gluSphere man page on OpenBSD

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GLUSPHERE(3G)							 GLUSPHERE(3G)

NAME
       gluSphere - draw a sphere

C SPECIFICATION
       void gluSphere( GLUquadric* quad,
	    GLdouble radius,
	    GLint slices,
	    GLint stacks )

       delim $$

PARAMETERS
       quad   Specifies the quadrics object (created with gluNewQuadric).

       radius Specifies the radius of the sphere.

       slices Specifies the number of subdivisions around the z axis (similar
	      to lines of longitude).

       stacks Specifies the number of subdivisions along the z axis (similar
	      to lines of latitude).

DESCRIPTION
       gluSphere draws a sphere of the given radius centered around the
       origin. The sphere is subdivided around the z axis into slices and
       along the z axis into stacks (similar to lines of longitude and
       latitude).

       If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation),
       then any normals generated point away from the center of the sphere.
       Otherwise, they point toward the center of the sphere.

       If texturing is turned on (with gluQuadricTexture), then texture
       coordinates are generated so that t ranges from 0.0 at $ z ~=~
       -^"radius" $ to 1.0 at $ z ~=~ "radius" $ (t increases linearly along
       longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at
       the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to
       1.0 at the +y axis.

SEE ALSO
       gluCylinder(3G), gluDisk(3G), gluNewQuadric(3G), gluPartialDisk(3G),
       gluQuadricOrientation(3G), gluQuadricTexture(3G)

								 March 1, 2011
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