glactivetexturearb man page on Solaris

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GLACTIVETEXTURE(3gl)					  GLACTIVETEXTURE(3gl)

NAME
       glActiveTextureARB - select active texture unit

C SPECIFICATION
       void glActiveTextureARB( GLenum texture )

PARAMETERS
       texture	  Specifies  which  texture unit to make active. The number of
		  texture units	 is  implementation  dependent,	 but  must  be
		  atlease  two.	 texture must be one of GL_TEXTUREi_ARB, where
		  0<=i<GL_MAX_TEXTURE_UNITS_ARB, which is  an  implementation-
		  dependent value. The initial value is GL_TEXTURE0_ARB.

DESCRIPTION
       glActiveTextureARB  selects which texture unit subsequent texture state
       calls will affect. The number of texture units an  implementation  sup‐
       ports is implementation dependent, but must be atlease two.

       Vertex  arrays  are client-side GL resources, which are selected by the
       glClientActiveTextureARB routine.

NOTES
       glActiveTextureARB is only supported if GL_ARB_multitexture is included
       in  the	string	returned  by glGetString when called with the argument
       GL_EXTENSIONS.

ERRORS
       GL_INVALID_ENUM is generated if texture is not one of  GL_TEXTUREi_ARB,
       where 0<=i<GL_MAX_TEXTURE_UNITS_ARB.

SEE ALSO
       glClientActiveTextureARB,  glGetIntegerv,  glMultiTexCoordARB, glTexPa‐
       rameter,

				   03 May 01		  GLACTIVETEXTURE(3gl)
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