glStencilOp man page on SunOS

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GLSTENCILOP(3gl)					      GLSTENCILOP(3gl)

NAME
       glStencilOp - set stencil test actions

C SPECIFICATION
       void glStencilOp( GLenum fail,
			 GLenum zfail,
			 GLenum zpass )

PARAMETERS
       fail   Specifies	 the  action to take when the stencil test fails.  Six
	      symbolic constants are accepted: GL_KEEP,	 GL_ZERO,  GL_REPLACE,
	      GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The
	      initial value is GL_KEEP.

       zfail  Specifies the stencil action when the stencil test  passes,  but
	      the depth test fails.  zfail accepts the same symbolic constants
	      as fail. The initial value is GL_KEEP.

       zpass  Specifies the stencil action when both the stencil test and  the
	      depth  test  pass,  or  when  the stencil test passes and either
	      there is no depth buffer or depth testing is not enabled.	 zpass
	      accepts  the  same symbolic constants as fail. The initial value
	      is GL_KEEP.

DESCRIPTION
       Stenciling, like depth-buffering, enables and  disables	drawing	 on  a
       per-pixel  basis.   You	draw  into the stencil planes using GL drawing
       primitives, then render geometry and images, using the  stencil	planes
       to  mask	 out  portions of the screen.  Stenciling is typically used in
       multipass rendering algorithms to  achieve  special  effects,  such  as
       decals, outlining, and constructive solid geometry rendering.

       The  stencil test conditionally eliminates a pixel based on the outcome
       of a comparison between the value in the stencil buffer and a reference
       value. To enable and disable the test, call glEnable and glDisable with
       argument GL_STENCIL_TEST; to control it, call glStencilFunc.

       glStencilOp takes three arguments that indicate	what  happens  to  the
       stored  stencil value while stenciling is enabled.  If the stencil test
       fails, no change is made to the pixel's color  or  depth	 buffers,  and
       fail  specifies	what happens to the stencil buffer contents.  The fol‐
       lowing six actions are possible.

       GL_KEEP	       Keeps the current value.

       GL_ZERO	       Sets the stencil buffer value to 0.

       GL_REPLACE      Sets the stencil buffer value to ref, as	 specified  by
		       glStencilFunc.

       GL_INCR	       Increments the current stencil buffer value.  Clamps to
		       the maximum representable unsigned value.

       GL_INCR_WRAP    Increments the current stencil  buffer  value.	Incre‐
		       menting	maximum representable unsigned value will wrap
		       to 0.

       GL_DECR	       Decrements the current stencil buffer value.  Clamps to
		       0.

       GL_DECR_WRAP    Decrements  the	current	 stencil buffer value.	Decre‐
		       menting 0 will wrap to maximum  representable  unsigned
		       value.

       GL_INVERT       Bitwise inverts the current stencil buffer value.

       Stencil	buffer	values	are treated as unsigned integers.  When incre‐
       mented and decremented, values are clamped to 0 and 2n−1,  where	 n  is
       the value returned by querying GL_STENCIL_BITS.

       The  other  two arguments to glStencilOp specify stencil buffer actions
       that depend on whether subsequent depth buffer tests succeed (zpass) or
       fail (zfail) (see
       glDepthFunc).   The  actions  are specified using the same six symbolic
       constants as fail.  Note that zfail is ignored when there is  no	 depth
       buffer,	or when the depth buffer is not enabled.  In these cases, fail
       and zpass specify stencil  action  when	the  stencil  test  fails  and
       passes, respectively.

NOTES
       Initially the stencil test is disabled.	If there is no stencil buffer,
       no stencil modification can occur and it is as  if  the	stencil	 tests
       always pass, regardless of any call to glStencilOp.

ERRORS
       GL_INVALID_ENUM	is  generated  if  fail,  zfail, or zpass is any value
       other than the six defined constant values.

       GL_INVALID_OPERATION is generated if glStencilOp	 is  executed  between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_STENCIL_FAIL
       glGet with argument GL_STENCIL_PASS_DEPTH_PASS
       glGet with argument GL_STENCIL_PASS_DEPTH_FAIL
       glGet with argument GL_STENCIL_BITS
       glIsEnabled with argument GL_STENCIL_TEST

SEE ALSO
       glAlphaFunc,  glBlendFunc, glDepthFunc, glEnable, glLogicOp, glStencil‐
       Func

				   15 Mar 97		      GLSTENCILOP(3gl)
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