gluTessCallback man page on YellowDog

Man page or keyword search:  
man Server   18644 pages
apropos Keyword Search (all sections)
Output format
YellowDog logo
[printable version]

GLUTESSCALLBACK(3G)					   GLUTESSCALLBACK(3G)

NAME
       gluTessCallback - define a callback for a tessellation object

C SPECIFICATION
       void gluTessCallback( GLUtesselator* tess,
			     GLenum which,
			     _GLUfuncptr CallBackFunc )

PARAMETERS
       tess	     Specifies	 the   tessellation   object   (created	  with
		     gluNewTess).

       which	     Specifies the callback being defined. The following  val‐
		     ues   are	 valid:	 GLU_TESS_BEGIN,  GLU_TESS_BEGIN_DATA,
		     GLU_TESS_EDGE_FLAG,	      GLU_TESS_EDGE_FLAG_DATA,
		     GLU_TESS_VERTEX,	 GLU_TESS_VERTEX_DATA,	 GLU_TESS_END,
		     GLU_TESS_END_DATA,			     GLU_TESS_COMBINE,
		     GLU_TESS_COMBINE_DATA,	    GLU_TESS_ERROR,	   and
		     GLU_TESS_ERROR_DATA.

       CallBackFunc  Specifies the function to be called.

DESCRIPTION
       gluTessCallback is used to indicate a callback to be used by a  tessel‐
       lation  object.	 If the specified callback is already defined, then it
       is replaced. If	CallBackFunc  is  NULL,	 then  the  existing  callback
       becomes undefined.

       These  callbacks	 are used by the tessellation object to describe how a
       polygon specified by the user is broken into triangles. Note that there
       are two versions of each callback: one with user-specified polygon data
       and one without. If both versions of a particular callback  are	speci‐
       fied,  then the callback with user-specified polygon data will be used.
       Note that the polygon_data parameter used by some of the functions is a
       copy  of	 the  pointer  that was specified when gluTessBeginPolygon was
       called. The legal callbacks are as follows:

       GLU_TESS_BEGIN
		 The begin callback is invoked like glBegin  to	 indicate  the
		 start	of a (triangle) primitive. The function takes a single
		 argument of type GLenum. If the GLU_TESS_BOUNDARY_ONLY	 prop‐
		 erty  is  set to GL_FALSE, then the argument is set to either
		 GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, or GL_TRIANGLES.  If  the
		 GLU_TESS_BOUNDARY_ONLY	 property  is set to GL_TRUE, then the
		 argument will be set to GL_LINE_LOOP. The function  prototype
		 for this callback is:
		 void begin ( GLenum type );

       GLU_TESS_BEGIN_DATA
		 The  same as the GLU_TESS_BEGIN callback except that it takes
		 an additional pointer argument. This pointer is identical  to
		 the  opaque  pointer  provided	 when  gluTessBeginPolygon was
		 called. The function prototype for this callback is:
		 void beginData ( GLenum type, void *polygon_data );

       GLU_TESS_EDGE_FLAG
		 The edge flag callback is similar to glEdgeFlag. The function
		 takes a single boolean flag that indicates which edges lie on
		 the polygon boundary. If the flag is GL_TRUE, then each  ver‐
		 tex  that  follows  begins  an	 edge that lies on the polygon
		 boundary, that is, an edge that separates an interior	region
		 from  an  exterior  one.   If the flag is GL_FALSE, then each
		 vertex that follows begins an edge that lies in  the  polygon
		 interior.  The	 edge  flag  callback  (if defined) is invoked
		 before the first vertex callback.

		 Since triangle fans and triangle strips do not	 support  edge
		 flags,	 the begin callback is not called with GL_TRIANGLE_FAN
		 or GL_TRIANGLE_STRIP if a non-NULL edge flag callback is pro‐
		 vided.	 (If  the callback is initialized to NULL, there is no
		 impact on performance). Instead, the fans and strips are con‐
		 verted	 to  independent triangles. The function prototype for
		 this callback is:
		 void edgeFlag ( GLboolean flag );

       GLU_TESS_EDGE_FLAG_DATA
		 The same as the GLU_TESS_EDGE_FLAG callback  except  that  it
		 takes an additional pointer argument. This pointer is identi‐
		 cal to the opaque pointer provided  when  gluTessBeginPolygon
		 was called. The function prototype for this callback is:
		 void edgeFlagData ( GLboolean flag, void *polygon_data );

       GLU_TESS_VERTEX
		 The  vertex  callback	is  invoked  between the begin and end
		 callbacks.  It is similar to glVertex,	 and  it  defines  the
		 vertices   of	the  triangles	created	 by  the  tessellation
		 process. The function takes a pointer as its  only  argument.
		 This  pointer	is identical to the opaque pointer provided by
		 the user when the vertex was described	 (see  gluTessVertex).
		 The function prototype for this callback is:
		 void vertex ( void *vertex_data );

       GLU_TESS_VERTEX_DATA
		 The same as the GLU_TESS_VERTEX callback except that it takes
		 an additional pointer argument. This pointer is identical  to
		 the  opaque  pointer  provided	 when  gluTessBeginPolygon was
		 called. The function prototype for this callback is:
		 void vertexData ( void *vertex_data, void *polygon_data );

       GLU_TESS_END
		 The end callback serves the same purpose as glEnd.  It	 indi‐
		 cates	the  end of a primitive and it takes no arguments. The
		 function prototype for this callback is:
		 void end ( void );

       GLU_TESS_END_DATA
		 The same as the GLU_TESS_END callback except that it takes an
		 additional pointer argument. This pointer is identical to the
		 opaque pointer provided when gluTessBeginPolygon was  called.
		 The function prototype for this callback is:
		 void endData ( void *polygon_data);

       GLU_TESS_COMBINE
		 The  combine  callback	 is called to create a new vertex when
		 the tessellation detects an intersection, or wishes to	 merge
		 features.  The	 function  takes  four	arguments: an array of
		 three elements each of type GLdouble, an array of four point‐
		 ers,  an  array  of four elements each of type GLfloat, and a
		 pointer to a pointer. The prototype is:
		 void combine( GLdouble coords[3], void *vertex_data[4],
			       GLfloat weight[4], void **outData );

		 The vertex is defined as a linear combination of up  to  four
		 existing vertices, stored in vertex_data. The coefficients of
		 the linear combination are given  by  weight;	these  weights
		 always	 add up to 1.  All vertex pointers are valid even when
		 some of the weights are 0.  coords gives the location of  the
		 new vertex.

		 The user must allocate another vertex, interpolate parameters
		 using vertex_data and	weight,	 and  return  the  new	vertex
		 pointer  in outData. This handle is supplied during rendering
		 callbacks.  The user is responsible for  freeing  the	memory
		 some time after gluTessEndPolygon is called.

		 For  example,	if  the	 polygon lies in an arbitrary plane in
		 3-space, and a color is  associated  with  each  vertex,  the
		 GLU_TESS_COMBINE callback might look like this:
		 void myCombine( GLdouble coords[3], VERTEX *d[4],
				 GLfloat w[4], VERTEX **dataOut ) {
		    VERTEX *new = new_vertex();

		    new->x = coords[0];
		    new->y = coords[1];
		    new->z = coords[2];
		    new->r  =  w[0]*d[0]->r  +	w[1]*d[1]->r  + w[2]*d[2]->r +
		 w[3]*d[3]->r;
		    new->g = w[0]*d[0]->g  +  w[1]*d[1]->g  +  w[2]*d[2]->g  +
		 w[3]*d[3]->g;
		    new->b  =  w[0]*d[0]->b  +	w[1]*d[1]->b  + w[2]*d[2]->b +
		 w[3]*d[3]->b;
		    new->a = w[0]*d[0]->a  +  w[1]*d[1]->a  +  w[2]*d[2]->a  +
		 w[3]*d[3]->a;
		    *dataOut = new; }

		 If   the  tessellation	 detects  an  intersection,  then  the
		 GLU_TESS_COMBINE  or  GLU_TESS_COMBINE_DATA   callback	  (see
		 below)	 must be defined, and it must write a non-NULL pointer
		 into dataOut.	Otherwise  the	GLU_TESS_NEED_COMBINE_CALLBACK
		 error occurs, and no output is generated.

       GLU_TESS_COMBINE_DATA
		 The  same  as	the  GLU_TESS_COMBINE  callback except that it
		 takes an additional pointer argument. This pointer is identi‐
		 cal  to  the opaque pointer provided when gluTessBeginPolygon
		 was called. The function prototype for this callback is:
		 void combineData ( GLdouble coords[3], void *vertex_data[4],
				    GLfloat weight[4], void **outData,
				    void *polygon_data );

       GLU_TESS_ERROR
		 The error callback is called when an  error  is  encountered.
		 The one argument is of type GLenum; it indicates the specific
		 error	that  occurred	 and   will   be   set	 to   one   of
		 GLU_TESS_MISSING_BEGIN_POLYGON, GLU_TESS_MISSING_END_POLYGON,
		 GLU_TESS_MISSING_BEGIN_CONTOUR, GLU_TESS_MISSING_END_CONTOUR,
		 GLU_TESS_COORD_TOO_LARGE,  GLU_TESS_NEED_COMBINE_CALLBACK  or
		 GLU_OUT_OF_MEMORY. Character strings describing these	errors
		 can  be  retrieved with the gluErrorString call. The function
		 prototype for this callback is:
		 void error ( GLenum errno );

		 The GLU library will recover from the first  four  errors  by
		 inserting   the  missing  call(s).   GLU_TESS_COORD_TOO_LARGE
		 indicates that some vertex coordinate exceeded the predefined
		 constant  GLU_TESS_MAX_COORD  in absolute value, and that the
		 value has been clamped.  (Coordinate  values  must  be	 small
		 enough	 so  that two can be multiplied together without over‐
		 flow.)	  GLU_TESS_NEED_COMBINE_CALLBACK  indicates  that  the
		 tessellation  detected	 an  intersection between two edges in
		 the	input	 data,	  and	 the	GLU_TESS_COMBINE    or
		 GLU_TESS_COMBINE_DATA callback was not provided. No output is
		 generated. GLU_OUT_OF_MEMORY  indicates  that	there  is  not
		 enough memory so no output is generated.

       GLU_TESS_ERROR_DATA
		 The  same as the GLU_TESS_ERROR callback except that it takes
		 an additional pointer argument. This pointer is identical  to
		 the  opaque  pointer  provided	 when  gluTessBeginPolygon was
		 called. The function prototype for this callback is:
		 void errorData ( GLenum errno, void *polygon_data );

EXAMPLE
       Polygons tessellated can be rendered directly like this:

       gluTessCallback(tobj, GLU_TESS_BEGIN,  glBegin);	 gluTessCallback(tobj,
       GLU_TESS_VERTEX,	  glVertex3dv);	  gluTessCallback(tobj,	 GLU_TESS_END,
       glEnd); gluTessCallback(tobj, GLU_TESS_COMBINE, myCombine);  gluTessBe‐
       ginPolygon(tobj, NULL);
	 gluTessBeginContour(tobj);
	   gluTessVertex(tobj, v, v);
	   ...
	 gluTessEndContour(tobj); gluTessEndPolygon(tobj);

       Typically,  the	tessellated polygon should be stored in a display list
       so that it does not need to be retessellated every time it is rendered.

SEE ALSO
       glBegin(3G),	glEdgeFlag(3G),	    glVertex(3G),      gluNewTess(3G),
       gluErrorString(3G),     gluTessVertex(3G),     gluTessBeginPolygon(3G),
       gluTessBeginContour(3G), gluTessProperty(3G), gluTessNormal(3G)

							   GLUTESSCALLBACK(3G)
[top]

List of man pages available for YellowDog

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net