gleSetJoinStyle man page on SuSE

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gleSetJoinStyle(3GLE)		      GLE		 gleSetJoinStyle(3GLE)

NAME
       gleSetJoinStyle,	 gleGetJoinStyle  -  Query  and Set the GLE join style
       flags.

SYNTAX
       void gleSetJoinStyle (int style);
       int gleGetJoinStyle (void);

ARGUMENTS
       style	 bitwise OR of flags

DESCRIPTION
       Query and set the GLE join style flags. This word is a  bitwise	OR  of
       the flags described below.

       The   initial   join   style   is   TUBE_JN_ANGLE   |   TUBE_JN_CAP   |
       TUBE_NORM_FACET.

       Extrusion Join Styles

       TUBE_JN_RAW
	      Draw polycylinders, polycones, extrusions, etc. with no  special
	      treatment of the extrusion ends.

       TUBE_JN_ANGLE
	      Draw polycylinders, polycones, extrusions, etc. by extending the
	      different segments until they butt into each other with an angu‐
	      lar style.

       TUBE_JN_CUT
	      Draw  polycylinders,  polycones,	extrusions,  etc.  by  joining
	      together the different segments and slicing  off	the  joint  at
	      half  the	 angle between the segments. A cap is drawn. Note that
	      the slicing plane runs through the origin of the contour coordi‐
	      nate  system. Thus, the amount of slice can be varied by offset‐
	      ting the contour with respect to the origin.

	      Note that when two segments meet at a  shallow  angle,  the  cut
	      join  style  will	 potentially shave off a whole lot of the con‐
	      tour, leading to "surprising" results...

       TUBE_JN_ROUND
	      Joints will be rounded. Strictly speaking, the part of the joint
	      above the origin will be rounded. The part below the origin will
	      come together in an angular join.

       TUBE_JN_MASK
	      Mask bits. This can be used to  mask  off	 the  bit  field  that
	      defines the join style.

	      End Caps

       TUBE_JN_CAP
	      If  this	is  set, a cap will be drawn at each end of the extru‐
	      sion.

	      Automatic Normal Vector Generation

       TUBE_NORM_FACET
	      A normal vector is generated per facet.  Useful  for  having  an
	      extrusion have a "faceted" look, such as when extruding a square
	      -- each of the four sides of the square will look flat.

       TUBE_NORM_EDGE
	      Normal vectors are generated so that they lie along edges.  Use‐
	      ful  for	making angular things look rounded under lighting. For
	      example, when extruding a	 hexagon  and  using  this  flag,  the
	      hexagonal	 extrusion  will  look	(more like a) smooth perfectly
	      round cylinder, rather than a six-sided shape.

       TUBE_NORM_PATH_EDGE
	      Normal vectors are generated so that they both lie on edges, and
	      so  that	they  interpolate between neighboring segments. Useful
	      for drawing "spaghetti" -- extrusions that follow a spline path.
	      Because  the  spline  path  must	be  "tessellated"  into	 small
	      straight segments, each segment will look straight  unless  this
	      flag is set.

       TUBE_NORM_MASK
	      A mask useful for masking out the "norm" bits.

	      Closed or Open Contours

       TUBE_CONTOUR_CLOSED
	      If  this	bit  is set, the contour will be treated as a "closed"
	      contour, where the last point connects back up to the first.  It
	      is  useful  to set this flag when drawing closed shapes (such as
	      extruded cylinders, star-shapes, I-Beams, etc. When drawing open
	      extrusions (e.g.	corrugated sheet metal), you DON'T want to set
	      this flag.

BUGS
       Multiple threads using GLE share a single global join  style  (although
       this should be easily fixable because GLE does use a centralized graph‐
       ics context).

SEE ALSO
       gleExtrusion, gleTextureMode

AUTHOR
       Linas Vepstas (linas@linas.org)

GLE				      3.0		 gleSetJoinStyle(3GLE)
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