glTranslatef man page on OSF1

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glTranslate(3G)						       glTranslate(3G)

NAME
       glTranslate,  glTranslated,  glTranslatef - multiply the current matrix
       by a translation matrix

SYNOPSIS
       void glTranslated(
	       GLdouble x,
	       GLdouble y,
	       GLdouble z ); void glTranslatef(
	       GLfloat x,
	       GLfloat y,
	       GLfloat z );

PARAMETERS
       Specify the x, y, and z coordinates of a translation vector.

DESCRIPTION
       glTranslate() produces a translation by (x,y,z).	  The  current	matrix
       (see glMatrixMode()) is multiplied by this translation matrix, with the
       product replacing the current matrix, as if glMultMatrix() were	called
       with the following matrix for its argument: 1 0 0 x 0 1 0 y 0 0 1 z 0 0
       0 1

       If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
       drawn after a call to glTranslate() are translated.

       Use  glPushMatrix()  and glPopMatrix() to save and restore the untransā€
       lated coordinate system.

ERRORS
       GL_INVALID_OPERATION is generated if glTranslate() is executed  between
       the execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGet() with argument GL_MATRIX_MODE
       glGet() with argument GL_COLOR_MATRIX
       glGet() with argument GL_MODELVIEW_MATRIX
       glGet() with argument GL_PROJECTION_MATRIX
       glGet() with argument GL_TEXTURE_MATRIX

SEE ALSO
       glMatrixMode(3),	   glMultMatrix(3),    glPushMatrix(3),	  glRotate(3),
       glScale(3)

							       glTranslate(3G)
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