glIndexPointer man page on YellowDog

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GLINDEXPOINTER(3G)					    GLINDEXPOINTER(3G)

NAME
       glIndexPointer - define an array of color indexes

C SPECIFICATION
       void glIndexPointer( GLenum type,
			    GLsizei stride,
			    const GLvoid *ptr )

PARAMETERS
       type    Specifies the data type of each color index in the array.  Sym‐
	       bolic constants GL_UNSIGNED_BYTE, GL_SHORT,  GL_INT,  GL_FLOAT,
	       and GL_DOUBLE are accepted. The initial value is GL_FLOAT.

       stride  Specifies  the  byte  offset between consecutive color indexes.
	       If stride is 0 (the  initial  value),  the  color  indexes  are
	       understood  to  be  tightly  packed  in the array.  The initial
	       value is 0.

       ptr     Specifies a pointer to the first index in the array.  The  ini‐
	       tial value is 0.

DESCRIPTION
       glIndexPointer  specifies  the  location and data  of an array of color
       indexes to use when rendering.  type specifies the data	type  of  each
       color  index  and  stride gives the byte stride from one color index to
       the next allowing vertices and attributes to be packed  into  a	single
       array  or stored in separate arrays.  (Single-array storage may be more
       efficient on some implementations; see glInterleavedArrays.)

       type, stride, and ptr are saved as client-side state.

       The color index array is initially disabled. To enable and disable  the
       array, call glEnableClientState and glDisableClientState with the argu‐
       ment GL_INDEX_ARRAY. If enabled, the color index	 array	is  used  when
       glDrawArrays, glDrawElements or glArrayElement is called.

       Use glDrawArrays to construct a sequence of primitives (all of the same
       type) from  prespecified	 vertex	 and  vertex  attribute	 arrays.   Use
       glArrayElement  to  specify  primitives by indexing vertices and vertex
       attributes and glDrawElements to construct a sequence of primitives  by
       indexing vertices and vertex attributes.

NOTES
       glIndexPointer is available only if the GL version is 1.1 or greater.

       The color index array is initially disabled, and it isn't accessed when
       glArrayElement, glDrawElements, or glDrawArrays is called.

       Execution of glIndexPointer is not allowed between glBegin and the cor‐
       responding glEnd, but an error may or may not be generated. If an error
       is not generated, the operation is undefined.

       glIndexPointer is typically implemented on the client side.

       Since the color index array parameters are client-side state, they  are
       not   saved   or	  restored   by	 glPushAttrib  and  glPopAttrib.   Use
       glPushClientAttrib and glPopClientAttrib instead.

ERRORS
       GL_INVALID_ENUM is generated if type is not an accepted value.

       GL_INVALID_VALUE is generated if stride is negative.

ASSOCIATED GETS
       glIsEnabled with argument GL_INDEX_ARRAY
       glGet with argument GL_INDEX_ARRAY_TYPE
       glGet with argument GL_INDEX_ARRAY_STRIDE
       glGetPointerv with argument GL_INDEX_ARRAY_POINTER

SEE ALSO
       glArrayElement(3G),	  glColorPointer(3G),	     glDrawArrays(3G),
       glDrawElements(3G),	   glEdgeFlagPointer(3G),	 glEnable(3G),
       glGetPointerv(3G),    glInterleavedArrays(3G),	  glNormalPointer(3G),
       glPopClientAttrib(3G),  glPushClientAttrib(3G),	glTexCoordPointer(3G),
       glVertexPointer(3G)

							    GLINDEXPOINTER(3G)
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