glNewList man page on OpenBSD

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GLNEWLIST(3G)							 GLNEWLIST(3G)

NAME
       glNewList, glEndList - create or replace a display list

C SPECIFICATION
       void glNewList( GLuint list,
	    GLenum mode )

PARAMETERS
       list   Specifies the display-list name.

       mode   Specifies the compilation mode, which can be GL_COMPILE or
	      GL_COMPILE_AND_EXECUTE.

C SPECIFICATION
       void glEndList( void )

DESCRIPTION
       Display lists are groups of GL commands that have been stored for
       subsequent execution.  Display lists are created with glNewList.	 All
       subsequent commands are placed in the display list, in the order
       issued, until glEndList is called.

       glNewList has two arguments.  The first argument, list, is a positive
       integer that becomes the unique name for the display list.  Names can
       be created and reserved with glGenLists and tested for uniqueness with
       glIsList.  The second argument, mode, is a symbolic constant that can
       assume one of two values:

       GL_COMPILE		     Commands are merely compiled.

       GL_COMPILE_AND_EXECUTE	     Commands are executed as they are
				     compiled into the display list.

       Certain commands are not compiled into the display list but are
       executed immediately, regardless of the display-list mode.  These
       commands are glAreTexturesResident, glColorPointer, glDeleteLists,
       glDeleteTextures, glDisableClientState, glEdgeFlagPointer,
       glEnableClientState, glFeedbackBuffer, glFinish, glFlush, glGenLists,
       glGenTextures, glIndexPointer, glInterleavedArrays, glIsEnabled,
       glIsList, glIsTexture, glNormalPointer, glPopClientAttrib,
       glPixelStore, glPushClientAttrib, glReadPixels, glRenderMode,
       glSelectBuffer, glTexCoordPointer, glVertexPointer, and all of the
       glGet commands.

       Similarly, glTexImage1D, glTexImage2D, and glTexImage3D are executed
       immediately and not compiled into the display list when their first
       argument is GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D, or
       GL_PROXY_TEXTURE_3D, respectively.

       When the GL_ARB_imaging extension is supported, glHistogram executes
       immediately when its argument is GL_PROXY_HISTOGRAM.  Similarly,
       glColorTable executes immediately when its first argument is
       glPROXY_COLOR_TABLE, glPROXY_POST_CONVOLUTION_COLOR_TABLE, or
       glPROXY_POST_COLOR_MATRIX_COLOR_TABLE.

       When the GL_ARB_multitexture extension is supported,
       glClientActiveTextureARB is not compiled into display lists, but
       executed immediately.

       When glEndList is encountered, the display-list definition is completed
       by associating the list with the unique name list (specified in the
       glNewList command).  If a display list with name list already exists,
       it is replaced only when glEndList is called.

NOTES
       glCallList and glCallLists can be entered into display lists.  Commands
       in the display list or lists executed by glCallList or glCallLists are
       not included in the display list being created, even if the list
       creation mode is GL_COMPILE_AND_EXECUTE.

       A display list is just a group of commands and arguments, so errors
       generated by commands in a display list must be generated when the list
       is executed. If the list is created in GL_COMPILE mode, errors are not
       generated until the list is executed.

ERRORS
       GL_INVALID_VALUE is generated if list is 0.

       GL_INVALID_ENUM is generated if mode is not an accepted value.

       GL_INVALID_OPERATION is generated if glEndList is called without a
       preceding glNewList, or if glNewList is called while a display list is
       being defined.

       GL_INVALID_OPERATION is generated if glNewList or glEndList is executed
       between the execution of glBegin and the corresponding execution of
       glEnd.

       GL_OUT_OF_MEMORY is generated if there is insufficient memory to
       compile the display list. If the GL version is 1.1 or greater, no
       change is made to the previous contents of the display list, if any,
       and no other change is made to the GL state. (It is as if no attempt
       had been made to create the new display list.)

ASSOCIATED GETS
       glIsList
       glGet with argument GL_LIST_INDEX
       glGet with argument GL_LIST_MODE

SEE ALSO
       glCallList(3G), glCallLists(3G), glDeleteLists(3G), glGenLists(3G)

								 March 1, 2011
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