glLoadMatrix man page on OpenBSD

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GLLOADMATRIX(3G)					      GLLOADMATRIX(3G)

NAME
       glLoadMatrixd, glLoadMatrixf - replace the current matrix with the
       specified matrix

C SPECIFICATION
       void glLoadMatrixd( const GLdouble *m )
       void glLoadMatrixf( const GLfloat *m )

       delim $$

PARAMETERS
       m      Specifies a pointer to 16 consecutive values, which are used as
	      the elements of a $4 ~times~ 4$ column-major matrix.

DESCRIPTION
       glLoadMatrix replaces the current matrix with the one whose elements
       are specified by m.  The current matrix is the projection matrix,
       modelview matrix, or texture matrix, depending on the current matrix
       mode (see glMatrixMode).

       The current matrix, M, defines a transformation of coordinates.	For
       instance, assume M refers to the modelview matrix.  If  $v ~=~ (v[0],
       v[1], v[2], v[3])$ is the set of object coordinates of a vertex, and m
       points to an array of $16$ single- or double-precision floating-point
       values $m[0], m[1],. . .,m[15]$, then the modelview transformation
       $M(v)$ does the following:

       down 130 {M(v)  ~ = ~ {{ left (	matrix {
	  ccol { ~m[0] above m[1] above m[2] above m[3] ~}
	  ccol { ~m[4] above m[5] above m[6] above m[7] ~}
	  ccol { ~m[8] above m[9] above m[10] above m[11] ~}
	  ccol { ~m[12]~ above m[13]~ above m[14]~ above m[15]~} } right ) }
       ~~ times ~~ {left ( matrix { ccol { ~v[0]~ above ~v[1]~ above ~v[2]~
       above ~v[3]~ } } right )} }}

       Where ``$times$'' denotes matrix multiplication.

       Projection and texture transformations are similarly defined.

NOTES
       While the elements of the matrix may be specified with single or double
       precision, the GL implementation may store or operate on these values
       in less than single precision.

ERRORS
       GL_INVALID_OPERATION is generated if glLoadMatrix is executed between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_MATRIX_MODE
       glGet with argument GL_COLOR_MATRIX
       glGet with argument GL_MODELVIEW_MATRIX
       glGet with argument GL_PROJECTION_MATRIX
       glGet with argument GL_TEXTURE_MATRIX

SEE ALSO
       glLoadIdentity(3G), glMatrixMode(3G), glMultMatrix(3G),
       glPushMatrix(3G)

								 March 1, 2011
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