glScaled man page on Solaris

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GLSCALE(3gl)							  GLSCALE(3gl)

NAME
       glScaled,  glScalef  - multiply the current matrix by a general scaling
       matrix

C SPECIFICATION
       void glScaled( GLdouble x,
		      GLdouble y,
		      GLdouble z )
       void glScalef( GLfloat x,
		      GLfloat y,
		      GLfloat z )

PARAMETERS
       x, y, z
	      Specify scale factors along the x, y, and z axes, respectively.

DESCRIPTION
       glScale produces a general scaling along the x, y,  and	z  axes.   The
       three  arguments	 indicate  the desired scale factors along each of the
       three axes.  The resulting matrix is
				       x 0 0 0

				       0 y 0 0

				      ⎝	      ⎠

				       0 0 z 0

				       0 0 0 1

       The current matrix (see	glMatrixMode)  is  multiplied  by  this	 scale
       matrix,	with  the product replacing the current matrix.	 That is, if M
       is the current matrix and S is the scale matrix,	 then  M  is  replaced
       with M · S.

       If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
       drawn after glScale is called are scaled.  Use glPushMatrix and	glPop‐
       Matrix to save and restore the unscaled coordinate system.

NOTES
       If scale factors other than 1.0 are applied to the modelview matrix and
       lighting is enabled, automatic normalization of normals should probably
       also be enabled (glEnable and glDisable with argument GL_NORMALIZE).

ERRORS
       GL_INVALID_OPERATION  is	 generated  if glScale is executed between the
       execution of  glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_MATRIX_MODE
       glGet with argument GL_MODELVIEW_MATRIX
       glGet with argument GL_PROJECTION_MATRIX
       glGet with argument GL_TEXTURE_MATRIX

SEE ALSO
       glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glTranslate

				   15 Mar 97			  GLSCALE(3gl)
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