glFrustum man page on YellowDog

Man page or keyword search:  
man Server   18644 pages
apropos Keyword Search (all sections)
Output format
YellowDog logo
[printable version]

GLFRUSTUM(3G)							 GLFRUSTUM(3G)

NAME
       glFrustum - multiply the current matrix by a perspective matrix

C SPECIFICATION
       void glFrustum( GLdouble left,
		       GLdouble right,
		       GLdouble bottom,
		       GLdouble top,
		       GLdouble near_val,
		       GLdouble far_val )

PARAMETERS
       left, right Specify  the	 coordinates  for  the left and right vertical
		   clipping planes.

       bottom, top Specify the coordinates for the bottom and  top  horizontal
		   clipping planes.

       near_val, far_val
		   Specify  the	 distances  to the near and far depth clipping
		   planes.  Both distances must be positive.

DESCRIPTION
       glFrustum describes a perspective matrix that  produces	a  perspective
       projection.   The  current  matrix  (see glMatrixMode) is multiplied by
       this  matrix  and  the  result  replaces	 the  current  matrix,	as  if
       glMultMatrix were called with the following matrix as its argument:

			     __________	     0	   A  0

				  0	__________ B  0

			    ⎣			       ⎦

				  0	     0	   C  D

				  0	     0	   −1 0

				    A=__________

				    B=__________

				 C=−________________

				 D=−________________

       Typically,  the	matrix	mode  is  GL_PROJECTION,  and  (left,  bottom,
       -near_val) and (right, top,  -near_val) specify the points on the  near
       clipping	 plane	that are mapped to the lower left and upper right cor‐
       ners of the window, assuming that the eye is  located  at  (0,  0,  0).
       -far_val	 specifies  the	 location  of  the  far	 clipping plane.  Both
       near_val and far_val must be positive.

       Use glPushMatrix and glPopMatrix to save and restore the current matrix
       stack.

NOTES
       Depth buffer precision is affected by the values specified for near_val
       and far_val.  The greater the ratio of far_val to near_val is, the less
       effective  the  depth buffer will be at distinguishing between surfaces
       that are near each other.  If

				     r=________

       roughly log2(r) bits of depth buffer precision  are  lost.   Because  r
       approaches  infinity  as	 near_val approaches 0, near_val must never be
       set to 0.

ERRORS
       GL_INVALID_VALUE is generated if near_val or far_val is	not  positive,
       or if left = right, or bottom = top.

       GL_INVALID_OPERATION  is generated if glFrustum is executed between the
       execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_MATRIX_MODE
       glGet with argument GL_MODELVIEW_MATRIX
       glGet with argument GL_PROJECTION_MATRIX
       glGet with argument GL_TEXTURE_MATRIX
       glGet with argument GL_COLOR_MATRIX

SEE ALSO
       glOrtho(3G),  glMatrixMode(3G),	 glMultMatrix(3G),   glPushMatrix(3G),
       glViewport(3G)

								 GLFRUSTUM(3G)
[top]

List of man pages available for YellowDog

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net