gluCylinder man page on OpenBSD

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GLUCYLINDER(3G)						       GLUCYLINDER(3G)

NAME
       gluCylinder - draw a cylinder

C SPECIFICATION
       void gluCylinder( GLUquadric* quad,
	    GLdouble base,
	    GLdouble top,
	    GLdouble height,
	    GLint slices,
	    GLint stacks )

       delim $$

PARAMETERS
       quad   Specifies the quadrics object (created with gluNewQuadric).

       base   Specifies the radius of the cylinder at z = 0.

       top    Specifies the radius of the cylinder at z = height.

       height Specifies the height of the cylinder.

       slices Specifies the number of subdivisions around the z axis.

       stacks Specifies the number of subdivisions along the z axis.

DESCRIPTION
       gluCylinder draws a cylinder oriented along the z axis. The base of the
       cylinder is placed at z = 0, and the top at $ z ~=~ "height" $. Like a
       sphere, a cylinder is subdivided around the z axis into slices, and
       along the z axis into stacks.

       Note that if top is set to 0.0, this routine generates a cone.

       If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation),
       then any generated normals point away from the z axis. Otherwise, they
       point toward the z axis.

       If texturing is turned on (with gluQuadricTexture), then texture
       coordinates are generated so that t ranges linearly from 0.0 at z = 0
       to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at
       the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to
       1.0 at the +y axis.

SEE ALSO
       gluDisk(3G), gluNewQuadric(3G), gluPartialDisk(3G),
       gluQuadricTexture(3G), gluSphere(3G)

								 March 1, 2011
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