glIsShader man page on MacOSX

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GLISSHADER(3G)			  OpenGL 3.3			GLISSHADER(3G)

NAME
       glIsShader - Determines if a name corresponds to a shader object

C SPECIFICATION
       GLboolean glIsShader(GLuint shader);

PARAMETERS
       shader
	   Specifies a potential shader object.

DESCRIPTION
       glIsShader returns GL_TRUE if shader is the name of a shader object
       previously created with glCreateShader() and not yet deleted with
       glDeleteShader(). If shader is zero or a non-zero value that is not the
       name of a shader object, or if an error occurs, glIsShader returns
       GL_FALSE.

NOTES
       No error is generated if shader is not a valid shader object name.

       A shader object marked for deletion with glDeleteShader() but still
       attached to a program object is still considered a shader object and
       glIsShader will return GL_TRUE.

ASSOCIATED GETS
       glGetAttachedShaders() with a valid program object

       glGetShader() with arguments shader and a parameter to be queried

       glGetShaderInfoLog() with argument object

       glGetShaderSource() with argument object

SEE ALSO
       glAttachShader(), glCompileShader(), glCreateShader(),
       glDeleteShader(), glDetachShader(), glLinkProgram(), glShaderSource()

COPYRIGHT
       Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

OpenGL 3.3			  03/08/2011			GLISSHADER(3G)
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