glPopClientAttrib, glPushClientAttrib - push and pop the client
void ); void glPopClientAttrib(
GLbitfield mask );
Specifies a mask that indicates which attributes to save. Values for
mask are listed below.
DESCRIPTIONglPushClientAttrib() takes one argument, a mask that indicates which
groups of client-state variables to save on the client attribute stack.
Symbolic constants are used to set bits in the mask. mask is typically
constructed by OR'ing several of these constants together. The special
mask GL_CLIENT_ALL_ATTRIB_BITS can be used to save all stackable client
The symbolic mask constants and their associated GL client state are as
follows (the second column lists which attributes are saved):
GL_CLIENT_PIXEL_STORE_BIT Pixel storage modes GL_CLIENT_VER‐
TEX_ARRAY_BIT Vertex arrays (and enables)
glPopClientAttrib() restores the values of the client-state variables
saved with the last glPushClientAttrib(). Those not saved are left
It is an error to push attributes onto a full client attribute stack,
or to pop attributes off an empty stack. In either case, the error
option is set, and no other change is made to GL state.
Initially, the client attribute stack is empty.
NOTESglPushClientAttrib() is available only if the GL version is 1.1 or
Not all values for GL client state can be saved on the attribute stack.
For example, select and feedback state cannot be saved.
The depth of the attribute stack depends on the implementation, but it
must be at least 16.
Use glPushAttrib() and glPopAttrib() to push and restore state which is
kept on the server. Only pixel storage modes and vertex array state may
be pushed and popped with glPushClientAttrib() and glPopClientAttrib().
When the GL_ARB_multitexture extension is supported, pushing and pop‐
ping client vertex array state apples to all supported texture units,
and the active client texture state.
GL_STACK_OVERFLOW is generated if glPushClientAttrib() is called while
the attribute stack is full.
GL_STACK_UNDERFLOW is generated if glPopClientAttrib() is called while
the attribute stack is empty.
ASSOCIATED GETSglGet() with argument GL_ATTRIB_STACK_DEPTH
glGet() with argument GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
SEE ALSOglColorPointer(3), glDisableClientState(3), glEdgeFlagPointer(3), glEn‐
ableClientState(3), glGet(3), glGetError(3), glIndexPointer(3), glNor‐
malPointer(3), glNewList(3), glPixelStore(3), glPushAttrib, glTexCoord‐