glGetuniformfvARB man page on Solaris

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GLGETUNIFORM(3gl)					     GLGETUNIFORM(3gl)

NAME
       glGetuniformfvARB, glGetUniformivARB - Returns the value of a uniform.

C SPECIFICATION
       void glGetuniformfvARB( GLhandleARB program,
			       GLint location,
			       GLfloat *params)
       void glGetuniformivARB( GLhandleARB program,
			       GLint location,
			       GLint *params)

PARAMETERS
       program Specifies the handle of program object to be queried.

       location Specifies the location of the uniform variable to be queried.

       params Returns the value of the specified uniform variable.

DESCRIPTION
       glGetUniformARB returns the values of the specified uniform.  The  type
       of  uniform determines how many values will be returned. If the uniform
       is an int, float or boolean, one value will be returned. If the uniform
       was defined as a vec2, ivec2 or bvec2 two values will be returned etc.

       After a program object has been linked, the location of the uniform can
       be queried by  called  glGetUniformLocationARB.	After  re-linking  the
       locations of the uniforms need to be queried again because the previous
       locations become invalidated.

ERRORS
       GL_INVALID_VALUE is generated if program is not a valid object handle.

       GL_INVALID_OPERATION is generated if program is	not  of	 type  GL_PRO‐
       GRAM_OBJECT_ARB.

       GL_INVALID_OPERATION  is generated if program has not been successfully
       linked.

       GL_INVALID_OPERATION is generated if location is not  a	valid  uniform
       location.

       GL_INVALID_OPERATION  is	 generated  if	glGetuniformfvARB  is executed
       between the execution of glBegin and  the  corresponding	 execution  of
       glEnd.

ASSOCIATED GETS
       glGetObjectParameterARB with argument GL_OBJECT_INFO_LOG_LENGTH_ARB

SEE ALSO
       glGetActiveUniformARB,  glGetUniformLocationARB, glLinkProgramARB, glU‐
       niformARB

				   11 Mar 04		     GLGETUNIFORM(3gl)
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