthWest,	 North, NorthEast, West, Center, East,
	      SouthWest, South, SouthEast.

	      The direction you choose specifies where to  position  the  text
	      when annotating the image. For example Center gravity forces the
	      text to be centered within the  image.  By  default,  the	 image
	      gravity  is NorthWest.  See -draw for more details about graphic
	      primitives.  Only the text primitive is affected by the -gravity
	      option.

	      The  -gravity  option is also used in concert with the -geometry
	      option and other options that take <geometry>  as	 a  parameter,
	      such  as the -crop option.  See -geometry for details of how the
	      -gravity option interacts with the <x> and <y> parameters	 of  a
	      geometry specification.

	      When  used  as an option to composite, -gravity gives the direc‐
	      tion that the image gravitates within the composite.

	      When used as an option to montage, -gravity gives the  direction
	      that  an image gravitates within a tile.	The default gravity is
	      Center for this purpose.

       -green-primary <x>,<y>
	      green chromaticity primary point

       -hald-clut <clut>
	      apply a Hald CLUT to the image

	      A Hald CLUT ("Color Look-Up Table") is a	special	 square	 color
	      image  which  contains a look-up table for red, green, and blue.
	      The size of the Hald CLUT image is determined by its order.  The
	      width (and height) of a Hald CLUT is the cube of the order.  For
	      example, a Hald CLUT of order 8 is 512x512 pixels (262,144  col‐
	      ors)  and	 of order 16 is 4096x4096 (16,777,216 colors).	A spe‐
	      cial CLUT is the identity CLUT which which causes no  change  to
	      the  input  image.   In order to use the Hald CLUT, one takes an
	      identity CLUT and adjusts its colors in some way.	 The  modified
	      CLUT  can	 then  be used to transform any number of images in an
	      identical way.

	      GraphicsMagick contains a built-in identity CLUT	generator  via
	      the  IDENTITY  coder.   For  example  reading from the file name
	      IDENTITY:8 returns an identity CLUT of order  8.	 Typical  Hald
	      CLUT  identity  images  have  an order of between 8 and 16.  The
	      default order for the IDENTITY CLUT generator is 8.   Interpola‐
	      tion  is	used so it is not usually necessary for CLUT images to
	      be very large.  The PNG file format is ideal  for	 storing  Hald
	      CLUT images because it compresses them very well.

       -help  print usage instructions

       -highlight-color <color>
	      pixel annotation color

	      Specifies the color to use when annotating difference pixels.

       -highlight-style <style>
	      pixel annotation style

	      Specifies	 the  pixel  difference	 annotation style used to draw
	      attention to changed pixels. May be one  of  Assign,  Threshold,
	      Tint, or XOR; where Assign replaces the pixel with the highlight
	      color (see -highlight-color), Threshold replaces the pixel  with
	      black  or white based on the difference in intensity, Tint alpha
	      tints the pixel with the highlight color, and XOR	 does  an  XOR
	      between the pixel and the highlight color.

       -iconGeometry <geometry>
	      specify the icon geometry

	      Offsets,	if  present in the geometry specification, are handled
	      in the same manner as the -geometry option, using X11  style  to
	      handle negative offsets.

       -iconic
	      iconic animation

       -immutable
	      make image immutable

       -implode <factor>
	      implode image pixels about the center

       -intent <type>
	      use this type of rendering intent when managing the image color

	      Use  this option to affect the the color management operation of
	      an image (see -profile).	Choose from these  intents:  Absolute,
	      Perceptual, Relative, Saturation.

	      The default intent is undefined.

       -interlace <type>
	      the type of interlacing scheme

	      Choices  are:  None,  Line,  Plane, or Partition. The default is
	      None.

	      This option is used to specify the type  of  interlacing	scheme
	      for  raw	image  formats	such as RGB or YUV.  None means do not
	      interlace (RGBRGBRGBRGBRGBRGB...),

	      Line	      uses	      scanline		   interlacing
	      (RRR...GGG...BBB...RRR...GGG...BBB...),  and  Plane  uses	 plane
	      interlacing (RRRRRR...GGGGGG...BBBBBB...).

	      Partition is like plane except the different planes are saved to
	      individual files (e.g. image.R, image.G, and image.B).

	      Use Line to create an interlaced PNG or  GIF or progressive JPEG
	      image.

       -label <name>
	      assign a label to an image

	      Use this option to assign a specific label to  the  image,  when
	      writing  to  an image format that supports labels, such as TIFF,
	      PNG, MIFF, or PostScript. You can include the  the  image	 file‐
	      name, type, width, height, or other image attribute by embedding
	      special format character.	 A label is not drawn  on  the	image,
	      but  is  embedded	 in  the image datastream via a "Label" tag or
	      similar mechanism.  If you want the label to be visible  on  the
	      image itself, use the -draw option.  See -comment for details.

	      For example,

		   -label "%m:%f %wx%h"

	      produces	an  image label of MIFF:bird.miff 512x480 for an image
	      titled bird.miff and whose width is 512 and height is 480.

	      If the first character of string is @, the image label  is  read
	      from a file titled by the remaining characters in the string.

	      When  converting	to  PostScript,	 use  this option to specify a
	      header string to print above the image. Specify the  label  font
	      with -font.

	      When creating a montage, by default the label associated with an
	      image is displayed with the corresponding tile in	 the  montage.
	      Use the +label option to suppress this behavior.

       -lat <width>x<height>{+-}<offset>{%}
	      perform local adaptive thresholding

	      Perform  local  adaptive thresholding using the specified width,
	      height, and offset.  The offset is a distance  in	 sample	 space
	      from the mean, as an absolute integer ranging from 0 to the max‐
	      imum sample value or as a percentage.  If the percent option  is
	      supplied,	 then  the  offset  is computed as a percentage of the
	      quantum range.  It is strongly recommended to  use  the  percent
	      option so that results are not sensitive to pixel quantum depth.

	      For example,

		   -colorspace gray -lat "10x10-5%"

	      will help clarify a scanned grayscale or color document, produc‐
	      ing a bi-level equivalent.

       -level <black_point>{,<gamma>}{,<white_point>}{%}
	      adjust the level of image contrast

	      Give one, two or three  values  delimited	 with  commas:	black-
	      point,  gamma,  white-point (e.g. 10,1.0,250 or 2%,0.5,98%). The
	      black and white points range from 0 to MaxRGB or from 0 to 100%;
	      if  the  white point is omitted it is set to MaxRGB-black_point.
	      If a "%" sign is present anywhere in the string, the  black  and
	      white  points  are  percentages  of MaxRGB. Gamma is an exponent
	      that ranges from 0.1 to 10.; if it is omitted,  the  default  of
	      1.0 (no gamma correction) is assumed. This interface works simi‐
	      lar to Photoshop's "Image->Adjustments->Levels..."  "Input  Lev‐
	      els" interface.

       -limit <type> <value>
	      Disk, File, Map, Memory, Pixels, or Threads resource limit

	      By default, resource limits are estimated based on the available
	      resources of the system. The resource limits are	Disk,  maximum
	      total disk space consumed; File, maximum number of file descrip‐
	      tors allowed to be open at once; Map, maximum  total  number  of
	      file  bytes  which  may  be memory mapped; Memory, maximum total
	      number of bytes of heap memory used for image  storage;  Pixels,
	      maximum  absolute image size (per image); and Threads, the maxi‐
	      mum number of worker threads to use per OpenMP thread team.

	      These resource limits are used to decide if (for a given	image)
	      the  decoded image ("pixel cache") should be stored in heap mem‐
	      ory (RAM), in a memory-mapped disk  file,	 or  in	 a  disk  file
	      accessed	via read/write I/O.  The number of total pixels in one
	      image may also be limited in order to force the reading, or cre‐
	      ation  of images larger than the limit (in pixels) to intention‐
	      ally fail. The disk limit establishes  an	 overall  limit	 since
	      using  the disk is the means of last resort. When the disk limit
	      has been reached, no more images may be read.

	      The value argument is an absolute value, but may	have  standard
	      binary  suffix characters applied ('K', 'M', 'G', 'T', 'P', 'E')
	      to apply a scaling to the value (based on a multiplier of 1024).
	      Any additional characters are ignored. For example, '-limit Pix‐
	      els 10MP' limits the maximum image size  to  10  megapixels  and
	      '-limit  memory  32MB  -limit map 64MB' limits memory and memory
	      mapped files to 32 megabytes and 64 megabytes respectively.

	      Resource limits may also be set using environment variables. The
	      environment   variables  MAGICK_LIMIT_DISK,  MAGICK_LIMIT_FILES,
	      MAGICK_LIMIT_MAP, MAGICK_LIMIT_MEMORY, MAGICK_LIMIT_PIXELS,  and
	      OMP_NUM_THREADS  may  be	used to set the limits for disk space,
	      open files, memory mapped size, heap memory,  per-image  pixels,
	      and threads respectively.

	      Use the option -list resource list the current limits.

       -linewidth
	      the line width for subsequent draw operations

       -list <type>
	      the type of list

	      Choices  are:  Color, Delegate, Format, Magic, Module, Resource,
	      or Type. The Module option is only available  if	GraphicsMagick
	      was built to support loadable modules.

	      This  option lists information about the GraphicsMagick configu‐
	      ration.

       -log <string>
	      Specify format for debug log

	      This option specifies the format for the log  printed  when  the
	      -debug option is active.

	      You  can	display	 the following components by embedding special
	      format characters:

		   %d	domain
		   %e	event
		   %f	function
		   %l	line
		   %m	module
		   %p	process ID
		   %r	real CPU time
		   %t	wall clock time
		   %u	user CPU time
		   %%	percent sign
		   \n	newline
		   \r	carriage return

	      For example:

		  gm convert -debug coders -log "%u %m:%l %e" in.gif out.png

	      The default behavior is to print all of the components.

       -loop <iterations>
	      add Netscape loop extension to your GIF animation

	      A value other than zero forces the animation to repeat itself up
	      to iterations times.

       -magnify
	      magnify the image

	      The image size is doubled using linear interpolation.

       -magnify <factor>
	      magnify the image

	      The displayed image is magnified by factor.

       -map <filename>
	      choose a particular set of colors from this image

	      [convert or mogrify]

	      By  default,  color  reduction  chooses an optimal set of colors
	      that best represent the original image. Alternatively,  you  can
	      choose  a	 particular set of colors from an image file with this
	      option.

	      Use +map to reduce all images in the image sequence that follows
	      to  a  single  optimal set of colors that best represent all the
	      images.  The sequence of images is terminated by the  appearance
	      of  any  option.	 If  the  +map option appears after all of the
	      input images, all images are mapped.

       -map <type>
	      display image using this type.

	      [animate or display]

	      Choose from these Standard Colormap types:

		   best
		   default
		   gray
		   red
		   green
		   blue

	      The X server must support the Standard Colormap you choose, oth‐
	      erwise  an  error	 occurs.  Use  list  as	 the  type and display
	      searches the list of colormap types in top-to-bottom order until
	      one is located. See xstdcmap(1) for one way of creating Standard
	      Colormaps.

       -mask <filename>
	      Specify a clipping mask

	      The image read from the file is used as  a  clipping  mask.   It
	      must have the same dimensions as the image being masked.

	      If  the  mask  image contains an opacity channel, the opacity of
	      each pixel is used to define the mask.  Otherwise, the intensity
	      (gray level) of each pixel is used.  Unmasked (black) pixels are
	      modified while masked pixels  (not  black)  are  protected  from
	      alteration.

	      Use +mask to remove the clipping mask.

	      It  is not necessary to use -clip to activate the mask; -clip is
	      implied by -mask.

       -matte store matte channel if the image has one

	      If the image does not have a matte  channel,  create  an	opaque
	      one.

	      Use  +matte  to  ignore the matte channel and to avoid writing a
	      matte channel in the output file.

       -mattecolor <color>
	      specify the color to be used with the -frame option

	      The color is specified using  the	 format	 described  under  the
	      -fill option.

       -maximum-error <limit>
	      specifies the maximum amount of total image error

	      Specifies the maximum amount of total image error (based on com‐
	      parison using a specified metric) before an error	 ("image  dif‐
	      ference  exceeds limit") is reported.  The error is reported via
	      a non-zero command execution return status.

       -median <radius>
	      apply a median filter to the image

       -metric <metric>
	      comparison metric (MAE, MSE, PAE, PSNR, RMSE)

       -minify <factor>
	      minify the image

	      The image size is halved using linear interpolation.

       -mode <value>
	      mode of operation

	      The available montage modes are frame to place the images	 in  a
	      rectangular  grid	 while	adding	a  decorative frame with drop‐
	      shadow, unframe to place undecorated  images  in	a  rectangular
	      grid,  and concatenate to pack the images closely together with‐
	      out any well-defined grid or decoration.

       -modulate brightness[,saturation[,hue]]
	      vary the brightness, saturation, and hue of an image

	      Specify the percent change in brightness, color saturation,  and
	      hue  separated  by  commas. Default argument values are 100 per‐
	      cent, resulting in no change. For example, to increase the color
	      brightness  by  20% and decrease the color saturation by 10% and
	      leave the hue unchanged, use: -modulate 120,90.

	      Hue is the percentage of	absolute  rotation  from  the  current
	      position. For example 50 results in a counter-clockwise rotation
	      of 90 degrees,  150  results  in	a  clockwise  rotation	of  90
	      degrees,	with  0	 and  200  both resulting in a rotation of 180
	      degrees.

       -monitor
	      show progress indication

	      A simple command-line progress indication	 is  shown  while  the
	      command  is  running. The process indication shows the operation
	      currently being performed and the	 percent  completed.  Commands
	      using  X11 may replace the command line progress indication with
	      a graphical one once an image has been displayed.

       -monochrome
	      transform the image to black and white

       -morph <frames>
	      morphs an image sequence

	      Both the image pixels and size are linearly interpolated to give
	      the appearance of a meta-morphosis from one image to the next.

	      The  sequence  of	 images is terminated by the appearance of any
	      option.  If the -morph option appears after  all	of  the	 input
	      images, all images are morphed.

       -mosaic
	      create a mosaic from an image or an image sequence

	      The  -mosaic  option provides a flexible way to composite one or
	      more images onto a solid-color canvas image. It works similar to
	      -flatten	except	that a base canvas image is automatically cre‐
	      ated with a suitable size given the image size, page dimensions,
	      and  page	 offsets of images to be composited.  The color of the
	      base canvas image may be set via the  -background	 option.   The
	      default  canvas  color  is 'white', but 'black' or 'transparent'
	      may be more suitable  depending  on  the	composition  algorithm
	      requested.

	      The -compose option may be used to specify the composition algo‐
	      rithm to use when compositing the subsequent image on  the  base
	      canvas.

	      The  -page option can be used to establish the dimensions of the
	      mosaic and to position the subsequent image within  the  mosaic.
	      If  the  -page  argument does not specify width and height, then
	      the canvas dimensions are evaluated based on the image sizes and
	      offsets.

	      The  sequence  of	 images is terminated by the appearance of any
	      option.  If the -mosaic option appears after all	of  the	 input
	      images, all images are included in the mosaic.

	      The  following is an example of composing an image based on red,
	      green, and blue layers extracted from a sequence of  images  and
	      pasted on the canvas image at specified offsets:

		  gm convert -background black \
			    -compose CopyRed   -page +0-100 red.png \
			    -compose CopyGreen -page +0+40  green.png \
			    -compose CopyBlue  -page +0+180 blue.png \
			    -mosaic output.png

       -motion-blur <radius>{x<sigma>}{+angle}
	      Simulate motion blur

	      Simulate	motion	blur  by  convolving the image with a Gaussian
	      operator of the given radius and standard deviation (sigma). For
	      reasonable  results,  radius  should  be	larger	than sigma. If
	      radius is zero, then a suitable radius is automatically selected
	      based on sigma. The angle specifies the angle that the object is
	      coming from (side which is blurred).

       -name  name an image

       -negate
	      replace every pixel with its complementary color

	      The red, green, and blue intensities of an  image	 are  negated.
	      White  becomes  black, yellow becomes blue, etc.	Use +negate to
	      only negate the grayscale pixels of the image.

       -noise <radius|type>
	      add or reduce noise in an image

	      The principal function of noise peak elimination	filter	is  to
	      smooth  the objects within an image without losing edge informa‐
	      tion and without creating undesired structures. The central idea
	      of the algorithm is to replace a pixel with its next neighbor in
	      value within a pixel window, if this pixel has been found to  be
	      noise.  A pixel is defined as noise if and only if this pixel is
	      a maximum or minimum within the pixel window.

	      Use radius to specify the width of the neighborhood.

	      Use +noise followed by a noise type to add noise	to  an	image.
	      The noise added modulates the existing image pixels. Choose from
	      these noise types:

		   Uniform
		   Gaussian
		   Multiplicative
		   Impulse
		   Laplacian
		   Poisson
		   Random (uniform distribution)

       -noop  NOOP (no option)

	      The -noop option can be used to terminate a group of images  and
	      reset  all options to their default values, when no other option
	      is desired.

       -normalize
	      transform image to span the full range of color values

	      This is a contrast enhancement technique based on the image his‐
	      togram.

	      When  computing  the  contrast enhancement values, the histogram
	      edges are truncated so that the majority of the image pixels are
	      considered in the constrast enhancement, and outliers (e.g. ran‐
	      dom noise or minute details) are ignored.	 The default  is  that
	      0.1  percent of the histogram entries are ignored.  The percent‐
	      age of the histogram to ignore may be  specified	by  using  the
	      -set  option  with  the histogram-threshold parameter similar to
	      -set histogram-threshold 0.01 to specify 0.01  percent.	Use  0
	      percent  to  use	the entire histogram, with possibly diminished
	      contrast enhancement.

       -opaque <color>
	      change this color to the pen color within the image

	      The color is specified using  the	 format	 described  under  the
	      -fill  option.   The color is replaced if it is identical to the
	      target color, or close enough to the target color in a 3D	 space
	      as defined by the Euclidean distance specified by -fuzz.

	      See -fill and -fuzz for more details.

       -operator channel operator rvalue[%]
	      apply  a	mathematical,  bitwise,	 or value operator to an image
	      channel

	      Apply a low-level mathematical, bitwise, or value operator to  a
	      selected	image  channel or all image channels. Operations which
	      result in negative results are reset  to	zero,  and  operations
	      which overflow the available range are reset to the maximum pos‐
	      sible value.

	      Select a channel from: Red, Green, Blue, Opacity,	 Matte,	 Cyan,
	      Magenta,	Yellow,	 Black,	 All,  or  Gray. All only modifies the
	      color channels and does not modify the Opacity  channel.	Except
	      for  the threshold operators, All operates on each channel inde‐
	      pendently so that operations are on a per-channel basis.

	      Gray treats the color channels as a grayscale intensity and per‐
	      forms  the requested operation on the equivalent pixel intensity
	      so the result is a gray image.

	      Select an operator from Add, And, Assign, Depth, Divide,	Gamma,
	      Negate,  LShift,	Log,  Max, Min, Multiply, Or, Pow RShift, Sub‐
	      tract, Threshold, Threshold-White, Threshold-Black, Xor,	Noise-
	      Gaussian,	 Noise-Impulse, Noise-Laplacian, Noise-Multiplicative,
	      Noise-Poisson, Noise-Random, and Noise-Uniform.

	      Rvalue may be any floating  point	 or  integer  value.  Normally
	      rvalue  will be in the range of 0 to MaxRGB, where MaxRGB is the
	      largest quantum value  supported	by  the	 GraphicsMagick	 build
	      (255,  65535,  or	 4294967295) but values outside this range are
	      useful for some arithmetic operations.  Arguments to logical  or
	      bit-wise	operations  are	 rounded  to a positive integral value
	      prior to use. If a percent (%) symbol is appended to  the	 argu‐
	      ment, then the argument has a range of 0 to 100 percent.

	      The following is a description of the operators:

	       Add

		    Result is rvalue added to channel value.

	       And

		    Result is the logical AND of rvalue with channel value.

	       Assign

		    Result is rvalue.

	       Depth

		    Result  is	channel	 value	adjusted  so  that  it	may be
		    (approximately) stored in the  specified  number  of  bits
		    without additional loss.

	       Divide

		    Result is channel value divided by rvalue.

	       Gamma

		    Result is channel value gamma adjusted by rvalue.

	       LShift

		    Result  is	channel	 value	bitwise left shifted by rvalue
		    bits.

	       Log

		    Result is computed as log(value*rvalue+1)/log(rvalue+1).

	       Max

		    Result is assigned to rvalue if  rvalue  is	 greater  than
		    value.

	       Min

		    Result is assigned to rvalue if rvalue is less than value.

	       Multiply

		    Result is channel value multiplied by rvalue.

	       Negate

		    Result is inverse of channel value (like a film negative).
		    An rvalue must be supplied	but  is	 currently  not	 used.
		    Inverting the image twice results in the original image.

	       Or

		    Result is the logical OR of rvalue with channel value.

	       Pow

		    Result  is computed as pow(value,rvalue). Similar to Gamma
		    except that rvalue is not inverted.

	       RShift

		    Result is channel value bitwise right  shifted  by	rvalue
		    bits.

	       Subtract

		    Result is channel value minus rvalue.

	       Threshold

		    Result is maximum (white) if channel value is greater than
		    rvalue, or minimum (black) if it is less than or equal  to
		    rvalue.  If	 all channels are specified, then thresholding
		    is done based on computed pixel intensity.

	       Threshold-white

		    Result is maximum (white) if channel value is greater than
		    rvalue  and	 is  unchanged	if it is less than or equal to
		    rvalue. This can be used to remove apparent noise from the
		    bright  parts  of an image. If all channels are specified,
		    then thresholding is done based on computed	 pixel	inten‐
		    sity.

	       Threshold-black

		    Result  is	minimum	 (black) if channel value is less than
		    than rvalue and is unchanged if  it	 is  greater  than  or
		    equal to rvalue. This can be used to remove apparent noise
		    from the dark parts of an image. If all channels are spec‐
		    ified,  then  thresholding is done based on computed pixel
		    intensity.

	       Xor

		    Result is the logical XOR of rvalue with channel value. An
		    interesting	 property  of  XOR is that performing the same
		    operation twice results in the original value.

	       Noise-Gaussian

		    Result is the current channel value modulated with	gauss‐
		    ian noise according to the intensity specified by rvalue.

	       Noise-Impulse

		    Result is the current channel value modulated with impulse
		    noise according to the intensity specified by rvalue.

	       Noise-Laplacian

		    Result is the current channel value modulated with	lapla‐
		    cian noise according to the intensity specified by rvalue.

	       Noise-Multiplicative

		    Result  is the current channel value modulated with multi‐
		    plicative gaussian noise according to the intensity speci‐
		    fied by rvalue.

	       Noise-Poisson

		    Result is the current channel value modulated with poisson
		    noise according to the intensity specified by rvalue.

	       Noise-Random

		    Result is the current channel value modulated with	random
		    (uniform  distribution)  noise  according to the intensity
		    specified  by  rvalue.   The   initial   noise   intensity
		    (rvalue=1.0) is the range of one pixel quantum span.

	       Noise-Uniform

		    Result  is	the  channel  value with uniform noise applied
		    according to the intensity specified by rvalue.

	       As an example, the Assign operator assigns a fixed value	 to  a
	       channel.	 For example, this command sets the red channel to the
	       mid-range value:

		   gm convert in.bmp -operator red assign "50%" out.bmp

	       The following applies 50% thresholding to the image and returns
	       a gray image:

		   gm convert in.bmp -operator gray threshold "50%" out.bmp

       -ordered-dither <channeltype> <NxN>
	      ordered dither the image

	      The  channel  or	channels specified in the channeltype argument
	      are reduced to binary,  using  an	 ordered  dither  method.  The
	      choices  for  channeltype	 are All, Intensity, Red, Green, Blue,
	      Cyan, Magenta, Yellow, Black, and Opacity

	      When channeltype is "All", the color samples are dithered into a
	      gray level and then that gray level is stored in the three color
	      channels.	 Separately, the opacity channel is  dithered  into  a
	      bilevel opacity value which is stored in the opacity channel.

	      When  channeltype	 is  "Intensity",  only	 the color samples are
	      dithered. When channeltype is "opacity"  or  "matte",  only  the
	      opacity  channel is dithered. When a color channel is specified,
	      only that channel is dithered.

	      The choices for N are 2 through 7. The image is divided into NxN
	      pixel  tiles.   In  each	tile, some or all pixels are turned to
	      white depending on their intensity.  For each N, (N**2)+1 levels
	      of gray can be represented.  For N == 2, 3, or 4, the pixels are
	      turned to white in an order  that	 maximizes  dispersion	(i.e.,
	      reduces  granularity),  while  for  N  ==	 5, 6, and 7, they are
	      turned to white in an order  that	 creates  a  roughly  circular
	      black  blob  in  the  middle of each tile.  An attractive "half-
	      tone" looking image can be obtained by first rotating the	 image
	      45  degrees,  performing	a  5x5	ordered-dither operation, then
	      rotating it back to the original orientation and cropping to the
	      original	image  dimensions.   If	 the  original image is gamma-
	      encoded, it is adviseable to  convert  it	 to  linear  intensity
	      first, e.g., with the "-gamma 0.45455" option.

       -output-directory <directory>
	      output files to directory

	      Use  -output-directory  to  specify  a  directory under which to
	      write the output files. Normally mogrify	overwrites  the	 input
	      files  but with this option the output files may be written to a
	      different directory so that the input files are  preserved.  The
	      algorithm	 used preserves all of the input path specification in
	      the output path so that the user-specified input path (including
	      any directory part) is appended to the output path.  The user is
	      responsible for creating the output directory.

       -orient <orientation>
	      Set the image orientation attribute

	      Sets the image orientation  attribute.   The  image  orientation
	      attribute	 is  compatible with the TIFF orientation tag (and the
	      EXIF orientation tag).  Accepted values are undefined,  TopLeft,
	      TopRight,	 BottomRight, BottomLeft, LeftTop, RightTop, RightBot‐
	      tom, LeftBottom, and hyphenated versions thereof (e.g. left-bot‐
	      tom).   Please note that GraphicsMagick does not include an EXIF
	      editor so if an EXIF profile is written to the output image, the
	      value in the EXIF profile might not match the image.  It is pos‐
	      sible for an image file to indicate its orientation  in  several
	      different ways simultaneously.

       -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
	      size and location of an image canvas

	      Use this option to specify the dimensions of the PostScript page
	      in dots per inch or a TEXT page in pixels.  The  choices	for  a
	      PostScript page are:

		   11x17	 792  1224
		   Ledger	1224   792
		   Legal	 612  1008
		   Letter	 612   792
		   LetterSmall	 612   792
		   ArchE	2592  3456
		   ArchD	1728  2592
		   ArchC	1296  1728
		   ArchB	 864  1296
		   ArchA	 648   864
		   A0		2380  3368
		   A1		1684  2380
		   A2		1190  1684
		   A3		 842  1190
		   A4		 595   842
		   A4Small	 595   842
		   A5		 421   595
		   A6		 297   421
		   A7		 210   297
		   A8		 148   210
		   A9		 105   148
		   A10		  74   105
		   B0		2836  4008
		   B1		2004  2836
		   B2		1418  2004
		   B3		1002  1418
		   B4		 709  1002
		   B5		 501   709
		   C0		2600  3677
		   C1		1837  2600
		   C2		1298  1837
		   C3		 918  1298
		   C4		 649   918
		   C5		 459   649
		   C6		 323   459
		   Flsa		 612   936
		   Flse		 612   936
		   HalfLetter	 396   612

	      For convenience you can specify the page size by media (e.g. A4,
	      Ledger, etc.). Otherwise,	 -page	behaves	 much  like  -geometry
	      (e.g.  -page letter+43+43>).

	      This  option  is	also used to place subimages when writing to a
	      multi-image format that supports offsets, such as GIF89 and MNG.
	      When used for this purpose the offsets are always	 measured from
	      the top left corner of the canvas and are not  affected  by  the
	      -gravity	 option.    To	position  a  GIF  or  MNG  image,  use
	      -page{+-}<x>{+-}<y> (e.g. -page +100+200).  When	writing	 to  a
	      MNG  file,  a -page option appearing ahead of the first image in
	      the sequence with nonzero width and height defines the width and
	      height  values  that  are written in the MHDR chunk.  Otherwise,
	      the MNG width and height are computed from the bounding box that
	      contains all images in the sequence.  When writing a GIF89 file,
	      only the bounding box method is used  to	determine  its	dimen‐
	      sions.

	      For  a  PostScript  page, the image is sized as in -geometry and
	      positioned relative to the lower left hand corner of the page by
	      {+-}<xoffset>{+-}<y offset>. Use -page 612x792>, for example, to
	      center the image within the page. If the image size exceeds  the
	      PostScript  page,	 it  is	 reduced to fit the page.  The default
	      gravity for the -page option is NorthWest, i.e., positive x  and
	      y	 offset	 are measured rightward and downward from the top left
	      corner of the page, unless the -gravity option is present with a
	      value other than NorthWest.

	      The default page dimensions for a TEXT image is 612x792.

	      This option is used in concert with -density.

	      Use +page to remove the page settings for an image.

       -paint <radius>
	      simulate an oil painting

	      Each  pixel is replaced by the most frequent color in a circular
	      neighborhood whose width is specified with radius.

       -pause <seconds>
	      pause between animation loops [animate]

	      Pause for the specified number of seconds before	repeating  the
	      animation.

       -pause <seconds>
	      pause between snapshots [import]

	      Pause for the specified number of seconds before taking the next
	      snapshot.

       -pen <color>
	      (This option has been replaced by the -fill option)

       -ping  efficiently determine image characteristics

	      Use this option to disable reading  the  image  pixels  so  that
	      image  characteristics  such  as	the  image  dimensions	may be
	      obtained very quickly. For identify, use +ping to force  reading
	      the  image pixels so that the pixel read rate may be included in
	      the displayed information.

       -pointsize <value>
	      pointsize of the PostScript, X11, or TrueType font

       -preview <type>
	      image preview type

	      Use this option to affect the  preview  operation	 of  an	 image
	      (e.g.    convert	file.png  -preview  Gamma  Preview:gamma.png).
	      Choose from these previews:

		   Rotate
		   Shear
		   Roll
		   Hue
		   Saturation
		   Brightness
		   Gamma
		   Spiff
		   Dull
		   Grayscale
		   Quantize
		   Despeckle
		   ReduceNoise
		   AddNoise
		   Sharpen
		   Blur
		   Threshold
		   EdgeDetect
		   Spread
		   Shade
		   Raise
		   Segment
		   Solarize
		   Swirl
		   Implode
		   Wave
		   OilPaint
		   CharcoalDrawing
		   JPEG

	      The default preview is JPEG.

       -process <command>
	      process a sequence of images using a process module

	      The command argument has the form module=arg1,arg2,arg3,...,argN
	      where  module  is	 the  name of the module to invoke (e.g. "ana‐
	      lyze") and arg1,arg2,arg3,...,argN are an	 arbitrary  number  of
	      arguments to pass to the process module.	The sequence of images
	      is terminated by the appearance of any option.

	      If the -process option appears after all of  the	input  images,
	      all images are processed.

       -profile <filename>
	      add ICM, IPTC, or generic profile	 to image

	      -profile	filename  adds	an  ICM	 (ICC  color management), IPTC
	      (newswire information), or a generic (including Exif) profile to
	      the image

	      Use  +profile  icm,  +profile  iptc, or +profile profile_name to
	      remove the respective profile.  Multiple profiles may be listed,
	      separated	 by  commas.  Profiles may be excluded from subsequent
	      listed matches by	 preceding  their  name	 with  an  exclamation
	      point.   For  example,  +profile	'!icm,*'  strips  all profiles
	      except for the ICM profile.  Use identify -verbose to  find  out
	      what profiles are in the image file.  Use +profile "*" to remove
	      all profiles.  Writing the image to a format that does not  sup‐
	      port  profiles  will  of	course	also  cause all profiles to be
	      removed.	The JPEG and PNG formats will store any profiles  that
	      have been read and not removed.  In JPEG they are stored in APP1
	      markers, and in PNG they are stored as hex-coded binary in  com‐
	      pressed zTXt chunks, except for the iCC chunk which is stored in
	      the iCCP chunk.

	      To extract a profile, the -profile option is not used.  Instead,
	      simply  write  the  file	to an image format such as APP1, 8BIM,
	      ICM, or IPTC.

	      For example, to extract the Exif data (which is stored  in  JPEG
	      files in the APP1 profile), use

		  gm convert cockatoo.jpg exifdata.app1

	      Note  that GraphicsMagick does not attempt to update any profile
	      to reflect changes made to the image, e.g., rotation  from  por‐
	      trait  to landscape orientation, so it is possible that the pre‐
	      served profile may contain invalid data.

       +progress
	      disable progress monitor and busy cursor

	      By default, when an image is displayed, a progress  monitor  bar
	      is  shown	 in  the  top left corner of an existing image display
	      window, and the current cursor is	 replaced  with	 an  hourglass
	      cursor.  Use  +progress to disable the progress monitor and busy
	      cursor during display operations.	 While the progress monitor is
	      disabled	for  all  operations,  the busy cursor continues to be
	      enabled for non-display operations  such	as  image  processing.
	      This option is useful for non-interactive display operations, or
	      when a "clean" look is desired.

       -quality <value>
	      JPEG/MIFF/PNG/TIFF compression level
	       For the JPEG and MPEG image formats, quality is 0 (lowest image
	      quality  and highest compression) to 100 (best quality but least
	      effective compression). The default  quality  is	75.   Use  the
	      -sampling-factor	option to specify the factors for chroma down‐
	      sampling.	 To use the same quality value as that	found  by  the
	      JPEG decoder, use the -define jpeg:preserve-settings flag.

	      For  the	MIFF image format, and the TIFF format while using ZIP
	      compression, quality/10 is the zlib compression level, which  is
	      0	 (worst	 but  fastest compression) to 9 (best but slowest). It
	      has no effect on the image appearance, since the compression  is
	      always lossless.

	      For  the	JPEG-2000 image format, quality is mapped using a non-
	      linear equation to the compression ratio required by the	Jasper
	      library. This non-linear equation is intended to loosely approx‐
	      imate the quality provided by the JPEG v1	 format.  The  default
	      quality  value 75 results in a request for 16:1 compression. The
	      quality value 100 results in a request  for  non-lossy  compres‐
	      sion.

	      For  the	MNG  and PNG image formats, the quality value sets the
	      zlib compression level (quality / 10) and filter-type (quality %
	      10).  Compression	 levels	 range from 0 (fastest compression) to
	      100 (best but slowest). For compression level  0,	 the  Huffman-
	      only  strategy is used, which is fastest but not necessarily the
	      worst compression.

	      If filter-type is 4 or less, the specified filter-type  is  used
	      for all scanlines:

		   0: none
		   1: sub
		   2: up
		   3: average
		   4: Paeth

	      If  filter-type is 5, adaptive filtering is used when quality is
	      greater than 50 and the image does not have a color map,	other‐
	      wise no filtering is used.

	      If  filter-type  is  6,  adaptive filtering with minimum-sum-of-
	      absolute-values is used.

	      Only if the output is MNG, if filter-type is 7, the  LOCO	 color
	      transformation  and adaptive filtering with minimum-sum-of-abso‐
	      lute-values are used.

	      The default is quality is 75, which means nearly the  best  com‐
	      pression	with  adaptive	filtering.  The quality setting has no
	      effect on the appearance of PNG and MNG images, since  the  com‐
	      pression is always lossless.

	      For further information, see the PNG specification.

	      When  writing  a JNG image with transparency, two quality values
	      are required, one for the main image and one for	the  grayscale
	      image  that conveys the opacity channel.	These are written as a
	      single integer equal to the main image quality plus  1000	 times
	      the opacity quality.  For example, if you want to use quality 75
	      for the main image and quality 90 to compress the opacity	 data,
	      use -quality 90075.

	      For  the	PNM  family  of	 formats (PNM, PGM, and PPM) specify a
	      quality factor of zero in order to obtain the ASCII  variant  of
	      the  format. Note that -compress none used to be used to trigger
	      ASCII output but	provided  the  opposite	 result	 of  what  was
	      expected as compared with other formats.

       -raise <width>x<height>
	      lighten or darken image edges

	      This will create a 3-D effect. See -geometry for details details
	      about the geometry specification. Offsets are not used.

	      Use -raise to create a raised effect, otherwise use +raise.

       -random-threshold <channeltype> <LOWxHIGH>
	      random threshold the image

	      The channel or channels specified in the <channeltype>  argument
	      are  reduced  to	binary,	 using an random-threshold method. The
	      choices for channeltype are All, Intensity,  Red,	 Green,	 Blue,
	      Cyan, Magenta, Yellow, Black, and Opacity

	      When  channeltype	 is  "All",  the color samples are thresholded
	      into a graylevel and then that gray level is stored in the three
	      color  channels.	Separately, the opacity channel is thresholded
	      into a bilevel opacity value which  is  stored  in  the  opacity
	      channel.	For  each pixel, a new random number is used to estab‐
	      lish the threshold to be used. The threshold never  exceeds  the
	      specified	 maximum  (HIGH)  and is never less than the specified
	      minimum (LOW).

	      When channeltype is "intensity",	only  the  color  samples  are
	      thresholded.  When channeltype is "opacity" or "matte", only the
	      opacity channel is thresholded. The other	 named	channels  only
	      threshold the associated channel.

       -recolor <matrix>
	      apply a color translation matrix to image channels

	      A	 user  supplied	 color translation matrix (expressed as a text
	      string) is used to translate/blend the image channels  based  on
	      weightings  in  a supplied matrix which may be of order 3 (color
	      channels only), 4 (color channels plus  opacity),	 or  5	(color
	      channels plus opacity and offset).  Values in the columns of the
	      matrix (red, green, blue, opacity) are used as multipliers  with
	      the  existing channel values and added together according to the
	      rows of the matrix.  Matrix values are floating point and may be
	      negative.	  The  offset column (column 5) is purely additive and
	      is scaled such that 0.0 to 1.0 represents	 the  maximum  quantum
	      range  (but  values are not limited to this range). The math for
	      the color translation matrix is similar to that  used  by	 Adobe
	      Flash except that the offset is scaled to 1.0 (divide Flash off‐
	      set by 255 for use with GraphicsMagick) so that the results  are
	      independent of quantum depth.

	      An identity matrix exists for each matrix order which results in
	      no change to the image.  The translation matrix should be	 based
	      on an alteration of the identity matrix.

	      Identity matrix of order 3

		1 0 0
		0 1 0
		0 0 1

	      which may be formatted into a convenient matrix argument similar
	      to (comma is treated as white space):

		-recolor "1 0 0, 0 1 0, 0 0 1"

	      Identity matrix of order 4

		1 0 0 0
		0 1 0 0
		0 0 1 0
		0 0 0 1

	      Identity matrix of order 5.  The last row is required  to	 exist
	      for the purpose of parsing, but is otherwise not used.

		1 0 0 0 0
		0 1 0 0 0
		0 0 1 0 0
		0 0 0 1 0
		0 0 0 0 1

	      As an example, an image wrongly in BGR channel order may be con‐
	      verted to RGB using this matrix (blue->red, red->blue):

		0 0 1
		0 1 0
		1 0 0

	      and an RGB image using standard Rec.709 primaries	 may  be  con‐
	      verted to grayscale using this matrix of standard weighting fac‐
	      tors:

		0.2126 0.7152 0.0722
		0.2126 0.7152 0.0722
		0.2126 0.7152 0.0722

	      and contrast may be reduced by scaling down by 80% and adding  a
	      10% offset:

		0.8 0.0 0.0 0.0 0.1
		0.0 0.8 0.0 0.0 0.1
		0.0 0.0 0.8 0.0 0.1
		0.0 0.0 0.0 0.8 0.1
		0.0 0.0 0.0 0.0 1.0

       -red-primary <x>,<y>
	      red chromaticity primary point

       -region <width>x<height>{+-}<x>{+-}<y>
	      apply options to a portion of the image

	      The x and y offsets are treated in the same manner as in -crop.

       -remote
	      perform a X11 remote operation

	      The  -remote  command  sends  a command to a "gm display" or "gm
	      animate" which is already running. The only  command  recognized
	      at this time is the name of an image file to load. This capabil‐
	      ity is very useful to load new images without needing to restart
	      GraphicsMagick  (e.g.  for a slide-show or to use GraphicsMagick
	      as the display  engine  for  a  different	 GUI).	Also  see  the
	      +progress	 option for a way to disable progress indication for a
	      clean look while loading new images.

       -render
	      render vector operations

	      Use +render to turn off rendering	 vector	 operations.  This  is
	      useful  when  saving the result to vector formats such as MVG or
	      SVG.

       -repage	<width>x<height>+xoff+yoff[!]
	      Adjust image page offsets

	      Adjust the current image page canvas and	position  based	 on  a
	      relative	page specification.  This option may be used to change
	      the location of a subframe (e.g. part of an animation) prior  to
	      composition.    If   the	 geometry  specification  is  absolute
	      (includes a '!'), then the offset	 adjustment  is	 absolute  and
	      there  is	 no adjustment to page width and height, otherwise the
	      page width and height values are also adjusted based on the cur‐
	      rent  image  dimensions.	Use +repage to set the image page off‐
	      sets to default.

       -resample <horizontal>x<vertical>
	      Resample image to specified horizontal and vertical resolution

	      Resize the image so that its rendered size remains the  same  as
	      the original at the specified target resolution. Either the cur‐
	      rent image resolution units or the previously  set  with	-units
	      are  used	 to  interpret the argument. For example, if a 300 DPI
	      image renders at 3 inches by 2 inches on a 300 DPI device,  when
	      the  image  has  been  resampled	to 72 DPI, it will render at 3
	      inches by 2 inches on a 72 DPI device.  Note that only  a	 small
	      number  of  image formats (e.g. JPEG, PNG, and TIFF) are capable
	      of storing the image resolution. For formats which do  not  sup‐
	      port  an	image resolution, the original resolution of the image
	      must be specified via -density on	 the  command  line  prior  to
	      specifying the resample resolution.

	      Note  that  Photoshop stores and obtains image resolution from a
	      proprietary embedded profile. If	this  profile  exists  in  the
	      image, then Photoshop will continue to treat the image using its
	      former resolution, ignoring the image  resolution	 specified  in
	      the standard file header.

	      Some  image  formats (e.g. PNG) require use of metric or english
	      units so even if the original image used a particular unit  sys‐
	      tem,  if	it is saved to a different format prior to resampling,
	      then it may be necessary to specify the desired resolution units
	      using  -units  since  the	 original units may have been lost. In
	      other words,  do	not  assume  that  the	resolution  units  are
	      restored if the image has been saved to a file.

       -resize <width>x<height>{%}{@}{!}{<}{>}
	      resize an image

	      This  is an alias for the -geometry option and it behaves in the
	      same manner. If the -filter option precedes the -resize  option,
	      the specified filter is used.

	      There are some exceptions:

	      When  used  as a composite option, -resize conveys the preferred
	      size of the output image, while -geometry conveys the  size  and
	      placement of the composite image within the main image.

	      When  used  as  a	 montage option, -resize conveys the preferred
	      size of the montage, while -geometry conveys  information	 about
	      the tiles.

       -roll {+-}<x>{+-}<y>
	      roll an image vertically or horizontally

	      See -geometry for details the geometry specification.  The x and
	      y offsets are not affected by the -gravity option.

	      A negative x offset rolls the image left-to-right. A negative  y
	      offset rolls the image top-to-bottom.

       -rotate <degrees>{<}{>}
	      rotate the image

	      Positive	angles rotate the image in a clockwise direction while
	      negative angles rotate counter-clockwise.

	      Use > to rotate the image only if its width exceeds the  height.
	      <	 rotates  the image only if its width is less than the height.
	      For example, if you specify -rotate "-90>" and the image size is
	      480x640,	the  image  is	not rotated.  However, if the image is
	      640x480, it is rotated by -90 degrees.   If  you	use  >	or  <,
	      enclose it in quotation marks to prevent it from being misinter‐
	      preted as a file redirection.

	      Empty triangles left over from rotating  the  image  are	filled
	      with  the	 color	defined as background (class backgroundColor).
	      The color is specified using  the	 format	 described  under  the
	      -fill option.

       -sample <geometry>
	      scale image using pixel sampling

	      See  -geometry  for  details  about  the geometry specification.
	      -sample ignores the -filter selection if the -filter  option  is
	      present.	 Offsets,  if  present	in  the	 geometry  string, are
	      ignored, and the -gravity option has no effect.

       -sampling-factor <horizontal_factor>x<vertical_factor>
	      chroma subsampling factors

	      This option specifies the sampling factors to  be	 used  by  the
	      DPX,  JPEG,  MPEG,  or YUV encoders for chroma downsampling. The
	      sampling factor must be specified while reading the raw YUV for‐
	      mat  since  it  is  not preserved in the file header.  Industry-
	      standard video subsampling notation such as "4:2:2" may also  be
	      used to specify the sampling factors. "4:2:2" is equivalent to a
	      specification of "2x1"

	      The JPEG decoder obtains	the  original  sampling	 factors  (and
	      quality settings) when a JPEG file is read. To re-use the origi‐
	      nal sampling factors (and quality setting) when JPEG is  output,
	      use the -define jpeg:preserve-settings flag.

       -scale <geometry>
	      scale the image.

	      See  -geometry  for  details  about  the geometry specification.
	      -scale uses a simpler, faster  algorithm,	 and  it  ignores  the
	      -filter selection if the -filter option is present.  Offsets, if
	      present in the geometry string, are ignored,  and	 the  -gravity
	      option has no effect.

       -scene <value>
	      set scene number

	      This option sets the scene number of an image or the first image
	      in an image sequence.

       -scenes <value-value>
	      range of image scene numbers to read

	      Each image in the range is read with the filename followed by  a
	      period  (.)  and	the decimal scene number.  You can change this
	      behavior by embedding a %d, %0Nd, %o, %0No, %x, or  %0Nx	printf
	      format specification in the file name. For example,

		  gm montage -scenes 5-7 image.miff montage.miff

	      makes   a	 montage  of  files  image.miff.5,  image.miff.6,  and
	      image.miff.7, and

		  gm animate -scenes 0-12 image%02d.miff

	      animates files image00.miff, image01.miff, through image12.miff.

       -screen
	      specify the screen to capture

	      This option indicates that the GetImage request used  to	obtain
	      the  image  should  be  done  on	the  root  window, rather than
	      directly on the specified window.	 In this way, you  can	obtain
	      pieces  of  other windows that overlap the specified window, and
	      more importantly, you can capture menus or other popups that are
	      independent windows but appear over the specified window.

       -set <attribute> <value>
	      set an image attribut

	      Set  a  named image attribute.  The attribute is set on the cur‐
	      rent (previously specified on command line) image.

       -segment <cluster threshold>x<smoothing threshold>
	      segment an image

	      Segment an image by analyzing the histograms of the color compo‐
	      nents  and identifying units that are homogeneous with the fuzzy
	      c-means technique.

	      Segmentation is a very useful fast  and  and  approximate	 color
	      quantization algorithm for scanned printed pages or scanned car‐
	      toons. It may also be used as a special effect. Specify  cluster
	      threshold as the minimum percentage of total pixels in a cluster
	      before it is considered valid.  For huge images containing small
	      detail,  this  may need to be a tiny fraction of a percent (e.g.
	      0.015) so that important detail is not lost.  Smoothing  thresh‐
	      old  eliminates noise in the second derivative of the histogram.
	      As the value is increased, you can expect a smoother second  de‐
	      rivative.	 The  default is 1.5. Add the -verbose option to see a
	      dump of cluster statistics given the parameters used.  The  sta‐
	      tistics may be used as a guide to help fine tune the options.

       -shade <azimuth>x<elevation>
	      shade the image using a distant light source

	      Specify  azimuth	and  elevation	as  the	 position of the light
	      source. Use +shade to return the shading results as a  grayscale
	      image.

       -shadow <radius>{x<sigma>}
	      shadow the montage

       -shared-memory
	      use shared memory

	      This  option specifies whether the utility should attempt to use
	      shared memory for pixmaps.  GraphicsMagick must be compiled with
	      shared  memory support, and the display must support the MIT-SHM
	      extension.  Otherwise, this option is ignored.  The  default  is
	      True.

       -sharpen <radius>{x<sigma>}
	      sharpen the image

	      Use  a Gaussian operator of the given radius and standard devia‐
	      tion (sigma).

       -shave <width>x<height>{%}
	      shave pixels from the image edges

	      Specify the width of the region to be removed from both sides of
	      the  image  and the height of the regions to be removed from top
	      and bottom.

       -shear <x degrees>x<y degrees>
	      shear the image along the X or Y axis

	      Use the specified positive or negative shear angle.

	      Shearing slides one edge of an image along the X or Y axis, cre‐
	      ating a parallelogram. An X direction shear slides an edge along
	      the X axis, while a Y direction shear slides an edge along the Y
	      axis.  The  amount  of the shear is controlled by a shear angle.
	      For X direction shears, x degrees is measured relative to the  Y
	      axis,  and  similarly,  for Y direction shears y degrees is mea‐
	      sured relative to the X axis.

	      Empty triangles left over from shearing  the  image  are	filled
	      with  the	 color	defined as background (class backgroundColor).
	      The color is specified using  the	 format	 described  under  the
	      -fill option.

       -silent
	      operate silently

       -size <width>x<height>{+offset}
	      width and height of the image

	      Use  this	 option	 to specify the width and height of raw images
	      whose dimensions are unknown such as  GRAY,  RGB,	 or  CMYK.  In
	      addition	to  width and height, use -size with an offset to skip
	      any header information in the image or tell the number of colors
	      in a MAP image file, (e.g. -size 640x512+256).

	      For Photo CD images, choose from these sizes:

		   192x128
		   384x256
		   768x512
		   1536x1024
		   3072x2048

	      Finally, use this option to choose a particular resolution layer
	      of a JBIG or JPEG image (e.g. -size 1024x768).

       -snaps <value>
	      number of screen snapshots

	      Use this option to grab more than one image from	the  X	server
	      screen, to create an animation sequence.

       -solarize <factor>
	      negate all pixels above the threshold level

	      Specify  factor  as  the percent threshold of the intensity (0 -
	      99.9%).

	      This option produces a solarization effect seen when exposing  a
	      photographic film to light during the development process.

       -spread <amount>
	      displace image pixels by a random amount

	      Amount defines the size of the neighborhood around each pixel to
	      choose a candidate pixel to swap.

       -stegano <offset>
	      hide watermark within an image

	      Use an offset to start the image hiding some  number  of	pixels
	      from the beginning of the image.	Note this offset and the image
	      size.  You will need this information to	recover	 the  stegano‐
	      graphic image (e.g. display -size 320x256+35 stegano:image.png).

       -stereo
	      composite two images to create a stereo anaglyph

	      The  left side of the stereo pair is saved as the red channel of
	      the output image.	 The right side is saved as the green channel.
	      Red-green	 stereo	 glasses  are  required	 to  properly view the
	      stereo image.

       -strip remove all profiles and text attributes from the image

	      All embedded profiles and text attributes are stripped from  the
	      image.  This is useful for images used for the web, or when out‐
	      put files need to be as small as possible

       -stroke <color>
	      color to use when stroking a graphic primitive

	      The color is specified using  the	 format	 described  under  the
	      -fill option.

	      See -draw for further details.

       -strokewidth <value>
	      set the stroke width

	      See -draw for further details.

       -swirl <degrees>
	      swirl image pixels about the center

	      Degrees defines the tightness of the swirl.

       -text-font <name>
	      font for writing fixed-width text

	      Specifies	 the name of the preferred font to use in fixed (type‐
	      writer style) formatted text.  The default is 14 point Courier.

	      You can tag a font to specify whether it is a PostScript,	 True‐
	      Type,  or X11 font.  For example, Courier.ttf is a TrueType font
	      and x:fixed is X11.

       -texture <filename>
	      name of texture to tile onto the image background

       -threshold <value>{%}
	      threshold the image

	      Modify the image such that any pixel sample  with	 an  intensity
	      value  greater than the threshold is assigned the maximum inten‐
	      sity (white), or otherwise is  assigned  the  minimum  intensity
	      (black). If a percent prefix is applied, then the threshold is a
	      percentage of the available range.

	      To efficiently create a black  and  white	 image	from  a	 color
	      image, use

		  gm convert -threshold 50% in.png out.png

	      The  optimum threshold value depends on the nature of the image.
	      In order to threshold individual	channels,  use	the  -operator
	      subcommand  with	it's Threshold, Threshold-White, or Threshold-
	      Black options.

       -thumbnail <width>x<height>{%}{@}{!}{<}{>}
	      resize an image (quickly)

	      The -thumbnail command resizes the image as quickly as possible,
	      with  more  concern  for	speed  than  resulting	image quality.
	      Regardless, resulting image quality  should  be  acceptable  for
	      many  uses.   It	is  primarily  intended to be used to generate
	      smaller versions of the image, but may also be used  to  enlarge
	      the  image.   The -thumbnail geometry argument observes the same
	      syntax and rules as it does for -resize.

       -tile <filename>
	      tile image when filling a graphic primitive

       -tile <geometry>
	      layout of images [montage]

       -title <string>
	      assign title to displayed image [animate, display, montage]

	      Use this option to assign a specific title to the image. This is
	      assigned	to  the image window and is typically displayed in the
	      window title bar.	 Optionally you can include  the  image	 file‐
	      name,  type,  width, height, Exif data, or other image attribute
	      by embedding special format characters described under the -for‐
	      mat option.

	      For example,

		   -title "%m:%f %wx%h"

	      produces	an  image title of MIFF:bird.miff 512x480 for an image
	      titled bird.miff and whose width is 512 and height is 480.

       -transform
	      transform the image

	      This option applies the transformation matrix  from  a  previous
	      -affine option.

		  gm convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg

       -transparent <color>
	      make this color transparent within the image

	      The  color  is  specified	 using	the format described under the
	      -fill option.

       -treedepth <value>
	      tree depth for the color reduction algorithm

	      Normally, this integer value is zero or one. A value of zero  or
	      one causes the use of an optimal tree depth for the color reduc‐
	      tion algorithm

	      An optimal depth generally allows the best representation of the
	      source  image with the fastest computational speed and the least
	      amount of memory.	 However, the default depth  is	 inappropriate
	      for  some	 images. To assure the best representation, try values
	      between 2 and 8 for this parameter.  Refer to quantize for  more
	      details.

	      The -colors or -monochrome option, or writing to an image format
	      which requires color reduction, is required for this  option  to
	      take effect.

       -trim  trim an image

	      This option removes any edges that are exactly the same color as
	      the corner pixels.  Use -fuzz to make -trim  remove  edges  that
	      are nearly the same color as the corner pixels.

       -type <type>
	      the image type

	      Choose  from:  Bilevel,  Grayscale, Palette, PaletteMatte, True‐
	      Color, TrueColorMatte, ColorSeparation, ColorSeparationMatte, or
	      Optimize.

	      Normally,	 when  a  format supports different subformats such as
	      bilevel, grayscale, palette, truecolor, and truecolor+alpha, the
	      encoder  will  try  to  choose a suitable subformat based on the
	      nature of the image. The -type option may be used to tailor  the
	      output  subformat.  By  default the output subformat is based on
	      readily available image information and is  usually  similar  to
	      the input format.

	      Specify  -type Optimize in order to enable inspecting all pixels
	      (if necessary) in order to find the  most	 efficient  subformat.
	      Inspecting  all of the pixels may be slow for very large images,
	      particularly if they are stored in a disk cache. If an RGB image
	      contains only gray pixels, then every pixel in the image must be
	      inspected	 in  order  to	decide	that  the  image  is  actually
	      grayscale!

	      Sometimes a specific subformat is desired. For example, to force
	      a JPEG image to be written in TrueColor RGB format  even	though
	      only gray pixels are present, use

		  gm convert bird.pgm -type TrueColor bird.jpg

	      Similarly,  using -type TrueColorMatte will force the encoder to
	      write an alpha channel even though the image is opaque,  if  the
	      output format supports transparency.

	      Some  pseudo-formats  (e.g.  the	XC  format)  will  respect the
	      requested type if it occurs previously on the command line.  For
	      example, to obtain a DirectClass solid color canvas image rather
	      than PsuedoClass, use

		  gm convert -size 640x480 -type TrueColor xc:red red.miff

	      Likewise, specify -type Bilevel, Grayscale, TrueColor, or	 True‐
	      ColorMatte  prior to reading a Postscript (or PDF file) in order
	      to influence the type of image that Ghostcript returns.  Reading
	      performance  will be dramatically improved for black/white Post‐
	      script if Bilevel is specified, and will be considerably	faster
	      if Grayscale is specified.

       -update <seconds>
	       detect when image file is modified and redisplay.

	      Suppose  that while you are displaying an image the file that is
	      currently displayed is over-written.  display will automatically
	      detect  that the input file has been changed and update the dis‐
	      played image accordingly.

       -units <type>
	      the units of image resolution

	      Choose from: Undefined, PixelsPerInch,  or  PixelsPerCentimeter.
	      This  option  is	normally used in conjunction with the -density
	      option.

       -unsharp <radius>{x<sigma>}{+<amount>}{+<threshold>}
	      sharpen the image with an unsharp mask operator

	      The -unsharp option sharpens an image. The  image	 is  convolved
	      with a Gaussian operator of the given radius and standard devia‐
	      tion (sigma). For reasonable results, radius  should  be	larger
	      than  sigma. Use a radius of 0 to have the method select a suit‐
	      able radius.

	      The parameters are:

	       radius

		    The radius of the Gaussian, in pixels,  not	 counting  the
		    center pixel (default 0).

	       sigma

		    The standard deviation of the Gaussian, in pixels (default
		    1.0).

	       amount

		    The percentage of the difference between the original  and
		    the	 blur  image  that  is	added  back  into the original
		    (default 1.0).

	       threshold

		    The threshold, as a fraction of MaxRGB,  needed  to	 apply
		    the difference amount (default 0.05).

       -use-pixmap
	      use the pixmap

       -verbose
	      print detailed information about the image

	      This  information	 is  printed:  image scene number; image name;
	      image size; the image class (DirectClass	or  PseudoClass);  the
	      total number of unique colors; and the number of seconds to read
	      and transform the image. If the image is DirectClass, the	 total
	      number  of  unique  colors  is  not displayed unless -verbose is
	      specified twice since it may take quite a long time to  compute,
	      particularly  for deep images.  If the image is PseudoClass then
	      its pixels are defined by indexes into a colormap. If the	 image
	      is  DirectClass then each pixel includes a complete and indepen‐
	      dent color specification.

	      If -colors is also specified, the total  unique  colors  in  the
	      image  and  color	 reduction  error values are printed. Refer to
	      quantize for a description of these values.

       -version
	      print GraphicsMagick version string

       -view <string>
	      FlashPix viewing parameters

       -virtual-pixel <method>
	      specify contents of "virtual pixels"

	      This option defines "virtual pixels" for use in operations  that
	      can access pixels outside the boundaries of an image.

	      Choose from these methods:

	       Constant

		    Use the image background color.

	       Edge

		    Extend the edge pixel toward infinity (default).

	       Mirror

		    Mirror the image.

	       Tile

		    Tile the image.

	       This  option affects operations that use virtual pixels such as
	       -blur, -sharpen, -wave, etc.

       -visual <type>
	      animate images using this X visual type

	      Choose from these visual classes:

		   StaticGray
		   GrayScale
		   StaticColor
		   PseudoColor
		   TrueColor
		   DirectColor
		   default
		   visual id

	      The X server must support the visual you	choose,	 otherwise  an
	      error  occurs.   If  a visual is not specified, the visual class
	      that can display the most simultaneous  colors  on  the  default
	      screen is chosen.

       -watermark <brightness>x<saturation>
	      percent brightness and saturation of a watermark

       -wave <amplitude>x<wavelength>
	      alter an image along a sine wave

	      Specify amplitude and wavelength of the wave.

       -white-point <x>,<y>
	      chromaticity white point

       -white-threshold red[,green][,blue][,opacity]
	      pixels above the threshold become white

	      Use  -white-threshold to set pixels with values above the speci‐
	      fied threshold to maximum value (white). If only	one  value  is
	      supplied, or the red, green, and blue values are identical, then
	      intensity thresholding is used. If the  color  threshold	values
	      are  not	identical then channel-based thresholding is used, and
	      color distortion will occur. Specify a negative value (e.g.  -1)
	      if you want a channel to be ignored but you do want to threshold
	      a channel later  in  the	list.  If  a  percent  (%)  symbol  is
	      appended, then the values are treated as a percentage of maximum
	      range.

       -window <id>
	      make image the background of a window

	      id can be a window id or name.  Specify root to select X's  root
	      window as the target window.

	      By  default the image is tiled onto the background of the target
	      window.	If backdrop or -geometry are specified, the  image  is
	      surrounded  by  the  background color.  Refer to X RESOURCES for
	      details.

	      The image will not display on the root window if the  image  has
	      more  unique colors than the target window colormap allows.  Use
	      -colors to reduce the number of colors.

       -window-group
	      specify the window group

       -write <filename>
	      write an intermediate image [convert, composite]

	      The current image is written to the specified filename and  then
	      processing continues using that image. The following is an exam‐
	      ple of how several sizes of an image may	be  generated  in  one
	      command (repeat as often as needed):

		  gm convert input.jpg -resize 50% -write input50.jpg \
			    -resize 25% input25.jpg

       -write <filename>
	      write the image to a file [display]

	      If  filename  already exists, you will be prompted as to whether
	      it should be overwritten.

	      By default, the image is written in the format that it was  read
	      in  as.	To  specify a particular image format, prefix filename
	      with the image type and a colon (e.g., ps:image) or specify  the
	      image type as the filename suffix (e.g., image.ps). Specify file
	      as - for standard output. If file has the extension .Z  or  .gz,
	      the file size is compressed using compress or gzip respectively.
	      Precede the image file name with | to pipe to a system command.

	      Use -compress to specify the type of image compression.

	      The equivalent X	resource  for  this  option  is	 writeFilename
	      (class WriteFilename).  See "X Resources", below, for details.

ENVIRONMENT
       COLUMNS
	      Output  screen  width. Used when formatting text for the screen.
	      Many Unix systems keep this shell variable up to	date,  but  it
	      may  need	 to be explicitly exported in order for GraphicsMagick
	      to see it.

       DISPLAY
	      X11 display ID (host, display number, and	 screen	 in  the  form
	      hostname:display.screen).

       HOME   Location	of  user's home directory. GraphicsMagick searches for
	      configuration files in $HOME/.magick if  the  directory  exists.
	      See  MAGICK_CODER_MODULE_PATH,  MAGICK_CONFIGURE_PATH,  and MAG‐
	      ICK_FILTER_MODULE_PATH if more flexibility is needed.

       MAGICK_CODER_STABILITY
	      The minimum coder stability level before it will	be  used.  The
	      available levels are PRIMARY, STABLE, and UNSTABLE.  The default
	      minimum level is UNSTABLE, which means that all available coders
	      will  be used. The purpose of this option is to reduce the secu‐
	      rity exposure (or apparent complexity) due to the huge number of
	      formats supported. Coders at the PRIMARY level are commonly used
	      formats with very well maintained implementations. Coders at the
	      STABLE  level  are reasonably well maintained but represent less
	      used formats. Coders at the  UNSTABLE  level  either  have  weak
	      implementations,	the  file format itself is weak, or the proba‐
	      bility the coder will be needed is vanishingly small.

       MAGICK_CODER_MODULE_PATH
	      Search path to use when searching for image  format  coder  mod‐
	      ules.  This path allows the user to arbitrarily extend the image
	      formats supported by GraphicsMagick by adding  loadable  modules
	      to  an  arbitrary	 location  rather  than	 copying them into the
	      GraphicsMagick installation directory.  The  formatting  of  the
	      search  path  is	similar to operating system search paths (i.e.
	      colon delimited for Unix, and semi-colon delimited for Microsoft
	      Windows).	 This user specified search path is used before trying
	      the default search path.

       MAGICK_CONFIGURE_PATH
	      Search path to  use  when	 searching  for	 configuration	(.mgk)
	      files.   The formatting of the search path is similar to operat‐
	      ing system search paths (i.e.  colon  delimited  for  Unix,  and
	      semi-colon delimited for Microsoft Windows). This user specified
	      search path is used before trying the default search path.

       MAGICK_DEBUG
	      Debug options (see -debug for details)

       MAGICK_FILTER_MODULE_PATH
	      Search path to use when searching	 for  filter  process  modules
	      (invoked via -process). This path allows the user to arbitrarily
	      extend GraphicsMagick's image processing functionality by adding
	      loadable	modules	 to  an arbitrary location rather than copying
	      them into the GraphicsMagick installation directory. The format‐
	      ting  of	the  search path is similar to operating system search
	      paths (i.e. colon delimited for Unix, and	 semi-colon  delimited
	      for  Microsoft Windows). This user specified search path is used
	      before trying the default search path.

       MAGICK_HOME
	      Path to  top  of	GraphicsMagick	installation  directory.  Only
	      observed	by "uninstalled" builds of GraphicsMagick which do not
	      have their location hard-coded or set by an installer.

       MAGICK_MMAP_READ
	      If MAGICK_MMAP_READ is set to TRUE, GraphicsMagick will  attempt
	      to  memory-map the input file for reading. This usually substan‐
	      tially improves read performance if the file has	recently  been
	      read. However, testing shows that performance may be reduced for
	      files accessed for the first time via a network since some oper‐
	      ating  systems  failed  to do read-ahead over network mounts for
	      memory mapped files.

       MAGICK_IO_FSYNC
	      If MAGICK_IO_FSYNC is set	 to  TRUE,  then  GraphicsMagick  will
	      request  that  the output file is fully flushed and synchronized
	      to disk when it is closed. This incurs  a	 performance  penalty,
	      but  has	the  benefit  that  if	the  power fails or the system
	      crashes, the file should be valid on disk. If  image  files  are
	      referenced  from	a database, then this option helps assure that
	      the files referenced by the database are valid.

       MAGICK_IOBUF_SIZE
	      The amount of I/O buffering (in bytes) to use when  reading  and
	      writing  encoded	files. The default is 16384, which is observed
	      to work well for many cases. The best value for a local filesys‐
	      tem  is usually the the native filesystem block size (e.g. 4096,
	      8192, or even 131,072 for ZFS) in order to minimize  the	number
	      of  physical  disk  I/O  operations.   I/O  performance to files
	      accessed over a network may benefit significantly by tuning this
	      option.  Larger  values  are not necessarily better (they may be
	      slower!), and there is rarely  any  benefit  from	 using	values
	      larger  than  32768.  Use	 convert's -verbose option in order to
	      evaluate read and write rates in pixels per second while keeping
	      in  mind	that  the  operating system will try to cache files in
	      RAM.

       MAGICK_LIMIT_DISK
	      Maximum amount of disk space allowed for use by the pixel cache.

       MAGICK_LIMIT_FILES
	      Maximum number of open files.

       MAGICK_LIMIT_MAP
	      Maximum size of a memory map.

       MAGICK_LIMIT_MEMORY
	      Maximum amount of memory to allocate from the heap.

       MAGICK_TMPDIR
	      Path to directory where GraphicsMagick  should  write  temporary
	      files. The default is to use the system default, or the location
	      set by TMPDIR.

       TMPDIR For POSIX-compatible systems (Unix-compatible), the path to  the
	      directory	 where	all applications should write temporary files.
	      Overridden by MAGICK_TMPDIR if it is set.

       TMP or TEMP
	      For Microsoft Windows, the path to the directory where  applica‐
	      tions  should write temporary files. Overridden by MAGICK_TMPDIR
	      if it is set.

       OMP_NUM_THREADS
	      As per the OpenMP standard, this specifies the number of threads
	      to use in parallel regions. Some compilers default the number of
	      threads to use to the number of processor cores available	 while
	      others  default to just one thread. See the OpenMP specification
	      for other standard adjustments and your  compiler's  manual  for
	      vendor-specific settings.

CONFIGURATION FILES
       GraphicsMagick uses a number of XML format configuration files:

       colors.mgk
	      colors configuration file

		<?xml version="1.0"?>
		<colormap>
		  <color name="AliceBlue" red="240" green="248" blue="255"
			 compliance="SVG, X11, XPM" />
		</colormap>

       delegates.mgk
	      delegates configuration file

       log.mgk
	      logging configuration file

		<?xml version="1.0"?>
		<magicklog>
		  <log events="None" />
		  <log output="stdout" />
		  <log filename="Magick-%d.log" />
		  <log generations="3" />
		  <log limit="2000" />
		  <log format="%t %r %u %p %m/%f/%l/%d:\n  %e"	/>
		</magicklog>

       modules.mgk
	      loadable modules configuration file

		<?xml version="1.0"?>
		<modulemap>
		  <module magick="8BIM" name="META" />
		</modulemap>

       type.mgk
	      master type (fonts) configuration file

		<?xml version="1.0"?>
		<typemap>
		  <include file="type-windows.mgk" />
		  <type
		    name="AvantGarde-Book"
		    fullname="AvantGarde Book"
		    family="AvantGarde"
		    foundry="URW"
		    weight="400"
		    style="normal"
		    stretch="normal"
		    format="type1"
		    metrics="/usr/local/share/ghostscript/fonts/a010013l.afm"
		    glyphs="/usr/local/share/ghostscript/fonts/a010013l.pfb"
		  />
		</typemap>

GM ANIMATE
       Animate	displays  a sequence of images on any workstation display run‐
       ning an X server. animate first determines the hardware capabilities of
       the  workstation.  If  the  number of unique colors in an image is less
       than or equal to the number the workstation can support, the  image  is
       displayed  in  an X window. Otherwise the number of colors in the image
       is first reduced to match  the  color  resolution  of  the  workstation
       before it is displayed.

       This  means  that a continuous-tone 24 bits-per-pixel image can display
       on a 8 bit pseudo-color device or monochrome device. In most  instances
       the  reduced color image closely resembles the original. Alternatively,
       a monochrome or pseudo-color image sequence can display on  a  continu‐
       ous-tone 24 bits-per-pixel device.

       To help prevent color flashing on X server visuals that have colormaps,
       animate creates a single colormap from the image sequence. This can  be
       rather  time consuming. You can speed this operation up by reducing the
       colors in the image before you "animate" them.  Use  mogrify  to	 color
       reduce  the  images  to	a single colormap. See mogrify(1) for details.
       Alternatively, you can use a Standard Colormap; or a static, direct, or
       true  color  visual.  You can define a Standard Colormap with xstdcmap.
       See xstdcmap(1) for details. This method is recommended for colormapped
       X server because it eliminates the need to compute a global colormap.

EXAMPLES
       To animate a set of images of a cockatoo, use:

	   gm animate cockatoo.*

       To  animate a cockatoo image sequence while using the Standard Colormap
       best, use:

	   xstdcmap -best
	   gm animate -map best cockatoo.*

       To animate an image of a cockatoo without a border centered on a	 back‐
       drop, use:

	   gm animate +borderwidth -backdrop cockatoo.*

OPTIONS
       For a more detailed description of each option, see Options, above.

       -authenticate <string>
	      decrypt image with this password

       -backdrop
	      display the image centered on a backdrop.

       -background <color>
	      the background color

       -bordercolor <color>
	      the border color

       -borderwidth <geometry>
	      the border width

       -chop <width>x<height>{+-}<x>{+-}<y>{%}
	      remove pixels from the interior of an image

       -colormap <type>
	      define the colormap type

       -colors <value>
	      preferred number of colors in the image

       -colorspace <value>
	      the type of colorspace

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
	      preferred size and location of the cropped image

       -debug <events>
	      enable debug printout

       -define <key>{=<value>},...
	      add coder/decoder specific options

       -delay <1/100ths of a second>
	      display the next image after pausing

       -density <width>x<height>
	      horizontal and vertical resolution in pixels of the image

       -depth <value>
	      depth of the image

       -display <host:display[.screen]>
	      specifies the X server to contact

       -dispose <method>
	      GIF disposal method

       -dither
	      apply Floyd/Steinberg error diffusion to the image

       -font <name>
	      use this font when annotating the image with text

       -foreground <color>
	      define the foreground color

       -gamma <value>
	      level of gamma correction

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
	      preferred size and location of the Image window.

       -help  print usage instructions

       -iconGeometry <geometry>
	      specify the icon geometry

       -iconic
	      iconic animation

       -interlace <type>
	      the type of interlacing scheme

       -limit <type> <value>
	      Disk, File, Map, Memory, Pixels, or Threads resource limit

       -log <string>
	      Specify format for debug log

       -map <type>
	      display image using this type.

       -matte store matte channel if the image has one

       -mattecolor <color>
	      specify the color to be used with the -frame option

       -monitor
	      show progress indication

       -monochrome
	      transform the image to black and white

       -name  name an image

       -noop  NOOP (no option)

       -pause <seconds>
	      pause between animation loops [animate]

       -remote
	      perform a X11 remote operation

       -rotate <degrees>{<}{>}
	      rotate the image

       -sampling-factor <horizontal_factor>x<vertical_factor>
	      chroma subsampling factors

       -scenes <value-value>
	      range of image scene numbers to read

       -shared-memory
	      use shared memory

       -size <width>x<height>{+offset}
	      width and height of the image

       -text-font <name>
	      font for writing fixed-width text

       -title <string>
	      assign title to displayed image [animate, display, montage]

       -treedepth <value>
	      tree depth for the color reduction algorithm

       -trim  trim an image

       -type <type>
	      the image type

       -verbose
	      print detailed information about the image

       -version
	      print GraphicsMagick version string

       -visual <type>
	      animate images using this X visual type

       -window <id>
	      make image the background of a window

	      For  a  more  detailed  description of each option, see Options,
	      above.

	      Any option you specify on the command line remains in effect for
	      the  group of images following it, until the group is terminated
	      by the appearance of any option or -noop.	 For example, to  ani‐
	      mate  three images, the first with 32 colors, the second with an
	      unlimited number of colors, and the third with only  16  colors,
	      use:

		  gm animate -colors 32 cockatoo.1 -noop cockatoo.2
			   -colors 16 cockatoo.3

	      Animate  options	can  appear  on	 the command line or in your X
	      resources file. See X(1). Options on the command line  supersede
	      values  specified in your X resources file.  Image filenames may
	      appear in any order on the command line if the image  format  is
	      MIFF (refer to miff(5) and the scene keyword is specified in the
	      image. Otherwise the images  will	 display  in  the  order  they
	      appear on the command line.

MOUSE BUTTONS
       Press  any button to map or unmap the Command widget. See the next sec‐
       tion for more information about the Command widget.

COMMAND WIDGET
       The Command widget lists a number of sub-menus and commands. They are

	   Animate

	       Open
	       Play
	       Step
	       Repeat
	       Auto Reverse

	   Speed

	       Faster
	       Slower

	   Direction

	       Forward
	       Reverse

	   Image Info
	   Help
	   Quit

       Menu items with a indented triangle have a sub-menu.  They  are	repre‐
       sented above as the indented items. To access a sub-menu item, move the
       pointer to the appropriate menu and press a button and drag.  When  you
       find  the  desired sub-menu item, release the button and the command is
       executed.  Move the pointer away from the sub-menu if you decide not to
       execute a particular command.

KEYBOARD ACCELERATORS
	       Ctl+O

		    Press to load an image from a file.
	       space

		    Press to display the next image in the sequence.
	       <

		    Press  to  speed-up	 the  display of the images.  Refer to
		    -delay for more information.
	       >

		    Press to slow the display of the images.  Refer to	-delay
		    for more information.
	       ?

		    Press  to  display information about the image.  Press any
		    key or button to erase the information.
		    This information is printed: image name;  image size;  and
		    the total number of unique colors in the image.
	       F1

		    Press to display helpful information about animate(1).
	       Ctl-q

		    Press to discard all images and exit program.

X RESOURCES
       Animate	options	 can  appear on the command line or in your X resource
       file. Options on the command line supersede values specified in your  X
       resource file. See X(1) for more information on X resources.

       All  animate  options have a corresponding X resource. In addition, the
       animate program uses the following X resources:

	       background (class Background)

		    Specifies the preferred color to use for the Image	window
		    background. The default is #ccc.
	       borderColor (class BorderColor)

		    Specifies  the preferred color to use for the Image window
		    border. The default is #ccc.
	       borderWidth (class BorderWidth)

		    Specifies the width in pixels of the Image window  border.
		    The default is 2.
	       font (class Font or FontList)

		    Specifies  the name of the preferred font to use in normal
		    formatted text.  The default is 14 point Helvetica.
	       foreground (class Foreground)

		    Specifies the preferred color to use for text  within  the
		    Image window.  The default is black.
	       geometry (class geometry)

		    Specifies  the  preferred  size  and position of the image
		    window. It is not necessarily obeyed by  all  window  man‐
		    agers.  Offsets, if present, are handled in X(1) style.  A
		    negative x offset is measured from the right edge  of  the
		    screen  to	the  right  edge of the icon, and a negative y
		    offset is measured from the bottom edge of the  screen  to
		    the bottom edge of the icon.
	       iconGeometry (class IconGeometry)

		    Specifies  the preferred size and position of the applica‐
		    tion when iconified.  It is not necessarily obeyed by  all
		    window  managers.  Offsets, if present, are handled in the
		    same manner as in class Geometry.
	       iconic (class Iconic)

		    This resource indicates that you  would  prefer  that  the
		    application's  windows  initially not be visible as if the
		    windows had be immediately iconified by you.  Window  man‐
		    agers may choose not to honor the application's request.
	       matteColor (class MatteColor)

		    Specify  the  color	 of  windows. It is used for the back‐
		    grounds of windows, menus, and notices.  A	3D  effect  is
		    achieved by using highlight and shadow colors derived from
		    this color. Default value: #ddd.
	       name (class Name)

		    This resource specifies the name under which resources for
		    the	 application  should be found. This resource is useful
		    in shell aliases to distinguish between invocations of  an
		    application,  without resorting to creating links to alter
		    the executable file name. The default is  the  application
		    name.
	       sharedMemory (class SharedMemory)

		    This resource specifies whether animate should attempt use
		    shared memory for pixmaps. ImageMagick  must  be  compiled
		    with  shared  memory support, and the display must support
		    the	 MIT-SHM  extension.  Otherwise,  this	 resource   is
		    ignored. The default is True.
	       text_font (class textFont)

		    Specifies  the  name of the preferred font to use in fixed
		    (typewriter style) formatted text. The default is 14 point
		    Courier.
	       title (class Title)

		    This resource specifies the title to be used for the Image
		    window. This information is sometimes  used	 by  a	window
		    manager  to	 provide  some	sort of header identifying the
		    window. The default is the image file name.

GM BATCH
DESCRIPTION
       batch executes an arbitary number of the utility	 commands  (e.g.  con‐
       vert)  in  the form of a simple linear batch script in order to improve
       execution efficiency, and/or to allow use as a  subordinate  co-process
       under the control of an arbitrary script or program.

EXAMPLES
	To  drive 'gm batch' using a shell script (or a program written in any
       language), have the script/program send commands to 'gm batch' via  its
       standard	 input.	  Specify  that standard input should be used by using
       '-' as the file name.  The following example converts all files	match‐
       ing  '*.jpg'  to TIFF format while rotating each file by 90 degrees and
       stripping all embedded profiles.	 The shell script syntax  is  standard
       Unix shell:

	 for file in *.jpg
	 do
	   outfile=`basename $file .jpg`.tiff
	   echo convert -verbose "'$file'" -rotate 90 \
	   +profile "'*'" "'$outfile'"
	 done | gm batch -echo on -feedback on -

       We  can	accomplish the same as the previous example by putting all the
       commands in a text file and then specifying the name of the  text  file
       as the script to execute:

	 for file in *.jpg
	 do
	   outfile=`basename $file .jpg`.tiff
	   echo convert -verbose "'$file'" -rotate 90 \
	   +profile "'*'" "'$outfile'"
	 done > script.txt
	 gm batch -echo on -feedback on script.txt

OPTIONS
       Options	are  processed	from  left to right and must appear before any
       filename argument.

       -echo on|off
	      command echo on or off

	      Specify on to enable echoing commands to standard output as they
	      are read or off to disable.  The default is off.

       -escape unix|windows
	      Parse using unix or windows syntax

	      Commands must be parsed from the input stream and escaping needs
	      to be used to protect spaces or quoting characters in the input.
	      Specify  unix  to use unix-style command line parsing or windows
	      for Microsoft Windows command shell style parsing.  The  default
	      depends  on if the software is compiled for Microsoft Windows or
	      for a Unix-type system (including Cygwin on Microsoft  Windows).
	      It is recommended to use unix syntax because it is more powerful
	      and more portable.

       -fail text
	      text to print if a command fails

	      When feedback is enabled, this specifies the text to print  when
	      the command fails.  The default text is FAIL.

       -feedback on|off
	      enable error feedback

	      Print  text  (see	 -pass	and -fail options) feedback after each
	      command to indicate the result, the default is off.

       -help

	      Prints batch command help.

       -pass text
	      text to print if a command passes

	      When feedback is enabled, this specifies the text to print  when
	      the command passes.  The default text is PASS.

       -prompt text
	      Prompt text to use for command line

	      If  no  filename argument was specified, a simple command prompt
	      appears  where  you  may	enter  GraphicsMagick  commands.   The
	      default  prompt is GM>.  Use this option to change the prompt to
	      something else.

       -stop-on-error on|off
	      Specify if command processing stops on error

	      Normally command processing continues if a command encounters an
	      error.   Specify	-stop-on-error	on to cause processing to quit
	      immediately on error.

GM BENCHMARK
DESCRIPTION
       benchmark executes an arbitrary gm utility command (e.g.	 convert)  for
       one  or more loops, and/or a specified execution time, and reports many
       execution metrics.  For builds using OpenMP, a mode is provided to exe‐
       cute  the  benchmark with an increasing number of threads and provide a
       report of speedup and multi-thread execution efficiency.	 If  benchmark
       is  used to execute a command without any additional benchmark options,
       then the command is run once.

EXAMPLES
       To obtain benchmark information for a single execution of a command:

	   gm benchmark convert input.ppm -gaussian 0x1 output.ppm

       To obtain benchmark information from 100 iterations of the command:

	   gm benchmark -iterations 100 convert input.ppm \
	     -gaussian 0x1 output.ppm

       To obtain benchmark information by iterating the command until a speci‐
       fied amount of time (in seconds) has been consumed:

	   gm benchmark -duration 30 convert input.ppm \
	     -gaussian 0x1 output.ppm

       To  obtain  a  full  performance	 report	 with  an increasing number of
       threads (1-32 threads, stepping the number  of  threads	by  four  each
       time):

	   gm benchmark -duration 3 -stepthreads 4 convert \
	     input.ppm -gaussian 0x2 output.ppm

       Here is the interpretation of the output:

	   threads - number of threads used.
	   iter - number of command iterations executed.
	   user - total user time consumed.
	   total - total elapsed time consumed.
	   iter/s - number of command iterations per second.
	   iter/cpu - amount of CPU time consumed per iteration.
	   speedup - speedup compared with one thread.
	   karp-flatt - Karp-Flatt measure of speedup efficiency.

       Please  note that the reported "speedup" is based on the execution time
       of just one thread.  A preliminary warm-up pass is used	before	timing
       the first loop in order to ensure that the CPU is brought out of power-
       saving modes and that system caches are warmed up.   Most  modern  CPUs
       provide	a "turbo" mode where the CPU clock speed is increased (e.g. by
       a factor of two) when only one or two cores are	active.	  If  the  CPU
       grows  excessively  hot (due to insufficient cooling), then it may dial
       back its clock rates as a form of thermal  management.	These  factors
       result in an under-reporting of speedup compared to if "turbo" mode was
       disabled and the CPU does not need to worry about  thermal  management.
       The  powertop  utility available under Linux and Solaris provides a way
       to observe CPU core clock rates while a benchmark is running.

OPTIONS
	Options are processed from left to right and must  appear  before  any
       argument.

       -duration duration
	      duration	to  run benchmark Specify the number of seconds to run
	      the benchmark. The command  is  executed	repeatedly  until  the
	      specified amount of time has elapsed.

       -help

	      Prints benchmark command help.

       -iterations loops
	      number of command iterations Specify the number of iterations to
	      run the benchmark. The command is executed repeatedly until  the
	      specified number of iterations has been reached.

       -rawcsv
	      Print  results  in CSV format Print results in a comma-separated
	      value (CSV) format which	is  easy  to  parse  for  plotting  or
	      importing	 into  a spreadsheet or database.  The values reported
	      are threads, iterations, user_time, and elapsed_time.

       -stepthreads step
	      execute a per-thread benchmark ramp
	       Execute a per-thread benchmark ramp, incrementing the number of
	      threads at each step by the specified value.  The maximum number
	      of threads is taken from the standard  OMP_NUM_THREADS  environ‐
	      ment variable.

GM COMPARE
       compare	compares  two  similar	images	using  a specified statistical
       method (see -metric) and/or by writing a difference image (-file), with
       the  altered pixels annotated using a specified method (see -highlight-
       style) and color (see -highlight-color). Reference-image is the	origi‐
       nal  image  and	compare-image is the (possibly) altered version, which
       should have the same dimensions as reference-image.

EXAMPLES
       To compare two images using Mean Square Error (MSE) statistical	analy‐
       sis use:

	   gm compare -metric mse original.miff compare.miff

       To create an annotated difference image use:

	   gm compare -algorithm annotate -highlight-color purple
		   -file diff.miff original.miff compare.miff

OPTIONS
       Options	are processed in command line order. Any option you specify on
       the command line remains in effect only for  the	 image	that  follows.
       All options are reset to their default values after each image is read.

       For a more detailed description of each option, see Options, above.

       -authenticate <string>
	      decrypt image with this password

       -colorspace <value>
	      the type of colorspace

       -debug <events>
	      enable debug printout

       -define <key>{=<value>},...
	      add coder/decoder specific options

       -density <width>x<height>
	      horizontal and vertical resolution in pixels of the image

       -depth <value>
	      depth of the image

       -display <host:display[.screen]>
	      specifies the X server to contact

       -endian <type>
	      specify endianness (MSB, LSB, or Native) of image

       -file <filename>
	      write annotated difference image to file

       -help  print usage instructions

       -highlight-color <color>
	      pixel annotation color

       -highlight-style <style>
	      pixel annotation style

       -interlace <type>
	      the type of interlacing scheme

       -limit <type> <value>
	      Disk, File, Map, Memory, Pixels, or Threads resource limit

       -log <string>
	      Specify format for debug log

       -matte store matte channel if the image has one

       -maximum-error <limit>
	      specifies the maximum amount of total image error

       -metric <metric>
	      comparison metric (MAE, MSE, PAE, PSNR, RMSE)

       -monitor
	      show progress indication

       -sampling-factor <horizontal_factor>x<vertical_factor>
	      chroma subsampling factors

       -size <width>x<height>{+offset}
	      width and height of the image

       -type <type>
	      the image type

       -verbose
	      print detailed information about the image

       -version
	      print GraphicsMagick version string

	      For  a  more  detailed  description of each option, see Options,
	      above.

GM COMPOSITE
       composite composites (combines) images to  create  new  images.	 base-
       image  is the base image and change-image contains the changes.	ouput-
       image is the result, and normally has  the  same	 dimensions  as	 base-
       image.

       The  optional mask-image can be used to provide opacity information for
       change-image when it has none or if you want a different mask.  A  mask
       image  is typically grayscale and the same size as base-image. If mask-
       image is not grayscale, it is converted to grayscale and the  resulting
       intensities are used as opacity information.

EXAMPLES
       To composite an image of a cockatoo with a perch, use:

	   gm composite cockatoo.miff perch.ras composite.miff

       To compute the difference between images in a series, use:

	   gm composite -compose difference series.2 series.1
		     difference.miff

       To  composite  an image of a cockatoo with a perch starting at location
       (100,150), use:

	   gm composite -geometry +100+150 cockatoo.miff
		     perch.ras composite.miff

       To tile a logo across your image of a cockatoo, use

	   gm convert +shade 30x60 cockatoo.miff mask.miff
	   gm composite -compose bumpmap -tile logo.png
		     cockatoo.miff mask.miff composite.miff

       To composite a red, green, and blue color plane into a single composite
       image, try

	   gm composite -compose CopyGreen green.png red.png
		     red-green.png
	   gm composite -compose CopyBlue blue.png red-green.png
		     gm composite.png

OPTIONS
       Options	are processed in command line order. Any option you specify on
       the command line remains in effect only for  the	 image	that  follows.
       All options are reset to their default values after each image is read.

       For a more detailed description of each option, see Options, above.

       -authenticate <string>
	      decrypt image with this password

       -background <color>
	      the background color

       -blue-primary <x>,<y>
	      blue chromaticity primary point

       -colors <value>
	      preferred number of colors in the image

       -colorspace <value>
	      the type of colorspace

       -comment <string>
	      annotate an image with a comment

       -compose <operator>
	      the type of image composition

       -compress <type>
	      the type of image compression

       -debug <events>
	      enable debug printout

       -define <key>{=<value>},...
	      add coder/decoder specific options

       -density <width>x<height>
	      horizontal and vertical resolution in pixels of the image

       -depth <value>
	      depth of the image

       -displace <horizontal scale>x<vertical scale>
	      shift image pixels as defined by a displacement map

       -display <host:display[.screen]>
	      specifies the X server to contact

       -dispose <method>
	      GIF disposal method

       -dissolve <percent>
	      dissolve an image into another by the given percent

       -dither
	      apply Floyd/Steinberg error diffusion to the image

       -encoding <type>
	      specify the text encoding

       -endian <type>
	      specify endianness (MSB, LSB, or Native) of image

       -filter <type>
	      use this type of filter when resizing an image

       -font <name>
	      use this font when annotating the image with text

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
	      preferred size and location of the Image window.

       -gravity <type>
	      direction primitive  gravitates to when annotating the image.

       -green-primary <x>,<y>
	      green chromaticity primary point

       -help  print usage instructions

       -interlace <type>
	      the type of interlacing scheme

       -label <name>
	      assign a label to an image

       -limit <type> <value>
	      Disk, File, Map, Memory, Pixels, or Threads resource limit

       -log <string>
	      Specify format for debug log

       -matte store matte channel if the image has one

       -monitor
	      show progress indication

       -monochrome
	      transform the image to black and white

       -negate
	      replace every pixel with its complementary color

       -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
	      size and location of an image canvas

       -profile <filename>
	      add ICM, IPTC, or generic profile	 to image

       -quality <value>
	      JPEG/MIFF/PNG/TIFF compression level

       -recolor <matrix>
	      apply a color translation matrix to image channels

       -red-primary <x>,<y>
	      red chromaticity primary point

       -render
	      render vector operations

       -repage	<width>x<height>+xoff+yoff[!]
	      Adjust image page offsets

       -resize <width>x<height>{%}{@}{!}{<}{>}
	      resize an image

       -rotate <degrees>{<}{>}
	      rotate the image

       -sampling-factor <horizontal_factor>x<vertical_factor>
	      chroma subsampling factors

       -scene <value>
	      set scene number

       -set <attribute> <value>
	      set an image attribut

       -sharpen <radius>{x<sigma>}
	      sharpen the image

       -size <width>x<height>{+offset}
	      width and height of the image

       -stegano <offset>
	      hide watermark within an image

       -stereo
	      composite two images to create a stereo anaglyph

       -strip remove all profiles and text attributes from the image

       -thumbnail <width>x<height>{%}{@}{!}{<}{>}
	      resize an image (quickly)

       -treedepth <value>
	      tree depth for the color reduction algorithm

       -trim  trim an image

       -type <type>
	      the image type

       -units <type>
	      the units of image resolution

       -unsharp <radius>{x<sigma>}{+<amount>}{+<threshold>}
	      sharpen the image with an unsharp mask operator

       -verbose
	      print detailed information about the image

       -version
	      print GraphicsMagick version string

       -watermark <brightness>x<saturation>
	      percent brightness and saturation of a watermark

       -white-point <x>,<y>
	      chromaticity white point

       -write <filename>
	      write an intermediate image [convert, composite]

	      For  a  more  detailed  description of each option, see Options,
	      above.

GM CONJURE
       The Magick scripting language (MSL) will primarily benefit  those  that
       want  to	 accomplish  custom  image processing tasks but do not wish to
       program, or those that do not have access to a Perl  interpreter	 or  a
       compiler.   The	interpreter  is	 called conjure and here is an example
       script:

	   <?xml version="1.0" encoding="UTF-8"?>
	   <image size="400x400" >
	     <read filename="image.gif" />
	     <get width="base-width" height="base-height" />
	     <resize geometry="%[dimensions]" />
	     <get width="width" height="height" />
	     <print output=
	       "Image sized from %[base-width]x%[base-height]
		to %[width]x%[height].\n" />
	     <write filename="image.png" />
	   </image>

       invoked with

	   gm conjure -dimensions 400x400 incantation.msl

       All operations will closely follow the key/value pairs defined in Perl‐
       Magick, unless otherwise noted.

OPTIONS
       Options	are processed in command line order. Any option you specify on
       the command line remains in effect until it is  explicitly  changed  by
       specifying  the	option	again  with  a	different  effect, or if it is
       changed by a statement in the scripting language.

       You can define your own keyword/value pairs on the command  line.   The
       script  can  then use this information when setting values by including
       %[keyword] in the string.  For example, if  you	included  "-dimensions
       400x400"	 on  the  command  line, as illustrated above, then any string
       containing  "%[dimensions]"  would  have	 400x400   substituted.	   The
       "%[string]"  can	 be  used  either  an  entire  string,	such as geome‐
       try="%[dimensions]" or as a part of a string such as  filename="%[base‐
       name].png".

       The keyword can be any string except for the following reserved strings
       (in any upper, lower, or mixed case variant): debug, help, and verbose,
       whose usage is described below.

       The  value  can be any string.  If either the keyword or the value con‐
       tains white space or any symbols that have  special  meanings  to  your
       shell  such  as "#", "|", or "%", enclose the string in quotation marks
       or use "\" to escape the white space and special symbols.

       Keywords and values are case dependent.	"Key", "key", and "KEY"	 would
       be three different keywords.

       For a more detailed description of each option, see Options, above.

       -debug <events>
	      enable debug printout

       -define <key>{=<value>},...
	      add coder/decoder specific options

       -help  print usage instructions

       -log <string>
	      Specify format for debug log

       -verbose
	      print detailed information about the image

       -version
	      print GraphicsMagick version string

MAGICK SCRIPTING LANGUAGE
       The  Magick  Scripting  Language	 (MSL) presently defines the following
       elements and their attributes:

	       <image>

		    background, color, id, size

		    Define a new image object.	</image> destroys it.  Because
		    of	this,  if  you	wish to reference multiple "subimages"
		    (aka pages or layers), you can  embed  one	image  element
		    inside of another. For example:

			<image>
			<read filename="input.png" />
			<get width="base-width" height="base-height" />
			<image height="base-height" width="base-width">
			<image />
			<write filename="output.mng" />
			</image>

			<image size="400x400" />

	       <group>

		    Define  a  new group of image objects.  By default, images
		    are only valid for the life of their <image>element.

			<image>	  -- creates the image
			.....	  -- do stuff with it
			</image>  -- dispose of the image

		    However, in a group, all images in that  group  will  stay
		    around for the life of the group:

			<group>				  -- start a group
			    <image>			  -- create an image
			    ....			  -- do stuff
			    </image>			  -- NOOP
			    <image>			   --  create  another
		    image
			    ....			  -- do more stuff
			    </image>			  -- NOOP
			    <write filename="image.mng" />  -- output
			</group>			  -- dispose  of  both
		    images

	       <read>

			filename

		    Read a new image from a disk file.

			<read filename="image.gif" />

		    To read two images use

			<read filename="image.gif" />
			<read filename="image.png />

	       <write>

			filename
		    Write  the	image(s) to disk, either as a single multiple-
		    image file or multiple ones if necessary.

			 <write filename=image.tiff" />

	       <get>

		    Get	 any  attribute	 recognized  by	 PerlMagick's	GetAt‐
		    tribute()  and  stores  it as an image attribute for later
		    use. Currently only width and height are supported.

			<get width="base-width" height="base-height" />
			<print	output="Image  size  is	 %[base-width]x%[base-
		    height].\n" />

	       <set>

		    background,	 bordercolor,  clip-mask, colorspace, density,
		    magick, mattecolor, opacity.  Set an attribute  recognized
		    by PerlMagick's GetAttribute().
	       <profile>

			[profilename]

		    Read  one  or more IPTC, ICC or generic profiles from file
		    and assign to image

			<profile iptc="profile.iptc" generic="generic.dat" />

		    To remove a specified profile use "!" as the filename eg

			<profile icm="!" iptc="profile.iptc" />

	       <border>

			fill, geometry, height, width
	       <blur>

			radius, sigma
	       <charcoal>

			radius, sigma
	       <chop>

			geometry, height, width, x, y
	       <crop>

			geometry, height, width, x, y
	       <composite>

			compose, geometry, gravity, image, x, y

			<?xml version="1.0" encoding="UTF-8"?>
			<group>
			    <image id="image_01">
				<read filename="cloud3.gif"/>
				<resize geometry="250x90"/>
			    </image>
			    <image id="image_02">
				<read filename="cloud4.gif"/>
				<resize geometry="190x100"/>
			    </image>
			    <image>
				<read filename="background.jpg"/>
				<composite	 image="image_01"	geome‐
		    try="+740+470"/>
				<composite	 image="image_02"	geome‐
		    try="+390+415"/>
			    </image>
			    <write filename="result.png"/>
			</group>

	       <despeckle>

	       <emboss>

			radius, sigma
	       <enhance>

	       <equalize>

	       <edge>

			radius
	       <flip>

	       <flop>

	       <frame>

			fill, geometry, height, width, x, y, inner, outer
	       <flatten>

	       <get>

			height, width
	       <gamma>

			red, green, blue
	       <image>

			background, color, id, size
	       <implode>

			amount
	       <magnify>

	       <minify>

	       <medianfilter>

			radius
	       <normalize>

	       <oilpaint>

			radius
	       <print>

			output
	       <profile>

			[profilename]
	       <read>

	       <resize>

			blur, filter, geometry, height, width
	       <roll>

			geometry, x, y
	       <rotate>

			degrees
	       <reducenoise>

			radius
	       <sample>

			geometry, height, width
	       <scale>

			geometry, height, width
	       <sharpen>

			radius, sigma
	       <shave>

			geometry, height, width
	       <shear>

			x, y
	       <solarize>

			threshold
	       <spread>

			radius
	       <stegano>

			image
	       <stereo>

			image
	       <swirl>

			degrees
	       <texture>

			image
	       <threshold>

			threshold
	       <transparent>

			color
	       <trim>

GM CONVERT
       Convert converts an input file using one image format to an output file
       with a differing image format. In addition, various types of image pro‐
       cessing can be performed on the converted image during  the  conversion
       process.	 Convert  recognizes  the image formats listed in GraphicsMag‐
       ick(1).

EXAMPLES
       To make a thumbnail of a JPEG image, use:

	   gm convert -size 120x120 cockatoo.jpg -resize 120x120
		   +profile "*" thumbnail.jpg

       In this example, '-size 120x120' gives a hint to the JPEG decoder  that
       the  image  is  going  to  be downscaled to 120x120, allowing it to run
       faster by avoiding returning full-resolution images  to	GraphicsMagick
       for the subsequent resizing operation.  The ´-resize 120x120' specifies
       the desired dimensions of the output image.  It will be scaled  so  its
       largest	dimension  is 120 pixels.  The ´+profile "*"' removes any ICM,
       EXIF, IPTC, or other profiles that might be present in  the  input  and
       aren't needed in the thumbnail.

       To convert a MIFF image of a cockatoo to a SUN raster image, use:

	   gm convert cockatoo.miff sun:cockatoo.ras

       To  convert  a  multi-page PostScript document to individual FAX pages,
       use:

	   gm convert -monochrome document.ps fax:page

       To convert a TIFF image to a PostScript A4 page with the image  in  the
       lower left-hand corner, use:

	   gm convert -page A4+0+0 image.tiff document.ps

       To  convert  a  raw  Gray  image	 with  a 128 byte header to a portable
       graymap, use:

	   gm convert -depth 8 -size 768x512+128 gray:raw
		   image.pgm

       In this example, "raw" is the input file.  Its format is "gray" and  it
       has  the	 dimensions  and number of header bytes specified by the -size
       option and the sample depth specified by the -depth option.  The output
       file is "image.pgm".  The suffix ".pgm" specifies its format.

       To convert a Photo CD image to a TIFF image, use:

	   gm convert -size 1536x1024 img0009.pcd image.tiff
	   gm convert img0009.pcd[4] image.tiff

       To create a visual image directory of all your JPEG images, use:

	   gm convert 'vid:*.jpg' directory.miff

       To  annotate  an	 image	with  blue  text  using font 12x24 at position
       (100,100), use:

	   gm convert -font helvetica -fill blue
		   -draw "text 100,100 Cockatoo"
		   bird.jpg bird.miff

       To tile a 640x480 image with a JPEG texture with bumps use:

	   gm convert -size 640x480 tile:bumps.jpg tiled.png

       To surround an icon with an ornamental border to	 use  with  Mosaic(1),
       use:

	   gm convert -mattecolor "#697B8F" -frame 6x6 bird.jpg
		   icon.png

       To create a MNG animation from a DNA molecule sequence, use:

	   gm convert -delay 20 dna.* dna.mng

OPTIONS
       Options	are processed in command line order. Any option you specify on
       the command line remains in effect for the set of images that  follows,
       until  the  set is terminated by the appearance of any option or -noop.
       Some options only affect the decoding of images	and  others  only  the
       encoding.  The latter can appear after the final group of input images.

       For a more detailed description of each option, see Options, above.

       -adjoin
	      join images into a single multi-image file

       -affine <matrix>
	      drawing transform matrix

       -antialias
	      remove pixel aliasing

       -append
	      append a set of images

	-asc-cdl <spec>
	      apply ASC CDL color transform

       -authenticate <string>
	      decrypt image with this password

       -auto-orient
	      orient (rotate) image so it is upright

       -average
	      average a set of images

       -background <color>
	      the background color

       -black-threshold red[,green][,blue][,opacity]
	      pixels below the threshold become black

       -blue-primary <x>,<y>
	      blue chromaticity primary point

       -blur <radius>{x<sigma>}
	      blur the image with a Gaussian operator

       -border <width>x<height>
	      surround the image with a border of color

       -bordercolor <color>
	      the border color

       -box <color>
	      set the color of the annotation bounding box

       -channel <type>
	      the type of channel

       -charcoal <factor>
	      simulate a charcoal drawing

       -chop <width>x<height>{+-}<x>{+-}<y>{%}
	      remove pixels from the interior of an image

       -clip  apply the clipping path, if one is present

       -coalesce
	      merge a sequence of images

       -colorize <value>
	      colorize the image with the pen color

       -colors <value>
	      preferred number of colors in the image

       -colorspace <value>
	      the type of colorspace

       -comment <string>
	      annotate an image with a comment

       -compose <operator>
	      the type of image composition

       -compress <type>
	      the type of image compression

       -contrast
	      enhance or reduce the image contrast

       -convolve <kernel>
	      convolve image with the specified convolution kernel

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
	      preferred size and location of the cropped image

       -cycle <amount>
	      displace image colormap by amount

       -debug <events>
	      enable debug printout

       -deconstruct
	      break down an image sequence into constituent parts

       -define <key>{=<value>},...
	      add coder/decoder specific options

       -delay <1/100ths of a second>
	      display the next image after pausing

       -density <width>x<height>
	      horizontal and vertical resolution in pixels of the image

       -depth <value>
	      depth of the image

       -despeckle
	      reduce the speckles within an image

       -display <host:display[.screen]>
	      specifies the X server to contact

       -dispose <method>
	      GIF disposal method

       -dither
	      apply Floyd/Steinberg error diffusion to the image

       -draw <string>
	      annotate an image with one or more graphic primitives

       -edge <radius>
	      detect edges within an image

       -emboss <radius>
	      emboss an image

       -encoding <type>
	      specify the text encoding

       -endian <type>
	      specify endianness (MSB, LSB, or Native) of image

       -enhance
	      apply a digital filter to enhance a noisy image

       -equalize
	      perform histogram equalization to the image

       -extent <width>x<height>{+-}<x>{+-}<y>
	      composite image on background color canvas image

       -fill <color>
	      color to use when filling a graphic primitive

       -filter <type>
	      use this type of filter when resizing an image

       -flatten
	      flatten a sequence of images

       -flip  create a "mirror image"

       -flop  create a "mirror image"

       -font <name>
	      use this font when annotating the image with text

       -format <string>
	      output formatted image characteristics

       -frame <width>x<height>+<outer bevel width>+<inner bevel width>
	      surround the image with an ornamental border

       -fuzz <distance>{%}
	      colors within this Euclidean distance are considered equal

       -gamma <value>
	      level of gamma correction

       -gaussian <radius>{x<sigma>}
	      blur the image with a Gaussian operator

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
	      preferred size and location of the Image window.

       -gravity <type>
	      direction primitive  gravitates to when annotating the image.

       -green-primary <x>,<y>
	      green chromaticity primary point

       -hald-clut <clut>
	      apply a Hald CLUT to the image

       -help  print usage instructions

       -implode <factor>
	      implode image pixels about the center

       -intent <type>
	      use this type of rendering intent when managing the image color

       -interlace <type>
	      the type of interlacing scheme

       -label <name>
	      assign a label to an image

       -lat <width>x<height>{+-}<offset>{%}
	      perform local adaptive thresholding

       -level <black_point>{,<gamma>}{,<white_point>}{%}
	      adjust the level of image contrast

       -limit <type> <value>
	      Disk, File, Map, Memory, Pixels, or Threads resource limit

       -list <type>
	      the type of list

       -log <string>
	      Specify format for debug log

       -loop <iterations>
	      add Netscape loop extension to your GIF animation

       -magnify
	      magnify the image

       -map <filename>
	      choose a particular set of colors from this image

       -mask <filename>
	      Specify a clipping mask

       -matte store matte channel if the image has one

       -mattecolor <color>
	      specify the color to be used with the -frame option

       -median <radius>
	      apply a median filter to the image

       -minify <factor>
	      minify the image

       -modulate brightness[,saturation[,hue]]
	      vary the brightness, saturation, and hue of an image

       -monitor
	      show progress indication

       -monochrome
	      transform the image to black and white

       -morph <frames>
	      morphs an image sequence

       -mosaic
	      create a mosaic from an image or an image sequence

       -motion-blur <radius>{x<sigma>}{+angle}
	      Simulate motion blur

       -negate
	      replace every pixel with its complementary color

       -noise <radius|type>
	      add or reduce noise in an image

       -noop  NOOP (no option)

       -normalize
	      transform image to span the full range of color values

       -opaque <color>
	      change this color to the pen color within the image

       -operator channel operator rvalue[%]
	      apply  a	mathematical,  bitwise,	 or value operator to an image
	      channel

       -ordered-dither <channeltype> <NxN>
	      ordered dither the image

       -orient <orientation>
	      Set the image orientation attribute

       -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
	      size and location of an image canvas

       -paint <radius>
	      simulate an oil painting

       -pen <color>
	      (This option has been replaced by the -fill option)

       -ping  efficiently determine image characteristics

       -pointsize <value>
	      pointsize of the PostScript, X11, or TrueType font

       -preview <type>
	      image preview type

       -process <command>
	      process a sequence of images using a process module

       -profile <filename>
	      add ICM, IPTC, or generic profile	 to image

       -quality <value>
	      JPEG/MIFF/PNG/TIFF compression level

       -raise <width>x<height>
	      lighten or darken image edges

       -random-threshold <channeltype> <LOWxHIGH>
	      random threshold the image

       -recolor <matrix>
	      apply a color translation matrix to image channels

       -red-primary <x>,<y>
	      red chromaticity primary point

       -region <width>x<height>{+-}<x>{+-}<y>
	      apply options to a portion of the image

       -render
	      render vector operations

       -repage	<width>x<height>+xoff+yoff[!]
	      Adjust image page offsets

       -resample <horizontal>x<vertical>
	      Resample image to specified horizontal and vertical resolution

       -resize <width>x<height>{%}{@}{!}{<}{>}
	      resize an image

       -roll {+-}<x>{+-}<y>
	      roll an image vertically or horizontally

       -rotate <degrees>{<}{>}
	      rotate the image

       -sample <geometry>
	      scale image using pixel sampling

       -sampling-factor <horizontal_factor>x<vertical_factor>
	      chroma subsampling factors

       -scale <geometry>
	      scale the image.

       -scene <value>
	      set scene number

       -set <attribute> <value>
	      set an image attribut

       -segment <cluster threshold>x<smoothing threshold>
	      segment an image

       -shade <azimuth>x<elevation>
	      shade the image using a distant light source

       -sharpen <radius>{x<sigma>}
	      sharpen the image

       -shave <width>x<height>{%}
	      shave pixels from the image edges

       -shear <x degrees>x<y degrees>
	      shear the image along the X or Y axis

       -size <width>x<height>{+offset}
	      width and height of the image

       -solarize <factor>
	      negate all pixels above the threshold level

       -spread <amount>
	      displace image pixels by a random amount

       -strip remove all profiles and text attributes from the image

       -stroke <color>
	      color to use when stroking a graphic primitive

       -strokewidth <value>
	      set the stroke width

       -swirl <degrees>
	      swirl image pixels about the center

       -texture <filename>
	      name of texture to tile onto the image background

       -threshold <value>{%}
	      threshold the image

       -thumbnail <width>x<height>{%}{@}{!}{<}{>}
	      resize an image (quickly)

       -tile <filename>
	      tile image when filling a graphic primitive

       -transform
	      transform the image

       -transparent <color>
	      make this color transparent within the image

       -treedepth <value>
	      tree depth for the color reduction algorithm

       -trim  trim an image

       -type <type>
	      the image type

       -units <type>
	      the units of image resolution

       -unsharp <radius>{x<sigma>}{+<amount>}{+<threshold>}
	      sharpen the image with an unsharp mask operator

       -use-pixmap
	      use the pixmap

       -verbose
	      print detailed information about the image

       -version
	      print GraphicsMagick version string

       -view <string>
	      FlashPix viewing parameters

       -virtual-pixel <method>
	      specify contents of "virtual pixels"

       -wave <amplitude>x<wavelength>
	      alter an image along a sine wave

       -white-point <x>,<y>
	      chromaticity white point

       -white-threshold red[,green][,blue][,opacity]
	      pixels above the threshold become white

       -write <filename>
	      write an intermediate image [convert, composite]

	      For a more detailed description of  each	option,	 see  Options,
	      above.

GM DISPLAY
       Display is a machine architecture independent image processing and dis‐
       play program. It can display an image on any workstation screen running
       an  X server. Display can read and write many of the more popular image
       formats (e.g. JPEG, TIFF, PNM, Photo CD, etc.).

       With display, you can perform these functions on an image:

		o  load an image from a file
		o  display the next image
		o  display the former image
		o  display a sequence of images as a slide show
		o  write the image to a file
		o  print the image to a PostScript printer
		o  delete the image file
		o  create a Visual Image Directory
		o  select the image to display by its  thumbnail  rather  than
	       name
		o  undo last image transformation
		o  copy a region of the image
		o  paste a region to the image
		o  restore the image to its original size
		o  refresh the image
		o  half the image size
		o  double the image size
		o  resize the image
		o  crop the image
		o  cut the image
		o  flop image in the horizontal direction
		o  flip image in the vertical direction
		o  rotate the image 90 degrees clockwise
		o  rotate the image 90 degrees counter-clockwise
		o  rotate the image
		o  shear the image
		o  roll the image
		o  trim the image edges
		o  invert the colors of the image
		o  vary the color brightness
		o  vary the color saturation
		o  vary the image hue
		o  gamma correct the image
		o  sharpen the image contrast
		o  dull the image contrast
		o  perform histogram equalization on the image
		o  perform histogram normalization on the image
		o  negate the image colors
		o  convert the image to grayscale
		o  set the maximum number of unique colors in the image
		o  reduce the speckles within an image
		o  eliminate peak noise from an image
		o  detect edges within the image
		o  emboss an image
		o  segment the image by color
		o  simulate an oil painting
		o  simulate a charcoal drawing
		o  annotate the image with text
		o  draw on the image
		o  edit an image pixel color
		o  edit the image matte information
		o  composite an image with another
		o  add a border to the image
		o  surround image with an ornamental border
		o  apply image processing techniques to a region of interest
		o  display information about the image
		o  zoom a portion of the image
		o  show a histogram of the image
		o  display image to background of a window
		o  set user preferences
		o  display information about this program
		o  discard all images and exit program
		o  change the level of magnification
		o   display images specified by a World Wide Web (WWW) uniform
	       resource locator (URL)

EXAMPLES
       To scale an image of a cockatoo to exactly 640 pixels in width and  480
       pixels in height and position the window at location (200,200), use:

	   gm display -geometry 640x480+200+200! cockatoo.miff

       To  display an image of a cockatoo without a border centered on a back‐
       drop, use:

	   gm display +borderwidth -backdrop cockatoo.miff

       To tile a slate texture onto the root window, use:

	   gm display -size 1280x1024 -window root slate.png

       To display a visual image directory of all your JPEG images, use:

	   gm display 'vid:*.jpg'

       To display a MAP image that is 640 pixels in width and  480  pixels  in
       height with 256 colors, use:

	   gm display -size 640x480+256 cockatoo.map

       To display an image of a cockatoo specified with a World Wide Web (WWW)
       uniform resource locator (URL), use:

	   gm display ftp://wizards.dupont.com/images/cockatoo.jpg

       To display histogram of an image, use:

	   gm gm convert file.jpg HISTOGRAM:- | gm display -


OPTIONS
       Options are processed in command line order. Any option you specify  on
       the  command  line  remains in effect until it is explicitly changed by
       specifying the option again with a different  effect.  For  example  to
       display	three  images,	the  first  with 32 colors, the second with an
       unlimited number of colors, and the third with only 16 colors, use:

	   gm display -colors 32 cockatoo.miff -noop duck.miff
			-colors 16 macaw.miff

       Display options can appear on the command line or in your  X  resources
       file.  See X(1). Options on the command line supersede values specified
       in your X resources file.

       For a more detailed description of each option, see Options, above.

       -authenticate <string>
	      decrypt image with this password

       -backdrop
	      display the image centered on a backdrop.

       -background <color>
	      the background color

       -border <width>x<height>
	      surround the image with a border of color

       -bordercolor <color>
	      the border color

       -borderwidth <geometry>
	      the border width

       -colormap <type>
	      define the colormap type

       -colors <value>
	      preferred number of colors in the image

       -colorspace <value>
	      the type of colorspace

       -comment <string>
	      annotate an image with a comment

       -compress <type>
	      the type of image compression

       -contrast
	      enhance or reduce the image contrast

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
	      preferred size and location of the cropped image

       -debug <events>
	      enable debug printout

       -define <key>{=<value>},...
	      add coder/decoder specific options

       -delay <1/100ths of a second>
	      display the next image after pausing

       -density <width>x<height>
	      horizontal and vertical resolution in pixels of the image

       -depth <value>
	      depth of the image

       -despeckle
	      reduce the speckles within an image

       -display <host:display[.screen]>
	      specifies the X server to contact

       -dispose <method>
	      GIF disposal method

       -dither
	      apply Floyd/Steinberg error diffusion to the image

       -edge <radius>
	      detect edges within an image

       -endian <type>
	      specify endianness (MSB, LSB, or Native) of image

       -enhance
	      apply a digital filter to enhance a noisy image

       -filter <type>
	      use this type of filter when resizing an image

       -flip  create a "mirror image"

       -flop  create a "mirror image"

       -font <name>
	      use this font when annotating the image with text

       -foreground <color>
	      define the foreground color

       -frame <width>x<height>+<outer bevel width>+<inner bevel width>
	      surround the image with an ornamental border

       -gamma <value>
	      level of gamma correction

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
	      preferred size and location of the Image window.

       -help  print usage instructions

       -iconGeometry <geometry>
	      specify the icon geometry

       -iconic
	      iconic animation

       -immutable
	      make image immutable

       -interlace <type>
	      the type of interlacing scheme

       -label <name>
	      assign a label to an image

       -limit <type> <value>
	      Disk, File, Map, Memory, Pixels, or Threads resource limit

       -log <string>
	      Specify format for debug log

       -magnify <factor>
	      magnify the image

       -map <type>
	      display image using this type.

       -matte store matte channel if the image has one

       -mattecolor <color>
	      specify the color to be used with the -frame option

       -monitor
	      show progress indication

       -monochrome
	      transform the image to black and white

       -name  name an image

       -negate
	      replace every pixel with its complementary color

       -noop  NOOP (no option)

       -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
	      size and location of an image canvas

       +progress
	      disable progress monitor and busy cursor

       -quality <value>
	      JPEG/MIFF/PNG/TIFF compression level

       -raise <width>x<height>
	      lighten or darken image edges

       -remote
	      perform a X11 remote operation

       -roll {+-}<x>{+-}<y>
	      roll an image vertically or horizontally

       -rotate <degrees>{<}{>}
	      rotate the image

       -sample <geometry>
	      scale image using pixel sampling

       -sampling-factor <horizontal_factor>x<vertical_factor>
	      chroma subsampling factors

       -scenes <value-value>
	      range of image scene numbers to read

       -set <attribute> <value>
	      set an image attribut

       -segment <cluster threshold>x<smoothing threshold>
	      segment an image

       -shared-memory
	      use shared memory

       -sharpen <radius>{x<sigma>}
	      sharpen the image

       -size <width>x<height>{+offset}
	      width and height of the image

       -text-font <name>
	      font for writing fixed-width text

       -texture <filename>
	      name of texture to tile onto the image background

       -title <string>
	      assign title to displayed image [animate, display, montage]

       -treedepth <value>
	      tree depth for the color reduction algorithm

       -trim  trim an image

       -type <type>
	      the image type

       -update <seconds>
	       detect when image file is modified and redisplay.

       -use-pixmap
	      use the pixmap

       -verbose
	      print detailed information about the image

       -version
	      print GraphicsMagick version string

       -visual <type>
	      animate images using this X visual type

       -window <id>
	      make image the background of a window

       -window-group
	      specify the window group

       -write <filename>
	      write the image to a file [display]

	      For a more detailed description of  each	option,	 see  Options,
	      above.

MOUSE BUTTONS
       The  effects of each button press is described below. Three buttons are
       required. If you have a two button mouse, button 1 and 3 are  returned.
       Press ALT and button 3 to simulate button 2.

       1	Press this button to map or unmap the Command widget . See the
	      next section for more information about the Command widget.

       2       Press and drag to define a region of the image to magnify.

       3       Press and drag to choose from a select set of  display(1)  com‐
	      mands.  This  button behaves differently if the image being dis‐
	      played is a visual image directory. Choose a particular tile  of
	      the directory and press this button and drag to select a command
	      from a pop-up menu.  Choose from these menu items:

		  Open
		  Next
		  Former
		  Delete
		  Update

	      If you choose Open, the image represented by the	tile  is  dis‐
	      played.	To  return  to the visual image directory, choose Next
	      from the Command widget (refer to	 Command  Widget).   Next  and
	      Former  moves  to	 the next or former image respectively. Choose
	      Delete to delete a particular image tile. Finally, choose Update
	      to synchronize all the image tiles with their respective images.
	      See montage and miff for more details.

COMMAND WIDGET
       The Command widget lists a number of sub-menus and commands. They are

	   File

	   Open...
	   Next
	   Former
	   Select...
	   Save...
	   Print...
	   Delete...
	   Canvas...
	   Visual Directory...
	   Quit

	   Edit

	   Undo
	   Redo
	   Cut
	   Copy
	   Paste

	   View

	   Half Size
	   Original Size
	   Double Size
	   Resize...
	   Apply
	   Refresh
	   Restore

	   Transform

	   Crop
	   Chop
	   Flop
	   Flip
	   Rotate Right
	   Rotate Left
	   Rotate...
	   Shear...
	   Roll...
	   Trim Edges

	   Enhance

	   Hue...
	   Saturation...
	   Brightness...
	   Gamma...
	   Spiff...
	   Dull
	   Equalize
	   Normalize
	   Negate
	   GRAYscale
	   Quantize...

	   Effects

	   Despeckle
	   Emboss
	   Reduce Noise
	   Add Noise
	   Sharpen...
	   Blur...
	   Threshold...
	   Edge Detect...
	   Spread...
	   Shade...
	   Raise...
	   Segment...

	   F/X

	   Solarize...
	   Swirl...
	   Implode...
	   Wave...
	   Oil Paint...
	   Charcoal Draw...

	   Image Edit

	   Annotate...
	   Draw...
	   Color...
	   Matte...
	   Composite...
	   Add Border...
	   Add Frame...
	   Comment...
	   Launch...
	   Region of Interest...

	   Miscellany

	   Image Info
	   Zoom Image
	   Show Preview...
	   Show Histogram
	   Show Matte
	   Background...
	   Slide Show
	   Preferences...

	   Help

	   Overview
	   Browse Documentation
	   About Display

       Menu items with a indented triangle have a sub-menu.  They  are	repre‐
       sented above as the indented items. To access a sub-menu item, move the
       pointer to the appropriate menu and press button 1 and drag.  When  you
       find  the  desired sub-menu item, release the button and the command is
       executed.  Move the pointer away from the sub-menu if you decide not to
       execute a particular command.

KEYBOARD ACCELERATORS
       Accelerators  are  one or two key presses that effect a particular com‐
       mand.  The keyboard accelerators that display understands is:

	   Ctl+O     Press to load an image from a file.
	   space     Press to display the next image.

       If the image is a multi-paged document such as a	 PostScript  document,
       you  can skip ahead several pages by preceding this command with a num‐
       ber.  For example to display the fourth page beyond the	current	 page,
       press 4space.

	   backspace Press to display the former image.

       If  the	image is a multi-paged document such as a PostScript document,
       you can skip behind several pages by preceding this command with a num‐
       ber.   For  example  to	display	 the fourth page preceding the current
       page, press 4n.

	   Ctl-S    Press to save the image to a file.
	   Ctl-P    Press to print the image to a
		    PostScript printer.
	   Ctl-D    Press to delete an image file.
	   Ctl-N    Press to create a blank canvas.
	   Ctl-Q    Press to discard all images and exit program.
	   Ctl+Z    Press to undo last image transformation.
	   Ctl+R    Press to redo last image transformation.
	   Ctl-X    Press to cut a region of
		    the image.
	   Ctl-C    Press to copy a region of
		    the image.
	   Ctl-V    Press to paste a region to
		    the image.
	   <	    Press to halve the image size.
	   .	    Press to return to the original image size.
	   >	    Press to double the image size.
	   %	    Press to resize the image to a width and height
		    you specify.
	   Cmd-A    Press to make any image transformations
		    permanent.
		    By default, any image size transformations are
		    applied to the original image to create the
		    image displayed on the X server.  However, the
		    transformations are not permanent (i.e. the
		    original image does not change size only the
		    X image does). For example, if you press ">"
		    the X image will appear to double in size, but
		    the original image will in fact remain the same
		    size.  To force the original image to double in
		    size, press ">" followed by "Cmd-A".
	   @	    Press to refresh the image window.
	   C	    Press to crop the image.
	   [	    Press to chop the image.
	   H	    Press to flop image in the horizontal direction.
	   V	    Press to flip image in the vertical direction.
	   /	    Press to rotate the image 90 degrees clockwise.
	   \	    Press to rotate the image 90 degrees
		    counter-clockwise.
	   *	    Press to rotate the image
		    the number of degrees you specify.
	   S	    Press to shear the image the number of degrees
		    you specify.
	   R	    Press to roll the image.
	   T	    Press to trim the image edges.
	   Shft-H   Press to vary the color hue.
	   Shft-S   Press to vary the color saturation.
	   Shft-L   Press to vary the image brightness.
	   Shft-G   Press to gamma correct the image.
	   Shft-C   Press to spiff up the image contrast.
	   Shft-Z   Press to dull the image contrast.
	   =	    Press to perform histogram equalization on
		    the image.
	   Shft-N   Press to perform histogram normalization on
		    the image.
	   Shft-~   Press to negate the colors of the image.
	   .	    Press to convert the image colors to gray.
	   Shft-#   Press to set the maximum number of unique
		    colors in the image.
	   F2	    Press to reduce the speckles in an image.
	   F2	    Press to emboss an image.
	   F4	    Press to eliminate peak noise from an image.
	   F5	    Press to add noise to an image.
	   F6	    Press to sharpen an image.
	   F7	    Press to blur image an image.
	   F8	    Press to threshold the image.
	   F9	    Press to detect edges within an image.
	   F10	    Press to displace pixels by a random amount.
	   F11	    Press to shade the image using a distant light
		    source.
	   F12	    Press to lighten or darken image edges to
		    create a 3-D effect.
	   F13	    Press to segment the image by color.
	   Meta-S   Press to swirl image pixels about the center.
	   Meta-I   Press to implode image pixels about the center.
	   Meta-W   Press to alter an image along a sine wave.
	   Meta-P   Press to simulate an oil painting.
	   Meta-C   Press to simulate a charcoal drawing.
	   Alt-X    Press to composite the image
		    with another.
	   Alt-A    Press to annotate the image with text.
	   Alt-D    Press to draw a line on the image.
	   Alt-P    Press to edit an image pixel color.
	   Alt-M    Press to edit the image matte information.
	   Alt-X    Press to composite the image with another.
	   Alt-A    Press to add a border to the image.
	   Alt-F    Press to add a ornamental frame to the image.
	   Alt-Shft-!	Press to add an image comment.
	   Ctl-A    Press to apply image processing techniques to a
		    region of interest.
	   Shft-?   Press to display information about the image.
	   Shft-+   Press to map the zoom image window.
	   Shft-P   Press to preview an image enhancement, effect,
		    or f/x.
	   F1	    Press to display helpful information about
		    the "display" utility.
	   Find	    Press to browse documentation about
		    GraphicsMagick.
	   1-9	    Press to change the level of magnification.

       Use the arrow keys to move the image one pixel up, down, left, or right
       within  the  magnify window. Be sure to first map the magnify window by
       pressing button 2.

       Press ALT and one of the arrow keys to trim off one pixel from any side
       of the image.

X RESOURCES
       Display	options	 can  appear on the command line or in your X resource
       file. Options on the command line supersede values specified in your  X
       resource file. See X(1) for more information on X resources.

       Most display options have a corresponding X resource. In addition, dis‐
       play uses the following X resources:

       background (class Background)
	       Specifies the preferred color to use for the Image window back‐
	      ground. The default is #ccc.

       borderColor (class BorderColor)
		Specifies the preferred color to use for the Image window bor‐
	      der. The default is #ccc.

       borderWidth (class BorderWidth)
	       Specifies the width in pixels of the image window  border.  The
	      default is 2.

       browseCommand (class browseCommand)
		Specifies  the	name  of the preferred browser when displaying
	      GraphicsMagick documentation. The default is netscape %s.

       confirmExit (class ConfirmExit)
	       Display pops up a dialog box to	confirm	 exiting  the  program
	      when  exiting  the  program.  Set this resource to False to exit
	      without a confirmation.

       displayGamma (class DisplayGamma)
	       Specifies the gamma of the X server.  You  can  apply  separate
	      gamma  values  to the red, green, and blue channels of the image
	      with  a  gamma  value  list  delineated	with   slashes	 (i.e.
	      1.7/2.3/1.2).  The default is 2.2.

       displayWarnings (class DisplayWarnings)
	       Display pops up a dialog box whenever a warning message occurs.
	      Set this resource to False to ignore warning messages.

       font (class FontList)
	       Specifies the name of the preferred font to use in normal  for‐
	      matted text.  The default is 14 point Helvetica.

       font[1-9] (class Font[1-9])
	       Specifies the name of the preferred font to use when annotating
	      the image window with text. The default fonts are	 fixed,	 vari‐
	      able, 5x8, 6x10, 7x13bold, 8x13bold, 9x15bold, 10x20, and 12x24.

       foreground (class Foreground)
		Specifies the preferred color to use for text within the image
	      window.  The default is black.

       gammaCorrect (class gammaCorrect)
	       This resource, if true, will lighten  or	 darken	 an  image  of
	      known gamma to match the gamma of the display (see resource dis‐
	      playGamma). The default is True.

       geometry (class Geometry)
	       Specifies the preferred size and position of the image  window.
	      It is not necessarily obeyed by all window managers.

	      Offsets,	if  present,  are handled in X(1) style.  A negative x
	      offset is measured from the right edge  of  the  screen  to  the
	      right edge of the icon, and a negative y offset is measured from
	      the bottom edge of the screen to the bottom edge of the icon.

       iconGeometry (class IconGeometry)
	       Specifies the preferred size and position  of  the  application
	      when iconified.  It is not necessarily obeyed by all window man‐
	      agers.

	      Offsets, if present, are handled in the same manner as in	 class
	      Geometry.

       iconic (class Iconic)
	       This resource indicates that you would prefer that the applica‐
	      tion's windows initially not be visible as if the windows had be
	      immediately  iconified by you. Window managers may choose not to
	      honor the application's request.

       magnify (class Magnify)
	       specifies an integral factor  by	 which	the  image  should  be
	      enlarged.	 The default is 3.  This value only affects the magni‐
	      fication window which is invoked with button number 3 after  the
	      image is displayed.

       matteColor (class MatteColor)
	       Specify the color of windows. It is used for the backgrounds of
	      windows, menus, and notices. A 3D effect is  achieved  by	 using
	      highlight	 and  shadow  colors  derived from this color. Default
	      value: #697B8F.

       name (class Name)
	       This resource specifies the name under which resources for  the
	      application  should  be  found. This resource is useful in shell
	      aliases to distinguish between invocations  of  an  application,
	      without resorting to creating links to alter the executable file
	      name. The default is the application name.

       pen[1-9] (class Pen[1-9])
	       Specifies the color of the preferred font to use when  annotat‐
	      ing  the	image  window with text. The default colors are black,
	      blue, green, cyan, gray, red, magenta, yellow, and white.

       printCommand (class PrintCommand)
	       This command is executed whenever Print is issued.  In general,
	      it  is  the command to print PostScript to your printer. Default
	      value: lp -c -s %i.

       sharedMemory (class SharedMemory)
	       This resource specifies	whether	 display  should  attempt  use
	      shared  memory for pixmaps. GraphicsMagick must be compiled with
	      shared memory support, and the display must support the  MIT-SHM
	      extension.  Otherwise,  this resource is ignored. The default is
	      True.

       textFont (class textFont)
	       Specifies the name of the preferred font to use in fixed (type‐
	      writer style) formatted text. The default is 14 point Courier.

       title (class Title)
	       This resource specifies the title to be used for the image win‐
	      dow. This information is sometimes used by a window  manager  to
	      provide  a  header  identifying  the  window. The default is the
	      image file name.

       undoCache (class UndoCache)
	       Specifies, in mega-bytes, the amount of memory in the undo edit
	      cache.   Each  time you modify the image it is saved in the undo
	      edit cache as long as memory is available. You can  subsequently
	      undo  one	 or  more  of these transformations. The default is 16
	      Megabytes.

       usePixmap (class UsePixmap)
	       Images are maintained as a XImage by default. Set this resource
	      to  True to utilize a server Pixmap instead. This option is use‐
	      ful if your image exceeds the dimensions of your	server	screen
	      and  you	intend	to  pan the image. Panning is much faster with
	      Pixmaps than with a XImage. Pixmaps are  considered  a  precious
	      resource, use them with discretion.

	      To  set  the  geometry  of the Magnify or Pan or window, use the
	      geometry resource.  For example, to set the Pan window  geometry
	      to 256x256, use:

		  gm display.pan.geometry: 256x256

IMAGE LOADING
       To  select  an  image to display, choose Open of the File sub-menu from
       the Command widget. A file browser is displayed.	 To choose a  particu‐
       lar  image file, move the pointer to the filename and press any button.
       The filename is copied to the text window. Next, press  Open  or	 press
       the  RETURN  key.  Alternatively,  you  can  type  the  image file name
       directly into the text window. To descend directories, choose a	direc‐
       tory  name  and	press  the  button twice quickly. A scrollbar allows a
       large list of filenames to be moved through  the	 viewing  area	if  it
       exceeds the size of the list area.

       You can trim the list of file names by using shell globbing characters.
       For example, type *.jpg to list only files that end with .jpg.

       To select your image from the X server screen instead of from  a	 file,
       Choose Grab of the Open widget.

VISUAL IMAGE DIRECTORY
       To create a Visual Image Directory, choose Visual Directory of the File
       sub-menu from the Command widget . A file browser is displayed. To cre‐
       ate  a Visual Image Directory from all the images in the current direc‐
       tory, press Directory or press the RETURN key.  Alternatively, you  can
       select  a  set  of  image names by using shell globbing characters. For
       example, type *.jpg to include  only  files  that  end  with  .jpg.  To
       descend directories, choose a directory name and press the button twice
       quickly. A scrollbar allows a large  list  of  filenames	 to  be	 moved
       through the viewing area if it exceeds the size of the list area.

       After  you  select  a set of files, they are turned into thumbnails and
       tiled onto a single image. Now move the pointer to a particular	thumb‐
       nail  and press button 3 and drag. Finally, select Open. The image rep‐
       resented by the thumbnail is displayed at its full  size.  Choose  Next
       from  the  File	sub-menu of the Command widget to return to the Visual
       Image Directory.

IMAGE CUTTING
       Note that cut information for image window is  not  retained  for  col‐
       ormapped	 X  server  visuals (e.g. StaticColor, StaticColor, GRAYScale,
       PseudoColor).  Correct cutting behavior	may  require  a	 TrueColor  or
       DirectColor visual or a Standard Colormap.

       To  begin,  press choose Cut of the Edit sub-menu from the Command wid‐
       get. Alternatively, press F3 in the image window.

       A small window appears showing the location of the cursor in the	 image
       window.	You  are  now in cut mode. In cut mode, the Command widget has
       these options:

	   Help
	   Dismiss

       To define a cut region, press button 1 and  drag.  The  cut  region  is
       defined by a highlighted rectangle that expands or contracts as it fol‐
       lows the pointer. Once you are satisfied with the cut  region,  release
       the  button.  You are now in rectify mode. In rectify mode, the Command
       widget has these options:

	   Cut
	   Help
	   Dismiss

       You can make adjustments by moving the pointer to one of the  cut  rec‐
       tangle  corners, pressing a button, and dragging. Finally, press Cut to
       commit your copy region. To exit without cutting the image, press  Dis‐
       miss.

IMAGE COPYING
       To  begin, press choose Copy of the Edit sub-menu from the Command wid‐
       get. Alternatively, press F4 in the image window.

       A small window appears showing the location of the cursor in the	 image
       window.	You are now in copy mode. In copy mode, the Command widget has
       these options:

	   Help
	   Dismiss

       To define a copy region, press button 1 and drag. The  copy  region  is
       defined by a highlighted rectangle that expands or contracts as it fol‐
       lows the pointer. Once you are satisfied with the copy region,  release
       the  button.  You are now in rectify mode. In rectify mode, the Command
       widget has these options:

	   Copy
	   Help
	   Dismiss

       You can make adjustments by moving the pointer to one of the copy  rec‐
       tangle corners, pressing a button, and dragging. Finally, press Copy to
       commit your copy region. To exit without copying the image, press  Dis‐
       miss.

IMAGE PASTING
       To begin, press choose Paste of the Edit sub-menu from the Command wid‐
       get. Alternatively, press F5 in the image window.

       A small window appears showing the location of the cursor in the	 image
       window.	You are now in Paste mode. To exit immediately, press Dismiss.
       In Paste mode, the Command widget has these options:

	   Operators

	   over
	   in
	   out
	   atop
	   xor
	   plus
	   minus
	   add
	   subtract
	   difference
	   multiply
	   bumpmap
	   replace

	   Help
	   Dismiss

       Choose a composite operation from the Operators sub-menu of the Command
       widget.	How  each operator behaves is described below. image window is
       the image currently displayed on your X server and image is  the	 image
       obtained with the File Browser widget.

       over	The  result  is	 the union of the two image shapes, with image
	      obscuring image window in the region of overlap.

       in      The result is simply image cut by the shape  of	image  window.
	      None of the image data of image window is in the result.

       out     The resulting image is image with the shape of image window cut
	      out.

       atop    The result is the  same	shape  as  image  window,  with	 image
	      obscuring image window where the image shapes overlap. Note this
	      differs from over because the portion  of	 image	outside	 image
	      window's shape does not appear in the result.

       xor	The  result is the image data from both image and image window
	      that is outside the overlap region. The overlap region is blank.

       plus    The result is just the sum of the image data. Output values are
	      cropped  to  the	maximum value (no overflow). This operation is
	      independent of the matte channels.

       minus   The result of image - image window, with underflow  cropped  to
	      zero.  The  matte channel is ignored (set to opaque, full cover‐
	      age).

       add     The result of image +  image  window,  with  overflow  wrapping
	      around (mod MaxRGB+1).

       subtract
		The  result  of	 image - image window, with underflow wrapping
	      around (mod MaxRGB+1). The add and  subtract  operators  can  be
	      used to perform reversible transformations.

       difference
		The  result  of	 abs(image - image window). This is useful for
	      comparing two very similar images.

       multiply
	       The result of image * image window. This is useful for the cre‐
	      ation of drop-shadows.

       bumpmap
	       The result of image window shaded by window.

       replace
	      The  resulting  image is image window replaced with image.  Here
	      the matte information is ignored.

	      The image compositor requires a matte, or alpha channel  in  the
	      image  for some operations. This extra channel usually defines a
	      mask which represents a sort of a cookie-cutter for  the	image.
	      This  is	the  case when matte is 255 (full coverage) for pixels
	      inside the shape, zero outside, and between zero and 255 on  the
	      boundary. If image does not have a matte channel, it is initial‐
	      ized with 0 for any pixel matching in color  to  pixel  location
	      (0,0), otherwise 255. See Matte Editing for a method of defining
	      a matte channel.

	      Note that matte information for image window is not retained for
	      colormapped  X  server  visuals  (e.g. StaticColor, StaticColor,
	      GrayScale,  PseudoColor).	  Correct  compositing	behavior   may
	      require  a  TrueColor  or	 DirectColor visual or a Standard Col‐
	      ormap.

	      Choosing a composite operator is optional. The default  operator
	      is  replace.   However,  you must choose a location to composite
	      your image and press button 1. Press and hold the button	before
	      releasing	 and  an  outline of the image will appear to help you
	      identify your location.

	      The actual colors of the pasted image  is	 saved.	 However,  the
	      color  that  appears in image window may be different. For exam‐
	      ple, on a monochrome screen image window will  appear  black  or
	      white even though your pasted image may have many colors. If the
	      image is saved to a file it is written with the correct  colors.
	      To  assure  the correct colors are saved in the final image, any
	      PseudoClass image is promoted to DirectClass.  To force a	 Pseu‐
	      doClass image to remain PseudoClass, use -colors.

IMAGE CROPPING
       To  begin,  press choose Crop of the Transform submenu from the Command
       widget. Alternatively, press C in the image window.

       A small window appears showing the location of the cursor in the	 image
       window.	You are now in crop mode. In crop mode, the Command widget has
       these options:

	   Help
	   Dismiss

       To define a cropping region, press button  1  and  drag.	 The  cropping
       region  is defined by a highlighted rectangle that expands or contracts
       as it follows the pointer. Once you are	satisfied  with	 the  cropping
       region,	release	 the  button.  You are now in rectify mode. In rectify
       mode, the Command widget has these options:

	   Crop
	   Help
	   Dismiss

       You can make adjustments by moving the pointer to one of	 the  cropping
       rectangle corners, pressing a button, and dragging. Finally, press Crop
       to commit your cropping region. To exit	without	 cropping  the	image,
       press Dismiss.

IMAGE CHOPPING
       An image is chopped interactively. There is no command line argument to
       chop an image. To begin, choose Chop of the Transform sub-menu from the
       Command widget. Alternatively, press [ in the Image window.

       You  are now in Chop mode. To exit immediately, press Dismiss.  In Chop
       mode, the Command widget has these options:

	   Direction

	   horizontal
	   vertical

	   Help
	   Dismiss

       If the you choose the horizontal direction (this is the	default),  the
       area of the image between the two horizontal endpoints of the chop line
       is removed.  Otherwise, the area of the image between the two  vertical
       endpoints of the chop line is removed.

       Select a location within the image window to begin your chop, press and
       hold any button. Next, move the pointer	to  another  location  in  the
       image.	As  you	 move a line will connect the initial location and the
       pointer. When you release the button, the area within the image to chop
       is determined by which direction you choose from the Command widget.

       To  cancel  the	image  chopping, move the pointer back to the starting
       point of the line and release the button.

IMAGE ROTATION
       Press the / key to rotate the image 90  degrees	or  \  to  rotate  -90
       degrees.	  To  interactively  choose  the  degree  of  rotation, choose
       Rotate...  of the Transform submenu from the Command Widget.   Alterna‐
       tively, press * in the image window.

       A  small	 horizontal  line is drawn next to the pointer. You are now in
       rotate mode. To exit immediately, press Dismiss. In  rotate  mode,  the
       Command widget has these options:

	   Pixel Color

	   black
	   blue
	   cyan
	   green
	   gray
	   red
	   magenta
	   yellow
	   white
	   Browser...

	   Direction

	   horizontal
	   vertical

	   Help
	   Dismiss

       Choose  a  background  color  from the Pixel Color sub-menu. Additional
       background colors can be specified with	the  color  browser.  You  can
       change the menu colors by setting the X resources pen1 through pen9.

       If  you	choose	the  color  browser and press Grab, you can select the
       background color by moving the pointer to  the  desired	color  on  the
       screen and press any button.

       Choose  a  point	 in  the  image window and press this button and hold.
       Next, move the pointer to another location in the image. As you move  a
       line  connects  the  initial location and the pointer. When you release
       the button, the degree of image rotation is determined by the slope  of
       the  line  you  just  drew.  The slope is relative to the direction you
       choose from the Direction sub-menu of the Command widget.

       To cancel the image rotation, move the pointer  back  to	 the  starting
       point of the line and release the button.

IMAGE ANNOTATION
       An  image is annotated interactively. There is no command line argument
       to annotate an image. To begin, choose Annotate of the Image Edit  sub-
       menu  from the Command widget. Alternatively, press a in the image win‐
       dow.

       A small window appears showing the location of the cursor in the	 image
       window.	You  are now in annotate mode. To exit immediately, press Dis‐
       miss.  In annotate mode, the Command widget has these options:

       Font Name

       fixed

       variable

       5x8

       6x10

       7x13bold

       8x13bold

       9x15bold

       10x20

       12x24

       Browser...

       Font Color

       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       transparent

       Browser...

       Box Color

       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       transparent

       Browser...

       Rotate Text

       -90

       -45

       -30

       0

       30

       45

       90

       180

       Dialog...

       Help

       Dismiss

       Choose a font name from the Font Name sub-menu. Additional  font	 names
       can  be	specified with the font browser. You can change the menu names
       by setting the X resources font1 through font9.

       Choose a font color from the Font Color sub-menu. Additional font  col‐
       ors  can	 be  specified with the color browser. You can change the menu
       colors by setting the X resources pen1 through pen9.

       If you select the color browser and press Grab, you can choose the font
       color  by  moving  the  pointer	to the desired color on the screen and
       press any button.

       If you choose to rotate the text, choose Rotate Text from the menu  and
       select  an  angle.  Typically  you will only want to rotate one line of
       text at a time. Depending on the angle you choose, subsequent lines may
       end up overwriting each other.

       Choosing	 a  font  and its color is optional. The default font is fixed
       and the default color is black. However, you must choose a location  to
       begin  entering	text  and press a button. An underscore character will
       appear at the location of the pointer. The cursor changes to  a	pencil
       to indicate you are in text mode. To exit immediately, press Dismiss.

       In  text	 mode, any key presses will display the character at the loca‐
       tion of the underscore and advance the underscore  cursor.  Enter  your
       text and once completed press Apply to finish your image annotation. To
       correct errors press BACK SPACE. To delete  an  entire  line  of	 text,
       press DELETE.  Any text that exceeds the boundaries of the image window
       is automatically continued onto the next line.

       The actual color you request for the font is saved in the  image.  How‐
       ever, the color that appears in your Image window may be different. For
       example, on a monochrome screen the text will  appear  black  or	 white
       even  if you choose the color red as the font color. However, the image
       saved to a file with -write is written with red	lettering.  To	assure
       the  correct  color  text  in the final image, any PseudoClass image is
       promoted to DirectClass (see miff(5)). To force a PseudoClass image  to
       remain PseudoClass, use -colors.

IMAGE COMPOSITING
       An  image  composite is created interactively. There is no command line
       argument to composite an image. To begin, choose Composite of the Image
       Edit  from the Command widget. Alternatively, press x in the Image win‐
       dow.

       First a popup window is displayed requesting  you  to  enter  an	 image
       name.   Press  Composite, Grab or type a file name. Press Cancel if you
       choose not to create a composite image. When you choose Grab, move  the
       pointer to the desired window and press any button.

       If  the	Composite  image  does not have any matte information, you are
       informed and the file browser is displayed again. Enter the name	 of  a
       mask  image.  The image is typically grayscale and the same size as the
       composite image. If the image is not  grayscale,	 it  is	 converted  to
       grayscale and the resulting intensities are used as matte information.

       A  small window appears showing the location of the cursor in the image
       window. You are now in composite mode. To exit immediately, press  Dis‐
       miss.  In composite mode, the Command widget has these options:

       Operators

       over

       in

       out

       atop

       xor

       plus

       minus

       add

       subtract

       difference

       bumpmap

       replace

       Blend

       Displace

       Help

       Dismiss

       Choose a composite operation from the Operators sub-menu of the Command
       widget. How each operator behaves is described below. image  window  is
       the  image  currently displayed on your X server and image is the image
       obtained

       over    The result is the union of the two  image  shapes,  with	 image
	      obscuring image window in the region of overlap.

       in	The  result  is simply image cut by the shape of image window.
	      None of the image data of image window is in the result.

       out     The resulting image is image with the shape of image window cut
	      out.

       atop	The  result  is	 the  same  shape  as image window, with image
	      obscuring image window where the image shapes overlap. Note this
	      differs  from  over  because  the portion of image outside image
	      window's shape does not appear in the result.

       xor     The result is the image data from both image and	 image	window
	      that is outside the overlap region. The overlap region is blank.

       plus    The result is just the sum of the image data. Output values are
	      cropped to 255 (no overflow). This operation is  independent  of
	      the matte channels.

       minus	The  result of image - image window, with underflow cropped to
	      zero. The matte channel is ignored (set to 255, full coverage).

       add     The result of image +  image  window,  with  overflow  wrapping
	      around (mod 256).

       subtract
		The  result  of	 image - image window, with underflow wrapping
	      around (mod 256). The add and subtract operators can be used  to
	      perform reversible transformations.

       difference
		The  result  of	 abs(image - image window). This is useful for
	      comparing two very similar images.

       bumpmap
	       The result of image window shaded by window.

       replace
	       The resulting image is image window replaced with image.	  Here
	      the matte information is ignored.

	      The  image  compositor requires a matte, or alpha channel in the
	      image for some operations. This extra channel usually defines  a
	      mask  which  represents a sort of a cookie-cutter for the image.
	      This is the case when matte is 255 (full	coverage)  for	pixels
	      inside  the shape, zero outside, and between zero and 255 on the
	      boundary. If image does not have a matte channel, it is initial‐
	      ized  with  0  for any pixel matching in color to pixel location
	      (0,0), otherwise 255. See Matte Editing for a method of defining
	      a matte channel.

	      If  you  choose blend, the composite operator becomes over.  The
	      image matte channel percent transparency is initialized to  fac‐
	      tor.   The  image	 window	 is initialized to (100-factor). Where
	      factor is the value you specify in the Dialog widget.

	      Displace shifts the image pixels as defined  by  a  displacement
	      map.   With  this	 option,  image is used as a displacement map.
	      Black, within the displacement map, is a maximum	positive  dis‐
	      placement.  White	 is a maximum negative displacement and middle
	      gray is neutral. The displacement is  scaled  to	determine  the
	      pixel  shift.  By	 default, the displacement applies in both the
	      horizontal and vertical  directions.  However,  if  you  specify
	      mask, image is the horizontal X displacement and mask the verti‐
	      cal Y displacement.

	      Note that matte information for image window is not retained for
	      colormapped  X  server  visuals (e.g.  StaticColor, StaticColor,
	      GrayScale,  PseudoColor).	  Correct  compositing	behavior   may
	      require  a  TrueColor  or	 DirectColor visual or a Standard Col‐
	      ormap.

	      Choosing a composite operator is optional. The default  operator
	      is  replace.   However,  you must choose a location to composite
	      your image and press button 1. Press and hold the button	before
	      releasing	 and  an  outline of the image will appear to help you
	      identify your location.

	      The actual colors of the composite image is saved. However,  the
	      color  that  appears in image window may be different. For exam‐
	      ple, on a monochrome screen Image window will  appear  black  or
	      white even though your composited image may have many colors. If
	      the image is saved to a file it is written with the correct col‐
	      ors.  To assure the correct colors are saved in the final image,
	      any PseudoClass image is promoted to DirectClass (see miff).  To
	      force a PseudoClass image to remain PseudoClass, use -colors.

COLOR EDITING
       Changing	 the  the color of a set of pixels is performed interactively.
       There is no command line argument to edit a  pixel.  To	begin,	choose
       Color  from  the	 Image	Edit  submenu of the Command widget.  Alterna‐
       tively, press c in the image window.

       A small window appears showing the location of the cursor in the	 image
       window. You are now in color edit mode. To exit immediately, press Dis‐
       miss.  In color edit mode, the Command widget has these options:

       Method

       point

       replace

       floodfill

       reset

       Pixel Color

       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       Browser...

       Border Color

       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       Browser...

       Fuzz

       0

       2

       4

       8

       16
	   Dialog...

       Undo

       Help

       Dismiss

       Choose a color editing method from the Method sub-menu of  the  Command
       widget.	The  point method recolors any pixel selected with the pointer
       unless the button is released. The replace method  recolors  any	 pixel
       that  matches  the  color  of the pixel you select with a button press.
       Floodfill recolors any pixel that matches the color of  the  pixel  you
       select  with  a	button	press and is a neighbor.  Whereas filltoborder
       changes the matte value of any neighbor pixel that is  not  the	border
       color.  Finally reset changes the entire image to the designated color.

       Next,  choose  a	 pixel color from the Pixel Color sub-menu. Additional
       pixel colors can be specified with the color browser.  You  can	change
       the menu colors by setting the X resources pen1 through pen9.

       Now  press button 1 to select a pixel within the Image window to change
       its color. Additional pixels may be  recolored  as  prescribed  by  the
       method you choose. additional pixels by increasing the Delta value.

       If  the Magnify widget is mapped, it can be helpful in positioning your
       pointer within the image (refer to button  2).  Alternatively  you  can
       select  a  pixel	 to  recolor  from within the Magnify widget. Move the
       pointer to the Magnify widget and position the pixel  with  the	cursor
       control keys. Finally, press a button to recolor the selected pixel (or
       pixels).

       The actual color you request for the pixels is saved in the image. How‐
       ever, the color that appears in your Image window may be different. For
       example, on a monochrome screen the pixel will appear  black  or	 white
       even if you choose the color red as the pixel color. However, the image
       saved to a file with -write is written with red pixels. To  assure  the
       correct	color  text  in the final image, any PseudoClass image is pro‐
       moted to DirectClass To force a PseudoClass  image  to  remain  Pseudo‐
       Class, use -colors.

MATTE EDITING
       Matte information within an image is useful for some operations such as
       image compositing. This extra channel usually defines a mask which rep‐
       resents	a sort of a cookie-cutter for the image. This is the case when
       matte is 255 (full coverage) for pixels inside the shape, zero outside,
       and between zero and 255 on the boundary.

       Setting	the matte information in an image is done interactively. There
       is no command line argument to edit a pixel. To begin, and choose Matte
       of the Image Edit sub-menu from the Command widget.

       Alternatively, press m in the image window.

       A  small window appears showing the location of the cursor in the image
       window. You are now in matte edit mode. To exit immediately, press Dis‐
       miss.  In matte edit mode, the Command widget has these options:

       Method

       point

       replace

       floodfill

       reset

       Border Color

       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       Browser...

       Fuzz

       0

       2

       4

       8

       16
	   Dialog...

       Matte

       Undo

       Help

       Dismiss

       Choose  a  matte editing method from the Method sub-menu of the Command
       widget. The point method changes the  matte  value  of  the  any	 pixel
       selected	 with  the  pointer  until the button is released. The replace
       method changes the matte value of any pixel that matches the  color  of
       the  pixel  you select with a button press. Floodfill changes the matte
       value of any pixel that matches the color of the pixel you select  with
       a  button  press	 and  is a neighbor. Whereas filltoborder recolors any
       neighbor pixel that is not the border color. Finally reset changes  the
       entire  image  to the designated matte value.  Choose Matte Value and a
       dialog appears requesting a matte value.	 Enter a value between	0  and
       255. This value is assigned as the matte value of the selected pixel or
       pixels.	Now, press any button to select a pixel within the Image  win‐
       dow  to change its matte value. You can change the matte value of addi‐
       tional pixels by increasing the Delta value. The Delta value  is	 first
       added  then  subtracted	from  the  red,	 green, and blue of the target
       color. Any pixels within the range also have their matte value updated.
       If  the Magnify widget is mapped, it can be helpful in positioning your
       pointer within the image (refer to button  2).  Alternatively  you  can
       select  a  pixel to change the matte value from within the Magnify wid‐
       get.  Move the pointer to the Magnify widget  and  position  the	 pixel
       with  the  cursor  control  keys. Finally, press a button to change the
       matte value of the selected pixel (or pixels).	Matte  information  is
       only  valid in a DirectClass image. Therefore, any PseudoClass image is
       promoted to DirectClass. Note that matte information for PseudoClass is
       not  retained for colormapped X server visuals (e.g. StaticColor, Stat‐
       icColor, GrayScale, PseudoColor) unless you immediately save your image
       to  a file (refer to Write). Correct matte editing behavior may require
       a TrueColor or DirectColor visual or a Standard Colormap.

IMAGE DRAWING
       An image is drawn upon interactively. There is no command line argument
       to  draw	 on an image. To begin, choose Draw of the Image Edit sub-menu
       from the Command widget.	 Alternatively, press d in the image window.

       The cursor changes to a crosshair to indicate you are in draw mode.  To
       exit  immediately,  press Dismiss. In draw mode, the Command widget has
       these options:

       Primitive

       point

       line

       rectangle

       fill rectangle

       circle

       fill circle

       ellipse

       fill ellipse

       polygon

       fill polygon

       Color

       black

       blue

       cyan

       green

       gray

       red

       magenta

       yellow

       white

       transparent

       Browser...

       Stipple

       Brick

       Diagonal

       Scales

       Vertical

       Wavy

       Translucent

       Opaque

       Open...

       Width

       1

       2

       4

       8

       16
	   Dialog...

       Undo

       Help

       Dismiss

       Choose a drawing primitive from the Primitive sub-menu.

       Next, choose a color from the Color sub-menu. Additional colors can  be
       specified  with	the  color  browser. You can change the menu colors by
       setting the X  resources	 pen1  through	pen9.  The  transparent	 color
       updates the image matte channel and is useful for image compositing.

       If  you	choose	the  color  browser and press Grab, you can select the
       primitive color by moving the pointer  to  the  desired	color  on  the
       screen  and  press  any button. The transparent color updates the image
       matte channel and is useful for image compositing.

       Choose a stipple, if appropriate, from the Stipple sub-menu. Additional
       stipples can be specified with the file browser. Stipples obtained from
       the file browser must be on disk in the X11 bitmap format.

       Choose a line width, if appropriate, from the Width sub-menu. To choose
       a specific width select the Dialog widget.

       Choose  a  point in the image window and press button 1 and hold. Next,
       move the pointer to another location in the image. As you move, a  line
       connects	 the  initial  location	 and the pointer. When you release the
       button, the image is updated with the  primitive	 you  just  drew.  For
       polygons,  the  image  is updated when you press and release the button
       without moving the pointer.

       To cancel image drawing, move the pointer back to the starting point of
       the line and release the button.

REGION OF INTEREST
       To  begin,  press choose Region of Interest of the Pixel Transform sub-
       menu from the Command widget.  Alternatively, press R in the image win‐
       dow.

       A  small window appears showing the location of the cursor in the image
       window. You are now in region of interest mode. In region  of  interest
       mode, the Command widget has these options:

       Help

       Dismiss

       To  define a region of interest, press button 1 and drag. The region of
       interest is defined by a highlighted rectangle  that  expands  or  con‐
       tracts  as  it  follows	the  pointer.  Once you are satisfied with the
       region of interest, release the button. You are now in apply  mode.  In
       apply mode the Command widget has these options:

       File

       Save...

       Print...

       Edit

       Undo

       Redo

       Transform

       Flip

       Flop

       Rotate Right

       Rotate Left

       Enhance

       Hue...

       Saturation...

       Brightness...

       Gamma...

       Spiff

       Dull

       Equalize

       Normalize

       Negate

       GRAYscale

       Quantize...

       Effects

       Despeckle

       Emboss

       Reduce Noise

       Add Noise

       Sharpen...

       Blur...

       Threshold...

       Edge Detect...

       Spread...

       Shade...

       Raise...

       Segment...

       F/X

       Solarize...

       Swirl...

       Implode...

       Wave...

       Oil Paint

       Charcoal Draw...

       Miscellany

       Image Info

       Zoom Image

       Show Preview...

       Show Histogram

       Show Matte

       Help

       Dismiss

       You  can	 make  adjustments  to	the  region  of interest by moving the
       pointer to one of the rectangle corners, pressing a button,  and	 drag‐
       ging.  Finally,	choose	an image processing technique from the Command
       widget. You can choose more than	 one  image  processing	 technique  to
       apply  to  an  area. Alternatively, you can move the region of interest
       before applying another image processing technique. To exit, press Dis‐
       miss.

IMAGE PANNING
       When  an image exceeds the width or height of the X server screen, dis‐
       play maps a small panning icon. The rectangle within the	 panning  icon
       shows  the area that is currently displayed in the the image window. To
       pan about the image, press any button and drag the pointer  within  the
       panning	icon.	The pan rectangle moves with the pointer and the image
       window is updated to reflect the location of the rectangle  within  the
       panning	icon. When you have selected the area of the image you wish to
       view, release the button.

       Use the arrow keys to pan the image one pixel up, down, left, or	 right
       within the image window.

       The  panning  icon  is  withdrawn if the image becomes smaller than the
       dimensions of the X server screen.

USER PREFERENCES
       Preferences affect the default behavior of display(1). The  preferences
       are either true or false and are stored in your home directory as .dis‐
       playrc:

		display image centered on a backdrop"

		    This backdrop covers the entire workstation screen and  is
		    useful  for	 hiding	 other X window activity while viewing
		    the image. The color of the backdrop is specified  as  the
		    background color. Refer to X Resources for details.
		confirm on program exit"

		    Ask	 for a confirmation before exiting the display(1) pro‐
		    gram.
		correct image for display gamma"

		    If the image has a known gamma, the gamma is corrected  to
		    match  that	 of  the  X  server  (see  the X Resource dis‐
		    playGamma).
		display warning messages"

		    Display any warning messages.
		apply Floyd/Steinberg error diffusion to image"

		    The basic strategy of dithering is to trade intensity res‐
		    olution  for  spatial resolution by averaging the intensi‐
		    ties of several neighboring pixels.	 Images	 which	suffer
		    from   severe  contouring  when  reducing  colors  can  be
		    improved with this preference.
		use a shared colormap for colormapped X visuals"

		    This option only applies when the default X server	visual
		    is	PseudoColor  or	 GRAYScale.  Refer to -visual for more
		    details. By default, a shared colormap is  allocated.  The
		    image shares colors with other X clients.  Some image col‐
		    ors could be approximated, therefore your image  may  look
		    very  different  than intended. Otherwise the image colors
		    appear exactly as they are defined. However, other clients
		    may go technicolor when the image colormap is installed.
		display images as an X server pixmap"

		    Images  are	 maintained  as	 a XImage by default. Set this
		    resource to True to utilize a server Pixmap instead.  This
		    option  is	useful if your image exceeds the dimensions of
		    your server screen and you intend to pan the  image.  Pan‐
		    ning  is  much  faster  with  Pixmaps  than with a XImage.
		    Pixmaps are considered a precious resource, use them  with
		    discretion.

       GM IDENTIFY

	      Identify describes the format and characteristics of one or more
	      image files. It will also report if an image  is	incomplete  or
	      corrupt.	 The  information displayed includes the scene number,
	      the file name, the width and height of the  image,  whether  the
	      image  is colormapped or not, the number of colors in the image,
	      the number of bytes in the image, the format of the image (JPEG,
	      PNM,  etc.), and finally the number of seconds in both user time
	      and elapsed time it took to read	and  process  the  image.   If
	      -verbose or +ping are provided as an option, the pixel read rate
	      is also displayed. An example line output from identify follows:

		  images/aquarium.miff 640x480 PseudoClass 256c
			 308135b MIFF 0.000u 0:01

	      If -verbose is set, expect additional output including any image
	      comment:

		  Image: images/aquarium.miff
		  class: PseudoClass
		  colors: 256
		  signature: eb5dca81dd93ae7e6ffae99a527eb5dca8...
		  matte: False
		  geometry: 640x480
		     depth: 8
		  bytes: 308135
		  format: MIFF
		  comments:
		  Imported from MTV raster image: aquarium.mtv

	      For  some	 formats, additional format-specific information about
	      the file will be written if  the	-debug	coder  or  -debug  all
	      option is used.

IDENTIFY OPTIONS
       Options	are processed in command line order. Any option you specify on
       the command line remains in effect for the set  of  images  immediately
       following,  until the set is terminated by the appearance of any option
       or -noop.

       For a more detailed description of each option, see Options, above.

       -authenticate <string>
	      decrypt image with this password

       -debug <events>
	      enable debug printout

       -define <key>{=<value>},...
	      add coder/decoder specific options

       -density <width>x<height>
	      horizontal and vertical resolution in pixels of the image

       -depth <value>
	      depth of the image

       -format <string>
	      output formatted image characteristics

       -help  print usage instructions

       -interlace <type>
	      the type of interlacing scheme

       -limit <type> <value>
	      Disk, File, Map, Memory, Pixels, or Threads resource limit

       -log <string>
	      Specify format for debug log

       -ping  efficiently determine image characteristics

       -sampling-factor <horizontal_factor>x<vertical_factor>
	      chroma subsampling factors

       -size <width>x<height>{+offset}
	      width and height of the image

       -verbose
	      print detailed information about the image

       -version
	      print GraphicsMagick version string

	      For a more detailed description of  each	option,	 see  Options,
	      above.

GM IMPORT
       Import  reads  an image from any visible window on an X server and out‐
       puts it as an image file. You can capture a single window,  the	entire
       screen,	or  any	 rectangular  portion  of the screen.  Use display for
       redisplay, printing, editing, formatting, archiving, image  processing,
       etc. of the captured image.

       The  target  window can be specified by id, name, or may be selected by
       clicking the mouse in the desired window. If you	 press	a  button  and
       then  drag,  a  rectangle  will form which expands and contracts as the
       mouse moves. To save the portion of the screen defined by  the  rectan‐
       gle,  just  release  the	 button. The keyboard bell is rung once at the
       beginning of the screen capture and twice when it completes.

EXAMPLES
       To select an X window or an area of the screen with the mouse and  save
       it in the MIFF image format to a file entitled window.miff, use:

	   gm import window.miff

       To  select an X window or an area of the screen with the mouse and save
       it in the Encapsulated PostScript format to include  in	another	 docu‐
       ment, use:

	   gm import figure.eps

       To  capture  the	 entire	 X server screen in the JPEG image format in a
       file entitled root.jpeg, without using the mouse, use:

	   gm import -window root root.jpeg

       To capture the 512x256 area at the upper right corner of the  X	server
       screen  in the PNG image format in a well-compressed file entitled cor‐
       ner.png, without using the mouse,  use:

	   gm import -window root -crop 512x256-0+0 -quality 90
		  corner.png

OPTIONS
       Options are processed in command line order. Any option you specify  on
       the  command  line  remains in effect until it is explicitly changed by
       specifying the option again with a different effect.

       Import options can appear on the command line or in  your  X  resources
       file.  See X(1). Options on the command line supersede values specified
       in your X resources file.

       For a more detailed description of each option, see Options, above.

       -bordercolor <color>
	      the border color

       -colors <value>
	      preferred number of colors in the image

       -colorspace <value>
	      the type of colorspace

       -comment <string>
	      annotate an image with a comment

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
	      preferred size and location of the cropped image

       -debug <events>
	      enable debug printout

       -define <key>{=<value>},...
	      add coder/decoder specific options

       -delay <1/100ths of a second>
	      display the next image after pausing

       -density <width>x<height>
	      horizontal and vertical resolution in pixels of the image

       -depth <value>
	      depth of the image

       -descend
	      obtain image by descending window hierarchy

       -display <host:display[.screen]>
	      specifies the X server to contact

       -dispose <method>
	      GIF disposal method

       -dither
	      apply Floyd/Steinberg error diffusion to the image

       -encoding <type>
	      specify the text encoding

       -endian <type>
	      specify endianness (MSB, LSB, or Native) of image

       -frame include the X window frame in the imported image

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
	      preferred size and location of the Image window.

       -help  print usage instructions

       -interlace <type>
	      the type of interlacing scheme

       -label <name>
	      assign a label to an image

       -limit <type> <value>
	      Disk, File, Map, Memory, Pixels, or Threads resource limit

       -log <string>
	      Specify format for debug log

       -monitor
	      show progress indication

       -monochrome
	      transform the image to black and white

       -negate
	      replace every pixel with its complementary color

       -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
	      size and location of an image canvas

       -pause <seconds>
	      pause between snapshots [import]

       -ping  efficiently determine image characteristics

       -pointsize <value>
	      pointsize of the PostScript, X11, or TrueType font

       -quality <value>
	      JPEG/MIFF/PNG/TIFF compression level

       -resize <width>x<height>{%}{@}{!}{<}{>}
	      resize an image

       -rotate <degrees>{<}{>}
	      rotate the image

       -sampling-factor <horizontal_factor>x<vertical_factor>
	      chroma subsampling factors

       -scene <value>
	      set scene number

       -screen
	      specify the screen to capture

       -set <attribute> <value>
	      set an image attribut

       -silent
	      operate silently

       -snaps <value>
	      number of screen snapshots

       -thumbnail <width>x<height>{%}{@}{!}{<}{>}
	      resize an image (quickly)

       -transparent <color>
	      make this color transparent within the image

       -trim  trim an image

       -verbose
	      print detailed information about the image

       -version
	      print GraphicsMagick version string

	      For a more detailed description of  each	option,	 see  Options,
	      above.

GM MOGRIFY
       Mogrify	transforms  an image or a sequence of images. These transforms
       include image scaling, image rotation,  color  reduction,  and  others.
       Each  transmogrified image overwrites the corresponding original image,
       unless an option such as -format causes the output filename to be  dif‐
       ferent from the input filename.

       The  graphics  formats  supported by mogrify are listed in GraphicsMag‐
       ick(1).

EXAMPLES
       To convert all the TIFF files in a particular directory to JPEG, use:

	   gm mogrify -format jpeg *.tiff

       To convert a directory full of JPEG images to thumbnails, use:

	   gm mogrify -size 120x120 *.jpg -resize 120x120 +profile "*"

       In this example, '-size 120x120' gives a hint to the JPEG decoder  that
       the  images  are	 going to be downscaled to 120x120, allowing it to run
       faster by avoiding returning full-resolution images  to	GraphicsMagick
       for the subsequent resizing operation.  The ´-resize 120x120' specifies
       the desired dimensions of the output images.  It will be scaled so  its
       largest	dimension  is 120 pixels.  The ´+profile "*"' removes any ICM,
       EXIF, IPTC, or other profiles that might be present in  the  input  and
       aren't needed in the thumbnails.

       To  scale an image of a cockatoo to exactly 640 pixels in width and 480
       pixels in height, use:

	   gm mogrify -resize 640x480! cockatoo.miff

OPTIONS
       Options are processed in command line order. Any option you specify  on
       the  command line remains in effect for the set of images that follows,
       until the set is terminated by the appearance of any option or -noop.

       For a more detailed description of each option, see Options, above.

       -affine <matrix>
	      drawing transform matrix

       -antialias
	      remove pixel aliasing

	-asc-cdl <spec>
	      apply ASC CDL color transform

       -authenticate <string>
	      decrypt image with this password

       -auto-orient
	      orient (rotate) image so it is upright

       -background <color>
	      the background color

       -black-threshold red[,green][,blue][,opacity]
	      pixels below the threshold become black

       -blue-primary <x>,<y>
	      blue chromaticity primary point

       -blur <radius>{x<sigma>}
	      blur the image with a Gaussian operator

       -border <width>x<height>
	      surround the image with a border of color

       -bordercolor <color>
	      the border color

       -channel <type>
	      the type of channel

       -charcoal <factor>
	      simulate a charcoal drawing

       -colorize <value>
	      colorize the image with the pen color

       -colors <value>
	      preferred number of colors in the image

       -colorspace <value>
	      the type of colorspace

       -comment <string>
	      annotate an image with a comment

       -compose <operator>
	      the type of image composition

       -compress <type>
	      the type of image compression

       -contrast
	      enhance or reduce the image contrast

       -convolve <kernel>
	      convolve image with the specified convolution kernel

       -create-directories
	      create output directory if required

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
	      preferred size and location of the cropped image

       -cycle <amount>
	      displace image colormap by amount

       -debug <events>
	      enable debug printout

       -define <key>{=<value>},...
	      add coder/decoder specific options

       -delay <1/100ths of a second>
	      display the next image after pausing

       -density <width>x<height>
	      horizontal and vertical resolution in pixels of the image

       -depth <value>
	      depth of the image

       -despeckle
	      reduce the speckles within an image

       -display <host:display[.screen]>
	      specifies the X server to contact

       -dispose <method>
	      GIF disposal method

       -dither
	      apply Floyd/Steinberg error diffusion to the image

       -draw <string>
	      annotate an image with one or more graphic primitives

       -edge <radius>
	      detect edges within an image

       -emboss <radius>
	      emboss an image

       -encoding <type>
	      specify the text encoding

       -endian <type>
	      specify endianness (MSB, LSB, or Native) of image

       -enhance
	      apply a digital filter to enhance a noisy image

       -equalize
	      perform histogram equalization to the image

       -extent <width>x<height>{+-}<x>{+-}<y>
	      composite image on background color canvas image

       -fill <color>
	      color to use when filling a graphic primitive

       -filter <type>
	      use this type of filter when resizing an image

       -flip  create a "mirror image"

       -flop  create a "mirror image"

       -font <name>
	      use this font when annotating the image with text

       -format <type>
	      the image format type

       -frame <width>x<height>+<outer bevel width>+<inner bevel width>
	      surround the image with an ornamental border

       -fuzz <distance>{%}
	      colors within this Euclidean distance are considered equal

       -gamma <value>
	      level of gamma correction

       -gaussian <radius>{x<sigma>}
	      blur the image with a Gaussian operator

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
	      preferred size and location of the Image window.

       -gravity <type>
	      direction primitive  gravitates to when annotating the image.

       -green-primary <x>,<y>
	      green chromaticity primary point

       -hald-clut <clut>
	      apply a Hald CLUT to the image

       -help  print usage instructions

       -implode <factor>
	      implode image pixels about the center

       -interlace <type>
	      the type of interlacing scheme

       -label <name>
	      assign a label to an image

       -lat <width>x<height>{+-}<offset>{%}
	      perform local adaptive thresholding

       -level <black_point>{,<gamma>}{,<white_point>}{%}
	      adjust the level of image contrast

       -limit <type> <value>
	      Disk, File, Map, Memory, Pixels, or Threads resource limit

       -linewidth
	      the line width for subsequent draw operations

       -list <type>
	      the type of list

       -log <string>
	      Specify format for debug log

       -loop <iterations>
	      add Netscape loop extension to your GIF animation

       -magnify
	      magnify the image

       -map <filename>
	      choose a particular set of colors from this image

       -mask <filename>
	      Specify a clipping mask

       -matte store matte channel if the image has one

       -mattecolor <color>
	      specify the color to be used with the -frame option

       -median <radius>
	      apply a median filter to the image

       -minify <factor>
	      minify the image

       -modulate brightness[,saturation[,hue]]
	      vary the brightness, saturation, and hue of an image

       -monitor
	      show progress indication

       -monochrome
	      transform the image to black and white

       -motion-blur <radius>{x<sigma>}{+angle}
	      Simulate motion blur

       -negate
	      replace every pixel with its complementary color

       -noise <radius|type>
	      add or reduce noise in an image

       -noop  NOOP (no option)

       -normalize
	      transform image to span the full range of color values

       -opaque <color>
	      change this color to the pen color within the image

       -operator channel operator rvalue[%]
	      apply a mathematical, bitwise, or value  operator	 to  an	 image
	      channel

       -ordered-dither <channeltype> <NxN>
	      ordered dither the image

       -output-directory <directory>
	      output files to directory

       -orient <orientation>
	      Set the image orientation attribute

       -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
	      size and location of an image canvas

       -paint <radius>
	      simulate an oil painting

       -pen <color>
	      (This option has been replaced by the -fill option)

       -pointsize <value>
	      pointsize of the PostScript, X11, or TrueType font

       -profile <filename>
	      add ICM, IPTC, or generic profile	 to image

       -quality <value>
	      JPEG/MIFF/PNG/TIFF compression level

       -raise <width>x<height>
	      lighten or darken image edges

       -random-threshold <channeltype> <LOWxHIGH>
	      random threshold the image

       -recolor <matrix>
	      apply a color translation matrix to image channels

       -red-primary <x>,<y>
	      red chromaticity primary point

       -region <width>x<height>{+-}<x>{+-}<y>
	      apply options to a portion of the image

       -render
	      render vector operations

       -repage	<width>x<height>+xoff+yoff[!]
	      Adjust image page offsets

       -resample <horizontal>x<vertical>
	      Resample image to specified horizontal and vertical resolution

       -resize <width>x<height>{%}{@}{!}{<}{>}
	      resize an image

       -roll {+-}<x>{+-}<y>
	      roll an image vertically or horizontally

       -rotate <degrees>{<}{>}
	      rotate the image

       -sample <geometry>
	      scale image using pixel sampling

       -sampling-factor <horizontal_factor>x<vertical_factor>
	      chroma subsampling factors

       -scale <geometry>
	      scale the image.

       -scene <value>
	      set scene number

       -set <attribute> <value>
	      set an image attribut

       -segment <cluster threshold>x<smoothing threshold>
	      segment an image

       -shade <azimuth>x<elevation>
	      shade the image using a distant light source

       -sharpen <radius>{x<sigma>}
	      sharpen the image

       -shave <width>x<height>{%}
	      shave pixels from the image edges

       -shear <x degrees>x<y degrees>
	      shear the image along the X or Y axis

       -size <width>x<height>{+offset}
	      width and height of the image

       -solarize <factor>
	      negate all pixels above the threshold level

       -spread <amount>
	      displace image pixels by a random amount

       -strip remove all profiles and text attributes from the image

       -stroke <color>
	      color to use when stroking a graphic primitive

       -strokewidth <value>
	      set the stroke width

       -swirl <degrees>
	      swirl image pixels about the center

       -texture <filename>
	      name of texture to tile onto the image background

       -threshold <value>{%}
	      threshold the image

       -thumbnail <width>x<height>{%}{@}{!}{<}{>}
	      resize an image (quickly)

       -tile <filename>
	      tile image when filling a graphic primitive

       -transform
	      transform the image

       -transparent <color>
	      make this color transparent within the image

       -treedepth <value>
	      tree depth for the color reduction algorithm

       -trim  trim an image

       -type <type>
	      the image type

       -units <type>
	      the units of image resolution

       -unsharp <radius>{x<sigma>}{+<amount>}{+<threshold>}
	      sharpen the image with an unsharp mask operator

       -verbose
	      print detailed information about the image

       -version
	      print GraphicsMagick version string

       -view <string>
	      FlashPix viewing parameters

       -virtual-pixel <method>
	      specify contents of "virtual pixels"

       -wave <amplitude>x<wavelength>
	      alter an image along a sine wave

       -white-point <x>,<y>
	      chromaticity white point

       -white-threshold red[,green][,blue][,opacity]
	      pixels above the threshold become white

	      For  a  more  detailed  description of each option, see Options,
	      above.

GM MONTAGE
       montage creates a composite image by combining several separate images.
       The  images are tiled on the composite image with the name of the image
       optionally appearing just below the individual tile.

       The composite image is constructed in the following manner. First, each
       image  specified on the command line, except for the last, is scaled to
       fit the maximum tile size. The maximum tile size by default is 120x120.
       It  can	be  modified  with  the	 -geometry  command line argument or X
       resource. See Options for more information on command  line  arguments.
       See  X(1)  for  more information on X resources.	 Note that the maximum
       tile size need not be a square.

       Next the composite image is initialized with the color specified by the
       -background  command  line argument or X resource. The width and height
       of the composite image is determined by the title specified, the	 maxi‐
       mum  tile  size, the number of tiles per row, the tile border width and
       height, the image border width, and the label  height.  The  number  of
       tiles  per  row	specifies how many images are to appear in each row of
       the composite image. The default is to have 5 tiles in each row	and  4
       tiles  in  each column of the composite.	 A specific value is specified
       with -tile. The tile border width and  height,  and  the	 image	border
       width  defaults	to the value of the X resource -borderwidth. It can be
       changed with the -borderwidth or -geometry command line argument	 or  X
       resource.  The  label height is determined by the font you specify with
       the -font command line argument or X resource. If you do not specify  a
       font,  a	 font  is  chosen that allows the name of the image to fit the
       maximum width of a tiled area.  The label colors is determined  by  the
       -background  and	 -fill command line argument or X resource. Note, that
       if the background and pen colors are the same, labels will not appear.

       Initially, the composite image title is placed at the  top  if  one  is
       specified  (refer to -fill). Next, each image is set onto the composite
       image, surrounded by its border color,  with  its  name	centered  just
       below  it. The individual images are left-justified within the width of
       the tiled area.	The order of the images is the same as they appear  on
       the  command  line  unless  the images have a scene keyword. If a scene
       number is specified in each image, then the images are tiled  onto  the
       composite  in  the order of their scene number. Finally, the last argu‐
       ment on the command line is the name assigned to the  composite	image.
       By  default,  the image is written in the MIFF format and can be viewed
       or printed with display(1).

       Note, that if the number of tiles exceeds the default number of	20  (5
       per  row,  4  per column), more than one composite image is created. To
       ensure a single image is produced, use -tile to increase the number  of
       tiles to meet or exceed the number of input images.

       Finally,	 to  create one or more empty spaces in the sequence of tiles,
       use the "NULL:" image format.

       Note, a composite MIFF image displayed to  an  X	 server	 with  display
       behaves	differently  than other images. You can think of the composite
       as a visual image directory. Choose a particular tile of the  composite
       and press a button to display it. See display(1) and miff(5)

EXAMPLES
       To  create  a  montage  of  a cockatoo, a parrot, and a hummingbird and
       write it to a file called birds, use:

	   gm montage cockatoo.miff parrot.miff hummingbird.miff
		   birds.miff

       To tile several bird images so that they are  at	 most  256  pixels  in
       width  and  192 pixels in height, surrounded by a red border, and sepa‐
       rated by 10 pixels of background color, use:

	   gm montage -geometry 256x192+10+10 -bordercolor red
		   birds.* montage.miff

       To create an unlabeled parrot image, 640 by 480 pixels, and  surrounded
       by a border of black, use:

	   gm montage -geometry 640x480 -bordercolor black
		   -label "" parrot.miff bird.miff

       To create an image of an eagle with a textured background, use:

	   gm montage -texture bumps.jpg eagle.jpg eagle.png

       To  join	 several  GIF  images together without any extraneous graphics
       (e.g.  no label, no shadowing, no surrounding tile frame), use:

	   gm montage +frame +shadow +label -tile 5x1
		   -geometry 50x50+0+0 *.png joined.png

OPTIONS
       Any option you specify on the command line remains in  effect  for  the
       group  of  images  following  it,  until the group is terminated by the
       appearance of any option or -noop.  For example, to make a  montage  of
       three  images,  the  first with 32 colors, the second with an unlimited
       number of colors, and the third with only 16 colors, use:

	   gm montage -colors 32 cockatoo.1 -noop cockatoo.2
		    -colors 16 cockatoo.3 cockatoos.miff

       For a more detailed description of each option, see Options, above.

       -adjoin
	      join images into a single multi-image file

       -affine <matrix>
	      drawing transform matrix

       -authenticate <string>
	      decrypt image with this password

       -background <color>
	      the background color

       -blue-primary <x>,<y>
	      blue chromaticity primary point

       -blur <radius>{x<sigma>}
	      blur the image with a Gaussian operator

       -bordercolor <color>
	      the border color

       -borderwidth <geometry>
	      the border width

       -chop <width>x<height>{+-}<x>{+-}<y>{%}
	      remove pixels from the interior of an image

       -colors <value>
	      preferred number of colors in the image

       -colorspace <value>
	      the type of colorspace

       -comment <string>
	      annotate an image with a comment

       -compose <operator>
	      the type of image composition

       -compress <type>
	      the type of image compression

       -crop <width>x<height>{+-}<x>{+-}<y>{%}
	      preferred size and location of the cropped image

       -debug <events>
	      enable debug printout

       -define <key>{=<value>},...
	      add coder/decoder specific options

       -density <width>x<height>
	      horizontal and vertical resolution in pixels of the image

       -depth <value>
	      depth of the image

       -display <host:display[.screen]>
	      specifies the X server to contact

       -dispose <method>
	      GIF disposal method

       -dither
	      apply Floyd/Steinberg error diffusion to the image

       -draw <string>
	      annotate an image with one or more graphic primitives

       -encoding <type>
	      specify the text encoding

       -endian <type>
	      specify endianness (MSB, LSB, or Native) of image

       -fill <color>
	      color to use when filling a graphic primitive

       -filter <type>
	      use this type of filter when resizing an image

       -font <name>
	      use this font when annotating the image with text

       -frame <width>x<height>+<outer bevel width>+<inner bevel width>
	      surround the image with an ornamental border

       -gamma <value>
	      level of gamma correction

       -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@}{!}{^}{<}{>}
	      preferred size and location of the Image window.

       -gravity <type>
	      direction primitive  gravitates to when annotating the image.

       -green-primary <x>,<y>
	      green chromaticity primary point

       -help  print usage instructions

       -interlace <type>
	      the type of interlacing scheme

       -label <name>
	      assign a label to an image

       -limit <type> <value>
	      Disk, File, Map, Memory, Pixels, or Threads resource limit

       -log <string>
	      Specify format for debug log

       -matte store matte channel if the image has one

       -mattecolor <color>
	      specify the color to be used with the -frame option

       -mode <value>
	      mode of operation

       -monitor
	      show progress indication

       -monochrome
	      transform the image to black and white

       -noop  NOOP (no option)

       -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}
	      size and location of an image canvas

       -pen <color>
	      (This option has been replaced by the -fill option)

       -pointsize <value>
	      pointsize of the PostScript, X11, or TrueType font

       -quality <value>
	      JPEG/MIFF/PNG/TIFF compression level

       -red-primary <x>,<y>
	      red chromaticity primary point

       -render
	      render vector operations

       -repage	<width>x<height>+xoff+yoff[!]
	      Adjust image page offsets

       -resize <width>x<height>{%}{@}{!}{<}{>}
	      resize an image

       -rotate <degrees>{<}{>}
	      rotate the image

       -sampling-factor <horizontal_factor>x<vertical_factor>
	      chroma subsampling factors

       -scenes <value-value>
	      range of image scene numbers to read

       -shadow <radius>{x<sigma>}
	      shadow the montage

       -sharpen <radius>{x<sigma>}
	      sharpen the image

       -size <width>x<height>{+offset}
	      width and height of the image

       -strip remove all profiles and text attributes from the image

       -stroke <color>
	      color to use when stroking a graphic primitive

       -strokewidth <value>
	      set the stroke width

       -texture <filename>
	      name of texture to tile onto the image background

       -thumbnail <width>x<height>{%}{@}{!}{<}{>}
	      resize an image (quickly)

       -tile <geometry>
	      layout of images [montage]

       -title <string>
	      assign title to displayed image [animate, display, montage]

       -transform
	      transform the image

       -transparent <color>
	      make this color transparent within the image

       -treedepth <value>
	      tree depth for the color reduction algorithm

       -trim  trim an image

       -type <type>
	      the image type

       -verbose
	      print detailed information about the image

       -version
	      print GraphicsMagick version string

       -white-point <x>,<y>
	      chromaticity white point

	      For a more detailed description of  each	option,	 see  Options,
	      above.

X RESOURCES
       Montage	options	 can  appear on the command line or in your X resource
       file. Options on the command line supersede values specified in your  X
       resource file. See X(1) for more information on X resources.

       All  montage options have a corresponding X resource. In addition, mon‐
       tage uses the following X resources:

       background (class Background)
	      background color

	      Specifies the preferred color to use  for	 the  composite	 image
	      background.  The default is #ccc.

       borderColor (class BorderColor)
	      border color

	      Specifies	 the  preferred	 color	to use for the composite image
	      border. The default is #ccc.

       borderWidth (class BorderWidth)
	      border width

	      Specifies the width in pixels of the composite image border. The
	      default is 2.

       font (class Font)
	      font to use

	      Specifies	 the name of the preferred font to use when displaying
	      text within the composite image. The default is 9x15, fixed,  or
	      5x8 determined by the composite image size.

       matteColor (class MatteColor)
	      color of the frame

	      Specify  the color of an image frame. A 3D effect is achieved by
	      using highlight and shadow colors derived from this  color.  The
	      default value is #697B8F.

       pen (class Pen)
	      text color

	      Specifies the preferred color to use for text within the compos‐
	      ite image.  The default is black.

       title (class Title)
	      composite image title

	      This resource specifies the title to be placed at the top of the
	      composite	 image. The default is not to place a title at the top
	      of the composite image.

GM TIME
DESCRIPTION
       time executes an	 arbitrary  gm	utility	 command  (e.g.	 convert)  and
       reports	the  user and elapsed time.  This provides way to measure com‐
       mand execution times similar to the Unix ´time' command but in a porta‐
       ble and consistent way.

EXAMPLES
       To obtain time information for the execution of a command:

       %  gm time convert input.ppm -gaussian 0x2 output.ppm convert input.ppm
       -gaussian 0x2 output.ppm	   22.60s user 0.00s system  2354%  cpu	 0.960
       total

       Here is the interpretation of the above output:

	   user - the total user time consumed.
	   system - the total system time consumed.
	   total - the total elapsed time consumed.

OPTIONS
       The  time  command reqires no options other than the gm command to exe‐
       cute.

GM VERSION
DESCRIPTION
       version displays the software release  version,	build  quantum	(pixel
       sample)	depth,	web  site URL, copyright notice, enabled features sup‐
       port, configuration parameters, and final build options used  to	 build
       the  software.	The  available information depends on how the software
       was configured and the host system.

EXAMPLES
       To display the version information:

	 % gm -version
	 GraphicsMagick 1.3.17 2012-10-13 Q16 http://www.GraphicsMagick.org/
	 Copyright (C) 2002-2012 GraphicsMagick Group.
	 Additional copyrights and licenses apply to this software.
	 See http://www.GraphicsMagick.org/www/Copyright.html for details.
	 Feature Support:
	   Thread Safe		    yes
	   Large Files (> 32 bit)   yes
	   Large Memory (> 32 bit)  no
	   BZIP			    yes
	   DPS			    no
	   FlashPix		    no
	   FreeType		    yes
	   Ghostscript (Library)    no
	   JBIG			    no
	   JPEG-2000		    yes
	   JPEG			    yes
	   Little CMS		    yes
	   Loadable Modules	    no
	   OpenMP		    yes (201107)
	   PNG			    yes
	   TIFF			    yes
	   TRIO			    no
	   UMEM			    no
	   WMF			    no
	   X11			    yes
	   XML			    yes
	   ZLIB			    yes
	 Host type: i386-pc-solaris2.11
	 Configured using the command:
	   ./configure	...
	 Final Build Parameters:
	   CC	    = ...
	   CFLAGS   = ...
	   CPPFLAGS = ...
	   CXX	    = ...
	   CXXFLAGS = ...
	   LDFLAGS  = ...
	   LIBS	    = ...

OPTIONS
       The version command does not currently support any options.

GraphicsMagick			  2013/05/11				 gm(1)
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