glMultiDrawArraysSUN man page on Solaris

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GLMULTIDRAWARRAYSEXT(3gl)			     GLMULTIDRAWARRAYSEXT(3gl)

NAME
       glMultiDrawArrays - render multiple primitives from array data

       glMultiDrawArraysEXT - render multiple primitives from array data

       glMultiDrawArraysSUN - render multiple primitives from array data

C SPECIFICATION
       void glMultiDrawArrays( GLenum mode,
			       GLint* first,
			       GLsizei* count,
			       GLsizei primcount )

       void glMultiDrawArraysEXT( GLenum mode,
				  GLint* first,
				  GLsizei* count,
				  GLsizei primcount )

       void glMultiDrawArraysSUN( GLenum mode,
				  GLint* first,
				  GLsizei* count,
				  GLsizei primcount )

PARAMETERS
       mode	  Specifies  what kind of primitives to render.	 Symbolic con‐
		  stants  GL_POINTS,  GL_LINE_STRIP,  GL_LINE_LOOP,  GL_LINES,
		  GL_TRIANGLE_STRIP,	   GL_TRIANGLE_FAN,	 GL_TRIANGLES,
		  GL_QUAD_STRIP,   GL_QUADS,   GL_POLYGON,    and    GL_TRIAN‐
		  GLE_LIST_SUN are accepted.

       first	  Points  to  an  array	 of  starting  indices	in the enabled
		  arrays.

       count	  Points to an array of the number of indices to be rendered.

       primcount  Specifies the size of first and count arrays.

DESCRIPTION
       glMultiDrawArrays specifies multiple geometric primitives with very few
       subroutine  calls. Instead of calling a GL procedure to pass each indi‐
       vidual vertex, normal, texture  coordinate, edge	 flag,	or color,  you
       can prespecify separate arrays of vertexes, normals, and colors and use
       them  to construct a sequence of	 primitives  with  a  single  call  to
       glMultiDrawArrays.

       When  glMultiDrawArrays	is called, it uses primcount sets of first and
       count values. For each pair of index and count  values,	glMultiDrawAr‐
       rays  uses  count  sequential  elements from each enabled array to con‐
       struct a sequence of  geometric	primitives,  beginning	with   element
       first.  mode specifies what kind of primitives are constructed, and how
       the array elements construct those primitives. If  GL_VERTEX_ARRAY   is
       not enabled, no geometric primitives are generated.

       Vertex  attributes  that	 are  modified	by  glMultiDrawArrays  have an
       unspecified value after	glMultiDrawArrays  returns.  For  example,  if
       GL_COLOR_ARRAY  is enabled, the value of the current color is undefined
       after  glMultiDrawArrays	 executes.  Attributes	that  aren't  modified
       remain well defined.

       glMultiDrawArrays(mode, first, count, primcount) is functionally equiv‐
       alent to:

       for (i=0; i<primcount; i++) {
	   if (count[i]>0) glDrawArrays(mode,first[i],count[i]); }

NOTES
       glMultiDrawArrays is included in display lists. If glMultiDrawArrays is
       entered	into  a	 display list, the necessary array data (determined by
       the  array pointers and enables) is also entered into the display list.
       Because	the  array  pointers  and enables are client-side state, their
       values affect display lists when the lists are created,	not  when  the
       lists are executed.

       glMultiDrawArrays  is  functionally  equivalent to glMultiDrawArraysEXT
       and glMultiDrawArraysSUN.

       glMultiDrawArrays is only  available  if	 the  GL  version  is  1.4  or
       greater.

       glMultiDrawArraysEXT  is	 only available if GL_EXT_multi_draw_arrays is
       included in the string returned by glGetString, when called with	 argu‐
       ment GL_EXTENSIONS.

       glMultiDrawArraysSUN  is	 only available if GL_SUN_multi_draw_arrays is
       included in the string returned by glGetString, when called with	 argu‐
       ment GL_EXTENSIONS.

ERRORS
       GL_INVALID_ENUM is generated if mode is not an accepted value.

       GL_INVALID_VALUE is generated if primcount is negative.

       GL_INVALID_OPERATION  is	 generated if glMultiDrawArraysEXT is executed
       between the execution of glBegin and the corresponding glEnd.

SEE ALSO
       glArrayElement, glColorPointer, glDrawElements, glEdgeFlagPointer,
       glGetPointerv, glIndexPointer, glInterleavedArrays, glNormalPointer,
       glTexCoordPointer,    glVertexPointer,	  glReplacementCodePointerSUN,
       glDrawArrays

				  28 April 98	     GLMULTIDRAWARRAYSEXT(3gl)
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