glEdgeFlagPointer man page on OpenBSD

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GLEDGEFLAGPOINTER(3G)					 GLEDGEFLAGPOINTER(3G)

NAME
       glEdgeFlagPointer - define an array of edge flags

C SPECIFICATION
       void glEdgeFlagPointer( GLsizei stride,
	    const GLvoid *ptr )

       delim $$

PARAMETERS
       stride Specifies the byte offset between consecutive edge flags.	 If
	      stride is 0 (the initial value), the edge flags are understood
	      to be tightly packed in the array. The initial value is 0.

       ptr    Specifies a pointer to the first edge flag in the array. The
	      initial value is zero.

DESCRIPTION
       glEdgeFlagPointer specifies the location and data  of an array of
       boolean edge flags to use when rendering. stride specifies the byte
       stride from one edge flag to the next allowing vertices and attributes
       to be packed into a single array or stored in separate arrays.
       (Single-array storage may be more efficient on some implementations;
       see glInterleavedArrays.)

       When an edge flag array is specified, stride and ptr are saved as
       client-side state.

       To enable and disable the edge flag array, call glEnableClientState and
       glDisableClientState with the argument GL_EDGE_FLAG_ARRAY. If enabled,
       the edge flag array is used when glDrawArrays, glDrawElements, or
       glArrayElement is called.

       Use glDrawArrays to construct a sequence of primitives (all of the same
       type) from prespecified vertex and vertex attribute arrays.  Use
       glArrayElement to specify primitives by indexing vertices and vertex
       attributes and glDrawElements to construct a sequence of primitives by
       indexing vertices and vertex attributes.

NOTES
       glEdgeFlagPointer is available only if the GL version is 1.1 or
       greater.

       The edge flag array is initially disabled and it won't be accessed when
       glArrayElement, glDrawElements or glDrawArrays is called.

       Execution of glEdgeFlagPointer is not allowed between the execution of
       glBegin and the corresponding execution of glEnd, but an error may or
       may not be generated. If no error is generated, the operation is
       undefined.

       glEdgeFlagPointer is typically implemented on the client side.

       Edge flag array parameters are client-side state and are therefore not
       saved or restored by glPushAttrib and glPopAttrib.  Use
       glPushClientAttrib and
       glPopClientAttrib instead.

ERRORS
       GL_INVALID_ENUM is generated if stride is negative.

ASSOCIATED GETS
       glIsEnabled with argument GL_EDGE_FLAG_ARRAY
       glGet with argument GL_EDGE_FLAG_ARRAY_STRIDE
       glGetPointerv with argument GL_EDGE_FLAG_ARRAY_POINTER

SEE ALSO
       glArrayElement(3G), glColorPointer(3G), glDrawArrays(3G),
       glDrawElements(3G), glEnable(3G), glGetPointerv(3G),
       glIndexPointer(3G), glNormalPointer(3G), glPopClientAttrib(3G),
       glPushClientAttrib(3G), glTexCoordPointer(3G), glVertexPointer(3G)

								 March 1, 2011
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