glDrawMeshArraysSUN man page on SunOS

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GLDRAWMESHARRAYSSUN(3gl)			      GLDRAWMESHARRAYSSUN(3gl)

NAME
       glDrawMeshArraysSUN  -  draw  a triangle/quad mesh using enabled vertex
       arrays

C SPECIFICATION
       void glDrawMeshArraysSUN( GLenum mode,
				 GLint first,
				 GLsizei count,
				 GLint width )

PARAMETERS
       mode   Specifies what kind of primitives to render.  Symbolic constants
	      GL_TRIANGLE_MESH_SUN, and GL_QUAD_MESH_SUN are accepted.

       first  Specifies the starting index in the enabled arrays.

       count  Specifies the number of indices to be rendered.

       width  Specifies the number vertices in each row of the mesh.

DESCRIPTION
       glDrawMeshArraysSUN constructs a mesh primitive using the elements from
       index first through first+count-1 of  each  enabled  array.   The  mode
       specifies  if  it  is a quad mesh or triangle mesh.  The vertics in the
       vertex arrays must be arranged in row major format to  form  the	 mesh.
       For  example  if	 a  quad  mesh is 4 vertices wide, the vertices in the
       first row are the vertex 1, 2, 3, 4 from left to right,	and  the  ver‐
       tices  in  the second row are the vertex 5, 6, 7, 8 from left to right,
       etc..

       Each row must have the same number of vertices as specified  by	width.
       If  count is not a multiply of width, then the vertices in the last row
       are discarded.

NOTES
       Mesh primitive is only available through vertex	arrays,	 no  immediate
       mode support for mesh primitive at this point.

ERRORS
       GL_INVALID_ENUM is generated if mode is not an accepted value.

       GL_INVALID_VALUE is generated if first is negative.

       GL_INVALID_VALUE is generated if count is negative.

       GL_INVALID_VALUE is generated if width is less than 2.

				  16 April 01	      GLDRAWMESHARRAYSSUN(3gl)
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