glPrioritizeTextures man page on OpenBSD

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GLPRIORITIZETEXTURES(3G)			      GLPRIORITIZETEXTURES(3G)

NAME
       glPrioritizeTextures - set texture residence priority

C SPECIFICATION
       void glPrioritizeTextures( GLsizei n,
	    const GLuint *textures,
	    const GLclampf *priorities )

PARAMETERS
       n      Specifies the number of textures to be prioritized.

       textures
	      Specifies an array containing the names of the textures to be
	      prioritized.

       priorities
	      Specifies an array containing the texture priorities.  A
	      priority given in an element of priorities applies to the
	      texture named by the corresponding element of textures.

DESCRIPTION
       glPrioritizeTextures assigns the n texture priorities given in
       priorities to the n textures named in textures.

       The GL establishes a ``working set'' of textures that are resident in
       texture memory.	These textures may be bound to a texture target much
       more efficiently than textures that are not resident.  By specifying a
       priority for each texture, glPrioritizeTextures allows applications to
       guide the GL implementation in determining which textures should be
       resident.

       The priorities given in priorities are clamped to the range [0,1]
       before they are assigned.  0 indicates the lowest priority; textures
       with priority 0 are least likely to be resident.	 1 indicates the
       highest priority; textures with priority 1 are most likely to be
       resident.  However, textures are not guaranteed to be resident until
       they are used.

       glPrioritizeTextures silently ignores attempts to prioritize texture 0,
       or any texture name that does not correspond to an existing texture.

       glPrioritizeTextures does not require that any of the textures named by
       textures be bound to a texture target.  glTexParameter may also be used
       to set a texture's priority, but only if the texture is currently
       bound.  This is the only way to set the priority of a default texture.

NOTES
       glPrioritizeTextures is available only if the GL version is 1.1 or
       greater.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

       GL_INVALID_OPERATION is generated if glPrioritizeTextures is executed
       between the execution of glBegin and the corresponding execution of
       glEnd.

ASSOCIATED GETS
       glGetTexParameter with parameter name GL_TEXTURE_PRIORITY retrieves the
       priority of a currently bound texture.

SEE ALSO
       glAreTexturesResident(3G), glBindTexture(3G), glCopyTexImage1D(3G),
       glCopyTexImage2D(3G), glTexImage1D(3G), glTexImage2D(3G),
       glTexImage3D(3G), glTexParameter(3G)

								 March 1, 2011
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