glHint man page on Solaris

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GLHINT(3gl)							   GLHINT(3gl)

NAME
       glHint - specify implementation-specific hints

C SPECIFICATION
       void glHint( GLenum target,
		    GLenum mode )

PARAMETERS
       target  Specifies  a  symbolic  constant	 indicating the behavior to be
	       controlled.	  GL_FOG_HINT,	      GL_GENERATE_MIPMAP_HINT,
	       GL_LINE_SMOOTH_HINT,	       GL_PERSPECTIVE_CORRECTION_HINT,
	       GL_POINT_SMOOTH_HINT,  GL_POLYGON_SMOOTH_HINT,  GL_TEXTURE_COM‐
	       PRESSION_HINT are accepted.

       mode    Specifies  a symbolic constant indicating the desired behavior.
	       GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted.

DESCRIPTION
       Certain aspects of GL behavior, when there is room for  interpretation,
       can  be controlled with hints.  A hint is specified with two arguments.
       target is a symbolic constant indicating the behavior to be controlled,
       and  mode is another symbolic constant indicating the desired behavior.
       The initial value for each target is GL_DONT_CARE.  mode can be one  of
       the following:

       GL_FASTEST	   The most efficient option should be chosen.

       GL_NICEST	   The most correct, or highest quality, option should
			   be chosen.

       GL_DONT_CARE	   No preference.

       Though the implementation aspects that can be hinted are well  defined,
       the  interpretation  of	the  hints depends on the implementation.  The
       hint aspects that can be specified with target,	along  with  suggested
       semantics, are as follows:

       GL_FOG_HINT	   Indicates the accuracy of fog calculation.  If per-
			   pixel fog calculation is not efficiently  supported
			   by  the  GL implementation, hinting GL_DONT_CARE or
			   GL_FASTEST can result in per-vertex calculation  of
			   fog effects.	 GL_GENERATE_MIPMAP_HINT Indicates the
			   desired accuracy of mipmap filtering calculation.

       GL_LINE_SMOOTH_HINT Indicates  the  sampling  quality  of   antialiased
			   lines.   If	a  larger  filter function is applied,
			   hinting GL_NICEST can result in  more  pixel	 frag‐
			   ments being generated during rasterization,

       GL_PERSPECTIVE_CORRECTION_HINT
			   Indicates  the quality of color and texture coordi‐
			   nate	  interpolation.    If	 perspective-corrected
			   parameter  interpolation  is	 not  efficiently sup‐
			   ported   by	 the   GL   implementation,    hinting
			   GL_DONT_CARE	 or  GL_FASTEST	 can  result in simple
			   linear interpolation of colors and/or texture coor‐
			   dinates.

       GL_POINT_SMOOTH_HINT
			   Indicates   the  sampling  quality  of  antialiased
			   points.  If a larger filter	function  is  applied,
			   hinting  GL_NICEST  can  result in more pixel frag‐
			   ments being generated during rasterization,

       GL_POLYGON_SMOOTH_HINT
			   Indicates the sampling quality of antialiased poly‐
			   gons.   Hinting  GL_NICEST can result in more pixel
			   fragments being generated during rasterization,  if
			   a larger filter function is applied.

       GL_TEXTURE_COMPRESSION_HINT
			   Indicates  the  desired  quality and performance of
			   compressing texture images.

       GL_SURFACE_SIZE_HINT_SUNX
			   Indicates relative size of surfaces to be rendered.
			   Hinting  GL_LARGE_SUNX  will	 indicate large primi‐
			   tives are going to be  sent	and  rendering	should
			   optimize  for  fill	rate  at  the expense of setup
			   time.   Setting  this  hint	to  GL_DONT_CARE  will
			   result in normal rendering (the default).
			   On  framebuffers  such  as Creator3D, settings this
			   hint to GL_LARGE_SUNX will result in	 multi-thread‐
			   ing	of  the	 texture rendering.  This can increase
			   texturing speed when more than one CPU  is  present
			   and if the surfaces to be textured are sufficiently
			   large.  The current	implementation	only  supports
			   rendering	 with	 GL_TRIANGLE_FAN,    GL_QUADS,
			   GL_QUAD_STRIP, and GL_POLYGON.  Also	 the  applica‐
			   tion	 using	this hint must be linked with -lthread
			   for this hint to have any effect.  For C++ applica‐
			   tions,  the	-mt  flag  must	 be specified as well.
			   Multi-threading of texturing can be turned  off  by
			   setting the hint back to GL_DONT_CARE.
			   On  framebuffers such as Elite3D, setting this hint
			   to GL_LARGE_SUNX will turn on hardware acceleration
			   for	immediate mode texturing. Large texture mapped
			   surfaces usually get performance benefit from this.
			   Setting  the hint back to GL_DONT_CARE will turn it
			   off.

NOTES
       The interpretation of hints depends on the implementation.  Some imple‐
       mentations ignore glHint settings.

ERRORS
       GL_INVALID_ENUM	is  generated  if  either  target  or  mode  is not an
       accepted value.

       GL_INVALID_OPERATION is generated if glHint  is	executed  between  the
       execution of glBegin and the corresponding execution of glEnd.

				   4 Aug 98			   GLHINT(3gl)
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