glsettexturetargetisun man page on Solaris

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GLTEXTURETARGETISUN(3gl)			      GLTEXTURETARGETISUN(3gl)

NAME
       glSetTextureTargetiSUN - set how many times texture maps will be repli‐
       cated in the  hardware,	or  to	which  pipelines  textures  should  be
       assigned.

C SPECIFICATION
       void glSetTextureTargetiSUN( GLenum mode,
				    GLuint param)

PARAMETERS
       mode Specifies  the  texture  target  mode.  The	 value	can  be one of
	    GL_NUM_PIPES_SUN, GL_PIPE_MASK_SUN.

       param
	    Specifies the value associated with the preceeding mode.

DESCRIPTION
       When GL_TEXTURE_TARGET_SUN is enabled, glTextureTargetiSUN is  used  to
       indicate	 how  many  times texture maps will be replicated in the hard‐
       ware, or to which pipelines textures should  be	assigned.  The	format
       that  is	 used  is determined by the mode set by glSetTextureTargetMod‐
       eSUN.

       The arguments to this function are treated in the following manner:

       GL_TEXTURE_TARGET_NUM_PIPES_SUN:

       The "param" argument is interpreted as an integer representing the max‐
       imum  number  of	 hardware  pipelines  to store the current texture in.
       This value must be a power of two greater than zero, and less than  the
       total   number  of  pipeline  availables	 on  the  device.   glGetInte‐
       gerv(GL_TEXTURE_TARGET_MAX_PIPES_SUN) can be used to find out the maxi‐
       mum number of pipes.  The default is the maximum number of pipes.

       GL_TEXTURE_TARGET_PIPE_MASK_SUN:

       The  "param"  argument is treated as a bitmask in this case, indicating
       which of the available pipelines are to be used to store	 the  texture.
       This  value  will be bit-wise and'ed by OpenGL with a mask representing
       the total available pipelines.  If the  result  of  this	 operation  is
       zero,  then this function is ignored.  The default value is (2 ^ (maxi‐
       mum number of pipes)) - 1.

ERRORS
       GL_INVALID_ENUM is generated if mode is not an accepted value.

       GL_INVALID_OPERATION is generated if glTextureTargetiSUN is executed on
       any other frame buffer that doesn't support this extension.

       GL_INVALID_OPERATION  is	 generated  if glTextureTargetiSUN is executed
       between the execution of glBegin and  the  corresponding	 execution  of
       glEnd.

Associated Gets
       glGetIntegerv with argument GL_TEXTURE_TARGET_NUM_PIPES_SUN
       glGetIntegerv with argument GL_TEXTURE_TARGET_PIPE_MASK_SUN
       glGetIntegerv with argument GL_TEXTURE_TARGET_MAX_PIPES_SUN
       glGetIntegerv with argument GL_TEXTURE_TARGET_MODE_SUN

SEE ALSO
       glSetTextureTargetModeSUN

				   07 Oct 02	      GLTEXTURETARGETISUN(3gl)
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