glShadeModel man page on OpenBSD

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GLSHADEMODEL(3G)					      GLSHADEMODEL(3G)

NAME
       glShadeModel - select flat or smooth shading

C SPECIFICATION
       void glShadeModel( GLenum mode )

       delim $$

PARAMETERS
       mode   Specifies a symbolic value representing a shading technique.
	      Accepted values are GL_FLAT and GL_SMOOTH.  The initial value is
	      GL_SMOOTH.

DESCRIPTION
       GL primitives can have either flat or smooth shading.  Smooth shading,
       the default, causes the computed colors of vertices to be interpolated
       as the primitive is rasterized, typically assigning different colors to
       each resulting pixel fragment.  Flat shading selects the computed color
       of just one vertex and assigns it to all the pixel fragments generated
       by rasterizing a single primitive.  In either case, the computed color
       of a vertex is the result of lighting if lighting is enabled, or it is
       the current color at the time the vertex was specified if lighting is
       disabled.

       Flat and smooth shading are indistinguishable for points.  Starting
       when glBegin is issued and counting vertices and primitives from 1, the
       GL gives each flat-shaded line segment $i$ the computed color of vertex
       $i ~+~ 1$, its second vertex.  Counting similarly from 1, the GL gives
       each flat-shaded polygon the computed color of the vertex listed in the
       following table.	 This is the last vertex to specify the polygon in all
       cases except single polygons, where the first vertex specifies the
       flat-shaded color.

       --------------------------------------------
       Primitive Type of Polygon $i$	 Vertex
       --------------------------------------------
       Single polygon ($ i ~==~ 1 $)	    1
       Triangle strip			$i ~+~ 2$
       Triangle fan			$i ~+~ 2$
       Independent triangle		 $ 3 i$
       Quad strip		       $2 i ~+~ 2$
       Independent quad			 $ 4 i $
       --------------------------------------------

       Flat and smooth shading are specified by glShadeModel with mode set to
       GL_FLAT and GL_SMOOTH, respectively.

ERRORS
       GL_INVALID_ENUM is generated if mode is any value other than GL_FLAT or
       GL_SMOOTH.

       GL_INVALID_OPERATION is generated if glShadeModel is executed between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_SHADE_MODEL

SEE ALSO
       glBegin(3G), glColor(3G), glLight(3G), glLightModel(3G)

								 March 1, 2011
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