gluTessProperty man page on OpenBSD

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GLUTESSPROPERTY(3G)					   GLUTESSPROPERTY(3G)

NAME
       gluTessProperty - set a tessellation object property

C SPECIFICATION
       void gluTessProperty( GLUtesselator* tess,
	    GLenum which,
	    GLdouble data )

       delim $$

PARAMETERS
       tess   Specifies the tessellation object (created with gluNewTess).

       which  Specifies the property to be set. Valid values are
	      GLU_TESS_WINDING_RULE, GLU_TESS_BOUNDARY_ONLY,
	      GLU_TESS_TOLERANCE.

       data   Specifies the value of the indicated property.

DESCRIPTION
       gluTessProperty is used to control properties stored in a tessellation
       object. These properties affect the way that the polygons are
       interpreted and rendered.  The legal values for which are as follows:

       GLU_TESS_WINDING_RULE
		      Determines which parts of the polygon are on the
		      "interior".  data may be set to one of
		      GLU_TESS_WINDING_ODD, GLU_TESS_WINDING_NONZERO,
		      GLU_TESS_WINDING_POSITIVE, or GLU_TESS_WINDING_NEGATIVE,
		      or GLU_TESS_WINDING_ABS_GEQ_TWO.

		      To understand how the winding rule works, consider that
		      the input contours partition the plane into regions. The
		      winding rule determines which of these regions are
		      inside the polygon.

		      For a single contour C, the winding number of a point x
		      is simply the signed number of revolutions we make
		      around x as we travel once around C (where CCW is
		      positive). When there are several contours, the
		      individual winding numbers are summed. This procedure
		      associates a signed integer value with each point x in
		      the plane. Note that the winding number is the same for
		      all points in a single region.

		      The winding rule classifies a region as "inside" if its
		      winding number belongs to the chosen category (odd,
		      nonzero, positive, negative, or absolute value of at
		      least two). The previous GLU tessellator (prior to GLU
		      1.2) used the "odd" rule. The "nonzero" rule is another
		      common way to define the interior. The other three rules
		      are useful for polygon CSG operations.

       GLU_TESS_BOUNDARY_ONLY
		      Is a boolean value ("value" should be set to GL_TRUE or
		      GL_FALSE). When set to GL_TRUE, a set of closed contours
		      separating the polygon interior and exterior are
		      returned instead of a tessellation. Exterior contours
		      are oriented CCW with respect to the normal; interior
		      contours are oriented CW. The GLU_TESS_BEGIN and
		      GLU_TESS_BEGIN_DATA callbacks use the type GL_LINE_LOOP
		      for each contour.

       GLU_TESS_TOLERANCE
		      Specifies a tolerance for merging features to reduce the
		      size of the output.  For example, two vertices that are
		      very close to each other might be replaced by a single
		      vertex. The tolerance is multiplied by the largest
		      coordinate magnitude of any input vertex; this specifies
		      the maximum distance that any feature can move as the
		      result of a single merge operation. If a single feature
		      takes part in several merge operations, the total
		      distance moved could be larger.

		      Feature merging is completely optional; the tolerance is
		      only a hint.  The implementation is free to merge in
		      some cases and not in others, or to never merge features
		      at all. The initial tolerance is 0.

		      The current implementation merges vertices only if they
		      are exactly coincident, regardless of the current
		      tolerance. A vertex is spliced into an edge only if the
		      implementation is unable to distinguish which side of
		      the edge the vertex lies on. Two edges are merged only
		      when both endpoints are identical.

SEE ALSO
       gluGetTessProperty(3G), gluNewTess(3G)

								 March 1, 2011
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