glTexCoord man page on DigitalUNIX

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glTexCoord(3G)							glTexCoord(3G)

       glTexCoord,  glTexCoord1d,  glTexCoord1f,  glTexCoord1i,	 glTexCoord1s,
       glTexCoord2d, glTexCoord2f, glTexCoord2i,  glTexCoord2s,	 glTexCoord3d,
       glTexCoord3f,  glTexCoord3i, glTexCoord13s, glTexCoord4d, glTexCoord4f,
       glTexCoord4i,  glTexCoord4s,  glTexCoord1dv,  glTexCoord1fv,   glTexCo‐
       ord1iv,	glTexCoord1sv,	glTexCoord2dv,	glTexCoord2fv,	glTexCoord2iv,
       glTexCoord2sv, glTexCoord3dv,  glTexCoord3fv,  glTexCoord3iv,  glTexCo‐
       ord13sv,	 glTexCoord4dv,	 glTexCoord4fv, glTexCoord4iv, glTexCoord4sv -
       set the current texture coordinates

       void glTexCoord1d(
	       GLdouble s ); void glTexCoord1f(
	       GLfloat s ); void glTexCoord1i(
	       GLint s ); void glTexCoord1s(
	       GLshort s ); void glTexCoord2d(
	       GLdouble s,
	       GLdouble t ); void glTexCoord2s(
	       GLshort s,
	       GLshort t ); void glTexCoord3d(
	       GLdouble s,
	       GLdouble t,
	       GLdouble r ); void glTexCoord3f(
	       GLfloat s,
	       GLfloat t,
	       GLfloat r ); void glTexCoord3i(
	       GLint s,
	       GLint t,
	       GLint r ); void glTexCoord3s(
	       GLshort s,
	       GLshort t,
	       GLshort r ); void glTexCoord4d(
	       GLdouble s,
	       GLdouble t,
	       GLdouble r,
	       GLdouble q ); void glTexCoord4f(
	       GLfloat s,
	       GLfloat t,
	       GLfloat r,
	       GLfloat q ); void glTexCoord4i(
	       GLint s,
	       GLint t,
	       GLint r,
	       GLint q ); void glTexCoord4s(
	       GLshort s,
	       GLshort t,
	       GLshort r,
	       GLshort q );

       Specify s, t, r, and q texture  coordinates.  Not  all  parameters  are
       present in all forms of the command.

       void glTexCoord1dv(
	       const GLdouble *v ); void glTexCoord1fv(
	       const GLfloat *v ); void glTexCoord1iv(
	       const GLint *v ); void glTexCoord1sv(
	       const GLshort *v ); void glTexCoord2dv(
	       const GLdouble *v ); void glTexCoord2fv(
	       const GLfloat *v ); void glTexCoord2iv(
	       const GLint *v ); void glTexCoord2sv(
	       const GLshort *v ); void glTexCoord3dv(
	       const GLdouble *v ); void glTexCoord3fv(
	       const GLfloat *v ); void glTexCoord3iv(
	       const GLint *v ); void glTexCoord3sv(
	       const GLshort *v ); void glTexCoord4dv(
	       const GLdouble *v ); void glTexCoord4fv(
	       const GLfloat *v ); void glTexCoord4iv(
	       const GLint *v ); void glTexCoord4sv(
	       const GLshort *v );

       Specifies  a  pointer to an array of one, two, three, or four elements,
       which in turn specify the s, t, r, and q texture coordinates.

       glTexCoord() specifies texture coordinates in one, two, three, or  four
       dimensions.   glTexCoord1() sets the current texture coordinates to (s,
       0, 0, 1); a call to glTexCoord2() sets them to (s, t, 0, 1). Similarly,
       glTexCoord3()  specifies	 the  texture coordinates as (s, t, r, 1), and
       glTexCoord4() defines all four components explicitly as (s, t, r, q).

       The current texture coordinates are part of the data that is associated
       with  each  vertex and with the current raster position. Initially, the
       values for s, t, r, and q are (0, 0, 0, 1).

       The current texture coordinates can be updated at any time. In particu‐
       lar,  glTexCoord()  can	be  called between a call to glBegin() and the
       corresponding call to glEnd().

       When the GL_ARB_imaging extension  is  supported,  glTexCoord()	always
       updates texture unit GL_TEXTURE0_ARB.

       glGet() with argument GL_CURRENT_TEXTURE_COORDS

       glTexCoordPointer(3), glVertex(3)


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