glGetPolygonStipple man page on YellowDog

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GLGETPOLYGONSTIPPLE(3G)				       GLGETPOLYGONSTIPPLE(3G)

NAME
       glGetPolygonStipple - return the polygon stipple pattern

C SPECIFICATION
       void glGetPolygonStipple( GLubyte *mask )

PARAMETERS
       mask  Returns the stipple pattern. The initial value is all 1's.

DESCRIPTION
       glGetPolygonStipple  returns  to	 mask a 32×32 polygon stipple pattern.
       The pattern is packed into memory as if glReadPixels with  both	height
       and  width  of 32, type of GL_BITMAP, and format of GL_COLOR_INDEX were
       called, and the stipple pattern were stored in an internal 32×32	 color
       index  buffer.  Unlike glReadPixels, however, pixel transfer operations
       (shift, offset, pixel map) are not  applied  to	the  returned  stipple
       image.

NOTES
       If an error is generated, no change is made to the contents of mask.

ERRORS
       GL_INVALID_OPERATION  is	 generated  if glGetPolygonStipple is executed
       between the execution of glBegin and  the  corresponding	 execution  of
       glEnd.

SEE ALSO
       glPixelStore(3G),       glPixelTransfer(3G),	 glPolygonStipple(3G),
       glReadPixels(3G)

						       GLGETPOLYGONSTIPPLE(3G)
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