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GLUNURBSPROPERTY(3G)					  GLUNURBSPROPERTY(3G)

NAME
       gluNurbsProperty - set a NURBS property

C SPECIFICATION
       void gluNurbsProperty( GLUnurbs* nurb,
	    GLenum property,
	    GLfloat value )

       delim $$

PARAMETERS
       nurb   Specifies the NURBS object (created with gluNewNurbsRenderer).

       property
	      Specifies the property to be set. Valid values are
	      GLU_SAMPLING_TOLERANCE, GLU_DISPLAY_MODE, GLU_CULLING,
	      GLU_AUTO_LOAD_MATRIX, GLU_PARAMETRIC_TOLERANCE,
	      GLU_SAMPLING_METHOD, GLU_U_STEP, GLU_V_STEP, or GLU_NURBS_MODE.

       value  Specifies the value of the indicated property.  It may be a
	      numeric value, or one of GLU_OUTLINE_POLYGON, GLU_FILL,
	      GLU_OUTLINE_PATCH, GL_TRUE, GL_FALSE, GLU_PATH_LENGTH,
	      GLU_PARAMETRIC_ERROR, GLU_DOMAIN_DISTANCE, GLU_NURBS_RENDERER,
	      or GLU_NURBS_TESSELLATOR.

DESCRIPTION
       gluNurbsProperty is used to control properties stored in a NURBS
       object. These properties affect the way that a NURBS curve is rendered.
       The accepted values for property are as follows:

       GLU_NURBS_MODE value should be set to be either GLU_NURBS_RENDERER or
		      GLU_NURBS_TESSELLATOR. When set to GLU_NURBS_RENDERER,
		      NURBS objects are tessellated into OpenGL primitives and
		      sent to the pipeline for rendering. When set to
		      GLU_NURBS_TESSELLATOR, NURBS objects are tessellated
		      into OpenGL primitives but the vertices, normals,
		      colors, and/or textures are retrieved back through a
		      callback interface (see gluNurbsCallback). This allows
		      the user to cache the tessellated results for further
		      processing.  The initial value is GLU_NURBS_RENDERER.

       GLU_SAMPLING_METHOD
		      Specifies how a NURBS surface should be tessellated.
		      value may be one of GLU_PATH_LENGTH,
		      GLU_PARAMETRIC_ERROR,  GLU_DOMAIN_DISTANCE,
		      GLU_OBJECT_PATH_LENGTH, or GLU_OBJECT_PARAMETRIC_ERROR.
		      When set to GLU_PATH_LENGTH, the surface is rendered so
		      that the maximum length, in pixels, of the edges of the
		      tessellation polygons is no greater than what is
		      specified by GLU_SAMPLING_TOLERANCE.

		      GLU_PARAMETRIC_ERROR specifies that the surface is
		      rendered in such a way that the value specified by
		      GLU_PARAMETRIC_TOLERANCE describes the maximum distance,
		      in pixels, between the tessellation polygons and the
		      surfaces they approximate.

		      GLU_DOMAIN_DISTANCE allows users to specify, in
		      parametric coordinates, how many sample points per unit
		      length are taken in u, v direction.

		      GLU_OBJECT_PATH_LENGTH  is similar to GLU_PATH_LENGTH
		      except that it is view independent, that is, the surface
		      is rendered so that the maximum length, in object space,
		      of edges of the tessellation polygons is no greater than
		      what is specified by GLU_SAMPLING_TOLERANCE.

		      GLU_OBJECT_PARAMETRIC_ERROR is similar to
		      GLU_PARAMETRIC_ERROR except that it is view independent,
		      that is, the surface is rendered in such a way that the
		      value specified by GLU_PARAMETRIC_TOLERANCE describes
		      the maximum distance, in object space, between the
		      tessellation polygons and the surfaces they approximate.

		      The initial value of GLU_SAMPLING_METHOD is
		      GLU_PATH_LENGTH.

       GLU_SAMPLING_TOLERANCE
		      Specifies the maximum length, in pixels or in object
		      space length unit, to use when the sampling method is
		      set to GLU_PATH_LENGTH or GLU_OBJECT_PATH_LENGTH.	 The
		      NURBS code is conservative when rendering a curve or
		      surface, so the actual length can be somewhat shorter.
		      The initial value is 50.0 pixels.

       GLU_PARAMETRIC_TOLERANCE
		      Specifies the maximum distance, in pixels or in object
		      space length unit, to use when the sampling method is
		      GLU_PARAMETRIC_ERROR or GLU_OBJECT_PARAMETRIC_ERROR.
		      The initial value is 0.5.

       GLU_U_STEP     Specifies the number of sample points per unit length
		      taken along the u axis in parametric coordinates. It is
		      needed when GLU_SAMPLING_METHOD is set to
		      GLU_DOMAIN_DISTANCE.  The initial value is 100.

       GLU_V_STEP     Specifies the number of sample points per unit length
		      taken along the v axis in parametric coordinate. It is
		      needed when GLU_SAMPLING_METHOD is set to
		      GLU_DOMAIN_DISTANCE. The initial value is 100.

       GLU_DISPLAY_MODE
		      value can be set to GLU_OUTLINE_POLYGON, GLU_FILL, or
		      GLU_OUTLINE_PATCH.  When GLU_NURBS_MODE is set to be
		      GLU_NURBS_RENDERER, value defines how a NURBS surface
		      should be rendered.  When value is set to GLU_FILL, the
		      surface is rendered as a set of polygons. When value is
		      set to GLU_OUTLINE_POLYGON, the NURBS library draws only
		      the outlines of the polygons created by tessellation.
		      When value is set to GLU_OUTLINE_PATCH just the outlines
		      of patches and trim curves defined by the user are
		      drawn.

		      When GLU_NURBS_MODE is set to be GLU_NURBS_TESSELLATOR,
		      value defines how a NURBS surface should be tessellated.
		      When GLU_DISPLAY_MODE is set to GLU_FILL or
		      GLU_OUTLINE_POLYGON, the NURBS surface is tessellated
		      into OpenGL triangle primitives which can be retrieved
		      back  through callback functions. If GLU_DISPLAY_MODE is
		      set to GLU_OUTLINE_PATCH, only the outlines of the
		      patches and trim curves are generated as a sequence of
		      line strips which can be retrieved back through callback
		      functions.

		      The initial value is GLU_FILL.

       GLU_CULLING    value is a boolean value that, when set to GL_TRUE,
		      indicates that a NURBS curve should be discarded prior
		      to tessellation if its control points lie outside the
		      current viewport. The initial value is GL_FALSE.

       GLU_AUTO_LOAD_MATRIX
		      value is a boolean value. When set to GL_TRUE, the NURBS
		      code downloads the projection matrix, the modelview
		      matrix, and the viewport from the GL server to compute
		      sampling and culling matrices for each NURBS curve that
		      is rendered. Sampling and culling matrices are required
		      to determine the tessellation of a NURBS surface into
		      line segments or polygons and to cull a NURBS surface if
		      it lies outside the viewport.

		      If this mode is set to GL_FALSE, then the program needs
		      to provide a projection matrix, a modelview matrix, and
		      a viewport for the NURBS renderer to use to construct
		      sampling and culling matrices.  This can be done with
		      the gluLoadSamplingMatrices function.  This mode is
		      initially set to GL_TRUE.	 Changing it from GL_TRUE to
		      GL_FALSE does not affect the sampling and culling
		      matrices until gluLoadSamplingMatrices is called.

NOTES
       If GLU_AUTO_LOAD_MATRIX is true, sampling and culling may be executed
       incorrectly if NURBS routines are compiled into a display list.

       A property of GLU_PARAMETRIC_TOLERANCE, GLU_SAMPLING_METHOD,
       GLU_U_STEP, or GLU_V_STEP, or a value of GLU_PATH_LENGTH,
       GLU_PARAMETRIC_ERROR, GLU_DOMAIN_DISTANCE are only available if the GLU
       version is 1.1 or greater. They are not valid parameters in GLU 1.0.

       gluGetString can be used to determine the GLU version.

       GLU_NURBS_MODE is only availble if the GLU version is 1.3 or greater.

       The GLU_OBJECT_PATH_LENGTH and GLU_OBJECT_PARAMETRIC_ERROR values for
       the GLU_SAMPLING_METHOD property are only available if the GLU version
       is 1.3 or greater.

SEE ALSO
       gluGetNurbsProperty(3G), gluLoadSamplingMatrices(3G),
       gluNewNurbsRenderer(3G), gluGetString(3G), gluNurbsCallback(3G)

								 March 1, 2011
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