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GLGETTEXPARAMETER(3G)		 OpenGL Manual		 GLGETTEXPARAMETER(3G)

NAME
       glGetTexParameter - return texture parameter values

C SPECIFICATION
       void glGetTexParameterfv(GLenum target, GLenum pname,
				GLfloat * params);

       void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);

       void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);

       void glGetTexParameterIuiv(GLenum target, GLenum pname,
				  GLuint * params);

PARAMETERS
       target
	   Specifies the symbolic name of the target texture.  GL_TEXTURE_1D,
	   GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY,
	   GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and
	   GL_TEXTURE_CUBE_MAP_ARRAY are accepted.

       pname
	   Specifies the symbolic name of a texture parameter.
	   GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL,
	   GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE,
	   GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT,
	   GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS,
	   GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD,
	   GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R,
	   GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A,
	   GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER,
	   GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS,
	   GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T,
	   and GL_TEXTURE_WRAP_R are accepted.

       params
	   Returns the texture parameters.

DESCRIPTION
       glGetTexParameter returns in params the value or values of the texture
       parameter specified as pname.  target defines the target texture.
       GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY,
       GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP,
       GL_TEXTURE_CUBE_MAP_ARRAY specify one-, two-, or three-dimensional,
       one-dimensional array, two-dimensional array, rectangle, cube-mapped or
       cube-mapped array texturing, respectively.  pname accepts the same
       symbols as glTexParameter(), with the same interpretations:

       GL_DEPTH_STENCIL_TEXTURE_MODE
	   Returns the single-value depth stencil texture mode, a symbolic
	   constant. The initial value is GL_DEPTH_COMPONENT.

       GL_TEXTURE_MAG_FILTER
	   Returns the single-valued texture magnification filter, a symbolic
	   constant. The initial value is GL_LINEAR.

       GL_TEXTURE_MIN_FILTER
	   Returns the single-valued texture minification filter, a symbolic
	   constant. The initial value is GL_NEAREST_MIPMAP_LINEAR.

       GL_TEXTURE_MIN_LOD
	   Returns the single-valued texture minimum level-of-detail value.
	   The initial value is -1000.

       GL_TEXTURE_MAX_LOD
	   Returns the single-valued texture maximum level-of-detail value.
	   The initial value is 1000.

       GL_TEXTURE_BASE_LEVEL
	   Returns the single-valued base texture mipmap level. The initial
	   value is 0.

       GL_TEXTURE_MAX_LEVEL
	   Returns the single-valued maximum texture mipmap array level. The
	   initial value is 1000.

       GL_TEXTURE_SWIZZLE_R
	   Returns the red component swizzle. The initial value is GL_RED.

       GL_TEXTURE_SWIZZLE_G
	   Returns the green component swizzle. The initial value is GL_GREEN.

       GL_TEXTURE_SWIZZLE_B
	   Returns the blue component swizzle. The initial value is GL_BLUE.

       GL_TEXTURE_SWIZZLE_A
	   Returns the alpha component swizzle. The initial value is GL_ALPHA.

       GL_TEXTURE_SWIZZLE_RGBA
	   Returns the component swizzle for all channels in a single query.

       GL_TEXTURE_WRAP_S
	   Returns the single-valued wrapping function for texture coordinate
	   s, a symbolic constant. The initial value is GL_REPEAT.

       GL_TEXTURE_WRAP_T
	   Returns the single-valued wrapping function for texture coordinate
	   t, a symbolic constant. The initial value is GL_REPEAT.

       GL_TEXTURE_WRAP_R
	   Returns the single-valued wrapping function for texture coordinate
	   r, a symbolic constant. The initial value is GL_REPEAT.

       GL_TEXTURE_BORDER_COLOR
	   Returns four integer or floating-point numbers that comprise the
	   RGBA color of the texture border. Floating-point values are
	   returned in the range 0 1. Integer values are returned as a linear
	   mapping of the internal floating-point representation such that 1.0
	   maps to the most positive representable integer and -1.0 maps to
	   the most negative representable integer. The initial value is (0,
	   0, 0, 0).

       GL_TEXTURE_COMPARE_MODE
	   Returns a single-valued texture comparison mode, a symbolic
	   constant. The initial value is GL_NONE. See glTexParameter().

       GL_TEXTURE_COMPARE_FUNC
	   Returns a single-valued texture comparison function, a symbolic
	   constant. The initial value is GL_LEQUAL. See glTexParameter().

       GL_TEXTURE_VIEW_MIN_LEVEL
	   Returns a single-valued base level of a texture view relative to
	   its parent. The initial value is 0. See glTextureView().

       GL_TEXTURE_VIEW_NUM_LEVELS
	   Returns a single-valued number of levels of detail of a texture
	   view. See glTextureView().

       GL_TEXTURE_VIEW_MIN_LAYER
	   Returns a single-valued first level of a texture array view
	   relative to its parent. See glTextureView().

       GL_TEXTURE_VIEW_NUM_LAYERS
	   Returns a single-valued number of layers in a texture array view.
	   See glTextureView().

       GL_TEXTURE_IMMUTABLE_LEVELS
	   Returns a single-valued number of immutable texture levels in a
	   texture view. See glTextureView().

       In addition to the parameters that may be set with glTexParameter(),
       glGetTexParameter accepts the following read-only parameters:

       GL_TEXTURE_IMMUTABLE_FORMAT
	   Returns non-zero if the texture has an immutable format. Textures
	   become immutable if their storage is specified with
	   glTexStorage1D(), glTexStorage2D() or glTexStorage3D(). The initial
	   value is GL_FALSE.

NOTES
       If an error is generated, no change is made to the contents of params.

       GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_VIEW_MIN_LEVEL,
       GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_VIEW_MIN_LAYER,
       GL_TEXTURE_VIEW_NUM_LAYERS and GL_TEXTURE_IMMUTABLE_LEVELS are
       available only if the GL version is 4.3 or greater.

ERRORS
       GL_INVALID_ENUM is generated if target or pname is not an accepted
       value.

SEE ALSO
       glTexParameter(), glTexStorage1D(), glTexStorage2D(), glTexStorage3D(),
       glTextureView()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2012
       Khronos Group. This document is licensed under the SGI Free Software B
       License. For details, see http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013		 GLGETTEXPARAMETER(3G)
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