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GLGETINTERNALFORMATI(3G)	 OpenGL Manual	      GLGETINTERNALFORMATI(3G)

NAME
       glGetInternalFormativ - retrieve information about
       implementation-dependent support for internal formats

C SPECIFICATION
       void glGetInternalFormativ(GLenum target, GLenum internalformat,
				  GLenum pname, GLsizei bufSize,
				  GLint *params);

       void glGetInternalFormati64v(GLenum target, GLenum internalformat,
				    GLenum pname, GLsizei bufSize,
				    GLint64 *params);

PARAMETERS
       target
	   Indicates the usage of the internal format.	target must be
	   GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D,
	   GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP,
	   GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER,
	   GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE or
	   GL_TEXTURE_2D_MULTISAMPLE_ARRAY.

       internalformat
	   Specifies the internal format about which to retrieve information.

       pname
	   Specifies the type of information to query.

       bufSize
	   Specifies the maximum number of basic machine units that may be
	   written to params by the function.

       params
	   Specifies the address of a variable into which to write the
	   retrieved information.

DESCRIPTION
       glGetInternalFormativ and glGetInternalFormati64v retrieve information
       about implementation-dependent support for internal formats.  target
       indicates the target with which the internal format will be used and
       must be one of GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE, or
       GL_TEXTURE_2D_MULTISAMPLE_ARRAY, corresponding to usage as a
       renderbuffer, two-dimensional multisample texture or two-dimensional
       multisample array texture, respectively.

       internalformat specifies the internal format about which to retrieve
       information and must be a color-renderable, depth-renderable or
       stencil-renderable format.

       The information retrieved will be written to memory addressed by the
       pointer specified in params. No more than bufSize basic machine units
       will be written to this memory.

       If pname is GL_NUM_SAMPLE_COUNTS, the number of sample counts that
       would be returned by querying GL_SAMPLES will be returned in params.

       If pname is GL_SAMPLES, the sample counts supported for internalformat
       and target are written into params in descending numeric order. Only
       positive values are returned. Querying GL_SAMPLES with bufSize of one
       will return just the maximum supported number of samples for this
       format. The maximum value in GL_SAMPLES is guaranteed to be at least
       the lowest of the following:

       ·   The value of GL_MAX_INTEGER_SAMPLES if internalformat is a signed
	   or unsigned integer format..RE

	   ·   The value of GL_MAX_DEPTH_TEXTURE_SAMPLES if internalformat is
	       a depth- or stencil-renderable format and
			       target is GL_TEXTURE_2D_MULTISAMPLE,
	       GL_TEXTURE_2D_MULTISAMPLE_ARRAY..RE

	       ·   The value of GL_MAX_COLOR_TEXTURE_SAMPLES if internalformat
		   is a color-renderable format and
				   target is GL_TEXTURE_2D_MULTISAMPLE or
		   GL_TEXTURE_2D_MULTISAMPLE_ARRAY..RE

		   ·   The value of GL_MAX_SAMPLES..RE

		       If pname is GL_INTERNALFORMAT_SUPPORTED, params is set
		       to GL_TRUE if internalFormat is a supported internal
		       format for target and to GL_FALSE otherwise.

		       If pname is GL_INTERNALFORMAT_PREFERRED, params is set
		       to GL_TRUE if internalFormat is an format for target
		       that is preferred by the implementation and to GL_FALSE
		       otherwise.

		       If pname is GL_INTERNALFORMAT_RED_SIZE,
		       GL_INTERNALFORMAT_GREEN_SIZE,
		       GL_INTERNALFORMAT_BLUE_SIZE,
		       GL_INTERNALFORMAT_ALPHA_SIZE,
		       GL_INTERNALFORMAT_DEPTH_SIZE,
		       GL_INTERNALFORMAT_STENCIL_SIZE, or
		       GL_INTERNALFORMAT_SHARED_SIZE then params is set to the
		       actual resolutions that would be used for storing image
		       array components for the resource for the red, green,
		       blue, alpha, depth, stencil and shared channels
		       respectively. If internalFormat is a compressed
		       internal format, then params is set to the component
		       resolution of an uncompressed internal format that
		       produces an image of roughly the same quality as the
		       compressed algorithm. If the internal format is
		       unsupported, or if a particular component is not
		       present in the format, 0 is written to params.

		       If pname is GL_INTERNALFORMAT_RED_TYPE,
		       GL_INTERNALFORMAT_GREEN_TYPE,
		       GL_INTERNALFORMAT_BLUE_TYPE,
		       GL_INTERNALFORMAT_ALPHA_TYPE,
		       GL_INTERNALFORMAT_DEPTH_TYPE, or
		       GL_INTERNALFORMAT_STENCIL_TYPE then params is set to a
		       token identifying the data type used to store the
		       respective component. If the internalFormat represents
		       a compressed internal format then the types returned
		       specify how components are interpreted after
		       decompression.

		       If pname is GL_MAX_WIDTH, GL_MAX_HEIGHT, GL_MAX_DEPTH,
		       or GL_MAX_LAYERS then pname is filled with the maximum
		       width, height, depth or layer count for textures with
		       internal format internalFormat, respectively. If pname
		       is GL_MAX_COMBINED_DIMENSIONS then pname is filled with
		       the maximum combined dimensions of a texture of the
		       specified internal format.

		       If pname is GL_COLOR_COMPONENTS then params is set to
		       the value GL_TRUE if the internal format contains any
		       color component (i.e., red, green, blue or alpha) and
		       to GL_FALSE otherwise. If pname is GL_DEPTH_COMPONENTS
		       or GL_STENCIL_COMPONENTS then params is set to GL_TRUE
		       if the internal format contains a depth or stencil
		       component, respectively, and to GL_FALSE otherwise.

		       If pname is GL_COLOR_RENDERABLE, GL_DEPTH_RENDERABLE or
		       GL_STENCIL_RENDERABLE then params is set to GL_TRUE if
		       the specified internal format is color, depth or
		       stencil renderable, respectively, and to GL_FALSE
		       otherwise.

		       If pname is GL_FRAMEBUFFER_RENDERABLE or
		       GL_FRAMEBUFFER_RENDERABLE_LAYERED then params is set to
		       one of GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT or GL_NONE to
		       indicate that framebuffer attachments (layered
		       attachments in the case of
		       GL_FRAMEBUFFER_RENDERABLE_LAYERED) with that internal
		       format are either renderable with no restrictions,
		       renderable with some restrictions or not renderable at
		       all.

		       If pname is GL_FRAMEBUFFER_BLEND, params is set to
		       GL_TRUE to indicate that the internal format is
		       supported for blending operations when attached to a
		       framebuffer, and to GL_FALSE otherwise.

		       If pname is GL_READ_PIXELS then params is set to
		       GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT or GL_NONE to that
		       either full support, limited support or no support at
		       all is supplied for reading pixels from framebuffer
		       attachments in the specified internal format.

		       If pname is GL_READ_PIXELS_FORMAT or
		       GL_READ_PIXELS_TYPE then params is filled with the
		       format or type, respectively, most recommended to
		       obtain the highest image quality and performance. For
		       GL_READ_PIXELS_FORMAT, the value returned in params is
		       a token that is accepted for the format argument to
		       glReadPixels(). For GL_READ_PIXELS_TYPE, the value
		       returned in params is a token that is accepted for the
		       type argument to glReadPixels().

		       If pname is GL_TEXTURE_IMAGE_FORMAT or
		       GL_TEXTURE_IMAGE_TYPE then params is filled with the
		       implementation-recommended format or type to be used in
		       calls to glTexImage2D() and other similar functions.
		       For GL_TEXTURE_IMAGE_FORMAT, params is filled with a
		       token suitable for use as the format argument to
		       glTexImage2D(). For GL_TEXTURE_IMAGE_TYPE, params is
		       filled with a token suitable for use as the type
		       argument to glTexImage2D().

		       If pname is GL_GET_TEXTURE_IMAGE_FORMAT or
		       GL_GET_TEXTURE_IMAGE_TYPE then params is filled with
		       the implementation-recommended format or type to be
		       used in calls to glGetTexImage2D() and other similar
		       functions. For GL_GET_TEXTURE_IMAGE_FORMAT, params is
		       filled with a token suitable for use as the format
		       argument to glGetTexImage2D(). For
		       GL_GET_TEXTURE_IMAGE_TYPE, params is filled with a
		       token suitable for use as the type argument to
		       glGetTexImage2D().

		       If pname is GL_MIPMAP then pname is set to GL_TRUE to
		       indicate that the specified internal format supports
		       mipmaps and to GL_FALSE otherwise.

		       If pname is GL_GENERATE_MIPMAP or
		       GL_AUTO_GENERATE_MIPMAP then params is indicates the
		       level of support for manual or automatic mipmap
		       generation for the specified internal format,
		       respectively. Returned values may be one of
		       GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT and GL_NONE to
		       indicate either full support, limited support or no
		       support at all.

		       If pname is GL_COLOR_ENCODING then the color encoding
		       for the resource is returned in params. Possible values
		       for color buffers are GL_LINEAR or GL_SRGB, for linear
		       or sRGB-encoded color components, respectively. For
		       non-color formats (such as depth or stencil), or for
		       unsupported resources, the value GL_NONE is returned.

		       If pname is GL_SRGB_READ, or GL_SRGB_WRITE then params
		       indicates the level of support for reading and writing
		       to sRGB encoded images, respectively. For GL_SRGB_READ,
		       support for converting from sRGB colorspace on read
		       operations is returned in params and for GL_SRGB_WRITE,
		       support for converting to sRGB colorspace on write
		       operations to the resource is returned in params.
		       params may be set to GL_FULL_SUPPORT,
		       GL_CAVEAT_SUPPORT, or GL_NONE to indicate full support,
		       limited support or no support at all, respecitively.

		       If pname is GL_FILTER the params is set to either
		       GL_TRUE or GL_FALSE to indicate support or lack thereof
		       for filter modes other than GL_NEAREST or
		       GL_NEAREST_MIPMAP for the specified internal format.

		       If pname is GL_VERTEX_TEXTURE, GL_TESS_CONTROL_TEXTURE,
		       GL_TESS_EVALUATION_TEXTURE, GL_GEOMETRY_TEXTURE,
		       GL_FRAGMENT_TEXTURE, or GL_COMPUTE_TEXTURE, then the
		       value written to params indicates support for use of
		       the resource as a source of texturing in the vertex,
		       tessellation control, tessellation evaluation,
		       geometry, fragment and compute shader stages,
		       respectively.  params may be set to GL_FULL_SUPPORT,
		       GL_CAVEAT_SUPPORT or GL_NONE to indicate full support,
		       limited support or no support at all, respectively.

		       If pname is GL_TEXTURE_SHADOW, GL_TEXTURE_GATHER or
		       GL_TEXTURE_GATHER_SHADOW then the value written to
		       params indicates the level of support for using the
		       resource with a shadow sampler, in gather operations or
		       as a shadow sampler in gather operations, respectively.
		       Returned values may be GL_FULL_SUPPORT,
		       GL_CAVEAT_SUPPORT or GL_NONE to indicate full support,
		       limited support or no support at all, respectively.

		       If pname is GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE
		       or GL_SHADER_IMAGE_ATOMIC then the value returned in
		       params indicates the level of support for image loads,
		       stores and atomics for resources of the specified
		       internal format. Returned values may be
		       GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT or GL_NONE to
		       indicate full support, limited support or no support at
		       all, respectively.

		       If pname is GL_IMAGE_TEXEL_SIZE then the size of a
		       texel when the resource when used as an image texture
		       is returned in params. If the resource is not supported
		       for image textures zero is returned.

		       If pname is GL_IMAGE_COMPATIBILITY_CLASS then the
		       compatibility class of the resource when used as an
		       image texture is returned in params. The possible
		       values returned are GL_IMAGE_CLASS_4_X_32,
		       GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_1_X_32,
		       GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_2_X_16,
		       GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_4_X_8,
		       GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_1_X_8,
		       GL_IMAGE_CLASS_11_11_10, and GL_IMAGE_CLASS_10_10_10_2,
		       which correspond to the 4x32, 2x32, 1x32, 4x16, 2x16,
		       1x16, 4x8, 2x8, 1x8, the class (a) 11/11/10 packed
		       floating-point format, and the class (b) 10/10/10/2
		       packed formats, respectively. If the resource is not
		       supported for image textures, GL_NONE is returned.

		       If pname is GL_IMAGE_PIXEL_FORMAT or
		       GL_IMAGE_PIXEL_TYPE then the pixel format or type of
		       the resource when used as an image texture is returned
		       in params, respectively. In either case, the resource
		       is not supported for image textures GL_NONE is
		       returned.

		       If pname is GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, the
		       matching criteria use for the resource when used as an
		       image textures is returned in params. Possible values
		       returned in params are
		       GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE or
		       GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS. If the resource
		       is not supported for image textures, GL_NONE is
		       returned.

		       If pname is GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST or
		       GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, support for
		       using the resource both as a source for texture
		       sampling while it is bound as a buffer for depth or
		       stencil test, respectively, is written to params.
		       Possible values returned are GL_FULL_SUPPORT,
		       GL_CAVEAT_SUPPORT, or GL_NONE to indicate full support,
		       limited support or no support at all. If the resource
		       or operation is not supported, GL_NONE is returned.

		       If pname is GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE or
		       GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, support for
		       using the resource both as a source for texture
		       sampling while performing depth or stencil writes to
		       the resources, respectively, is written to params.
		       Possible values returned are GL_FULL_SUPPORT,
		       GL_CAVEAT_SUPPORT, or GL_NONE to indicate full support,
		       limited support or no support at all. If the resource
		       or operation is not supported, GL_NONE is returned.

		       If pname is GL_TEXTURE_COMPRESSED then GL_TRUE is
		       returned in params if internalformat is a compressed
		       internal format.	 GL_FALSE is returned in params
		       otherwise.

		       If pname is GL_TEXTURE_COMPRESSED_BLOCK_WIDTH,
		       GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT or
		       GL_TEXTURE_COMPRESSED_BLOCK_SIZE then the width, height
		       or total size, respectively of a block (in basic
		       machine units) is returned in params. If the internal
		       format is not compressed, or the resource is not
		       supported, 0 is returned.

		       If pname is GL_CLEAR_BUFFER, the level of support for
		       using the resource with glClearBufferData() and
		       glClearBufferSubData() is returned in params. Possible
		       values returned are GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT,
		       or GL_NONE to indicate full support, limited support or
		       no support at all, respectively. If the resource or
		       operation is not supported, GL_NONE is returned.

		       If pname is GL_TEXTURE_VIEW, the level of support for
		       using the resource with the glTextureView() command is
		       returned in params. Possible values returned are
		       GL_FULL_SUPPORT, GL_CAVEAT_SUPPORT, or GL_NONE to
		       indicate full support, limited support or no support at
		       all, respectively. If the resource or operation is not
		       supported, GL_NONE is returned.

		       If pname is GL_VIEW_COMPATIBILITY_CLASS then the
		       compatibility class of the resource when used as a
		       texture view is returned in params. The possible values
		       returned are GL_VIEW_CLASS_128_BITS,
		       GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_64_BITS,
		       GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_32_BITS,
		       GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_16_BITS,
		       GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_S3TC_DXT1_RGB,
		       GL_VIEW_CLASS_S3TC_DXT1_RGBA,
		       GL_VIEW_CLASS_S3TC_DXT3_RGBA,
		       GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_CLASS_RGTC1_RED,
		       GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_BPTC_UNORM, and
		       GL_VIEW_CLASS_BPTC_FLOAT.

NOTES
       glGetInternalFormativ is available only if the GL version is 4.2 or
       higher.

       The tokens GL_INTERNALFORMAT_SUPPORTED, GL_INTERNALFORMAT_PREFERRED,
       GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_GREEN_SIZE,
       GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_ALPHA_SIZE,
       GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE,
       GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_RED_TYPE,
       GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_BLUE_TYPE,
       GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_DEPTH_TYPE,
       GL_INTERNALFORMAT_STENCIL_TYPE, GL_MAX_WIDTH, GL_MAX_HEIGHT,
       GL_MAX_DEPTH, GL_MAX_LAYERS, GL_MAX_COMBINED_DIMENSIONS,
       GL_COLOR_COMPONENTS, GL_DEPTH_COMPONENTS, GL_STENCIL_COMPONENTS,
       GL_COLOR_RENDERABLE, GL_DEPTH_RENDERABLE, GL_STENCIL_RENDERABLE,
       GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED,
       GL_FRAMEBUFFER_BLEND, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT,
       GL_READ_PIXELS_TYPE, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE,
       GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_MIPMAP,
       GL_GENERATE_MIPMAP, GL_AUTO_GENERATE_MIPMAP, GL_COLOR_ENCODING,
       GL_SRGB_READ, GL_SRGB_WRITE, GL_SRGB_DECODE_ARB, GL_FILTER,
       GL_VERTEX_TEXTURE, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_TEXTURE,
       GL_GEOMETRY_TEXTURE, GL_FRAGMENT_TEXTURE, GL_COMPUTE_TEXTURE,
       GL_TEXTURE_SHADOW, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW,
       GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SHADER_IMAGE_ATOMIC,
       GL_IMAGE_TEXEL_SIZE, GL_IMAGE_COMPATIBILITY_CLASS,
       GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE,
       GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,
       GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,
       GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,
       GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,
       GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_TEXTURE_COMPRESSED,
       GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT,
       GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_CLEAR_BUFFER, GL_TEXTURE_VIEW, and
       GL_VIEW_COMPATIBILITY_CLASS are supported only if the GL version is 4.3
       or higher.

ERRORS
       GL_INVALID_VALUE is generated if bufSize is negative.

       GL_INVALID_ENUM is generated if pname is not GL_SAMPLES or
       GL_NUM_SAMPLE_COUNTS.

       GL_INVALID_ENUM is generated if internalformat is not color-, depth-,
       or stencil-renderable.

       GL_INVALID_ENUM is generated if target is not one of
       GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY or
       GL_RENDERBUFFER.

SEE ALSO
       glGet()

COPYRIGHT
       Copyright © 2011-2012 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013	      GLGETINTERNALFORMATI(3G)
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