glOrtho man page on MacOSX

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GLORTHO(3G)							   GLORTHO(3G)

NAME
       glOrtho - multiply the current matrix with an orthographic matrix

C SPECIFICATION
       void glOrtho( GLdouble left,
		     GLdouble right,
		     GLdouble bottom,
		     GLdouble top,
		     GLdouble zNear,
		     GLdouble zFar )

PARAMETERS
       left, right Specify  the	 coordinates  for  the left and right vertical
		   clipping planes.

       bottom, top Specify the coordinates for the bottom and  top  horizontal
		   clipping planes.

       zNear, zFar Specify the distances to the nearer and farther depth clip‐
		   ping planes.	 These values are negative if the plane is  to
		   be behind the viewer.

DESCRIPTION
       glOrtho describes a transformation that produces a parallel projection.
       The current matrix (see glMatrixMode) is multiplied by this matrix  and
       the  result replaces the current matrix, as if glMultMatrix were called
       with the following matrix as its argument:

	      2
	------------	   0		  0		 tx
	right - left

			   2
	    0	      ------------	  0		 ty
		      top - bottom

					  -2
	    0		   0	     ------------	 tz
				      zFar-zNear

	    0		   0		  0		 1

       where

		       tx = - (right + left) / (right - left)

		       ty = - (top + bottom) / (top - bottom)

		       tz = - (zFar + zNear) / (zFar - zNear)

       Typically,  the	matrix	mode  is  GL_PROJECTION,  and  (left,  bottom,
       -zNear)	and (right, top,  -zNear) specify the points on the near clip‐
       ping plane that are mapped to the lower left and upper right corners of
       the  window,  respectively,  assuming that the eye is located at (0, 0,
       0).  -zFar specifies the location of  the  far  clipping	 plane.	  Both
       zNear and zFar can be either positive or negative.

       Use glPushMatrix and glPopMatrix to save and restore the current matrix
       stack.

ERRORS
       GL_INVALID_OPERATION is generated if glOrtho is	executed  between  the
       execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_MATRIX_MODE
       glGet with argument GL_COLOR_MATRIX
       glGet with argument GL_MODELVIEW_MATRIX
       glGet with argument GL_PROJECTION_MATRIX
       glGet with argument GL_TEXTURE_MATRIX

SEE ALSO
       glFrustum, glMatrixMode, glMultMatrix, glPushMatrix, glViewport

								   GLORTHO(3G)
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