glGetFragDataLocation man page on Darwin

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GLGETFRAGDATALOCATIO(3G)	  OpenGL 3.3	      GLGETFRAGDATALOCATIO(3G)

NAME
       glGetFragDataLocation - query the bindings of color numbers to
       user-defined varying out variables

C SPECIFICATION
       GLint glGetFragDataLocation(GLuint program, const char * name);

PARAMETERS
       program
	   The name of the program containing varying out variable whose
	   binding to query

       name
	   The name of the user-defined varying out variable whose binding to
	   query

DESCRIPTION
       glGetFragDataLocation retrieves the assigned color number binding for
       the user-defined varying out variable name for program program.
       program must have previously been linked.  name must be a
       null-terminated string. If name is not the name of an active
       user-defined varying out fragment shader variable within program, -1
       will be returned.

ERRORS
       GL_INVALID_OPERATION is generated if program is not the name of a
       program object.

SEE ALSO
       glCreateProgram(), glBindFragDataLocation()

COPYRIGHT
       Copyright © 2010 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

OpenGL 3.3			  03/08/2011	      GLGETFRAGDATALOCATIO(3G)
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