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GLINVALIDATETEXSUBIM(3G)	 OpenGL Manual	      GLINVALIDATETEXSUBIM(3G)

NAME
       glInvalidateTexSubImage - invalidate a region of a texture image

C SPECIFICATION
       void glInvalidateTexSubImage(GLuint texture, GLint level,
				    GLint xoffset, GLint yoffset,
				    GLint zoffset, GLsizei width,
				    GLsizei height, GLsizei depth);

PARAMETERS
       texture
	   The name of a texture object a subregion of which to invalidate.

       level
	   The level of detail of the texture object within which the region
	   resides.

       xoffset
	   The X offset of the region to be invalidated.

       yoffset
	   The Y offset of the region to be invalidated.

       zoffset
	   The Z offset of the region to be invalidated.

       width
	   The width of the region to be invalidated.

       height
	   The height of the region to be invalidated.

       depth
	   The depth of the region to be invalidated.

DESCRIPTION
       glInvalidateTexSubImage invalidates all or part of a texture image.
       texture and level indicated which texture image is being invalidated.
       After this command, data in that subregion have undefined values.
       xoffset, yoffset, zoffset, width, height, and depth are interpreted as
       they are in glTexSubImage3D(). For texture targets that don't have
       certain dimensions, this command treats those dimensions as having a
       size of 1. For example, to invalidate a portion of a two- dimensional
       texture, the application would use zoffset equal to zero and depth
       equal to one. Cube map textures are treated as an array of six slices
       in the z-dimension, where a value of zoffset is interpreted as
       specifying face TEXTURE_CUBE_MAP_POSITIVE_X + zoffset.

       level must be greater than or equal to zero and be less than the base 2
       logarithm of the maximum texture width, height, or depth.  xoffset,
       yoffset and zoffset must be greater than or equal to zero and be less
       than the width, height or depth of the image, respectively.
       Furthermore, xoffset + width, yoffset + height, and zoffset + depth
       must be less than or equal to the width, height or depth of the image,
       respectively.

       For textures of targets GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER,
       GL_TEXTURE_2D_MULTISAMPLE, or GL_TEXTURE_2D_MULTISAMPLE_ARRAY, level
       must be zero.

ERRORS
       GL_INVALID_VALUE is generated if xoffset, yoffset or zoffset is less
       than zero, or if any of them is greater than the size of the image in
       the corresponding dimension.

       GL_INVALID_VALUE is generated if level is less than zero or if it is
       greater or equal to the base 2 logarithm of the maximum texture width,
       height, or depth.

       GL_INVALID_VALUE is generated if the target of texture is any of
       GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE, or
       GL_TEXTURE_2D_MULTISAMPLE_ARRAY and level is not zero.

       GL_INVALID_VALUE is generated if texture is not the name of an existing
       texture object.

ASSOCIATED GETS
       glGet() with argument GL_MAX_TEXTURE_SIZE

SEE ALSO
       glInvalidateTexImage(),, glInvalidateBufferSubData(),
       glInvalidateBufferData(), glInvalidateFramebuffer(),
       glInvalidateSubFramebuffer().

COPYRIGHT
       Copyright © 2012 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013	      GLINVALIDATETEXSUBIM(3G)
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