glMap1f man page on OpenBSD

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GLMAP1(3G)							    GLMAP1(3G)

NAME
       glMap1d, glMap1f - define a one-dimensional evaluator

C SPECIFICATION
       void glMap1d( GLenum target,
	    GLdouble u1,
	    GLdouble u2,
	    GLint stride,
	    GLint order,
	    const GLdouble *points )
       void glMap1f( GLenum target,
	    GLfloat u1,
	    GLfloat u2,
	    GLint stride,
	    GLint order,
	    const GLfloat *points )

       delim $$

PARAMETERS
       target Specifies the kind of values that are generated by the
	      evaluator.  Symbolic constants GL_MAP1_VERTEX_3,
	      GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4,
	      GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1,
	      GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and
	      GL_MAP1_TEXTURE_COORD_4 are accepted.

       u1, u2 Specify a linear mapping of $u$, as presented to glEvalCoord1,
	      to $u hat$, the variable that is evaluated by the equations
	      specified by this command.

       stride Specifies the number of floats or doubles between the beginning
	      of one control point and the beginning of the next one in the
	      data structure referenced in points.  This allows control points
	      to be embedded in arbitrary data structures.  The only
	      constraint is that the values for a particular control point
	      must occupy contiguous memory locations.

       order  Specifies the number of control points.  Must be positive.

       points Specifies a pointer to the array of control points.

DESCRIPTION
       Evaluators provide a way to use polynomial or rational polynomial
       mapping to produce vertices, normals, texture coordinates, and colors.
       The values produced by an evaluator are sent to further stages of GL
       processing just as if they had been presented using glVertex, glNormal,
       glTexCoord, and glColor commands, except that the generated values do
       not update the current normal, texture coordinates, or color.

       All polynomial or rational polynomial splines of any degree (up to the
       maximum degree supported by the GL implementation) can be described
       using evaluators.  These include almost all splines used in computer
       graphics: B-splines, Bezier curves, Hermite splines, and so on.

       Evaluators define curves based on Bernstein polynomials.	 Define $p ( u
       hat ^) $ as

       $p ( u hat ^) ~~=~~ up 10 { sum from i=0 to n } B sub i sup n ( u hat
       ^) R sub i$

       where $R sub i$ is a control point and $B sub i sup n ( u hat ^)$ is
       the $i$th Bernstein polynomial of degree $n$ (order = $n ~+~ 1$):

       $B sub i sup n ( u hat ^) ~~=~~ left ( down 20 {cpile { n above i }} ~~
       right ) u hat sup i ( 1 - u hat ^) sup { n - i }$

       Recall that

       $0 sup 0 ~==~ 1 $ and $ left ( down 20 {cpile { n above ~0 }} ~~ right
       ) ~~==~~ 1 $

       glMap1 is used to define the basis and to specify what kind of values
       are produced.  Once defined, a map can be enabled and disabled by
       calling glEnable and glDisable with the map name, one of the nine
       predefined values for target described below.  glEvalCoord1 evaluates
       the one-dimensional maps that are enabled.  When
       glEvalCoord1 presents a value $u$, the Bernstein functions are
       evaluated using $u hat$, where

       $u hat ~~=~~ {u ~-~ "u1"} over {"u2" ~-~ "u1"}$

       target is a symbolic constant that indicates what kind of control
       points are provided in points, and what output is generated when the
       map is evaluated.  It can assume one of nine predefined values:

       GL_MAP1_VERTEX_3		Each control point is three floating-point
				values representing $x$, $y$, and $z$.
				Internal glVertex3 commands are generated when
				the map is evaluated.

       GL_MAP1_VERTEX_4		Each control point is four floating-point
				values representing $x$, $y$, $z$, and $w$.
				Internal glVertex4 commands are generated when
				the map is evaluated.

       GL_MAP1_INDEX		Each control point is a single floating-point
				value representing a color index.  Internal
				glIndex commands are generated when the map is
				evaluated but the current index is not updated
				with the value of these glIndex commands.

       GL_MAP1_COLOR_4		Each control point is four floating-point
				values representing red, green, blue, and
				alpha.	Internal glColor4 commands are
				generated when the map is evaluated but the
				current color is not updated with the value of
				these glColor4 commands.

       GL_MAP1_NORMAL		Each control point is three floating-point
				values representing the $x$, $y$, and $z$
				components of a normal vector.	Internal
				glNormal commands are generated when the map
				is evaluated but the current normal is not
				updated with the value of these glNormal
				commands.

       GL_MAP1_TEXTURE_COORD_1	Each control point is a single floating-point
				value representing the $s$ texture coordinate.
				Internal
				glTexCoord1 commands are generated when the
				map is evaluated but the current texture
				coordinates are not updated with the value of
				these glTexCoord commands.

       GL_MAP1_TEXTURE_COORD_2	Each control point is two floating-point
				values representing the $s$ and $t$ texture
				coordinates.  Internal
				glTexCoord2 commands are generated when the
				map is evaluated but the current texture
				coordinates are not updated with the value of
				these glTexCoord commands.

       GL_MAP1_TEXTURE_COORD_3	Each control point is three floating-point
				values representing the $s$, $t$, and $r$
				texture coordinates.  Internal glTexCoord3
				commands are generated when the map is
				evaluated but the current texture coordinates
				are not updated with the value of these
				glTexCoord commands.

       GL_MAP1_TEXTURE_COORD_4	Each control point is four floating-point
				values representing the $s$, $t$, $r$, and $q$
				texture coordinates.  Internal
				glTexCoord4 commands are generated when the
				map is evaluated but the current texture
				coordinates are not updated with the value of
				these glTexCoord commands.

       stride, order, and points define the array addressing for accessing the
       control points.	points is the location of the first control point,
       which occupies one, two, three, or four contiguous memory locations,
       depending on which map is being defined.	 order is the number of
       control points in the array.  stride specifies how many float or double
       locations to advance the internal memory pointer to reach the next
       control point.

NOTES
       As is the case with all GL commands that accept pointers to data, it is
       as if the contents of points were copied by glMap1 before glMap1
       returns.	 Changes to the contents of points have no effect after glMap1
       is called.

ERRORS
       GL_INVALID_ENUM is generated if target is not an accepted value.

       GL_INVALID_VALUE is generated if u1 is equal to u2.

       GL_INVALID_VALUE is generated if stride is less than the number of
       values in a control point.

       GL_INVALID_VALUE is generated if order is less than 1 or greater than
       the return value of GL_MAX_EVAL_ORDER.

       GL_INVALID_OPERATION is generated if glMap1 is executed between the
       execution of glBegin and the corresponding execution of glEnd.

       When the GL_ARB_multitexture extension is supported,
       GL_INVALID_OPERATION is generated if glMap1 is called and the value of
       GL_ACTIVE_TEXTURE_ARB is not GL_TEXTURE0_ARB.

ASSOCIATED GETS
       glGetMap
       glGet with argument GL_MAX_EVAL_ORDER
       glIsEnabled with argument GL_MAP1_VERTEX_3
       glIsEnabled with argument GL_MAP1_VERTEX_4
       glIsEnabled with argument GL_MAP1_INDEX
       glIsEnabled with argument GL_MAP1_COLOR_4
       glIsEnabled with argument GL_MAP1_NORMAL
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_1
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_2
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_3
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_4

SEE ALSO
       glBegin(3G), glColor(3G), glEnable(3G), glEvalCoord(3G),
       glEvalMesh(3G), glEvalPoint(3G), glMap2(3G), glMapGrid(3G),
       glNormal(3G), glTexCoord(3G), glVertex(3G)

								 March 1, 2011
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