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GLVERTEXATTRIB(3gl)					   GLVERTEXATTRIB(3gl)

NAME
       glVertexAttrib1sARB,  glVertexAttrib1fARB,  glVertexAttrib1dARB, glVer‐
       texAttrib2sARB, glVertexAttrib2fARB,  glVertexAttrib2dARB,  glVertexAt‐
       trib3sARB,    glVertexAttrib3fARB,   glVertexAttrib3dARB,   glVertexAt‐
       trib4sARB,   glVertexAttrib4fARB,   glVertexAttrib4dARB,	   glVertexAt‐
       trib4NubARB,  glVertexAttrib1svARB,  glVertexAttrib1fvARB,  glVertexAt‐
       trib1dvARB,  glVertexAttrib2svARB,  glVertexAttrib2fvARB,   glVertexAt‐
       trib2dvARB,   glVertexAttrib3svARB,  glVertexAttrib3fvARB,  glVertexAt‐
       trib3dvARB,  glVertexAttrib4bvARB,  glVertexAttrib4svARB,   glVertexAt‐
       trib4ivARB,  glVertexAttrib4ubvARB,  glVertexAttrib4usvARB, glVertexAt‐
       trib4uivARB,  glVertexAttrib4fvARB,  glVertexAttrib4dvARB,  glVertexAt‐
       trib4NbvARB,  glVertexAttrib4NsvARB, glVertexAttrib4NivARB, glVertexAt‐
       trib4NubvARB, glVertexAttrib4NusvARB, glVertexAttrib4NuivARB - set  the
       current vertex attribute value

C SPECIFICATION
       void glVertexAttrib1sARB( GLuint index,
				 GLshort x )
       void glVertexAttrib1fARB( GLuint index,
				 GLfloat x )
       void glVertexAttrib1dARB( GLuint index,
				 GLdouble x )
       void glVertexAttrib2sARB( GLuint index,
				 GLshort x,
				 GLshort y )
       void glVertexAttrib2fARB( GLuint index,
				 GLfloat x,
				 GLfloat y )
       void glVertexAttrib2dARB( GLuint index,
				 GLdouble x,
				 GLdouble y )
       void glVertexAttrib3sARB( GLuint index,
				 GLshort x,
				 GLshort y,
				 GLshort z )
       void glVertexAttrib3fARB( GLuint index,
				 GLfloat x,
				 GLfloat y,
				 GLfloat z )
       void glVertexAttrib3dARB( GLuint index,
				 GLdouble x,
				 GLdouble y,
				 GLdouble z )
       void glVertexAttrib4sARB( GLuint index,
				 GLshort x,
				 GLshort y,
				 GLshort z,
				 GLshort w )
       void glVertexAttrib4fARB( GLuint index,
				 GLfloat x,
				 GLfloat y,
				 GLfloat z,
				 GLfloat w )
       void glVertexAttrib4dARB( GLuint index,
				 GLdouble x,
				 GLdouble y,
				 GLdouble z,
				 GLdouble w )
       void glVertexAttrib4NubARB( GLuint index,
				   GLubyte x,
				   GLubyte y,
				   GLubyte z,
				   GLubyte w )

PARAMETERS
       index  Specify id for new vertex attribute.

       x, y, z, w
	      Specify values for new vertex attribute.

C SPECIFICATION
       void glVertexAttrib1svARB( GLuint index,
				  const GLshort *v )
       void glVertexAttrib1fvARB( GLuint index,
				  const GLfloat *v )
       void glVertexAttrib1dvARB( GLuint index,
				  const GLdouble *v )
       void glVertexAttrib2svARB( GLuint index,
				  const GLshort *v )
       void glVertexAttrib2fvARB( GLuint index,
				  const GLfloat *v )
       void glVertexAttrib2dvARB( GLuint index,
				  const GLdouble *v )
       void glVertexAttrib3svARB( GLuint index,
				  const GLshort *v )
       void glVertexAttrib3fvARB( GLuint index,
				  const GLfloat *v )
       void glVertexAttrib3dvARB( GLuint index,
				  const GLdouble *v )
       void glVertexAttrib4bvARB( GLuint index,
				  const GLbyte *v )
       void glVertexAttrib4svARB( GLuint index,
				  const GLshort *v )
       void glVertexAttrib4ivARB( GLuint index,
				  const GLint *v )
       void glVertexAttrib4ubvARB( GLuint index,
				   const GLubyte *v )
       void glVertexAttrib4usvARB( GLuint index,
				   const GLushort *v )
       void glVertexAttrib4uivARB( GLuint index,
				   const GLuint *v )
       void glVertexAttrib4fvARB( GLuint index,
				  const GLfloat *v )
       void glVertexAttrib4dvARB( GLuint index,
				  const GLdouble *v )
       void glVertexAttrib4bvARB( GLuint index,
				  const GLbyte *v )
       void glVertexAttrib4svARB( GLuint index,
				  const GLshort *v )
       void glVertexAttrib4ivARB( GLuint index,
				  const GLint *v )
       void glVertexAttrib4ubvARB( GLuint index,
				   const GLubyte *v )
       void glVertexAttrib4usvARB( GLuint index,
				   const GLushort *v )
       void glVertexAttrib4uivARB( GLuint index,
				   const GLuint *v )

PARAMETERS
       index  Specifies id for new vertex attribute.

       DESCRIPTION
	      glVertexAttribARB	  sets	 the   values  for  a  generic	vertex
	      attribute.  Generic vertex attributes are values associated with
	      a	 vertex that are in addition to the standard vertex attributes
	      (color, normal, texture coordinates etc.).

       Generic vertex attributes are stored as an array of  4  component  vec‐
       tors.  The index parameter indicates which vector in the array is being
       updated. The first element in the array is number 0 and the size of the
       array is specified by GL_MAX_VERTEX_ATTRIBS_ARB.

       A 1,2,3 or 4 in the name of the glVertexAttribARB indicates if 1,2,3 or
       4 components of the vector will be updated. The default values for  the
       vectors are (0,0,0,1).

       A v in the name specifies a pointer to an array that contains attribute
       values. A f, s, d, i, ub, us, ui in the name indicates that the type of
       the  arguements	are float, short, double, int, unsigned byte, unsigned
       short, or unsigned int.	N indicates that the that the arguements  will
       be  passed  as fixed point values scaled to a normalized ranged defined
       by OpenGL's component conversion rules.

       When v is appended to the name, the commands can take a pointer	to  an
       array of such values.

NOTES
       Vertex  attributes  can	be  aliased by binding more than one attribute
       name to the same vertex attribute index. Aliasing is only allowed  when
       just  one of the aliased attributes is active in the vertx shader of if
       the vertex shader does not consume more than one attribute  aliased  to
       the same location.

       Vertex attributes can be updated at any time.  In particular, glVertex‐
       AttribARB can be called between a call to glBegin and the corresponding
       call to glEnd.

ERRORS
       GL_INVALID_VALUE	 is generated if either index greater than or equal to
       GL_MAX_VERTEX_ATTRIBS_ARB.

ASSOCIATED GETS
       glGetVertexAttribARB  with  arguments  GLCURRENT_VERTEX_ATTRIB_ARB  and
       index
       glGetAttribLocationARB with arguments program and name
       glGetActiveAttribARB with argument program
       glGet with argument GL_MAX_VERTEX_ATTRIBS_ARB

SEE ALSO
       glBindAttribLocationARB, glVertex, glVertexAttribPointerARB

				   9 Mar 04		   GLVERTEXATTRIB(3gl)
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