glGetTexImage man page on OpenBSD

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GLGETTEXIMAGE(3G)					     GLGETTEXIMAGE(3G)

NAME
       glGetTexImage - return a texture image

C SPECIFICATION
       void glGetTexImage( GLenum target,
	    GLint level,
	    GLenum format,
	    GLenum type,
	    GLvoid *pixels )

       delim $$

PARAMETERS
       target Specifies which texture is to be obtained.  GL_TEXTURE_1D,
	      GL_TEXTURE_2D, and GL_TEXTURE_3D	are accepted.

       level  Specifies the level-of-detail number of the desired image.
	      Level 0 is the base image level.	Level $n$ is the $n$th mipmap
	      reduction image.

       format Specifies a pixel	 for the returned data.	 The supported formats
	      are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR,
	      GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.

       type   Specifies a pixel type for the returned data.  The supported
	      types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT,
	      GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT,
	      GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
	      GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
	      GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
	      GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
	      GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
	      GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.

       pixels Returns the texture image.  Should be a pointer to an array of
	      the type specified by type.

DESCRIPTION
       glGetTexImage returns a texture image into pixels.  target specifies
       whether the desired texture image is one specified by glTexImage1D
       (GL_TEXTURE_1D), glTexImage2D (GL_TEXTURE_2D), or glTexImage3D
       (GL_TEXTURE_3D).	 level specifies the level-of-detail number of the
       desired image.  format and type specify the  and type of the desired
       image array.  See the reference pages glTexImage1D and glDrawPixels for
       a description of the acceptable values for the format and type
       parameters, respectively.

       To understand the operation of glGetTexImage, consider the selected
       internal four-component texture image to be an RGBA color buffer the
       size of the image.  The semantics of glGetTexImage are then identical
       to those of glReadPixels, with the exception that no pixel transfer
       operations are performed, when called with the same format and type,
       with x and y set to 0, width set to the width of the texture image
       (including border if one was specified), and height set to 1 for 1D
       images, or to the height of the texture image (including border if one
       was specified) for 2D images.  Because the internal texture image is an
       RGBA image, pixel formats GL_COLOR_INDEX, GL_STENCIL_INDEX, and
       GL_DEPTH_COMPONENT are not accepted, and pixel type GL_BITMAP is not
       accepted.

       If the selected texture image does not contain four components, the
       following mappings are applied.	Single-component textures are treated
       as RGBA buffers with red set to the single-component value, green set
       to 0,  blue set to 0, and alpha set to 1.  Two-component textures are
       treated as RGBA buffers with red set to the value of component zero,
       alpha set to the value of component one, and green and blue set to 0.
       Finally, three-component textures are treated as RGBA buffers with red
       set to component zero, green set to component one, blue set to
       component two, and alpha set to 1.

       To determine the required size of pixels, use glGetTexLevelParameter to
       determine the dimensions of the internal texture image, then scale the
       required number of pixels by the storage required for each pixel, based
       on format and type.  Be sure to take the pixel storage parameters into
       account, especially GL_PACK_ALIGNMENT.

NOTES
       If an error is generated, no change is made to the contents of pixels.

       When the GL_ARB_multitexture extension is supported, glGetTexImage
       returns the texture image for the active texture unit.

       The types GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
       GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
       GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
       GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
       GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, and the
       formats GL_BGR, and GL_BGRA are available only if the GL version is 1.2
       or greater.

ERRORS
       GL_INVALID_ENUM is generated if target, format, or type is not an
       accepted value.

       GL_INVALID_VALUE is generated if level is less than 0.

       GL_INVALID_VALUE may be generated if level is greater than $log sub 2
       max$, where $max$ is the returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_OPERATION is generated if glGetTexImage is executed between
       the execution of glBegin and the corresponding execution of glEnd.

       GL_INVALID_OPERATION is returned if type is one of
       GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
       GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and format is
       not GL_RGB.

       GL_INVALID_OPERATION is returned if type is one of
       GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
       GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
       GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV, and
       format is neither GL_RGBA or GL_BGRA.

ASSOCIATED GETS
       glGetTexLevelParameter with argument GL_TEXTURE_WIDTH
       glGetTexLevelParameter with argument GL_TEXTURE_HEIGHT
       glGetTexLevelParameter with argument GL_TEXTURE_BORDER
       glGetTexLevelParameter with argument GL_TEXTURE_INTERNALFORMAT
       glGet with arguments GL_PACK_ALIGNMENT and others

SEE ALSO
       glActiveTextureARB(3G), glDrawPixels(3G), glReadPixels(3G),
       glTexEnv(3G), glTexGen(3G), glTexImage1D(3G), glTexImage2D(3G),
       glTexImage3D(3G), glTexSubImage1D(3G), glTexSubImage2D(3G),
       glTexSubImage3D(3G), glTexParameter(3G)

								 March 1, 2011
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