glShadeModel man page on DigitalUNIX

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glShadeModel(3G)					      glShadeModel(3G)

NAME
       glShadeModel - select flat or smooth shading

SYNOPSIS
       void glShadeModel(
	       GLenum mode );

PARAMETERS
       Specifies  a  symbolic value representing a shading technique. Accepted
       values are GL_FLAT and GL_SMOOTH. The initial value is GL_SMOOTH.

DESCRIPTION
       GL primitives can have either flat or smooth shading.  Smooth  shading,
       the  default, causes the computed colors of vertices to be interpolated
       as the primitive is rasterized, typically assigning different colors to
       each  resulting pixel fragment. Flat shading selects the computed color
       of just one vertex and assigns it to all the pixel fragments  generated
       by  rasterizing	a single primitive. In either case, the computed color
       of a vertex is the result of lighting if lighting is enabled, or it  is
       the  current  color at the time the vertex was specified if lighting is
       disabled.

       Flat and smooth shading are indistinguishable for points. Starting when
       glBegin() is issued and counting vertices and primitives from 1, the GL
       gives each flat-shaded line segment i the computed color of vertex i  +
       1,  its	second	vertex.	 Counting  similarly from 1, the GL gives each
       flat-shaded polygon the computed color of the vertex listed in the fol‐
       lowing  table.  This  is	 the last vertex to specify the polygon in all
       cases except single polygons, where  the	 first	vertex	specifies  the
       flat-shaded color.

       ──────────────────────────────────────
       Primitive Type of Polygon i   Vertex
       ──────────────────────────────────────
       Single polygon ( i == 1 )     1
       Triangle strip		     i + 2
       Triangle fan		     i + 2
       Independent triangle	      3 i
       Quad strip		     2 i + 2
       Independent quad		      4 i
       ──────────────────────────────────────

       Flat  and  smooth shading are specified by glShadeModel() with mode set
       to GL_FLAT and GL_SMOOTH, respectively.

ERRORS
       GL_INVALID_ENUM is generated if mode is any value other than GL_FLAT or
       GL_SMOOTH.

       GL_INVALID_OPERATION is generated if glShadeModel() is executed between
       the execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGet() with argument GL_SHADE_MODEL

SEE ALSO
       glBegin(3), glColor(3), glLight(3), glLightModel(3)

							      glShadeModel(3G)
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