glEnd man page on OpenBSD

Man page or keyword search:  
man Server   11362 pages
apropos Keyword Search (all sections)
Output format
OpenBSD logo
[printable version]

GLBEGIN(3G)							   GLBEGIN(3G)

NAME
       glBegin, glEnd - delimit the vertices of a primitive or a group of like
       primitives

C SPECIFICATION
       void glBegin( GLenum mode )

       delim $$

PARAMETERS
       mode   Specifies the primitive or primitives that will be created from
	      vertices presented between glBegin and the subsequent glEnd.
	      Ten symbolic constants are accepted: GL_POINTS, GL_LINES,
	      GL_LINE_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP,
	      GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON.

C SPECIFICATION
       void glEnd( void )

DESCRIPTION
       glBegin and glEnd delimit the vertices that define a primitive or a
       group of like primitives.  glBegin accepts a single argument that
       specifies in which of ten ways the vertices are interpreted.  Taking
       $n$ as an integer count starting at one, and $N$ as the total number of
       vertices specified, the interpretations are as follows:

       GL_POINTS	      Treats each vertex as a single point.  Vertex
			      $n$ defines point $n$.  $N$ points are drawn.

       GL_LINES		      Treats each pair of vertices as an independent
			      line segment.  Vertices $2n^-^1$ and $2n$ define
			      line $n$.	 $N/2$ lines are drawn.

       GL_LINE_STRIP	      Draws a connected group of line segments from
			      the first vertex to the last.  Vertices $n$ and
			      $n~+~1$ define line $n$.	$N^-^1$ lines are
			      drawn.

       GL_LINE_LOOP	      Draws a connected group of line segments from
			      the first vertex to the last, then back to the
			      first.  Vertices $n$ and $n~+~1$ define line
			      $n$.  The last line, however, is defined by
			      vertices $N$ and $1$.  $N$ lines are drawn.

       GL_TRIANGLES	      Treats each triplet of vertices as an
			      independent triangle.  Vertices $3n^-^2$,
			      $3n^-^1$, and $3n$ define triangle $n$.  $N/3$
			      triangles are drawn.

       GL_TRIANGLE_STRIP      Draws a connected group of triangles.  One
			      triangle is defined for each vertex presented
			      after the first two vertices.  For odd $n$,
			      vertices $n$, $n~+~1$, and $n~+~2$ define
			      triangle $n$.  For even $n$, vertices $n~+~1$,
			      $n$, and $n~+~2$ define triangle $n$.  $N^-^2$
			      triangles are drawn.

       GL_TRIANGLE_FAN	      Draws a connected group of triangles.  One
			      triangle is defined for each vertex presented
			      after the first two vertices.  Vertices $1$,
			      $n~+~1$, and $n~+~2$ define triangle $n$.
			      $N^-^2$ triangles are drawn.

       GL_QUADS		      Treats each group of four vertices as an
			      independent quadrilateral.  Vertices $4n^-^3$,
			      $4n^-^2$, $4n^-^1$, and $4n$ define
			      quadrilateral $n$.  $N/4$ quadrilaterals are
			      drawn.

       GL_QUAD_STRIP	      Draws a connected group of quadrilaterals.  One
			      quadrilateral is defined for each pair of
			      vertices presented after the first pair.
			      Vertices $2n^-^1$, $2n$, $2n~+~2$, and $2n~+~1$
			      define quadrilateral $n$.	 $N/2^-^1$
			      quadrilaterals are drawn.	 Note that the order
			      in which vertices are used to construct a
			      quadrilateral from strip data is different from
			      that used with independent data.

       GL_POLYGON	      Draws a single, convex polygon.  Vertices $1$
			      through $N$ define this polygon.

       Only a subset of GL commands can be used between glBegin and glEnd.
       The commands are glVertex, glColor, glIndex, glNormal, glTexCoord,
       glEvalCoord, glEvalPoint, glArrayElement, glMaterial, and glEdgeFlag.
       Also, it is acceptable to use glCallList or glCallLists to execute
       display lists that include only the preceding commands.	If any other
       GL command is executed between glBegin and glEnd, the error flag is set
       and the command is ignored.

       Regardless of the value chosen for mode, there is no limit to the
       number of vertices that can be defined between glBegin and glEnd.
       Lines, triangles, quadrilaterals, and polygons that are incompletely
       specified are not drawn.	 Incomplete specification results when either
       too few vertices are provided to specify even a single primitive or
       when an incorrect multiple of vertices is specified. The incomplete
       primitive is ignored; the rest are drawn.

       The minimum specification of vertices for each primitive is as follows:
       1 for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral,
       and 3 for a polygon.  Modes that require a certain multiple of vertices
       are GL_LINES (2), GL_TRIANGLES (3), GL_QUADS (4), and GL_QUAD_STRIP
       (2).

ERRORS
       GL_INVALID_ENUM is generated if mode is set to an unaccepted value.

       GL_INVALID_OPERATION is generated if glBegin is executed between a
       glBegin and the corresponding execution of glEnd.

       GL_INVALID_OPERATION is generated if glEnd is executed without being
       preceded by a glBegin.

       GL_INVALID_OPERATION is generated if a command other than glVertex,
       glColor, glIndex, glNormal, glTexCoord, glEvalCoord, glEvalPoint,
       glArrayElement, glMaterial, glEdgeFlag, glCallList, or glCallLists is
       executed between the execution of glBegin and the corresponding
       execution glEnd.

       Execution of glEnableClientState, glDisableClientState,
       glEdgeFlagPointer, glTexCoordPointer, glColorPointer, glIndexPointer,
       glNormalPointer,
       glVertexPointer, glInterleavedArrays, or glPixelStore is not allowed
       after a call to glBegin and before the corresponding call to glEnd, but
       an error may or may not be generated.

SEE ALSO
       glArrayElement(3G), glCallList(3G), glCallLists(3G), glColor(3G),
       glEdgeFlag(3G), glEvalCoord(3G),
       glEvalPoint(3G), glIndex(3G), glMaterial(3G), glNormal(3G),
       glTexCoord(3G), glVertex(3G)

								 March 1, 2011
[top]

List of man pages available for OpenBSD

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net