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GLGETPROGRAMINTERFAC(3G)	 OpenGL Manual	      GLGETPROGRAMINTERFAC(3G)

NAME
       glGetProgramInterface - query a property of an interface in a program

C SPECIFICATION
       void glGetProgramInterfaceiv(GLuint program, GLenum programInterface,
				    GLenum pname, GLint * params);

PARAMETERS
       program
	   The name of a program object whose interface to query.

       programInterface
	   A token identifying the interface within program to query.

       pname
	   The name of the parameter within programInterface to query.

       params
	   The address of a variable to retrieve the value of pname for the
	   program interface.

DESCRIPTION
       glGetProgramInterfaceiv queries the property of the interface identifed
       by programInterface in program, the property name of which is given by
       pname.

       program must be the name of an existing program object.
       programInterface is the name of the interface within program to query
       and must be one of the following values:

       GL_UNIFORM
	   The query is targeted at the set of active uniforms within program.

       GL_UNIFORM_BLOCK
	   The query is targeted at the set of active uniform blocks within
	   program.

       GL_ATOMIC_COUNTER_BUFFER
	   The query is targeted at the set of active atomic counter buffer
	   binding points within program.

       GL_PROGRAM_INPUT
	   The query is targeted at the set of active input variables used by
	   the first shader stage of program. If program contains multiple
	   shader stages then input variables from any stage other than the
	   first will not be enumerated.

       GL_PROGRAM_OUTPUT
	   The query is targeted at the set of active output variables
	   produced by the last shader stage of program. If program contains
	   multiple shader stages then output variables from any stage other
	   than the last will not be enumerated.

       GL_VERTEX_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE,
       GL_TESS_EVALUATION_SUBROUTINE, GL_GEOMETRY_SUBROUTINE,
       GL_FRAGMENT_SUBROUTINE, GL_COMPUTE_SUBROUTINE
	   ,
			   ,
			   ,
			   ,
			   ,
			   The query is targeted at the set of active
	   subroutines for the vertex, tessellation control, tessellation
	   evaluation, geometry, fragment and compute shader stages of
	   program, respectively.

       GL_VERTEX_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_SUBROUTINE_UNIFORM,
       GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_GEOMETRY_SUBROUTINE_UNIFORM,
       GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_COMPUTE_SUBROUTINE_UNIFORM
	   ,
			   ,
			   ,
			   ,
			   ,
			   The query is targeted at the set of active
	   subroutine uniform variables used by the vertex, tessellation
	   control, tessellation evaluation, geometry, fragment and compute
	   shader stages of program, respectively.

       GL_TRANSFORM_FEEDBACK_VARYING
	   The query is targeted at the set of output variables from the last
	   non-fragment stage of program that would be captured if transform
	   feedback were active.

       GL_BUFFER_VARIABLE
	   The query is targeted at the set of active buffer variables used by
	   program.

       GL_SHADER_STORAGE_BLOCK
	   The query is targeted at the set of active shader storage blocks
	   used by program.

       pname identifies the property of programInterface to return in params.

       If pname is GL_ACTIVE_RESOURCES, the value returned is the number of
       resources in the active resource list for programInterface. If the list
       of active resources for programInterface is empty, zero is returned.

       If pname is GL_MAX_NAME_LENGTH, the value returned is the length of the
       longest active name string for an active resource in programInterface.
       This length includes an extra character for the null terminator. If the
       list of active resources for programInterface is empty, zero is
       returned. It is an error to specify GL_MAX_NAME_LENGTH when
       programInterface is GL_ATOMIC_COUNTER_BUFFER, as active atomic counter
       buffer resources are not assigned name strings.

       If pname is GL_MAX_NUM_ACTIVE_VARIABLES, the value returned is the
       number of active variables belonging to the interface block or atomic
       counter buffer resource in programInterface with the most active
       variables. If the list of active resources for programInterface is
       empty, zero is returned. When pname is GL_MAX_NUM_ACTIVE_VARIABLES,
       programInterface must be GL_UNIFORM_BLOCK, GL_ATOMIC_COUNTER_BUFFER, or
       GL_SHADER_STORAGE_BLOCK.

       If pname is GL_MAX_NUM_COMPATIBLE_SUBROUTINES, the value returned is
       the number of compatible subroutines belonging to the active subroutine
       uniform in programInterface with the most compatible subroutines. If
       the list of active resources for programInterface is empty, zero is
       returned. When pname is GL_MAX_NUM_COMPATIBLE_SUBROUTINES,
       programInterface must be one of GL_VERTEX_SUBROUTINE_UNIFORM,
       GL_TESS_CONTROL_SUBROUTINE_UNIFORM,
       GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_GEOMETRY_SUBROUTINE_UNIFORM,
       GL_FRAGMENT_SUBROUTINE_UNIFORM, or GL_COMPUTE_SUBROUTINE_UNIFORM.

ERRORS
       GL_INVALID_ENUM is generated if identifier is not one of the accepted
       object types.

       GL_INVALID_VALUE is generated if program is not the name of an existing
       sync object.

       GL_INVALID_VALUE is generated if bufSize is zero.

       If not NULL, length and label should be addresses to which the client
       has write access, otherwise undefined behavior, including process
       termination may occur.

ASSOCIATED GETS
       glGet() with argument GL_MAX_LABEL_LENGTH.

SEE ALSO
       glPushDebugGroup(), glPopDebugGroup(), glObjectLabel(),
       glGetObjectLabel().

COPYRIGHT
       Copyright © 2012 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013	      GLGETPROGRAMINTERFAC(3G)
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