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GLUBUILD2DMIPMAPS(3G)					 GLUBUILD2DMIPMAPS(3G)

NAME
       gluBuild2DMipmaps - builds a two-dimensional mipmap

C SPECIFICATION
       GLint gluBuild2DMipmaps( GLenum target,
	    GLint internalFormat,
	    GLsizei width,
	    GLsizei height,
	    GLenum format,
	    GLenum type,
	    const void *data )

       delim $$

PARAMETERS
       target Specifies the target texture.  Must be GL_TEXTURE_2D.

       internalFormat
	      Requests the internal storage  of the texture image.  The most
	      current version of the SGI implementation of GLU does not check
	      this value for validity before passing it on to the underlying
	      OpenGL implementation.  A value that is not accepted by the
	      OpenGL implementation will lead to an OpenGL error.  The benefit
	      of not checking this value at the GLU level is that OpenGL
	      extensions can add new internal texture formats without
	      requiring a revision of the GLU implementation.  Older
	      implementations of GLU check this value and raise a GLU error if
	      it is not 1, 2, 3, or 4 or one of the following symbolic
	      constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12,
	      GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8,
	      GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA,
	      GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2,
	      GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4,
	      GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY,
	      GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16,
	      GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10,
	      GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1,
	      GL_RGBA8, GL_RGB10_A2, GL_RGBA12 or GL_RGBA16.

       width, height
	      Specifies in pixels the width and height, respectively, of the
	      texture image.

       format Specifies the  of the pixel data.	 Must be one of
	      GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE,
	      GL_ALPHA, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_LUMINANCE, or
	      GL_LUMINANCE_ALPHA.

       type   Specifies the data type for data.	 Must be one of
	      GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT,
	      GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT,
	      GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
	      GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
	      GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
	      GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
	      GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
	      GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV.

       data   Specifies a pointer to the image data in memory.

DESCRIPTION
       gluBuild2DMipmaps builds a series of prefiltered two-dimensional
       texture maps of decreasing resolutions called a mipmap. This is used
       for the antialiasing of texture-mapped primitives.

       A return value of zero indicates success, otherwise a GLU error code is
       returned (see gluErrorString).

       Initially, the width and height of data are checked to see if they are
       a power of 2. If not, a copy of data (not data), is scaled up or down
       to the nearest power of 2. This copy will be used for subsequent
       mipmapping operations described below. (If width or height is exactly
       between powers of 2, then the copy of data will scale upwards.)	For
       example, if width is 57 and height is 23 then a copy of data will scale
       up to 64 in width and down to 16 in depth, before mipmapping takes
       place.

       Then, proxy textures (see glTexImage2D) are used to determine if the
       implementation can fit the requested texture. If not, both dimensions
       are continually halved until it fits. (If the OpenGL version is <= 1.0,
       both maximum texture dimensions are clamped to the value returned by
       glGetIntegerv with the argument GL_MAX_TEXTURE_SIZE.)

       Next, a series of mipmap levels is built by decimating a copy of data
       in half along both dimensions until size $1 ~times~ 1$ is reached. At
       each level, each texel in the halved mipmap level is an average of the
       corresponding four texels in the larger mipmap level. (In the case of
       rectangular images, the decimation will ultimately reach an $N ~times~
       1$ or $1 ~times~ N$ configuration. Here, two texels are averaged
       instead.)

       glTexImage2D is called to load each of these mipmap levels.  Level 0 is
       a copy of data.	The highest level is ${log sub 2} ( max
       ("width","height"))$.  For example, if width is 64 and height is 16 and
       the implementation can store a texture of this size, the following
       mipmap levels are built: $64 ~times~ 16$, $32 ~times~ 8$, $16 ~times~
       4$, $8 ~times~ 2$, $4 ~times~ 1$, $2 ~times~ 1$ and $1 ~times~ 1$.
       These correspond to levels 0 through 6, respectively.

       See the glTexImage1D reference page for a description of the acceptable
       values for format parameter. See the glDrawPixels reference page for a
       description of the acceptable values for type parameter.

NOTES

       Note that there is no direct way of querying the maximum level. This
       can be derived indirectly via glGetTexLevelParameter. First, query for
       the width and height actually used at level 0.  (The width and height
       may not be equal to width and height respectively since proxy textures
       might have scaled them to fit the implementation.)  Then the maximum
       level can be derived from the formula ${log sub 2}( max
       (width,height))$.

NOTES
       Formats GL_BGR, and GL_BGRA, and types GL_UNSIGNED_BYTE_3_3_2,
       GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5,
       GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4,
       GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1,
       GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8,
       GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and
       GL_UNSIGNED_INT_2_10_10_10_REV are only available if the GL version is
       1.2 or greater and if the GLU version is 1.3 or greater.

ERRORS
       GLU_INVALID_VALUE is returned if width, or height is < 1.

       GLU_INVALID_ENUM is returned if internalFormat, format, or type is not
       legal.

       GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_BYTE_3_3_2 or
       GL_UNSIGNED_BYTE_2_3_3_REV and format is not GL_RGB.

       GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_SHORT_5_6_5 or
       GL_UNSIGNED_SHORT_5_6_5_REV and format is not GL_RGB.

       GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_SHORT_4_4_4_4
       or GL_UNSIGNED_SHORT_4_4_4_4_REV and format is neither GL_RGBA nor
       GL_BGRA.

       GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_SHORT_5_5_5_1
       or GL_UNSIGNED_SHORT_1_5_5_5_REV and format is neither GL_RGBA nor
       GL_BGRA.

       GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_INT_8_8_8_8 or
       GL_UNSIGNED_INT_8_8_8_8_REV and format is neither GL_RGBA nor GL_BGRA.

       GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_INT_10_10_10_2
       or GL_UNSIGNED_INT_2_10_10_10_REV and format is neither GL_RGBA nor
       GL_BGRA.

SEE ALSO
       glDrawPixels(3G), glTexImage1D(3G), glTexImage2D(3G), glTexImage3D(3G),
       gluBuild1DMipmaps(3G), gluBuild3DMipmaps(3G), gluErrorString(3G),
       glGetTexImage(3G), glGetTexLevelParameter(3G),
       gluBuild1DMipmapLevels(3G), gluBuild2DMipmapLevels(3G),
       gluBuild3DMipmapLevels(3G)

								 March 1, 2011
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