glPrimitiveRestartIndex man page on Darwin

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GLPRIMITIVERESTARTIN(3G)	  OpenGL 3.3	      GLPRIMITIVERESTARTIN(3G)

NAME
       glPrimitiveRestartIndex - specify the primitive restart index

C SPECIFICATION
       void glPrimitiveRestartIndex(GLuint index);

PARAMETERS
       index
	   Specifies the value to be interpreted as the primitive restart
	   index.

DESCRIPTION
       glPrimitiveRestartIndex specifies a vertex array element that is
       treated specially when primitive restarting is enabled. This is known
       as the primitive restart index.

       When one of the Draw* commands transfers a set of generic attribute
       array elements to the GL, if the index within the vertex arrays
       corresponding to that set is equal to the primitive restart index, then
       the GL does not process those elements as a vertex. Instead, it is as
       if the drawing command ended with the immediately preceding transfer,
       and another drawing command is immediately started with the same
       parameters, but only transferring the immediately following element
       through the end of the originally specified elements.

       When either glDrawElementsBaseVertex(),
       glDrawElementsInstancedBaseVertex() or glMultiDrawElementsBaseVertex()
       is used, the primitive restart comparison occurs before the basevertex
       offset is added to the array index.

NOTES
       glPrimitiveRestartIndex is available only if the GL version is 3.1 or
       greater.

SEE ALSO
       glDrawArrays(), glDrawElements(), glDrawElementsBaseVertex(),
       glDrawElementsInstancedBaseVertex()

COPYRIGHT
       Copyright © 2010 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

OpenGL 3.3			  03/08/2011	      GLPRIMITIVERESTARTIN(3G)
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