glRotatef man page on DigitalUNIX

Man page or keyword search:  
man Server   12896 pages
apropos Keyword Search (all sections)
Output format
DigitalUNIX logo
[printable version]

glRotate(3G)							  glRotate(3G)

NAME
       glRotate, glRotated, glRotatef - multiply the current matrix by a rota‐
       tion matrix

SYNOPSIS
       void glRotated(
	       GLdouble angle,
	       GLdouble x,
	       GLdouble y,
	       GLdouble z ); void glRotatef(
	       GLfloat angle,
	       GLfloat x,
	       GLfloat y,
	       GLfloat z );

PARAMETERS
       Specifies the angle of rotation, in degrees.  Specify the x, y,	and  z
       coordinates of a vector, respectively.

DESCRIPTION
       glRotate()  produces  a rotation of angle degrees around the vector (x,
       y, z). The current matrix (see glMatrixMode()) is multiplied by a rota‐
       tion  matrix  with  the	product	 replacing  the	 current matrix, as if
       glMultMatrix() were called with the following matrix as	its  argument:
       x^2(1-c)	 + c	xy(1-c) - zs  xz(1-c) + ys 0 yx(1-c) + zs   y^2(1-c) +
       c   yz(1-c) - xs 0 xz(1-c) - ys	 yz(1-c) + xs  z^2(1-c) + c  0
	    0		   0		  0	 1

       Where c = cos (angle), s = sin (angle), and ||(x, y, z)|| = 1 (if  not,
       the GL will normalize this vector).

       If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
       drawn after glRotate() is called are rotated.  Use  glPushMatrix()  and
       glPopMatrix() to save and restore the unrotated coordinate system.

NOTES
       This  rotation  follows the right-hand rule, so if the vector (x, y, z)
       points toward the user, the rotation will be counterclockwise.

ERRORS
       GL_INVALID_OPERATION is generated if glRotate() is executed between the
       execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGet() with argument GL_MATRIX_MODE
       glGet() with argument GL_COLOR_MATRIX
       glGet() with argument GL_MODELVIEW_MATRIX
       glGet() with argument GL_PROJECTION_MATRIX
       glGet() with argument GL_TEXTURE_MATRIX

SEE ALSO
       glMultMatrix(3), glMatrixMode(3), glPushMatrix(3), glScale(3), glTrans‐
       late(3)

								  glRotate(3G)
[top]

List of man pages available for DigitalUNIX

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net