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GLPIXELSTORE(3G)					      GLPIXELSTORE(3G)

NAME
       glPixelStoref, glPixelStorei - set pixel storage modes

C SPECIFICATION
       void glPixelStoref( GLenum pname,
	    GLfloat param )
       void glPixelStorei( GLenum pname,
	    GLint param )

       delim $$

PARAMETERS
       pname  Specifies the symbolic name of the parameter to be set.  Six
	      values affect the packing of pixel data into memory:
	      GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH,
	      GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS,
	      GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT.  Six more affect the
	      unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES,
	      GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH,
	      GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS,
	      GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and
	      GL_UNPACK_ALIGNMENT.

       param  Specifies the value that pname is set to.

DESCRIPTION

       glPixelStore sets pixel storage modes that affect the operation of
       subsequent glDrawPixels and glReadPixels as well as the unpacking of
       polygon stipple patterns (see glPolygonStipple), bitmaps (see
       glBitmap), texture patterns (see glTexImage1D, glTexImage2D,
       glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D).
       Additionally, if the GL_ARB_imaging extension is supported, pixle
       storage modes affect convlution filters (see glConvolutionFilter1D,
       glConvolutionFilter2D, and glSeparableFilter2D, color table (see
       glColorTable, and glColorSubTable, and unpacking histogram (See
       glHistogram), and minmax (See glMinmax) data.

       pname is a symbolic constant indicating the parameter to be set, and
       param is the new value.	Six of the twelve storage parameters affect
       how pixel data is returned to client memory.  They are as follows:

       GL_PACK_SWAP_BYTES
		 If true, byte ordering for multibyte color components, depth
		 components, color indices, or stencil indices is reversed.
		 That is, if a four-byte component consists of bytes $b sub
		 0$, $b sub 1$, $b sub 2$, $b sub 3$, it is stored in memory
		 as $b sub 3$, $b sub 2$, $b sub 1$, $b sub 0$ if
		 GL_PACK_SWAP_BYTES is true.  GL_PACK_SWAP_BYTES has no effect
		 on the memory order of components within a pixel, only on the
		 order of bytes within components or indices.  For example,
		 the three components of a GL_RGB  pixel are always stored
		 with red first, green second, and blue third, regardless of
		 the value of GL_PACK_SWAP_BYTES.

       GL_PACK_LSB_FIRST
		 If true, bits are ordered within a byte from least
		 significant to most significant; otherwise, the first bit in
		 each byte is the most significant one.	 This parameter is
		 significant for bitmap data only.

       GL_PACK_ROW_LENGTH
		 If greater than 0, GL_PACK_ROW_LENGTH defines the number of
		 pixels in a row.  If the first pixel of a row is placed at
		 location $p$ in memory, then the location of the first pixel
		 of the next row is obtained by skipping

		 $k ~=~~ left  { ^ lpile { n l above {a over s left ceiling {
		 s n l } over a right ceiling}} ~~ lpile {s ~>=~ a above s ~<~
		 a }$

		 components or indices, where $n$ is the number of components
		 or indices in a pixel, $l$ is the number of pixels in a row
		 (GL_PACK_ROW_LENGTH if it is greater than 0, the $width$
		 argument to the pixel routine otherwise), $a$ is the value of
		 GL_PACK_ALIGNMENT, and $s$ is the size, in bytes, of a single
		 component (if $ a < s$, then it is as if $a ~=~ s$).  In the
		 case of 1-bit values, the location of the next row is
		 obtained by skipping

		 $k ~=~ 8 a left ceiling { n l } over { 8 a } ^ right ceiling$

		 components or indices.

		 The word component in this description refers to the nonindex
		 values red, green, blue, alpha, and depth.  Storage  GL_RGB,
		 for example, has three components per pixel: first red, then
		 green, and finally blue.

       GL_PACK_IMAGE_HEIGHT
		 If greater than 0, GL_PACK_IMAGE_HEIGHT defines the number of
		 pixels in an image three-dimensional texture volume.  Where
		 ``image'' is defined by all pixels sharing the same third
		 dimension index.  If the first pixel of a row is placed at
		 location $p$ in memory, then the location of the first pixel
		 of the next row is obtained by skipping

		 $k ~=~~ left  { ~ lpile { n l h above {a over s left ceiling
		 { s n l h } over a ^ right ceiling}} ~~ lpile {s ~>=~	a
		 above s ~<~  a }$

		 components or indices, where $n$ is the number of components
		 or indices in a pixel, $l$ is the number of pixels in a row
		 (GL_PACK_ROW_LENGTH if it is greater than 0,  the $width$
		 argument to glTexImage3d otherwise), $h$ is the number of
		 rows in a pixel image (GL_PACK_IMAGE_HEIGHT if it is greater
		 than 0, the $height$ argument to the glTexImage3D routine
		 otherwise), $a$ is the value of GL_PACK_ALIGNMENT, and $s$ is
		 the size, in bytes, of a single component (if $ a < s$, then
		 it is as if $a = s$).

		 The word component in this description refers to the nonindex
		 values red, green, blue, alpha, and depth.  Storage  GL_RGB,
		 for example, has three components per pixel: first red, then
		 green, and finally blue.

       GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, and GL_PACK_SKIP_IMAGES
		 These values are provided as a convenience to the programmer;
		 they provide no functionality that cannot be duplicated
		 simply by incrementing the pointer passed to glReadPixels.
		 Setting GL_PACK_SKIP_PIXELS to $i$ is equivalent to
		 incrementing the pointer by $i n$ components or indices,
		 where $n$ is the number of components or indices in each
		 pixel.	 Setting GL_PACK_SKIP_ROWS to $j$ is equivalent to
		 incrementing the pointer by $j m$ components or indices,
		 where $m$ is the number of components or indices per row, as
		 just computed in the GL_PACK_ROW_LENGTH section.  Setting
		 GL_PACK_SKIP_IMAGES to $k$ is equivalent to incrementing the
		 pointer by $k p$, where $p$ is the number of components or
		 indices per image, as computed in the GL_PACK_IMAGE_HEIGHT
		 section.

       GL_PACK_ALIGNMENT
		 Specifies the alignment requirements for the start of each
		 pixel row in memory.  The allowable values are 1
		 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4
		 (word-alignment), and 8 (rows start on double-word
		 boundaries).

       The other six of the twelve storage parameters affect how pixel data is
       read from client memory.	 These values are significant for
       glDrawPixels, glTexImage1D, glTexImage2D, glTexImage3D,
       glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glBitmap, and
       glPolygonStipple.

       Additionally, if the GL_ARB_imaging extension is supported,
       glColorTable, glColorSubTable, glConvolutionFilter1D,
       glConvolutionFilter2D, and glSeparableFilter2D.	They are as follows:

       GL_UNPACK_SWAP_BYTES
	      If true, byte ordering for multibyte color components, depth
	      components, color indices, or stencil indices is reversed.  That
	      is, if a four-byte component consists of bytes $b sub 0$, $b sub
	      1$, $b sub 2$, $b sub 3$, it is taken from memory as $b sub 3$,
	      $b sub 2$, $b sub 1$, $b sub 0$ if GL_UNPACK_SWAP_BYTES is true.
	      GL_UNPACK_SWAP_BYTES has no effect on the memory order of
	      components within a pixel, only on the order of bytes within
	      components or indices.  For example, the three components of a
	      GL_RGB  pixel are always stored with red first, green second,
	      and blue third, regardless of the value of GL_UNPACK_SWAP_BYTES.

       GL_UNPACK_LSB_FIRST
	      If true, bits are ordered within a byte from least significant
	      to most significant; otherwise, the first bit in each byte is
	      the most significant one.	 This is relevant only for bitmap
	      data.

       GL_UNPACK_ROW_LENGTH
	      If greater than 0, GL_UNPACK_ROW_LENGTH defines the number of
	      pixels in a row.	If the first pixel of a row is placed at
	      location $p$ in memory, then the location of the first pixel of
	      the next row is obtained by skipping

	      $k ~=~~ left  { ~ lpile { n l above {a over s left ceiling { s n
	      l } over a ^ right ceiling}} ~~ lpile {s	~>=~ a above s ~<~  a
	      }$

	      components or indices, where $n$ is the number of components or
	      indices in a pixel, $l$ is the number of pixels in a row
	      (GL_UNPACK_ROW_LENGTH if it is greater than 0, the $width$
	      argument to the pixel routine otherwise), $a$ is the value of
	      GL_UNPACK_ALIGNMENT, and $s$ is the size, in bytes, of a single
	      component (if $ a < s$, then it is as if $a = s$).  In the case
	      of 1-bit values, the location of the next row is obtained by
	      skipping

	      $k ~=~ 8 a left ceiling { n l } over { 8 a } right ceiling$

	      components or indices.

	      The word component in this description refers to the nonindex
	      values red, green, blue, alpha, and depth.  Storage  GL_RGB, for
	      example, has three components per pixel: first red, then green,
	      and finally blue.

       GL_UNPACK_IMAGE_HEIGHT
	      If greater than 0, GL_UNPACK_IMAGE_HEIGHT defines the number of
	      pixels in an image of a three-dimensional texture volume.	 Where
	      ``image'' is defined by all pixel sharing the same third
	      dimension index.	If the first pixel of a row is placed at
	      location $p$ in memory, then the location of the first pixel of
	      the next row is obtained by skipping

	      $k ~=~~ left  {~ lpile { n l h above {a over s left ceiling { s
	      n l h } over a ^ right ceiling}} ~~ lpile {s ~ >=~  a above s
	      ~<~  a }$

	      components or indices, where $n$ is the number of components or
	      indices in a pixel, $l$ is the number of pixels in a row
	      (GL_UNPACK_ROW_LENGTH if it is greater than 0, the $width$
	      argument to glTexImage3D otherwise), $h$ is the number of rows
	      in an image (GL_UNPACK_IMAGE_HEIGHT if it is greater than 0, the
	      $height$ argument to glTexImage3D otherwise), $a$ is the value
	      of GL_UNPACK_ALIGNMENT, and $s$ is the size, in bytes, of a
	      single component (if $ a < s$, then it is as if $a ~=~ s$).

	      The word component in this description refers to the nonindex
	      values red, green, blue, alpha, and depth.  Storage  GL_RGB, for
	      example, has three components per pixel: first red, then green,
	      and finally blue.

       GL_UNPACK_SKIP_PIXELS and GL_UNPACK_SKIP_ROWS
	      These values are provided as a convenience to the programmer;
	      they provide no functionality that cannot be duplicated by
	      incrementing the pointer passed to glDrawPixels, glTexImage1D,
	      glTexImage2D, glTexSubImage1D, glTexSubImage2D, glBitmap, or
	      glPolygonStipple.	 Setting GL_UNPACK_SKIP_PIXELS to $i$ is
	      equivalent to incrementing the pointer by $i n$ components or
	      indices, where $n$ is the number of components or indices in
	      each pixel.  Setting GL_UNPACK_SKIP_ROWS to $j$ is equivalent to
	      incrementing the pointer by $j k$ components or indices, where
	      $k$ is the number of components or indices per row, as just
	      computed in the GL_UNPACK_ROW_LENGTH section.

       GL_UNPACK_ALIGNMENT
	      Specifies the alignment requirements for the start of each pixel
	      row in memory.  The allowable values are 1 (byte-alignment), 2
	      (rows aligned to even-numbered bytes), 4 (word-alignment), and 8
	      (rows start on double-word boundaries).

       The following table gives the type, initial value, and range of valid
       values for each storage parameter that can be set with glPixelStore.

       -----------------------------------------------------------------
       pname			 Type	  Initial Value	   Valid Range
       -----------------------------------------------------------------
       GL_PACK_SWAP_BYTES	boolean	      false	  true or false
       GL_PACK_LSB_FIRST	boolean	      false	  true or false
       GL_PACK_ROW_LENGTH	integer		0	     [0,oo)
       GL_PACK_IMAGE_HEIGHT	integer		0	     [0, oo)
       GL_PACK_SKIP_ROWS	integer		0	     [0,oo)
       GL_PACK_SKIP_PIXELS	integer		0	     [0,oo)
       GL_PACK_SKIP_IMAGES	integer		0	     [0,oo)
       GL_PACK_ALIGNMENT	integer		4	  1, 2, 4, or 8
       -----------------------------------------------------------------
       GL_UNPACK_SWAP_BYTES	boolean	      false	  true or false
       GL_UNPACK_LSB_FIRST	boolean	      false	  true or false
       GL_UNPACK_ROW_LENGTH	integer		0	     [0,oo)
       GL_UNPACK_IMAGE_HEIGHT	integer		0	     [0,oo)
       GL_UNPACK_SKIP_ROWS	integer		0	     [0,oo)
       GL_UNPACK_SKIP_PIXELS	integer		0	     [0,oo)
       GL_UNPACK_SKIP_IMAGES	integer		0	     [0,oo)
       GL_UNPACK_ALIGNMENT	integer		4	  1, 2, 4, or 8
       -----------------------------------------------------------------

       glPixelStoref can be used to set any pixel store parameter.  If the
       parameter type is boolean, then if param is 0, the parameter is false;
       otherwise it is set to true.  If pname is a integer type parameter,
       param is rounded to the nearest integer.

       Likewise, glPixelStorei can also be used to set any of the pixel store
       parameters.  Boolean parameters are set to false if param is 0 and true
       otherwise.

NOTES
       The pixel storage modes in effect when glDrawPixels, glReadPixels,
       glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D,
       glTexSubImage2D, glTexSubImage3D, glBitmap, or glPolygonStipple is
       placed in a display list control the interpretation of memory data.
       Likewise, if the GL_ARB_imaging extension is supported, the pixel
       storage modes in effect when glColorTable, glColorSubTable,
       glConvolutionFilter1D, glConvolutionFilter2D, of glSeparableFilter2D is
       placed in a display list control the interpretation of memory data.
       The pixel storage modes in effect when a display list is executed are
       not significant.

       Pixel storage modes are client state and must be pushed and restored
       using
       glPushClientAttrib and glPopClientAttrib.

ERRORS
       GL_INVALID_ENUM is generated if pname is not an accepted value.

       GL_INVALID_VALUE is generated if a negative row length, pixel skip, or
       row skip value is specified, or if alignment is specified as other than
       1, 2, 4, or 8.

       GL_INVALID_OPERATION is generated if glPixelStore is executed between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_PACK_SWAP_BYTES
       glGet with argument GL_PACK_LSB_FIRST
       glGet with argument GL_PACK_ROW_LENGTH
       glGet with argument GL_PACK_IMAGE_HEIGHT
       glGet with argument GL_PACK_SKIP_ROWS
       glGet with argument GL_PACK_SKIP_PIXELS
       glGet with argument GL_PACK_SKIP_IMAGES
       glGet with argument GL_PACK_ALIGNMENT
       glGet with argument GL_UNPACK_SWAP_BYTES
       glGet with argument GL_UNPACK_LSB_FIRST
       glGet with argument GL_UNPACK_ROW_LENGTH
       glGet with argument GL_UNPACK_IMAGE_HEIGHT
       glGet with argument GL_UNPACK_SKIP_ROWS
       glGet with argument GL_UNPACK_SKIP_PIXELS
       glGet with argument GL_UNPACK_SKIP_IMAGES
       glGet with argument GL_UNPACK_ALIGNMENT

SEE ALSO
       glBitmap(3G), glColorTable(3G), glColorSubTable(3G),
       glConvolutionFilter1D(3G), glConvolutionFilter2D(3G),
       glSeparableFilter2D(3G), glDrawPixels(3G), glHistogram(3G),
       glMinmax(3G), glPixelMap(3G), glPixelTransfer(3G), glPixelZoom(3G),
       glPolygonStipple(3G), glPushClientAttrib(3G), glReadPixels(3G),
       glTexImage1D(3G), glTexImage2D(3G), glTexImage3D(3G),
       glTexSubImage1D(3G), glTexSubImage2D(3G), glTexSubImage3D(3G)

								 March 1, 2011
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